GM Abraham's Emerald Spire

Game Master Abraham Z.

Emerald Spire slides
Emerald Spire quests
Knowledge Checks
Spell Templates


3,001 to 3,032 of 3,032 << first < prev | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | next > last >>
Scarab Sages

| Speed 30ft | Lore Master: 1/1 | Elemental Assault: 10/10 | Spells: 1st 7/7 2nd 6/6 3rd 5/5 4th 2/2 | Raging Song 31/31 | Reroll 1/1 | Active conditions: None Female Suli Skald (Spell Warrior) 10

Frost was probably from Shiva's last song. This song is speed so he should have an extra haste Attack.

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 65/66; 10 NL(0/16 false life) | AC/FF/Tch: 23/16/17 20/15/15 | CMD 21 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, false life, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4)

Ah, in that case the d6 from frost should not be added.


Emerald Spire slides |
GM Abraham’s Initiative Card wrote:

Reminders for GM: Dolgar stonecunning 10'; Shiva - counterspell (spell warrior archetype);

Conditions: Unholy Aura filling the room
Current time: 20:15 (the level was entered at 12:00)
=== Round 3 ===

Red - 24 dmg; concealment (20% miss chance); incorporeal;

Green - 15 dmg; concealment (20% miss chance); deafened;

Blue - 48 dmg; concealment (20% miss chance); incorporeal;

Yanda - 33 dmg; 10 non-lethal dmg; Darkvision 60; Ant Haul (21:00); Prot Arrows (90) (21:00); Ablative Barrier (35) (21:00); Mutagen (21:40); Heroism (21:40);

Dolgar Ironfist - 13 dmg; 3 non-lethal dmg; 1 Con dmg; Darkvision 60; Heroism (23:15); See Invis (15:20); Magic Vestment (22:00); speed weapon; which buff was dispelled? protection (+3 AC) & destruction (+4 dmg) judgments

Jeydahvu - 21 dmg; 1 non-lethal dmg; DR 1/-; Resist Acid 10; Darkvision 60; Antitoxin (21:10); Antiplague (21:10); Mirror Image (3) (20:18); Shield (20:16); Prot Evil (20:19); speed weapon; on fire (1d8 fire dmg at the start of your turn);

Shiva - 5 dmg; Lowlight vision; DR 1/-; resist acid/cold/elec/fire 5; resist negative 10; Bardic Performance (speed to party weapons & Spirit Totem: 20% miss chance vs non-adjacent, 1d8 vs adjacent, +14 slam 15' 1d8+7); AoO vs Red;

Dolgar swings at Red at hits it once. They are immune to crits

Dolgar Fort: 1d20 + 13 ⇒ (5) + 13 = 18 +5 vs spell and spelllike abilities, +3 vs poison
Dolgar feels the unholy aura cloying at him as he strikes at Red but fortunately it does no harm. This time.

Dolgar's spirit aura: 1d8 ⇒ 8
Dolgar's spirit attack: 1d20 + 14 ⇒ (13) + 14 = 27
Concealment: 1d100 ⇒ 51
negative dmg: 1d8 + 7 ⇒ (3) + 7 = 10
... and the spirits swirling around Dolgar add some further damage!

Start of Round 3

Red's physical form becomes insubstantial and it passes right through Dolgar and Shiva! It is now incorporeal!

Dolgar AoO +2 Adamantine Warhammer vs Red, heroism: 1d20 + 13 + 2 ⇒ (18) + 13 + 2 = 33
concealment: 1d100 ⇒ 12

Shiva, you have an AoO vs Red if you have a weapon available.

Red Slam vs Yanda: 1d20 + 13 ⇒ (6) + 13 = 19
dmg: 1d8 + 6 ⇒ (7) + 6 = 13 + negative dmg: 1d6 ⇒ 2 + fire dmg: 1d8 ⇒ 3 + Ref to not catch on fire
Ablative Barrier (40 remaining) makes this 13 lethal and 5 non-lethal
Yanda Reflex: 1d20 + 17 ⇒ (10) + 17 = 27 +4 vs. poisons, +1 vs. acid and cold, pentacle talisman
Yanda manages not to catch on fire!

Yanda, confirming that this hits because of it being incorporeal? Everyone, please tell me your current AC vs incorporeal attacks

Incorporeal attacks wrote:
An incorporeal creature’s attacks pass through (ignore) natural armor, armor, and shields, although deflection bonuses and force effects (such as mage armor) work normally against it.

Green continues to chant, though its inability to hear anything causes it to look a bit quizzical. If elementals can look quizzical.

Blue also turns incorporeal and steps 5' towards Yanda (and into Jey's square!).

