Full Name |
Azrael |
Race |
| HP 59/59| AC 16 T 11 FF 15 | CMB +11, CMD 20 | F: +6, R: +9, W: +8 |
Classes/Levels |
| Speed 30ft | Active conditions: none |
Gender |
Male NG Aasimar Bard (Arcane Healer) 8 |
Size |
M |
Age |
86 |
Alignment |
NG |
Deity |
Shelyn |
Languages |
Common, Aklo, Azlanti, Celestial, Ancient Osiriani, Thassilonian, Tien, Undercommon, Varisian |
Strength |
16 |
Dexterity |
12 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
10 |
Charisma |
22 |
About Azrael Azarhe
Azrael Azarhe
Azata-blooded aasimar (musetouched) bard (arcane healer) 8
NG Medium outsider (native)
Init +9; Senses darkvision 60 ft.; Perception +16
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Defense
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AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 59 (8d8+16)
Fort +6, Ref +9, Will +8; +2 vs. [evil], +2 morale bonus vs. fear and charm effects, +4 vs. bardic performance, language-dependent, and sonic
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft.
Melee +1 adamantine longspear +12/+7 (1d8+7/×3)
Ranged shortbow +9/+4 (1d6+2/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 adamantine longspear)
Special Attacks bardic performance 27 rounds/day (move action; countersong, dirge of doom, distraction, fascinate [DC 23], inspire competence +4, inspire courage +4, suggestion [DC 23]), channel positive energy 3/day (DC 19, 4d6)
Spell-Like Abilities (CL 8th; concentration +14)
. . 1/day—glitterdust (DC 18)
Bard (Arcane Healer) Spells Known (CL 8th; concentration +14)
. . 3rd (3/day)—haste, see invisibility, summon monster III
. . 2nd (6/day)—blindness/deafness (DC 18), cure moderate wounds, glitterdust (DC 18), mirror image
. . 1st (6/day)—cure light wounds, deja vu, ear-piercing scream (DC 17), hideous laughter (DC 17), summon monster I
. . 0 (at will)—detect magic, light, mage hand, open/close (DC 16), read magic, resistance
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Statistics
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Str 16, Dex 12, Con 14, Int 10, Wis 10, Cha 22
Base Atk +6; CMB +11; CMD 20
Feats Angelic Blood, Flagbearer, Improved Initiative, Lingering Performance
Traits exalted of the society, maestro of the society
Skills Bluff +10, Diplomacy +19, Disguise +10, Intimidate +10, Knowledge (arcana) +10, Knowledge (dungeoneering) +10, Knowledge (engineering) +9, Knowledge (geography) +9, Knowledge (history) +10, Knowledge (local) +10, Knowledge (nature) +10, Knowledge (nobility) +10, Knowledge (planes) +10, Knowledge (religion) +10, Linguistics +10, Perception +16, Perform (sing) +12, Perform (wind instruments) +12, Survival +0 (+5 when tracking, +2 to avoid becoming lost); Racial Modifiers +2 Diplomacy, +2 Perform (sing), +2 Perform (wind instruments)
Languages Aklo, Ancient Osiriani, Azlanti, Celestial, Common, Thassilonian, Tien, Undercommon, Varisian
SQ bardic knowledge +4, inspiring healing
Combat Gear wand of cure light wounds 33 ch, acid (2), alchemist's fire (2), alkali flask (2), antiplague (2), antitoxin (2), holy water (3)
Other Gear +1 chain shirt, +1 adamantine longspear, arrows (20), shortbow, banner of the ancient kings, belt of giant strength +2, cloak of resistance +2, handy haversack, headband of alluring charisma +2, lenses of detection, three reasons to live, wayfinder, flag, grappling hook, silk rope (50 ft.), tattoo holy symbol of Shelyn, 5,828 gp
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Special Abilities
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Angelic Blood +2 saves vs. evil effects, to stabilize while dying, and 1 damage to evil or undead if bleeding.
Bard Channel Positive Energy 4d6 (3/day, DC 19) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Bardic Knowledge +4 (Ex) Add +4 to all knowledge skill checks.
Bardic Performance (move action, 27 rounds/day) Your performances can create magical effects.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Flagbearer Grant bonuses to allies who see your flag.
Inspiring Healing (13/day) (Sp) Spend 2 perform rds: Cast cure light wounds. Each target affected once/day.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.