GM Abraham |
I've got an opening for one player to join the Emerald Spire Level 5: The Drowned Level (tier 3-5). This is a module that gives 3 xp for successful completion. The current party includes: Paladin, Oradin, Alchemist, Bard. This is *not* a Gameday game. The intention is to play all the way through the Spire (it goes up to level 16 (tier 11-13)) though no commitment is required.
If interested, please join the discussion here.
Petronicus Krupt III |
Petronicus Krupt III, detective, demon hunter, and debonair Chelish man-about-town is willing to join your crusade if you'll have him. He has not heard of this Emerald Spire before (located in the backwater kingdom of Taldor, as it is), but would be willing to relocate from his native Kintargo.
Petronicus is a Fighter (Lore Warden) 5/Investigator 1 (15 XP), but I'm willing to play out of subtier if that's okay with you.
Black Sun |
I was in a committed Emerald Spire party, and want to continue, but that game's teetering on abandonment; if it does (which looks likely at this point), I'd like to join this. HOWEVER, I'll be joining it next level, that game having just finished the Drowned Level.
GM Abraham |
Petronicus Krupt III, detective, demon hunter, and debonair Chelish man-about-town is willing to join your crusade if you'll have him. He has not heard of this Emerald Spire before (located in the backwater kingdom of Taldor, as it is), but would be willing to relocate from his native Kintargo.
Petronicus is a Fighter (Lore Warden) 5/Investigator 1 (15 XP), but I'm willing to play out of subtier if that's okay with you.
Out of subtier isn't an option for this: for PFS the only legal levels for this level of the Spire are 3-5.
Quinn Theus |
A level 4 (Swashbuckler 1 (Inspired Blade), Investigator 3 (Empiricist)) melee PC. I’ll put his stat block up tonight when I get back from work. I could also play a level 5 bard who uses flagbearer instead, but that only really works if the current bard has something besides inspire courage to perform. Let me know if either is of interest. I’ve played levels 1, 6 and 16, but have GM replays.
Grandlounge |
3 level: Inquisitor (striker/ skill monkey).
4th level: Wayang Gun Chemist (artillery/utility), natures fang druid (archer/trapfinder), Bonded Investigator (melee reach/skill monkey/trapfinder).
5th level: mounted inquisitor (striker), Evangelist cleric (buffer/ offensive caster/support).
I'm happy to bring anything that will best fill out the party.
GM Abraham |
Many thanks to everyone for your interest. Haemish and Shabah were the first two to respond with PCs ready to go, and the Drowned Level is likely to be extremely boring for a Cavalier, so the spot goes to Shabah, who is also a good fit with the existing party. Thanks to all and I'm sorry that we can't take all of you and I look forward to playing together elsewhere on the boards.
Lilah Al-Fasi |
Hi! I would really like to join you. I've played a few earlier levels of the Spire (the serpentfolks were the most memorable), and I'm ready to go all the way to the bottom. I've always loved this super dungeon. It is filled with some old spirit - each floor is not only a place for battle, but also for negotiations and conversations with interesting NPCs.
I can offer you a level 7 tiefling oozemorf shifter (don't look that she's level 6 now - I have a GM chronicle to raise her to 7). It seems to me that having an adventure in the company of a shapeshifting creature whose natural form is an ooze is quite fun!
Thanks .)
Voices in My Head |
Hmm... Traveling for work, so I will have to check levels when I get home. Voices is a Nagaji, Barbarian (old style) 1 / Summoner (unchained) 6. He is a lovable complete idiot (dumped int and wis all the way down). He has a good Agathion Eidolon (built as a diplomat) and an evil Cat familiar (used as a scout). In PFS he can use one or the other on a mission but not both at the same time. Both pets are significantly smarter than he is and boss him around. {{ He has a angel on one shoulder and a devil on the other! }}
So if he has the Agathion telling him what to do, he behaves in a much nicer and peaceful fashion. However, when the cat is telling him what to do, he is much less nice and much more likely to whack someone with his earthbreaker.
For combat he mostly uses summoned creatures (duh) or his strength of 20 (24 when raging) with a big ol' hammer.
As I said, I need to check his level when I get home. I think he is up to summoner 6 now. Been a while since I played him. The avatar is not close to up-to-date, but gives you an idea where he was a few levels ago.
GM Abraham |
Thanks to all three of you for volunteering to play. After consulting with the players, the consensus seems to be that the party's greatest need is the bard as a full arcane caster. So Azrael, you are in! Please dot in in the gameplay thread and let us know when you are ready to move forward.
My apologies to Lila and Voices. Everyone agreed that both of your characters sounded very interesting as well but the concern is that with six PCs (plus companions) the Spire - which was written for parties of four - is likely to be too easy and crowded. I hope you understand and good luck with your adventuring!