Blue Slam vs Yanda, flank: 1d20 + 13 + 2 ⇒ (18) + 13 + 2 = 33
Miss chance from Spirits: 1d100 ⇒ 48
dmg: 1d8 + 6 ⇒ (3) + 6 = 9 + negative dmg: 1d6 ⇒ 3 + fire dmg: 1d8 ⇒ 5 + Ref to not catch on fire
Yanda Reflex: 1d20 + 17 ⇒ (20) + 17 = 37 +4 vs. poisons, +1 vs. acid and cold, pentacle talisman
Ablative Barrier (35 remaining) makes this 12 lethal and 5 non-lethal

Blue Slam vs Yanda, flank: 1d20 + 13 + 2 ⇒ (1) + 13 + 2 = 16 Automiss
Miss chance from Spirits: 1d100 ⇒ 77
dmg: 1d8 + 6 ⇒ (8) + 6 = 14 + negative dmg: 1d6 ⇒ 6 + fire dmg: 1d8 ⇒ 5 + Ref to not catch on fire
Yanda Reflex: 1d20 + 17 ⇒ (11) + 17 = 28 +4 vs. poisons, +1 vs. acid and cold, pentacle talisman

Jey Fire dmg from being on fire: 1d8 ⇒ 1

Pathfinders are up! The bold may act! Please review incorporeal rules

more relevant incorporeal rules wrote:
It can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities. It is immune to all nonmagical attack forms. Even when hit by spells or magic weapons, it takes only half damage from a corporeal source (except for channel energy). Although it is not a magical attack, holy water can affect incorporeal undead. Corporeal spells and effects that do not cause damage only have a 50% chance of affecting an incorporeal creature. Force spells and effects, such as from a magic missile, affect an incorporeal creature normally.

Scarab Sages

| Speed 30ft | Lore Master: 1/1 | Elemental Assault: 10/10 | Spells: 1st 7/7 2nd 6/6 3rd 5/5 4th 2/2 | Raging Song 31/31 | Reroll 1/1 | Active conditions: None Female Suli Skald (Spell Warrior) 10

AoO: 1d20 + 13 ⇒ (20) + 13 = 33
damage: 1d6 + 5 ⇒ (4) + 5 = 9

The ancestors know your tricks...

Shiva starts up a new call and heads for green.

ghost touch, shock, frost

Spirit Totem: 1d20 + 14 ⇒ (10) + 14 = 24
negative energy: 1d8 + 7 ⇒ (6) + 7 = 13

The Concordance

Active Buffs:
shield, mirror image x4, antitoxin/plague, Protection from Evil, soothe syrup/vermin repellent
Male N Oread Bloodrager 9 - Init +4, Senses: Darkvision 60 ft., Perception +16, AC 27/ touch 16/ ff 27 (+1 insight to AC during surprise); CMD 27; hp 103/103, DR 1/--, F+13, R+5, W+10, Resist Acid 10, Speed 30 ft., Burrow 30 ft.

The dark spirit powers of Shiva continue their duties...

negative dmg to blue: 1d8 ⇒ 8

Spirit Attack vs RED: 1d20 + 14 ⇒ (18) + 14 = 32
negative dmg to RED: 1d8 + 7 ⇒ (3) + 7 = 10

20% miss from attacks incoming from non-adjacent foes

Jey continues his attack on the nearest foe! i.e. vs blue, using 1 round of Elemental Strikes to add acid dmg

Atk1, 20% miss on 01-20: 1d100 ⇒ 100
Atk1, Rage, GHOST TOUCH, FROST, SHOCK, Elem.Strikes(ACID): 1d20 + 19 ⇒ (11) + 19 = 30
adamantine magic slashing dmg: 2d6 + 22 ⇒ (4, 4) + 22 = 30
acid dmg: 1d6 ⇒ 2
cold dmg: 1d6 ⇒ 2
electricity dmg: 1d6 ⇒ 1

Atk2, 20% miss on 01-20: 1d100 ⇒ 16
Atk2, Rage, GHOST TOUCH, FROST, SHOCK, Elem.Strikes(ACID): 1d20 + 11 ⇒ (8) + 11 = 19
adamantine magic slashing dmg: 2d6 + 22 ⇒ (4, 1) + 22 = 27
acid dmg: 1d6 ⇒ 5
cold dmg: 1d6 ⇒ 3
electricity dmg: 1d6 ⇒ 4

Jey 5-ft steps northeast.

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 65/66; 10 NL(0/16 false life) | AC/FF/Tch: 23/16/17 20/15/15 | CMD 21 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, false life, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4)
GM Abraham wrote:
Yanda, confirming that this hits because of it being incorporeal? Everyone, please tell me your current AC vs incorporeal attacks.

Yes, her AC in the stat block is (now) accurate. 10 +5[dex] +1[mutagen, reduced because or armor].

I had forgotten that the armor has a +6 dex cap. I really need to get a ring of protection. Grave oversight.

I'd like to see what happens with the AoOs and the question about moving though folks with deflection bonuses before posting an action or Dolgar's actions.


