Zenae WP |
Zenae also attempts to take the lead but since Jang and Uhvat already have, she'll stay behind them. Besides, if anything happens, they'd have to get through them to get to her and even if they don't take it down, it should be severely weakened. It's a win-win in her way of thinking.
Jangafzaar Kargar |
Jang walks back to provide room for Zenae.
Zenae WP |
No no no Zenae smiles down at Jang You stay there. Besides you're shorter than me. I can strike from over you. If it comes that there is enough room, I'll just spring into flank anyway.
Firewarden Yanda |
Yanda takes up position in the little corridor nook and takes an acid vial in hand.
Ready as ever.
GM Abraham |
Conditions:
=== 00:40 Round 1 ===
Black Sun - dmg;
Uhvat - dmg;
Yellow cat - dmg;
Red cat - dmg;
Zenae - dmg;
Yanda - dmg; ant haul (06:00); false life (06:00); mutagen (01:10);shield (00:31);
Jangafzaar - dmg;fallback strategy (00:36);
Defaah - dmg;
Orange - dmg;
About 10 minutes have passed since the fight with the two automatons so Yanda's shield extract and Jang's fallback strategy have both expired.
Clouds of steam form from a fountain in the middle of this hall. Four heavy stone columns support the high ceiling, and a single red lever is mounted in a panel on the eastern wall. Rusty remnants of two human-sized automatons lie on the floor.
Two cat-like creatures and a ... something... are in the room and immediately react with hostility when the door is opened. The creature in the back is draped in rags and hunched over on goatlike legs; it possesses a featureless face, save for a large eye ringed by fangs.
Uhvat: 1d20 + 3 ⇒ (20) + 3 = 23
Yanda: 1d20 + 4 ⇒ (17) + 4 = 21, +4 if Heightened Awareness active
1d20 ⇒ 10
Zenae: 1d20 + 2 ⇒ (20) + 2 = 22
Black Sun: 1d20 + 4 ⇒ (19) + 4 = 23
Jang: 1d20 + 3 ⇒ (8) + 3 = 11
Defaah - Jangafzaar’s AC: 1d20 + 4 ⇒ (2) + 4 = 6 Always acts in surprise round.
Orange: 1d20 + 2 ⇒ (7) + 2 = 9
yellow and red: 1d20 + 4 ⇒ (18) + 4 = 22
Knowledge Planes DC 12 to open the spoiler
Black Sun and Uhvat may act!
Firewarden Yanda |
Yanda downs another shield extract before the door is opened. She will probably do so again when this one runs out depending on how close we are to finishing the level as that will be her last one.
kn planes, DC 14: 1d20 + 6 ⇒ (6) + 6 = 12
kn planes, DC 7: 1d20 + 6 ⇒ (8) + 6 = 14
"They look to be fiendish summoned creatures.
Yanda also goes as her init is 25. See this post where she cast heightened awareness. Sorry I forgot to add it to her tag line.
Yanda moves into the room and wings her acid vial at the - something.
Uhvat Balanos |
Briefly taken aback by the strange creature at the back of the room, Uhvat quickly pushes into the room as well, positioning himself in front of Yanda protectively.
He then swings his ectoplasmic lash, still infused with negative energy, at the nearest cat.
vs yellow: Power Attack, Furious Focus, Chill Touch
+1 ectoplasmic lash: 1d20 + 11 - 2 + 2 ⇒ (16) + 11 - 2 + 2 = 27 dmg: 2d6 + 8 + 6 + 1d6 ⇒ (3, 6) + 8 + 6 + (4) = 27
If hit, fort DC15 or 1 Str dmg
AoO 1: 1d20 + 11 - 2 ⇒ (9) + 11 - 2 = 18 dmg: 2d6 + 8 + 6 + 1d6 ⇒ (6, 3) + 8 + 6 + (5) = 28
AoO 2: 1d20 + 11 - 2 ⇒ (1) + 11 - 2 = 10 dmg: 2d6 + 8 + 6 + 1d6 ⇒ (1, 3) + 8 + 6 + (2) = 20
AoO 3: 1d20 + 11 - 2 ⇒ (19) + 11 - 2 = 28 dmg: 2d6 + 8 + 6 + 1d6 ⇒ (1, 2) + 8 + 6 + (3) = 20
Firewarden Yanda |
dmage=12
If she misses the splash is 11 damage
GM Abraham |
Conditions:
=== 00:40 Round 1 ===
Black Sun - dmg;
Uhvat - dmg;
Yanda - dmg; ant haul (06:00); false life (06:00); mutagen (01:10); shield (00:46);
Yellow cat - dmg;
Red cat - dmg;
Zenae - dmg;
Jangafzaar - dmg;fallback strategy (00:36);
Defaah - dmg;
Orange - dmg;
Yanda you are quite right about the initiative - thanks for catching that. Also, renewed shield extract noted.