GM Abraham |
Hello,26 he/him; I'm new to pathfinder after playing years of DnD (full discretion).
Since I'm new I made two cool fighters, I would love to play the Vishkanya one since it has simpler action economies.
Edit: yikes gotta pick a pfp
Sasaking and Lila, thanks for your interest but this particular adventure requires a character who is currently level 7, 8, or 9. Sorry!
Chaucair |
Hi,
I've played before, but I have enough replay stars to run the entire thing, and I'm willing to.
I have a gnome bard in core, but I'd be willing to shift him to regular, then retrain a feat.
Chaucair
Gnome bard 7
N Small humanoid (gnome)
Init 0; Senses low-light vision; Perception +6
--------------------
Defense
--------------------
AC 17, touch 11, flat-footed 17 (+4 armor, +2 shield, +1 size)
hp 59 (7d8+21)
Fort 4, Ref 5, Will 6; +2 vs. illusions, +4 vs. bardic performance, language-dependent, and sonic
Defensive Abilities defensive training
--------------------
Offense
--------------------
Speed 20 ft. (15 ft. in armor)
Spell-Like Abilities (CL 7th; concentration +13)
. . 1/day—dancing lights, ghost sound (DC 17), prestidigitation, speak with animals
Bard Spells Known (CL 7th; concentration +13)
. . 3rd (2/day)—dispel magic, haste
. . 2nd (5/day)—calm emotions (DC 18), hold person (DC 18), mirror image, sound burst (DC 18)
. . 1st (6/day)—charm person (DC 17), lesser confusion (DC 17), cure light wounds, grease, identify
. . 0 (at will)—detect magic, ghost sound (DC 17), light, message, open/close (DC 16), prestidigitation
--------------------
Statistics
--------------------
Str 8, Dex 10, Con 14, Int 16, Wis 11, Cha 22
Base Atk +5; CMB 3; CMD 13
Feats Flagbearer[ISWG], Magical Aptitude, Skill Focus (Perform [oratory]), Skill Focus (Use Magic Device)
Traits dangerously curious, indomitable faith
Skills Acrobatics +12 (+4 to jump), Bluff +16, Craft (musical instruments) +9, Disguise +10, Escape Artist +1, Knowledge (arcana) +14, Knowledge (dungeoneering) +11, Knowledge (engineering) +10, Knowledge (geography) +10, Knowledge (history) +14, Knowledge (local) +16, Knowledge (nobility) +10, Knowledge (planes) +12, Knowledge (religion) +10, Linguistics +8, Perception +6, Perform (dance) +12, Perform (oratory) +19, Spellcraft +15, Use Magic Device +22; Racial Modifiers +2 Craft (musical instruments), +2 Perception
Languages Common, Giant, Gnome, Kelish, Osiriani, Shoanti, Sylvan, Vudrani
Combat Gear scroll of bless weapon, bless weapon, scroll of endure elements, scroll of kreighton's perusal, scroll of longstrider, longstrider, longstrider, longstrider, scroll of recharge innate magic, recharge innate magic, recharge innate magic; Other Gear mwk chain shirt, shield spikes heavy wooden shield, cracked pink and green sphere ioun stone, cracked pink and green sphere ioun stone, headband of alluring charisma +4, instrumentcrafting tools, 440 gp
--------------------
Special Abilities
--------------------
Bardic Knowledge +3 (Ex) Add +3 to all knowledge skill checks.
Bardic Performance (move action, 22 rounds/day) Your performances can create magical effects.
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Flagbearer Grant bonuses to allies who see your flag.
Gnome Magic
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Versatile Performance (Dance) +12 (Ex)
Versatile Performance (Oratory) +19 (Ex)
GM Abraham |
Oread bloodrager 10 here, interested for the full run. I still have to level him up to 10 due to last 6 XPs received from AP# 87 & 88 a while back. Let me know if angry rock guy who like to hit things hard over the head is what you need... :)
Jeydahvu, go ahead and dot in to game play
Jeydahvu |
Oread bloodrager 10 here, interested for the full run. I still have to level him up to 10 due to last 6 XPs received from AP# 87 & 88 a while back. Let me know if angry rock guy who like to hit things hard over the head is what you need... :)
Correction: Jeydahvu is only level 9. AP# 88 Chronicle Sheet will only apply when he turns level 11.
GM Abraham |
No problem - this adventure is tier 8-10. Welcome aboard. Let us know when you are ready to go.
Fyi, we have a hard stop of Oct. 21 due to me going offline on Oct. 22 for 6 weeks so I'm going to try to keep a brisk pace so we can finish the level before that. (And then we'll recommence - with whomever wants to kep going - when I get back online in mid December).