Emerald Spire slides |
GM Abraham’s Initiative Card wrote:

Reminders for GM: Dolgar stonecunning 10'; Shiva - counterspell (spell warrior archetype);

Conditions: Unholy Aura filling the room
Current time: 20:15 (the level was entered at 12:00)
=== Round 3 ===

Red - 24 dmg; concealment (20% miss chance); incorporeal;

Green - 15 dmg; concealment (20% miss chance); deafened;

Blue - 66 dmg; concealment (20% miss chance); incorporeal;

Yanda - 33 dmg; 10 non-lethal dmg; Darkvision 60; Ant Haul (21:00); Prot Arrows (90) (21:00); Ablative Barrier (35) (21:00); Mutagen (21:40); Heroism (21:40);

Dolgar Ironfist - 13 dmg; 3 non-lethal dmg; 1 Con dmg; Darkvision 60; Heroism (23:15); See Invis (15:20); Magic Vestment (22:00); speed weapon; which buff was dispelled? protection (+3 AC) & destruction (+4 dmg) judgments; ghost touch, shock, frost added to weapon;

Jeydahvu - 21 dmg; 1 non-lethal dmg; DR 1/-; Resist Acid 10; Darkvision 60; Antitoxin (21:10); Antiplague (21:10); Mirror Image (3) (20:18); Shield (20:16); Prot Evil (20:19); speed weapon; on fire (1d8 fire dmg at the start of your turn); ghost touch, shock, frost added to weapon;

Shiva - 5 dmg; Lowlight vision; DR 1/-; resist acid/cold/elec/fire 5; resist negative 10; Bardic Performance (ghost touch, shock, frost to party weapons & Spirit Totem: 20% miss chance vs non-adjacent, 1d8 vs adjacent, +14 slam 15' 1d8+7);

Retcon, in light of the fact that Blue could not have moved 5' and attacked Yanda due to Jey's shield spell and the prohibition on (even incorporeal) creatures occupying the same space as a foe.

Blue instead moves to attack Yanda but without flanking (or the second attack). Jey gets an AoO against Blue as it moves away. Without Ghost Touch (yet). Using Jey's first posted attack for the AoO; it nearly takes Blue down but not quite...

Blue's (first) attack hits Yanda as previously posted.

Blue's (second) attack is negated due to Blue's movement.

Now, on to resolving your posted actions...

Śiva AoO miss chance: 1d100 ⇒ 63
Shiva stabs at Red as it passes by, striking it, though doing no actual damage. 50% damage reduction due to being incorporeal, and then DR

Shiva changes her song Shiva, it looks like the only "cost" of changing the properties of your song are a) free action to end the previous song and b) move action to start a new one. Yes?

Her spirits attack Green...
miss chance: 1d100 ⇒ 19
... to no avail.

Jey's spirit aura destroys Blue...

Jey's spirits also attack Red...
miss chance: 1d100 ⇒ 8
... but they miss.

Jey, you still have your actions available (your previously posted first attack was used as your AoO (in hopes that it would take out Blue before its attack on Yanda would go off, but it didn't quite make it) and then your Spirit aura at the start of your turn finished off Blue, so you still have a full range of possible actions. I've also moved you back to where I think you were before your 5' step.

Jey, Yanda, and Dolgar are all up!

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 65/66; 10 NL(0/16 false life) | AC/FF/Tch: 23/16/17 20/15/15 | CMD 21 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, false life, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4)

Yanda heads for cover and launches another concussive grenade at Green.

"Dang, that got crowded for a bit!"

  • to hit ranged touch, heroism, range penalty: 1d20 + 15 + 2 - 2 ⇒ (12) + 15 + 2 - 2 = 27 {ignore allies in splash due to Precise Bombs}
  • concealment: 1d100 ⇒ 76
  • sonic damage: 6d4 + 7 ⇒ (3, 1, 4, 4, 4, 4) + 7 = 27 {Creatures that take a direct hit are deafened for 1 minute unless they succeed at a DC 20 {10 +3[lvl/2] +6[int]} Fortitude save from Concussive Bomb, 5' radius 13 damage splash, DC 20 {10 +4[lvl/2] +6[int]} Reflex ST for half splash damage}


  • Emerald Spire slides |
    GM Abraham’s Initiative Card wrote:

    Reminders for GM: Dolgar stonecunning 10'; Shiva - counterspell (spell warrior archetype);

    Conditions: Unholy Aura filling the room
    Current time: 20:15 (the level was entered at 12:00)
    === Round 3 ===

    Red - 24 dmg; concealment (20% miss chance); incorporeal;

    Green - 42 dmg; concealment (20% miss chance); deafened;

    Blue - 66 dmg; concealment (20% miss chance); incorporeal;

    Yanda - 46 dmg; 15 non-lethal dmg; Darkvision 60; Ant Haul (21:00); Prot Arrows (90) (21:00); Ablative Barrier (30) (21:00); Mutagen (21:40); Heroism (21:40);

    Dolgar Ironfist - 13 dmg; 3 non-lethal dmg; 1 Con dmg; Darkvision 60; Heroism (23:15); See Invis (15:20); Magic Vestment (22:00); speed weapon; which buff was dispelled? protection (+3 AC) & destruction (+4 dmg) judgments; ghost touch, shock, frost added to weapon;