As Yanda gets closer to the hideous creature in the back, she finds herself inexorably drawn by its huge monstrous eye.
Yanda Fort: 1d20 + 7 ⇒ (8) + 7 = 15 +2 vs. poisons, +1 vs. water/cold/earth/acid
Yanda, do you wish to use your reroll?
Uhvat (and everyone, when your turn comes), now that you've seen that it has a gaze attack you have three options (only relevant if you are within 30' of Orange): a) act normally, in which case you need to make a Fort save at the start of your turn; b) avert your gaze from Orange, in which case you have a 50% chance of needing to make a Fort save at the start of your turn (you can make this roll yourself - as usual, "high" is always good for the one who is rolling) but Orange gains concealment from you; c) close your eyes - no Fort save need but you effectively gain the "blind" condition for one round. You'll each need to declare your choice at the start of each round - if you don't I'll assume "act normally." Uhvat, unless you choose the blind option, I'll need a Fort save from you too at this point.
Before processing Uhvat's move, I'll give him a chance to weigh in on which of these three options he wishes.
If Black Sun hasn't posted by the time Yanda and Uhvat respond I'll just put him on delay and move us along.
Firewarden Yanda |
Yanda had two boons she might be able to use
Worthy Foe from Tome of Righteous Repose can give her a +2 ST vs undead or reptilian as a swift action for a box check. She will use that if it is reptilian or undead.
Troglodyte Friend from Godhome gives her +2 diplomacy and +1 ST vs EX abilities of reptilian humanoid.
If those apply she will not reroll. If those do not apply she will reroll.
Firewarden Yanda |
fort ST: 1d20 + 7 ⇒ (2) + 7 = 9
doom and gloom, doom and gloom
GM Abraham |
Conditions:
=== 00:40 Round 1 ===
Black Sun - dmg;
Uhvat - dmg;
Yanda - dmg; ant haul (06:00); false life (06:00); mutagen (01:10); shield (00:46); stunned;
Yellow cat - dmg;
Red cat - dmg;
Zenae - dmg;
Jangafzaar - dmg;fallback strategy (00:36);
Defaah - dmg;
Orange - dmg;
Yanda moves forward but before she can hurl her flask of acid she catches the eye of the strange creature at the back and stops, stunned. Yanda, if you were holding anything in your hands you drop it. Your acid flask attack doesn't happen and the flask is not used.
Uhvat, this occurs before your attack so you have the opportunity to decide to avert your gaze or close your eyes or proceed normally, as noted above. Once you decide this, please make a Fort save (unless you decide to close your eyes). I'll resolve your attack after that.
Black Sun?
Uhvat Balanos |
Could Uhvat have changed his actions instead? If so, would like to cast spiritual weapon at the orange before he started moving, i.e. out of the gaze's range. Then move to his current position with eyes closed. Not sure though if Uhvat can keep directing the spiritual weapon with his eyes closed?
GM Abraham |
If the weapon goes beyond the spell range, if it goes out of your sight, or if you are not directing it, the weapon returns to you and hovers.
I would interpret that as: if you close your eyes it returns to you and hovers.
And yes, you can certainly change your actions now that you know about the gaze attack.
