GM Abraham's Emerald Spire
Game Master
Abraham Z.
Emerald Spire slides
Emerald Spire quests
Knowledge Checks
Spell Templates
Female L/N Sylph Alchemist/9 | HP: 61/66; 5 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, false life, protection from arrows (90/90), ablative barrier (20/45), mutagen (dex), heroism, barkskin (+4), fly, resist fire-10, shield, haste, air crystal, good hope
Yanda will give the wand a try, since you asked...
umd, heroism: 1d20 + 12 + 2 ⇒ (12) + 12 + 2 = 26
She can also activate wands of CLW for anyone interested. She will not bother healing herself at this point, so she has the time.
M Oread Kineticist 7 / Samurai 1 | HP 69/70 | AC 30 / 14T / 28FF | Fort +12 / Ref +8 Will +9 | Init +1 | Perception +16, darkvision, stonecunning
Not knowing how long they were going to wait, Onjatan has Yanda intersperse uses of his CLW wand while waiting for the Infernal Healing to complete its task.
2 uses of Infernal healing on Araga, and 3 on Onjatan
Araga CLW:
1d8 + 1 ⇒ (7) + 1 = 8
1d8 + 1 ⇒ (8) + 1 = 9
Onjatan CLW:
1d8 + 1 ⇒ (2) + 1 = 3
1d8 + 1 ⇒ (8) + 1 = 9
1d8 + 1 ⇒ (4) + 1 = 5
1d8 + 1 ⇒ (5) + 1 = 6
1d8 + 1 ⇒ (3) + 1 = 4
Araga is now at full HP, and Onjatan is at 69/70 HP
While waiting, he checks the fire room to make sure nothing is sneaking up from behind, then checks the exit door for traps.
Perception vs enemies in smoke room: 1d20 + 18 ⇒ (17) + 18 = 35
Perception vs door (+2 vs unusual stonework): 1d20 + 18 ⇒ (5) + 18 = 23
F Earth Wysp Improved Familiar 7 | HP 35/35 | AC 16 / 13T / 15FF | Fort +9 / Ref +6 / Will +3 | Perception +5, darkvision, tremorsense 30'
Araga waits for a bit, then leans in towards Yanda and quietly says "Thank you" before retreating to Onjatan's space.
male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6
Mykel will get Yanda to use his wand on him after she's healed the others.
clwx6: 6d8 + 6 ⇒ (3, 4, 5, 5, 5, 4) + 6 = 32
clwx2: 2d8 + 2 ⇒ (5, 8) + 2 = 15
3 off max..i'm ok with that...
| Speed 30ft | Lore Master: 1/1 | Elemental Assault: 10/10 | Spells: 1st 7/7 2nd 6/6 3rd 5/5 4th 2/2 | Raging Song 31/31 | Reroll 1/1 | Active conditions: None Female Suli Skald (Spell Warrior) 10
CLW wand x8: 8d8 + 8 ⇒ (5, 6, 1, 4, 5, 8, 3, 4) + 8 = 44

Emerald Spire slides |
GM Abraham’s Initiative Card wrote: Reminders for GM: Shiva - counterspell (spell warrior archetype); Onjatan - Stonecunning; Araga - tremorsense;
Conditions: Good Hope(20:36);
Current time: 20:36 (the level was entered at 12:00)
=== Out of Initiative ===
Yanda - 16 dmg; 15 non-lethal dmg; resist fire 20 (21:56); Darkvision 60; Ant Haul (21:00); Prot Arrows (90) (21:00); Ablative Barrier (5) (21:00); Mutagen (21:40); Heroism (21:40); Shield (20:34); Fly (20:35);
Mykel - 3 dmg; parry & riposte; blessed weapon (good & crits auto-confirm, 20:27);
Shiva - 1 dmg; Lowlight vision; DR 1/-; resist acid/cold/elec/fire 5; resist negative 10; Bardic Performance ([b]+1 & frost to party weapons & Spirit Totem: 20% miss chance vs non-adjacent, 1d8 vs adjacent (living), +14 slam 15' 1d8+7 (vs living)); Mirror Image (6);
Onjatan - 1 dmg; DR 3/adamantine; antiplague (21:20); antitoxin (21:20); reroll used; +2 vs curses (21:20);
Araga - dmg; DR 1/-; antiplague (21:20);
Shiva recognizes that the items are a Staff of Fire and a Ring of Protection +2.
