Shabah dresses in loose-fitting robes of light color, ideal for keeping safe under a hot sun. Their clothes make their precise physique difficult to ascertain, but they are presently about the same size as Dasus, though perhaps a shade more slender. Muted sounds of metal on metal sound from beneath their robes, joining the unornamented, but razor sharp falchion on their back as a warning that they should not be mistaken for a helpless traveler.
As the party enters, Shabah gives a small quirk of their lips to the other alchemist. "Ms. Yanda. It appears I have the honor to serve at your side once more." Turning towards the others they continue, "I am Shabah Al'Quna of the Susianam. Though I am in service to His Imperial and Royal Majesty the Padishah Emperor Kalish XXII, I take my obligations to the Society equally seriously. My skills and blade are yours; if need be, I will take great harm to see that you return safely. I hope that I can expect the same of you."
A slightly exasperated look crosses their face. "Ah, and when danger draws near, should I exhibit certain changes, rest assured that is is quite likely to be intentional. In fact, from my briefings as to this undertaking to date, I feel I should ask. Is there any reason to assume danger is not what will await us straightaway in the Fifth Deep?"
Yanda is uncharacteristically happy on the way back from the fort, her surprise - and delight - at their avoidance of the odious commander of the fort evident. During the trips she swaps stories and tips with the other alchemist, amazed at the different ways their science/art may be used.
"Good day, Slaugh, good day. Of course we will take some of your nourishing food with us." Though she seems quite enthusiastic about the food, it comes nowhere near her mouth and she makes darn sure she stows it someplace where it will not spill on anything.
kn local: 1d20 + 10 ⇒ (4) + 10 = 14
kn planes: 1d20 + 6 ⇒ (11) + 6 = 17
When confronted with the unfriendly water folk she responds cheerfully, her good mood still buoying her up.
diplomacy: 1d20 + 0 ⇒ (16) + 0 = 16
"Well...the last level was filled with rather polite troglodytes! That was nice change of pace...but I do not expect it to last." Altovin muses as they walk wondering now who he should protect with his divine powers.
If only I could protect more at once!
His face takes on a look more worried than usual (somehow) as the creature speaks in a foreign tongue but he sighs with relief when Yanda begins to converse.
"Oh joy! You can understand and even reply to him. Let us know if we should do anything."
"Stubborn one. If we are to continue our mission it will have to be over the top of him. Prepare for battle."
Yanda slams her mutagen. He body elongates and becomes even more spindly, her fingers actually grow extra joints and become more articulate.
Romulus speaks gently, though he doesn't speak aquan, and taps gently on his drum.
Come now... I'm sure we might be able to talk this out? Maybe?
00:00 Combat Round 1Conditions:
Dasus - dmg;
Romulus - dmg;
Altovin - dmg;
Yanda - dmg; mutagen (00:50);
Green - dmg;
Blue - dmg;
Orange - dmg;
Shabah - dmg;
Yanda (and everyone), my approach is to treat actions that appear hostile as the trigger for rolling initiative, not as something that happens *before* entering initiative. As it happens, though, Yanda you beat them in initiative, so drinking your mutagen is your round 1 action. Let me know if this is unclear or seems unfair and I can explain it further.
As Yanda begins to reach for her flask, it's clear to everyone that hostilities are about to begin, despite Romulus' earnest efforts to bring peace.
Altovin: 1d20 + 2 ⇒ (10) + 2 = 12
Yanda: 1d20 + 3 ⇒ (6) + 3 = 9, +4 if Heightened Awareness active
Dasus: 1d20 + 1 ⇒ (19) + 1 = 20
Romulus: 1d20 ⇒ 13
Shabah: 1d20 + 2 ⇒ (3) + 2 = 5
Jorqual (Blue): 1d20 + 0 ⇒ (8) + 0 = 8
Green WM: 1d20 + 6 ⇒ (2) + 6 = 8
The bold may act!
Romulus is unhappy about the starting hostilities, but it's not his place.
As the battle hym beat
to the sound of enemy's retreat,
the people gathered round and fought
together even though it was for naught...
Battlehym giving everyone "Covering Fire". Now anyone using "Aid another" to boost AC can do it with a range attack, and it covers everyone in the party... obviously, i'll be doing this on my turn, but I gotta get it started
I'm used to that way of handling actions/init.