Uhvat Balanos |
I see. Then not much value then. Uhvat would continue his actions as per initial post, albeit with his eyes closed.
miss chance: 1d100 ⇒ 52
GM Abraham |
Conditions:
=== 00:40 Round 1 ===
Black Sun - dmg; on delay;
Uhvat - dmg; Chill Touch (3); blind (closed eyes);
Yanda - dmg; ant haul (06:00); false life (06:00); mutagen (01:10); shield (00:46); stunned;
Yellow cat - dmg;
Red cat - dmg;
Zenae - dmg;
Jangafzaar - dmg;fallback strategy (00:36);
Defaah - dmg;
Orange - dmg;
Seeing Yanda stop short, Uhvat instinctively closes his eyes, and then completes his attack against the yellow cat, blindly! Somehow - incredibly - he hits the Yellow cat with his eyes closed and strikes it dead with a single blow!
Uhvat, I'm actually not sure whether you can keep holding the charges on Chill Touch like that indefinitely while you are walking around and exploring rooms and stuff but I'll go with it for now.
The Red leopard, seeing what Uhvat did, rushes to avenge its comrade...
Bite vs blind AC: 1d20 + 6 ⇒ (10) + 6 = 16
When blind you lose your Dex bonus to AC (but not your Monk Wis bonus) and also take a -2 penalty, which I think makes your blind AC 18. Let me know if that's incorrect.
Zenae, Jang, and Black Sun are up! Remember that as soon as you move within 30' of Orange you need to decide whether you want to a) act normally, b) avert your gaze, or c) close your eyes. If a or b, please also roll a Fort save.
Zenae WP |
Zenae charges the red cat but, catching sight of Orange, she attempts to avert her gaze and concentrate on the cat.
fort: 1d20 + 7 ⇒ (19) + 7 = 26
gs: 1d10 + 10 ⇒ (9) + 10 = 19
slash: 2d6 + 5 ⇒ (3, 3) + 5 = 11
Jangafzaar Kargar |
Jang 5 ft steps, retrieves his Smoked Goggles and puts them on.
He directs Defaah to attack the cat!
Azardra, the other Grandmother |
Defaah moves and slashes with a talon.
Melee talons : 1d20 + 9 ⇒ (7) + 9 = 161d6 + 1 ⇒ (3) + 1 = 4
GM Abraham |
Conditions:At the start of your turn, if within 30' of Orange, declare a) act normally (make a Fort save); b) avert gaze (roll 50% chance of needing to make a Fort save - if needed roll a Fort save; Orange gains concealment from you); c) close eyes (No Fort save needed but effectively blind for the entire round (including any movement)
=== 00:40 Round 2 ===
Black Sun - dmg;
Uhvat - dmg; Chill Touch (3);
Yanda - dmg; ant haul (06:00); false life (06:00); mutagen (01:10); shield (00:46);
Red cat - 11 dmg;
Zenae - 4 dmg; charging; gaze averted;
Jangafzaar - dmg; smoked goggles;
Defaah - dmg; confused;
Orange - dmg;
Zenae averts her gaze from the monstrosity in the back.
50% chance to not have to make a Fort save, high is good for Zenae: 1d100 ⇒ 50She can't resist catching a glimpse of the creature anyway, but manages to fight off whatever nefarious power its gaze contains.
Then she swings at the Red leopard...
Rerolling Greatsword attack since Zenae rolled a d10: 1d20 + 10 ⇒ (16) + 10 = 26
... slashing it badly!
Jang puts on his smoked goggles and directs his velociraptor into battle...
In order to reach the square noted, Defah first has to pass through the square currently occupied by Zenae, at which point she has to save vs the gaze
Defah Fort: 1d20 + 9 ⇒ (5) + 9 = 14
The velociraptor suddenly feels completely confused!
Confusion: 1d100 ⇒ 82
Instead of attacking the cat, Defah tears at Zenae!
Since this occurs as she is moving through Zenae's square, I'm ruling that at the moment she becomes confused and they are no longer allies, they can't share a square, so I'm returning her to the square from which she came (position adjusted on the map). She then attacks Zenae from that square (using your already posted attack).
The dinosaur's talon just manages to find a gap in the half-orc's armor, opening a small wound.