The party takes some time to heal themselves and rest after the arduous battle.
Looking around, they see nothing else of interest in the chamber, nor any secret doors.
Where would you like to go and do you want to return the way you came (back over the pit of eels) or go through the locked door at the far end of the tomb? Btw, I misspoke when I said that Yarrix has the key. She certainly doesn't since the whole idea was to lock her in there where she could never harm anyone! So if you want to go through the locked door you'll have to deal with the lock.
Also note that some of your buffs have expired, as noted above.
male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6
I can maybe smash the lock...my blade is fairly effective at it...there has to be a key somewhere...
M Oread Kineticist 7 / Samurai 1 | HP 69/70 | AC 30 / 14T / 28FF | Fort +12 / Ref +8 Will +9 | Init +1 | Perception +16, darkvision, stonecunning
F Earth Wysp Improved Familiar 7 | HP 35/35 | AC 16 / 13T / 15FF | Fort +9 / Ref +6 / Will +3 | Perception +5, darkvision, tremorsense 30'
Araga consults her tremorsense, then briefly dips through the floor to check whether anything had moved in while the Pathfinders were elsewhere. There was that room where they lost hours, so there could have been time for things to move in.
She comes back and reports her findings.
T10 Stealth: 10 + 19 = 29
T10 Perception: 10 + 5 = 15
M Oread Kineticist 7 / Samurai 1 | HP 69/70 | AC 30 / 14T / 28FF | Fort +12 / Ref +8 Will +9 | Init +1 | Perception +16, darkvision, stonecunning
Onjatan seems to remember something, and reaches into his backpack. He pulls out a skeleton key and gives it a try.
Disable Device: 1d20 + 10 ⇒ (5) + 10 = 15
No good.
Female L/N Sylph Alchemist/9 | HP: 61/66; 5 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, false life, protection from arrows (90/90), ablative barrier (20/45), mutagen (dex), heroism, barkskin (+4), fly, resist fire-10, shield, haste, air crystal, good hope
"Well, give me a crack at it first. I love to test my skills with locks. If anyone has any buff spells to boost my attempt, lay them on me."
For the fun of it she uses one of her extracts of reduce person to give her an edge (9 minutes duration).
disable device, mutagen, heroism, tools, reduce person: 1d20 + 14 + 2 + 2 + 2 + 1 ⇒ (13) + 14 + 2 + 2 + 2 + 1 = 34
M Oread Kineticist 7 / Samurai 1 | HP 69/70 | AC 30 / 14T / 28FF | Fort +12 / Ref +8 Will +9 | Init +1 | Perception +16, darkvision, stonecunning
Onjatan pulls his jade wayfinder from his belt and briefly touches it to Yanda's shoulder.
Guidance (+1 competence bonus)
| Speed 30ft | Lore Master: 1/1 | Elemental Assault: 10/10 | Spells: 1st 7/7 2nd 6/6 3rd 5/5 4th 2/2 | Raging Song 31/31 | Reroll 1/1 | Active conditions: None Female Suli Skald (Spell Warrior) 10
Ring of Protection +2, slight upgrade for me if no one else needs it... and a Staff of Fire. I don't think any of us can make much use of the staff.
Female L/N Sylph Alchemist/9 | HP: 61/66; 5 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, false life, protection from arrows (90/90), ablative barrier (20/45), mutagen (dex), heroism, barkskin (+4), fly, resist fire-10, shield, haste, air crystal, good hope
"I might be able to make use of the staff, though I probably have better things to if we are in a fight than risk it not activating."
Emerald Spire slides |
Please give me the following information:
Player Name
Character Name
PFS #
Faction
Normal/Track
Day Job
Please also take a look at the slide deck, slide 3, and update your perception or initiative modifiers if they have changed.
Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)
Will be working on this soon
Thanks a lot GM!
I will need time till Tuesday to finish my character if that is ok?
Have a great weekend!
Emerald Spire slides |
noral wrote: Thanks a lot GM!
I will need time till Tuesday to finish my character if that is ok?
Have a great weekend!
Yep, we'll plan to just do roleplay in Fort Inevitable for now and plan to start the next level of dungeon crawl on Tuesday or Wednesday.
Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)
Jason Rodarte
Heccuba
43330-29
Dark Archive
Regular track
DaY jOB rOLL SCRIBE 1d20 + 7 ⇒ (11) + 7 = 18
Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)
I just noticed that I need to copy and paste her update from Herolab. I will do that when I get home.