    Jeydahvu - 21 dmg; 1 non-lethal dmg; DR 1/-; Resist Acid 10; Darkvision 60; Antitoxin (21:10); Antiplague (21:10); Mirror Image (3) (20:18); Shield (20:16); Prot Evil (20:19); speed weapon; on fire (1d8 fire dmg at the start of your turn); ghost touch, shock, frost added to weapon;

    Shiva - 5 dmg; Lowlight vision; DR 1/-; resist acid/cold/elec/fire 5; resist negative 10; Bardic Performance (ghost touch, shock, frost to party weapons & Spirit Totem: 20% miss chance vs non-adjacent, 1d8 vs adjacent, +14 slam 15' 1d8+7);

    Red AoO vs Yanda: 1d20 + 13 ⇒ (16) + 13 = 29

    dmg: 1d8 + 6 ⇒ (4) + 6 = 10 + negative dmg: 1d6 ⇒ 1 + fire dmg: 1d8 ⇒ 7 + Ref not to catch fire
    Yanda Reflex: 1d20 + 17 ⇒ (2) + 17 = 19 +4 vs. poisons, +1 vs. acid and cold, pentacle talisman Yanda, do you have a reroll you wish to use?

    As she dashes away, Red slams at Yanda. 13 more lethal and 5 more non-lethal; Ablative Barrier now at 30 remaining.

    Yanda launches another bomb at Green, who is not incorporeal, making it even more deaf!

    Dolgar and Jey are up!

    The Concordance

    Active Buffs:
    shield, mirror image x4, antitoxin/plague, Protection from Evil, soothe syrup/vermin repellent
    Male N Oread Bloodrager 9 - Init +4, Senses: Darkvision 60 ft., Perception +16, AC 27/ touch 16/ ff 27 (+1 insight to AC during surprise); CMD 27; hp 103/103, DR 1/--, F+13, R+5, W+10, Resist Acid 10, Speed 30 ft., Burrow 30 ft.

    Jey moves to attack the reddish elemental! triggers AoO but 20% miss chance due to Shiva's spirits surrounding Jey

    Atk1, 20% miss on 01-20: 1d100 ⇒ 13 MISS!
    Atk1, Rage, GHOST TOUCH, FROST, SHOCK: 1d20 + 19 ⇒ (7) + 19 = 26
    adamantine magic slashing ghost touch dmg: 2d6 + 22 ⇒ (6, 6) + 22 = 34
    cold dmg: 1d6 ⇒ 3
    electricity dmg: 1d6 ⇒ 5

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 65/66; 10 NL(0/16 false life) | AC/FF/Tch: 23/16/17 20/15/15 | CMD 21 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, false life, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4)
    GM Abraham wrote:
    Yanda, do you have a reroll you wish to use?

    Before I decide, did you roll the concealment? She is accepting the rage each round. Which reminds me...

    Yanda's spirits go after red during her attack.

    lesser Spirit Totem: 1d20 + 14 ⇒ (16) + 14 = 30
    damage, negative energy: 1d8 + 7 ⇒ (7) + 7 = 14

    greater spirit totem damage, negative energy: 1d8 ⇒ 8

    Scarab Sages

    | Speed 30ft | Lore Master: 1/1 | Elemental Assault: 10/10 | Spells: 1st 7/7 2nd 6/6 3rd 5/5 4th 2/2 | Raging Song 31/31 | Reroll 1/1 | Active conditions: None Female Suli Skald (Spell Warrior) 10

    Correct, I chose not to maintain the old performance then start a new one to provide different benefits. Currently it's a move action to begina song.


    Emerald Spire slides |
    Firewarden Yanda wrote:
    GM Abraham wrote:
    Yanda, do you have a reroll you wish to use?
    Before I decide, did you roll the concealment? She is accepting the rage each round.

    The concealment didn't apply because the elemental was adjacent to you when it attacked - Shiva's spirits concealment only applies to non-adjacent attacks.


    Emerald Spire slides |
    GM Abraham’s Initiative Card wrote:

    Reminders for GM: Dolgar stonecunning 10'; Shiva - counterspell (spell warrior archetype);

    Conditions: Unholy Aura filling the room
    Current time: 20:15 (the level was entered at 12:00)
    === Round 3 ===

    Red - 46 dmg; concealment (20% miss chance); incorporeal;

    Green - 42 dmg; concealment (20% miss chance); deafened;

    Blue - 66 dmg; concealment (20% miss chance); incorporeal;

    Yanda - 46 dmg; 15 non-lethal dmg; Darkvision 60; Ant Haul (21:00); Prot Arrows (90) (21:00); Ablative Barrier (30) (21:00); Mutagen (21:40); Heroism (21:40); reroll on previous Yanda reflex?

