Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)
Female human (Chelaxian) witch 3 ( Pathfinder RPG Advanced Player's Guide 65)
LN Medium humanoid (human)
Init +7; Senses Perception +5
AC 12, touch 12, flat-footed 11 (+1 deflection, +1 Dex)
hp 18 (3d6+4)
Fort +2, Ref +2, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)
Speed 30 ft. (20 ft. in armor)
Melee heavy mace +1 (1d8)
Ranged light crossbow +2 (1d8/19-20)
Special Attacks hexes (cackle APG, evil eye APG, fortune APG, misfortune APG, slumber APG)
Witch Spells Prepared (CL 3rd; concentration +7)
2nd—flurry of snowballs (DC 16), molten orb ACG
1st—infernal healing ISWG, mage armor , snowballUW
0 (at will)— dancing lights , detect magic , guidance, read magic
Str 10, Dex 13, Con 13, Int 18, Wis 12, Cha 12
Base Atk +1; CMB +1; CMD 13
Feats Alertness, Extra Hex APG, Extra Hex APG, Extra Hex APG
Traits asmodean demon hunter, reactionary
Skills Acrobatics -5 (-9 to jump), Intimidate +5, Knowledge (arcana) +10, Knowledge (history) +8,
Knowledge (nature) +9, Knowledge (planes) +10 (+13 on checks related to demons), Knowledge (religion)
+6, Linguistics +6, Perception +5, Profession (scribe) +7, Sense Motive +3, Spellcraft +10, Use Magic
Languages Abyssal, Azlanti, Celestial, Common, Daemonic, Infernal, Thassilonian
SQ witch's familiar (compsognatus named Book)
Combat Gear holy water (2); Other Gear heavy mace, light crossbow, ring of protection +1 , backpack,
bedroll, belt pouch, candle (10), chalk (10), flint and steel, ink, inkpen, mess kit UE, pot, soap, spell
component pouch, torch (10), trail rations (5), waterskin, 976 gp
Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -2 (7 rounds, DC 15) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves,
ability or skill checks (Will part).
Familiar Bonus: +4 to Initiative checks You gain the Alertness feat while your familiar is within arm's
Fortune (1 round) (Su) Ally in 30 ft can roll 2d20 for an attack, save, ability, or skill check (and take
Misfortune (1 round, DC 15) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will neg).
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Slumber (3 rounds, DC 15) (Su) Foe in 30 ft falls asleep for duration, or until damaged or roused by ally
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.
Book CR –
Compsognatus (Pathfinder RPG Bestiary 2 90)
N Tiny magical beast (animal)
Init +6; Senses low-light vision, scent; Perception +5
AC 17, touch 14, flat-footed 15 (+2 Dex, +3 natural, +2 size)
hp 9 (1d8+2)
Fort +4, Ref +4, Will +3
Defensive Abilities improved evasion
Speed 40 ft., swim 20 ft.
Melee bite +2 (1d3-1 plus poison)
Space 2½ ft.; Reach 0 ft.
Special Attacks deliver touch spells
Str 8, Dex 15, Con 14, Int 7, Wis 11, Cha 5
Base Atk +1; CMB +1; CMD 10
Feats Improved Initiative
Skills Acrobatics +2 (+6 to jump), Intimidate -2, Linguistics +0, Perception +5, Spellcraft +1, Swim +10,
Use Magic Device -2
SQ empathic link
Deliver Touch Spells (Su) Deliever master's touch spells.
Empathic Link (Su) You have an empathic link with your master.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Poison (DC 13) (Ex) Bite—injury; save Fort DC 13; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1
save. The save DC is Constitution-based.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
Swim (20 feet) You have a Swim speed.