The strange orange creature might be doing something but it's hard to make out just what...
Start of Round 2
Yanda feels her wits returning to her. No longer stunned
Black Sun, Uhvat, and Yanda are up!
Uhvat Balanos |
Hearing the snarl of another cat next to him, Uhvat brings up his lash to smash down upon this creature as well, hoping that the attack can still connect despite his tightly shut eyes.
vs red: Power Attack, Furious Focus, Chill Touch
+1 ectoplasmic lash: 1d20 + 11 - 2 + 2 ⇒ (11) + 11 - 2 + 2 = 22 dmg: 2d6 + 8 + 6 + 1d6 ⇒ (5, 2) + 8 + 6 + (2) = 23
If hit, fort DC15 or 1 Str dmg
miss change: 1d100 ⇒ 33 ==> Nope.
Firewarden Yanda |
Steps back behind the column so that she can no longer see the confusing entity, picks up the acid flask, and tosses it at the square to the northeast of the leopard doing 11 splash damage to it (aiming AT it would injure the PCs as it is not a bomb).
To hit square: 1d20 + 10 ⇒ (5) + 10 = 15
"It's not the things fault. It's that thing over behind the column. It's gaze makes you a little crazy."
GM Abraham |
Conditions:At the start of your turn, if within 30' of Orange, declare a) act normally (make a Fort save); b) avert gaze (roll 50% chance of needing to make a Fort save - if needed roll a Fort save; Orange gains concealment from you); c) close eyes (No Fort save needed but effectively blind for the entire round (including any movement)
=== 00:40 Round 2 ===
Black Sun - dmg;
Uhvat - dmg; Chill Touch (3); blind;
Yanda - dmg; ant haul (06:00); false life (06:00); mutagen (01:10); shield (00:46);
Red cat - 22 dmg;
Zenae - 4 dmg;
Jangafzaar - dmg; smoked goggles;
Defaah - dmg;
Orange - dmg;
Uhvat blindly lashes at the leopard but with his eyes closed it's difficult to connect.
Yanda steps to where she cannot see Orange and then lobs an acid flask behind the leopard. Already wounded, just the splash alone is enough to drop the poor kitty. (I assume you meant northwest, not northeast since that would also catch Uhvat - the right hand edge of the map is north, not the top edge. I've marked that but it seems like people have been interpreting it the other way).
Defaah Fort: 1d20 + 9 ⇒ (10) + 9 = 19
The velociraptor, no longer confused, looks right at the Orange creature but whatever power its gaze has is no match for the sturdy dinosaur. This time.
Black Sun, Zenae, Jang, and Defaah are up!
Firewarden Yanda |
You are exactly right. North should be up!
Zenae WP |
Well, in that case, we'd better put IT's lights out.
She paused. But we're going to have to do this the hard way
She takes out a cloth and wraps it around her head forming a blindfold then steps carefully forward to where she remembers the creature is before swinging at it.
greatsword: 1d20 + 10 ⇒ (12) + 10 = 22
hit>50: 1d100 ⇒ 97
damage: 2d6 + 6 ⇒ (4, 1) + 6 = 11
Azardra, the other Grandmother |
Defaah is directed to attack and moves towards the Div and slashes with a talon.
Melee talons, flank : 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 221d6 + 1 ⇒ (6) + 1 = 7
Jangafzaar Kargar |
Jang moves forward and tries to resist the gaze of the Div.
Fort, smoked goggles +8: 1d20 + 12 + 8 ⇒ (13) + 12 + 8 = 33
He then casts a spell to entangle the div with its shadow!
Casting Shadow Trap, DC 18 Will save negates.
CL check for SR: 1d20 + 6 ⇒ (13) + 6 = 19
GM Abraham |
Conditions:At the start of your turn, if within 30' of Orange, declare a) act normally (make a Fort save); b) avert gaze (roll 50% chance of needing to make a Fort save - if needed roll a Fort save; Orange gains concealment from you); c) close eyes (No Fort save needed but effectively blind for the entire round (including any movement)
=== 00:40 Round 3 ===
Black Sun - dmg;
Uhvat - dmg; Chill Touch (3); blind;
Yanda - dmg; ant haul (06:00); false life (06:00); mutagen (01:10); shield (00:46);
Zenae - 5 dmg;
Jangafzaar - dmg; smoked goggles;
Defaah - dmg;
Green - dmg;
Orange - 8 dmg; entangled (r8);
Zenae, you can simply choose to close your eyes; otherwise all your actions would be consumed by retrieving and putting on the blindfold. However...