    Dolgar Ironfist - 13 dmg; 3 non-lethal dmg; 1 Con dmg; Darkvision 60; Heroism (23:15); See Invis (15:20); Magic Vestment (22:00); speed weapon; which buff was dispelled? protection (+3 AC) & destruction (+4 dmg) judgments; ghost touch, shock, frost added to weapon;

    Jeydahvu - 21 dmg; 1 non-lethal dmg; DR 1/-; Resist Acid 10; Darkvision 60; Antitoxin (21:10); Antiplague (21:10); Mirror Image (3) (20:18); Shield (20:16); Prot Evil (20:19); speed weapon; on fire (1d8 fire dmg at the start of your turn); ghost touch, shock, frost added to weapon;

    Shiva - 5 dmg; Lowlight vision; DR 1/-; resist acid/cold/elec/fire 5; resist negative 10; Bardic Performance (ghost touch, shock, frost to party weapons & Spirit Totem: 20% miss chance vs non-adjacent, 1d8 vs adjacent, +14 slam 15' 1d8+7);

    Jey closes with Red but it does not slam at him. No AoO due to already used vs Yanda. Unfortunately, his own strike misses the creature.

    Yanda's spirit attack concealment: 1d100 ⇒ 74
    The spirits swirling around Yanda, however, manage to harm Red and, not being corporeal themselves, the spirits seem to do full damage to the elemental.

    Dolgar is up! Yanda, want to take another stab at botting Dolgar?

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 65/66; 10 NL(0/16 false life) | AC/FF/Tch: 23/16/17 20/15/15 | CMD 21 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, false life, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4)

    Yanda moves away from the elemental and takes yet another shot at green.

  • to hit ranged touch, heroism: 1d20 + 15 + 2 ⇒ (1) + 15 + 2 = 18, which misses, 5' radius 13 damage splash, DC 20 Reflex ST for half splash damage
  • direction of miss: 1d8 ⇒ 6

    Lots of bad luck this battle.


  • Dolgar activates his Bane ability and pursues red.

    +2 Adamantine Warhammer vs Red, heroism, bane: 1d20 + 13 + 2 + 2 ⇒ (8) + 13 + 2 + 2 = 25
    concealment: 1d100 ⇒ 72
    Damages, B (adamantine) + 1d6C, destruction, bane: 1d8 + 13 + 4 + 2 + 2d6 ⇒ (7) + 13 + 4 + 2 + (6, 5) = 37

    Note if ghost touch, shock, frost added to his weapon as listed above, add
    shock: 1d6 ⇒ 1, frost: 1d6 ⇒ 3

    AC = 31 {28+3[judgment]}


    Emerald Spire slides |
    GM Abraham’s Initiative Card wrote:

    Reminders for GM: Dolgar stonecunning 10'; Shiva - counterspell (spell warrior archetype);

    Conditions: Unholy Aura filling the room
    Current time: 20:15 (the level was entered at 12:00)
    === Round 4 ===

    Red - 78 dmg; concealment (20% miss chance); incorporeal;

    Green - 48 dmg; concealment (20% miss chance); deafened; incorporeal;

    Blue - 66 dmg; concealment (20% miss chance); incorporeal;

    Yanda - 46 dmg; 15 non-lethal dmg; Darkvision 60; Ant Haul (21:00); Prot Arrows (90) (21:00); Ablative Barrier (30) (21:00); Mutagen (21:40); Heroism (21:40);

    Dolgar Ironfist - 13 dmg; 3 non-lethal dmg; 1 Con dmg; Darkvision 60; Heroism (23:15); See Invis (15:20); Magic Vestment (22:00); speed weapon; which buff was dispelled? protection (+3 AC) & destruction (+4 dmg) judgments; ghost touch, shock, frost added to weapon;

    Jeydahvu - 23 dmg; 1 non-lethal dmg; DR 1/-; Resist Acid 10; Darkvision 60; Antitoxin (21:10); Antiplague (21:10); Mirror Image (3) (20:18); Shield (20:16); Prot Evil (20:19); speed weapon; on fire (1d8 fire dmg at the start of your turn); ghost touch, shock, frost added to weapon;

    Shiva - 13 dmg; Lowlight vision; DR 1/-; resist acid/cold/elec/fire 5; resist negative 10; Bardic Performance (ghost touch, shock, frost to party weapons & Spirit Totem: 20% miss chance vs non-adjacent, 1d8 vs adjacent, +14 slam 15' 1d8+7);

    Yanda opts not to use her reroll and ... The alchemist does NOT catch on fire.

    Yanda, not your turn just yet but I'll use your posted actions for your upcoming turn.

    Yandolgar advances on Red No AoO due to Red already using it previously and swings. With the help of Shiva's granted ghost touch ability his warhammer obliterates it! Though he notices that neither the cold nor the electricity do anything at all.

    Dolgar Fort: 1d20 + 13 ⇒ (7) + 13 = 20 +5 vs spell and spelllike abilities, +3 vs poison
    The virtuous dwarf manages to resist the strength-draining implications of the unholy aura.

    Start of Round 4

    The one remaining elemental ceases its chanting - and as it does so, the unholy aura fades from the room. It steps 5' towards Shiva, turning incorporeal, and slams twice at her.