Player Name: B.J. Baye
Character Name: Dasus
PFS # 292754-1
Faction: Silver Crusade
Normal/Track: following guidelines
Day Job: None
Male Human Bard 4 hp 27 (4d8+4) AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex) Fort +2, Ref +7, Will +6; +4 vs. bardic performance, language-dependent, and sonic +8 Perception +2 Int
layer Name - Matthais777
Character Name - Romulus Arrowsong
PFS ID# - # 176948-15
Faction - Grand Lodge
Normal/Track:Following Guidelines
Day Job: Preform: 1d20 + 9 ⇒ (9) + 9 = 18
Male N Ratfolk | Swashbuckler 1, Occultist 5 | Panache 6/6 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | HP 67/67 | AC 23 T 16 FF 18 | CMB (Trip, Disarm, Sunder) +10, CMD 15 | F: +9, R: +10, W: +5 | Init: +5 | Bluff (Deceive) +9, Dipl. (Influence) +14, Perc +10, SM +3 Spells 1st 6/6, 2nd 3/3 | Transm. Impl. MF 3/3 | Abj. Impl. MF 7/7 | Illusion Impl. MF 2/2 | Speed 20ft (40ft on riding dog)| Active conditions:
Thanks a lot for being the game master! And please do not hesitate to hold or pause the game because real life is always more important! I am noticing myself that with work picking up in family being is important as always it is sometimes hard to invest into the games! ;-)
Player Name: noral
Character Name: Tabar
PFS # 314670-17
Faction: Concordance
Normal/Track: yes
Day Job: none
LG Male Gnome Paladin (Chosen One) 2/Oracle (Seeker) 1 | HP: 35/35 | AC: 21 T: 13 FF: 19 | CMB: 3, CMD: 15 | F: 7 R: 1 W: 6* | Init: 2 | Speed 20ft | Active conditions: 21 CLW Charges Used
Player Name: Agent Eclipse
Character Name: Altovin Prynn
PFS # 54329-8
Faction: Silver Crusade
Normal/Track: Normal
Day Job: None
Finishing up my level-up and some story to fit in the new level of Paladin and familiar.
Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)
Altovin, have you updated your profile?
Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)
Imps are approved familiars for PFS correct>
LG Male Gnome Paladin (Chosen One) 2/Oracle (Seeker) 1 | HP: 35/35 | AC: 21 T: 13 FF: 19 | CMB: 3, CMD: 15 | F: 7 R: 1 W: 6* | Init: 2 | Speed 20ft | Active conditions: 21 CLW Charges Used
Mostly updated now. Just need to fill in some blocks with new abilities.
Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)
I like the little thrush, how did you get him spec wise?
Emerald Spire slides |
I've added a list of Emerald Spire quests to the campaign header. These are included in the module but not required for PFS play (and provide no benefit in PFS, beyond just giving some story continuity). You've already completed two of them, and are aware of one (that is assigned at adventure start). The others are yet to be discovered.
LG Male Gnome Paladin (Chosen One) 2/Oracle (Seeker) 1 | HP: 35/35 | AC: 21 T: 13 FF: 19 | CMB: 3, CMD: 15 | F: 7 R: 1 W: 6* | Init: 2 | Speed 20ft | Active conditions: 21 CLW Charges Used
Chosen One Paladin get an emissary familiar at 1st and an improved familiar at 7th. Only really giving up their divine bond it is a pretty even trade. The archetype slows down some other things but its super flavorful.
Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)
I am very sorry but I will not be able to join this game after all. Currently too much work. :-(
Emerald Spire slides |
noral wrote: I am very sorry but I will not be able to join this game after all. Currently too much work. :-( No worries. Good luck getting caught up!
Emerald Spire slides |
All, I'll be out of town for a family trip tomorrow to late Monday night. Most likely I won't be able to post at all, or only very slightly during that period. Let's plan to start the next level of the dungeon on Tuesday.
Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)
That will give me time to go shopping :)
Safe travels.
Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)
I had to teach W-F evening after a full schedule at school and then I was teaching all day yesterday. Trying to fight off a sinus something, so trying to catch up :)
Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)
She bought a ring of protection +1.
Male Half-orc Paladin 4 (Redeemer) AC 23, T 11, FF 19 | F +10/R+6/W+6 | HP 16/36 | CMB +6, CMD 18/17F | Init +1 | Perception -2 | Condition: None
sorry, sick, which is yet again making my voice awful. Will post as soon as I can.