Altovin takes a moment to connect his life force to Dasus.
"If only there was a way to avoid violence but I will protect you regardless."
Life Link on Dasus.
Back at the Fort, Dasus smiles at the introduction, and says, "A pleasure to meet you. I'm Dasus."
At the Spire, he frowns a bit at the unfamiliar language, but when it becomes apparent that there's going to be a fight, he steps forward past Yanda as he says to Altovin, "I agree. But thank you!"
Still, with the hostilities clear, he doesn't hesitate to strike first. As soon as he's in position, he swings his greataxe down at the crab-like creature.
Attack with power attack: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d12 + 11 ⇒ (3) + 11 = 14
00:00 Combat Round 1->2Conditions: Covering Fire feat granted to all PCs
Dasus - 26 dmg; blind (1/?);
Romulus - dmg; blind (1/?);
Altovin - 5 dmg; life link (Dasus); blind (1/?);
Courage - dmg; blind (1/?)
Yanda - dmg; mutagen (00:50); blind (1/?);
Green - dmg; moved away down the corridor, no longer in view
Blue - dmg;
Orange - dmg;
Shabah - dmg; blind (1/?);
Romulus starts a stirring hymn of battle for the group to fight along to.
Altovin draws his weapon and reestablishes his mystical life link with Dasus.
Dasus swings his axe down upon the crab-like creature, but even flat-footed, its shell is simply too hard and the axe skitters harmlessly off its carapace.
With hostilities breaking out, the small winged creature quickly flies off down the corridor, disappearing out of view.
The angry blue-skinned fellow casts a spell and suddenly a burst of shiny particles descends upon the group...
Altovin Will: 1d20 + 6 ⇒ (7) + 6 = 13 +2 vs. illusions, +2 vs. death
Courage Will: 1d20 ⇒ 3 Insert conditional modifiers here
Yanda Will: 1d20 + 2 ⇒ (2) + 2 = 4 +2 vs. poisons, +1 vs. water/cold
Dasus Will: 1d20 + 6 ⇒ (6) + 6 = 12 Insert conditional modifiers here
Romulus Will: 1d20 ⇒ 5 Insert conditional modifiers here
Shabah Will: 1d20 + 5 ⇒ (7) + 5 = 12
... blinding all of the pathfinders! You can make a new Will save against this blindness each round at the end of your turn.
Then the orange crab-creature attempts to repay Dasus' kindness.
bite: 1d20 + 8 ⇒ (1) + 8 = 9
dmg: 1d8 + 3 ⇒ (2) + 3 = 5
claw1: 1d20 + 8 ⇒ (20) + 8 = 28
dmg: 1d6 + 3 ⇒ (5) + 3 = 8
claw2: 1d20 + 8 ⇒ (20) + 8 = 28
dmg: 1d6 + 3 ⇒ (4) + 3 = 7
claw1 CRIT CONFIRM?: 1d20 + 8 ⇒ (20) + 8 = 28
dmg CRIT: 1d6 + 3 ⇒ (5) + 3 = 8
claw2 CRIT CONFIRM?: 1d20 + 8 ⇒ (16) + 8 = 24
dmg CRIT: 1d6 + 3 ⇒ (5) + 3 = 8
... which it does with deadly effectiveness. It seems to be a very hungry crab-creature!
Yikes, that was a natural 1, followed by 3 nat 20's in a row! Sorry, Dasus, sometimes the dice are cruel. You're not dead yet!
Fortunately, Altovin's lifelink with Dasus now triggers, healing Dasus for 5, and giving Altovin 5 dmg.
Pathfinders are up! The bold may act. Note that you are all blind from glitter, and may make new Will saves against the blindness at the end of your turn.
Tsk. Careless of me. Well. No need to strike while unprepared.
Concentrating Shabah called up strange forces from within themself, layering muscle and thickened skin atop their already powerful frame, drawing away whatever flesh could be spared to build new limbs and senses, even as the humanity in their features swiftly turned monstrous. Finally, their eyes merged into a single cyclopean one, and just like that, Shabah could see.
How unfortunate for them.
Will: 1d20 + 5 ⇒ (17) + 5 = 22
Shapechanging is tiring work, so Shabah's fatigued until the beginning of their next turn.
I just happened to also save against the blindness (I'm guessing), which is why Shabah didn't move into melee before finding out if that would be the case.