    Slam: 1d20 + 13 ⇒ (5) + 13 = 18
    miss chance: 1d100 ⇒ 8
    dmg: 1d8 + 3 ⇒ (8) + 3 = 11 + negative dmg: 1d6 ⇒ 5 + fire dmg: 1d8 ⇒ 2 + Ref vs catching on fire

    Slam: 1d20 + 13 ⇒ (5) + 13 = 18
    miss chance: 1d100 ⇒ 40
    dmg: 1d8 + 3 ⇒ (6) + 3 = 9 + negative dmg: 1d6 ⇒ 3 + fire dmg: 1d8 ⇒ 4 + Ref vs catching on fire

    The second blow strikes the skald (due to its incorporeality) but neither the negative nor the fire dmg affect her (and therefore no Reflex needed).

    Fire dmg for Jey being on fire: 1d8 ⇒ 2
    Jeydahvu burns a bit more but then the fire clinging to his clothes burns itself out. (Duration expired).

    Yanda hurls another bomb at green but misses.
    Green reflex vs splash: 1d20 ⇒ 7
    Green doesn't manage to dodge the misthrown bomb's splash but, it being corporeal, it still only partially affects the one remaining elemental.

    Pathfinders are up! Dolgar, Jeydahvu, and Shiva may act!

    The Concordance

    Active Buffs:
    shield, mirror image x4, antitoxin/plague, Protection from Evil, soothe syrup/vermin repellent
    Male N Oread Bloodrager 9 - Init +4, Senses: Darkvision 60 ft., Perception +16, AC 27/ touch 16/ ff 27 (+1 insight to AC during surprise); CMD 27; hp 103/103, DR 1/--, F+13, R+5, W+10, Resist Acid 10, Speed 30 ft., Burrow 30 ft.

    Jey double moves up to green. provokes from green as he crosses his reach, but non-adjacent so 20% miss from Shiva's spirits

    Scarab Sages

    | Speed 30ft | Lore Master: 1/1 | Elemental Assault: 10/10 | Spells: 1st 7/7 2nd 6/6 3rd 5/5 4th 2/2 | Raging Song 31/31 | Reroll 1/1 | Active conditions: None Female Suli Skald (Spell Warrior) 10

    Shiva stops chanting, though the spirits remain. Stepping forward she stabs and stabs again.

    [Ooc]Lingering performance keeps the buff around for 2 more rounds.

    1st Attack, ghost touch: 1d20 + 13 ⇒ (14) + 13 = 27
    damage: 1d6 + 5 ⇒ (3) + 5 = 8

    2nd Attack, ghost touch: 1d20 + 8 ⇒ (17) + 8 = 25
    damage: 1d6 + 5 ⇒ (4) + 5 = 9

    Spirit Totem: 1d20 + 14 ⇒ (2) + 14 = 16
    negative energy damage: 1d8 + 7 ⇒ (6) + 7 = 13

    confirm 2nd Attack?, ghost touch: 1d20 + 8 ⇒ (17) + 8 = 25
    damage: 1d6 + 5 ⇒ (4) + 5 = 9

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 65/66; 10 NL(0/16 false life) | AC/FF/Tch: 23/16/17 20/15/15 | CMD 21 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, false life, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4)

    I do not see any missile weapons or attack spells on Dolgar's list so he will have to move over to the combat and get in line.

    Scarab Sages

    | Speed 30ft | Lore Master: 1/1 | Elemental Assault: 10/10 | Spells: 1st 7/7 2nd 6/6 3rd 5/5 4th 2/2 | Raging Song 31/31 | Reroll 1/1 | Active conditions: None Female Suli Skald (Spell Warrior) 10

    15 ft is close enough for the spirits at least


    Emerald Spire slides |
    GM Abraham’s Initiative Card wrote:

    Reminders for GM: Dolgar stonecunning 10'; Shiva - counterspell (spell warrior archetype);

    Conditions: Unholy Aura filling the room
    Current time: 20:15 (the level was entered at 12:00)
    === Round 5 ===

    Red - 78 dmg; concealment (20% miss chance); incorporeal;

    Green - 55 dmg; concealment (20% miss chance); deafened; incorporeal;

    Blue - 66 dmg; concealment (20% miss chance); incorporeal;

    Yanda - 46 dmg; 15 non-lethal dmg; Darkvision 60; Ant Haul (21:00); Prot Arrows (90) (21:00); Ablative Barrier (30) (21:00); Mutagen (21:40); Heroism (21:40);

    Dolgar Ironfist - 13 dmg; 3 non-lethal dmg; 1 Con dmg; Darkvision 60; Heroism (23:15); See Invis (15:20); Magic Vestment (22:00); speed weapon; protection (+3 AC) & destruction (+4 dmg) judgments; ghost touch, shock, frost added to weapon;

    Jeydahvu - 35 dmg; 1 non-lethal dmg; DR 1/-; Resist Acid 10; Darkvision 60; Antitoxin (21:10); Antiplague (21:10); Mirror Image (3) (20:18); Shield (20:16); ghost touch, shock, frost added to weapon;