Emerald Spire slides |
No worries. I've got lots on my plate too. We'll continue with our relaxed pace as long as it suits everyone.
Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)
Emerald Spire slides |
Dasus, I also sent you a PM but I know that people often don't see them due to paizo's notifications being broken, so I'll also post here. I've started the first encounter but let me know if you aren't able to post right now and we can either bot you or delay the game until you are able to participate. Hope you are feeling better!
Male Half-orc Paladin 4 (Redeemer) AC 23, T 11, FF 19 | F +10/R+6/W+6 | HP 16/36 | CMB +6, CMD 18/17F | Init +1 | Perception -2 | Condition: None
Feel free to bot me. This cold is pretty much over, I hope, but has left my voice in bad shape. Need a couple days more.
Emerald Spire slides |
Dasus wrote: Feel free to bot me. This cold is pretty much over, I hope, but has left my voice in bad shape. Need a couple days more. Will do. Get well soon!
Anyone else want to bot Dasus? I prefer another player to do it but I'll do so if no one wants to.
Male Half-orc Paladin 4 (Redeemer) AC 23, T 11, FF 19 | F +10/R+6/W+6 | HP 16/36 | CMB +6, CMD 18/17F | Init +1 | Perception -2 | Condition: None
I may be okay after all, my throat feels a bit better today. If I can't post when my turn comes around in initiative, I'll let you know.
Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)
Emerald Spire slides |
All: note scheduled downtime on the paizo website coming up tomorrow: details here.
Male Half-orc Paladin 4 (Redeemer) AC 23, T 11, FF 19 | F +10/R+6/W+6 | HP 16/36 | CMB +6, CMD 18/17F | Init +1 | Perception -2 | Condition: None
please bot, no voice. sorry!
Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)
I'm glad that the maintenance didn't mess up the site for weeks on end this time.
Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)
I hope everyone is doing well.
Emerald Spire slides |
Sorry, everyone, for the delay. I've had some bad family news: we learned a few weeks ago that my father has cancer and this week we found out that the prognosis is worse than we had hoped.
I've been hesitating about posting because I wasn't sure what this would mean for me in terms of keeping up with my various games. I've already gone ahead and dropped my various Outpost commitments since that will be on a fairly tight time schedule, but I think I'd still like to go ahead and continue running this game as long as you all feel comfortable with a relaxed or varied pace (which of course we've already had in the past). What I mean by that is: I should still be able to maintain a fairly normal pace much of the time, but there may also be some periods where I may not be able to post much or at all, either because I'm up north visiting with him, or just because I'm feeling too sad to focus on the game.
Thanks for your understanding and let me know what you think.
Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)
Family first but I am interested in continuing. I pray for you and your family in this difficult time.
Male Human Bard 4 hp 27 (4d8+4) AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex) Fort +2, Ref +7, Will +6; +4 vs. bardic performance, language-dependent, and sonic +8 Perception +2 Int
Agreed, family first.
Honestly, this game is so slow at this point if you feel like this might be a fun one to keep on the back burner and drop an occasional post or two when you feel up to it or to keep your mind off things, that'd be fine by me.
Emerald Spire slides |
Hey friends, I've just gone ahead and posted an update in the gameplay thread. As long as everyone is ok with the possibility that there may be interludes where I'm less able to keep up, I'd like to keep going with the game. Thanks again for your understanding.
Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)
Male Half-orc Paladin 4 (Redeemer) AC 23, T 11, FF 19 | F +10/R+6/W+6 | HP 16/36 | CMB +6, CMD 18/17F | Init +1 | Perception -2 | Condition: None
Copying to all my games.
I really hate this time of year. :-( I've caught yet another cold or flu or something, and even dictating this is extremely painful. Bot me as necessary, but I'll be a few days. I'm very, very sorry! I'll be back ASAP!
Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)
I hope you recover quickly.
Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)
Spring Break begins today!
Emerald Spire slides |
Dasus, hope you feel better soon!
Male Half-orc Paladin 4 (Redeemer) AC 23, T 11, FF 19 | F +10/R+6/W+6 | HP 16/36 | CMB +6, CMD 18/17F | Init +1 | Perception -2 | Condition: None
Still sick, but starting to get better!
Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)
Emerald Spire slides |
Would someone like to bot Dasus?
Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)
Dasus I hope you are feeling better
Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)
GM Abraham wrote: Would someone like to bot Dasus? I just did.
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