    Shiva - 13 dmg; Lowlight vision; DR 1/-; resist acid/cold/elec/fire 5; resist negative 10; Bardic Performance (ghost touch, shock, frost to party weapons & Spirit Totem: 20% miss chance vs non-adjacent, 1d8 vs adjacent, +14 slam 15' 1d8+7);

    Green slams at Jey as he advances...

    miss chance: 1d100 ⇒ 39
    Slam: 1d20 + 13 ⇒ (17) + 13 = 30
    dmg: 1d8 + 3 ⇒ (3) + 3 = 6 + negative dmg: 1d6 ⇒ 6 + fire dmg: 1d8 ⇒ 1 + Ref to not catch on fire
    Jeydahvu Reflex: 1d20 + 4 ⇒ (20) + 4 = 24 +2 saves vs. haunts, acid, air, cold, earth, fire, electricity, or water; +1 insight bonus to saves during surprise round; +2 bonus on saving throws vs spells that you or an ally cast
    The bloodrager takes a solid hit but does not catch on fire.

    Shiva stabs the creature twice, hitting it both times, but doing less damage than expected (DR). Her spirits miss it.

    Dolgar huffs and puffs to run around the circle to join the fray.

    Start of Round 5

    Green stops moving and as it does its form coalesces, becoming corporeal once again.

    Green target? 1=S, 2=J: 1d2 ⇒ 1

    Slam: 1d20 + 13 ⇒ (2) + 13 = 15
    dmg: 1d8 + 3 ⇒ (3) + 3 = 6 + negative dmg: 1d6 ⇒ 1 + fire dmg: 1d8 ⇒ 6 + Ref to not catch on fire

    Slam: 1d20 + 13 ⇒ (8) + 13 = 21
    dmg: 1d8 + 3 ⇒ (3) + 3 = 6 + negative dmg: 1d6 ⇒ 2 + fire dmg: 1d8 ⇒ 2 + Ref to not catch on fire

    Both of its strikes and it awaits the pathfinders' response with an air of resignation...

    Pathfinders are up! The bold may act!

    The Concordance

    Active Buffs:
    shield, mirror image x4, antitoxin/plague, Protection from Evil, soothe syrup/vermin repellent
    Male N Oread Bloodrager 9 - Init +4, Senses: Darkvision 60 ft., Perception +16, AC 27/ touch 16/ ff 27 (+1 insight to AC during surprise); CMD 27; hp 103/103, DR 1/--, F+13, R+5, W+10, Resist Acid 10, Speed 30 ft., Burrow 30 ft.

    Jey continues his attack on the remaining foe!

    negative dmg: 1d8 ⇒ 8
    Spirit Attack: 1d20 + 14 ⇒ (9) + 14 = 23
    negative dmg: 1d8 + 7 ⇒ (6) + 7 = 13

    Atk1, Rage, GHOST TOUCH, FROST, SHOCK: 1d20 + 19 ⇒ (9) + 19 = 28
    adamantine magic slashing dmg: 2d6 + 22 ⇒ (6, 3) + 22 = 31
    cold dmg: 1d6 ⇒ 2
    electricity dmg: 1d6 ⇒ 6

    Atk2, Rage, GHOST TOUCH, FROST, SHOCK: 1d20 + 11 ⇒ (16) + 11 = 27
    adamantine magic slashing dmg: 2d6 + 22 ⇒ (2, 1) + 22 = 25
    cold dmg: 1d6 ⇒ 4
    electricity dmg: 1d6 ⇒ 5


    Emerald Spire slides |
    GM Abraham’s Initiative Card wrote:

    Reminders for GM: Dolgar stonecunning 10'; Shiva - counterspell (spell warrior archetype);

    Conditions:
    Current time: 20:15 (the level was entered at 12:00)
    === Out of Initiative ===

    Yanda - 46 dmg; 15 non-lethal dmg; Darkvision 60; Ant Haul (21:00); Prot Arrows (90) (21:00); Ablative Barrier (30) (21:00); Mutagen (21:40); Heroism (21:40);

    Dolgar Ironfist - 13 dmg; 3 non-lethal dmg; 1 Con dmg; Darkvision 60; Heroism (23:15); Magic Vestment (22:00);

    Jeydahvu - 35 dmg; 1 non-lethal dmg; DR 1/-; Resist Acid 10; Darkvision 60; Antitoxin (21:10); Antiplague (21:10); Mirror Image (3) (20:18); Shield (20:16);

    Shiva - 13 dmg; Lowlight vision; DR 1/-; resist acid/cold/elec/fire 5; resist negative 10; Bardic Performance (ghost touch, shock, frost to party weapons & Spirit Totem: 20% miss chance vs non-adjacent, 1d8 vs adjacent, +14 slam 15' 1d8+7);

    Jey takes down the last elemental as it vaporizes into little bits of elemental-stuff!

    Combat is over - Pathfinders are victorious!

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 65/66; 10 NL(0/16 false life) | AC/FF/Tch: 23/16/17 20/15/15 | CMD 21 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, false life, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4)

    Yanda wipes her brow and sighs in relief.

    "I did NOT like being engaged like that with my protective extracts diminished. Thank you all for making short work of them."

    Yanda uses a wand of CLW on herself until the wounds nearly disappear.

    clw: 8d8 + 8 ⇒ (7, 1, 8, 3, 5, 4, 7, 2) + 8 = 45

    The Concordance

    Active Buffs:
    shield, mirror image x4, antitoxin/plague, Protection from Evil, soothe syrup/vermin repellent
    Male N Oread Bloodrager 9 - Init +4, Senses: Darkvision 60 ft., Perception +16, AC 27/ touch 16/ ff 27 (+1 insight to AC during surprise); CMD 27; hp 103/103, DR 1/--, F+13, R+5, W+10, Resist Acid 10, Speed 30 ft., Burrow 30 ft.

    Jey nods and similarly uses his healing wand.

    IH x4

    Scarab Sages

    | Speed 30ft | Lore Master: 1/1 | Elemental Assault: 10/10 | Spells: 1st 7/7 2nd 6/6 3rd 5/5 4th 2/2 | Raging Song 31/31 | Reroll 1/1 | Active conditions: None Female Suli Skald (Spell Warrior) 10

    This was a well defended place. Look around for anything that could help with Yarrix.

    Perception: 1d20 + 13 ⇒ (2) + 13 = 15

    Scarab Sages

    | Speed 30ft | Lore Master: 1/1 | Elemental Assault: 10/10 | Spells: 1st 7/7 2nd 6/6 3rd 5/5 4th 2/2 | Raging Song 31/31 | Reroll 1/1 | Active conditions: None Female Suli Skald (Spell Warrior) 10

    Wand CLW: 3d8 + 3 ⇒ (4, 2, 7) + 3 = 16

    Shiva heals herself while glancing around the room.


    Emerald Spire slides |
    GM Abraham’s Initiative Card wrote:

    Reminders for GM: Dolgar stonecunning 10'; Shiva - counterspell (spell warrior archetype);

    Conditions:
    Current time: 20:20 (the level was entered at 12:00)
    === Out of Initiative ===

    Yanda - 1 dmg; Darkvision 60; Ant Haul (21:00); Prot Arrows (90) (21:00); Ablative Barrier (30) (21:00); Mutagen (21:40); Heroism (21:40);

    Dolgar Ironfist - dmg; 1 Con dmg; Darkvision 60; Heroism (23:15); Magic Vestment (22:00);

    Jeydahvu - dmg; DR 1/-; Resist Acid 10; Darkvision 60; Antitoxin (21:10); Antiplague (21:10); Mirror Image (3) (20:18); Shield (20:16);

    Shiva - dmg; Lowlight vision; DR 1/-; resist acid/cold/elec/fire 5; resist negative 10; Bardic Performance (ghost touch, shock, frost to party weapons & Spirit Totem: 20% miss chance vs non-adjacent, 1d8 vs adjacent, +14 slam 15' 1d8+7);

    The pathfinders take a few minutes to catch their breath, heal themselves and look around the room.

    Dolgar CLW: 1d8 + 1 ⇒ (4) + 1 = 5
    Dolgar CLW: 1d8 + 1 ⇒ (4) + 1 = 5
    Dolgar CLW: 1d8 + 1 ⇒ (8) + 1 = 9
    Dolgar, three charges of CLW wand used

    The pathfinders don't find anything in the room that might help them deal with Yarrix. The statue of the woman in the room is not anyone that any of them recognize, though there is something vaguely disturbing about the image. Although the central blue-yellow flame in the pit continues to burn, the fires on the walls that first appeared when they entered the room have gone out.

    Jeydahvu, note that your Shield and Mirror Image spells have expired.

    Where to from here? You have a door directly the North and a secret door to the Northeast. Feel free to move forward, investigate, role play, etc. but I won't begin another encounter since we have just a week until I go offline.

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 65/66; 10 NL(0/16 false life) | AC/FF/Tch: 23/16/17 20/15/15 | CMD 21 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, false life, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4)

    "I'm curious about that secret door and what it might be hiding. Shall we investigate that first?"

    Scarab Sages

    | Speed 30ft | Lore Master: 1/1 | Elemental Assault: 10/10 | Spells: 1st 7/7 2nd 6/6 3rd 5/5 4th 2/2 | Raging Song 31/31 | Reroll 1/1 | Active conditions: None Female Suli Skald (Spell Warrior) 10

    Secrets are better off known.


    Emerald Spire slides |

    The secret door opens to reveal a short corridor that leads to another door, this one of a normal and obvious variety.

    Go ahead and arrange yourselves in your preferred order on the map, note any new/renewed buffs, etc. and we'll move ahead with the action in the next room once I return in December.

    Also, for ease of record-keeping, please post your daily resources already used (e.g. rounds of bardic performance, rage, spells, etc.) so that when we restart in December you aren't stuck trying to figure out what you've already used.

    3,001 to 3,032 of 3,032 << first < prev | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post / GM Abraham's Emerald Spire All Messageboards

    Want to post a reply? Sign in.