The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength– and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.
Acrobatics DC 10, blind: 1d20 - 4 ⇒ (15) - 4 = 11 Zenae,I can't find your Acrobatics skills on your character sheet. It looks like you have +2 bonus from Dex and no Armor check penalty or ranks in Acrobatics, in which case this should be good enough for you to make it without falling prone. Please confirm that I've read your sheet correctly (It would also be very helpful, sometime when you get a chance, to have a summary of all your skill bonuses/penalties, instead of just the ones you have ranks in).
Stumbling forward blindly and swinging at where she *thinks* the monstrosity is, Zenae still somehow manages to connect with her greatsword. However, the weapon is not as potent as she might have expected.
The Velociraptor runs forward - eyes open - and takes a bite out of the creature. It seems to do only a very modest amount of damage.
Jang has no difficulty shaking off the creature's gaze with the help of his smoked goggles and he sends a spell at it...
Concentration check DC 15: 1d20 + 10 ⇒ (9) + 10 = 19
Will DC 18: 1d20 + 7 ⇒ (10) + 7 = 17
... which seems to entangle the creature in its own shadow!
Just then a disembodied and bestial head, covered in lashing hair and curling horns, appears out of nowhere, flying through the air directly at Zenae and tries to bite her!
Green bite: 1d20 + 9 ⇒ (16) + 9 = 25
dmg: 1d4 - 1 ⇒ (2) - 1 = 1
Zenae Fort: 1d20 + 7 ⇒ (6) + 7 = 13
Zenae, do you wish to use your reroll?
The Orange creature mumbles and gesticulates in a magical-seeming way...
Defaah AoO, talons, flank: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21
dmg: 1d6 + 1 ⇒ (3) + 1 = 4
Although the velociraptor is able to slash at the creature with its talons, the orange creature seems entirely unperturbed.
No AoO for Zenae due to being blind.
However, whatever spell it was attempting to cast gets lost as it struggles with its own shadow.
Start of Round 3
Pathfinders are up! The bold may act!
GM Abraham |
Zenae feels the tingle of some poison in the creature's bite but she is able to fight off any ill effects.
phaeton_nz |
OK. Closed eyes it is
Zenae takes another swing
gs: 1d20 + 10 ⇒ (2) + 10 = 12
hit>50: 1d100 ⇒ 28
damage: 2d6 + 6 ⇒ (6, 5) + 6 = 17
which whiffs.
Firewarden Yanda |
It is far to dangerous to throw her bomb blindly so Yanda steps out from behind her pillar and looks right at the thing.
fort st: 1d20 + 7 ⇒ (4) + 7 = 11
Which turns out to be a mistake. What happens to her this time?
Jangafzaar Kargar |
Jang tries to shake off the confusion again!
fort : 1d20 + 8 + 14 ⇒ (8) + 8 + 14 = 30
Jang then casts a summoning spell and uses his sacred summons to immediately call a lantern archon!
The celestial force of light appears!
Jang shares a language with all creatures that he summons and thus shouts. “Ready to shoot if the female Div casts!!“
The lantern archon understands and readies to shoot a ray at the female Div!
light rays ranged touch: 1d20 + 3 ⇒ (17) + 3 = 201d6 ⇒ 2
Jang then directs Defaah to grapple!
Azardra, the other Grandmother |
Defaah tries to grapple the Div.
Knows Grapple Trick but has no improved grapple so provokes, grapple : 1d20 + 7 ⇒ (18) + 7 = 25
GM Abraham |
Conditions:At the start of your turn, if within 30' of Orange, declare a) act normally (make a Fort save); b) avert gaze (roll 50% chance of needing to make a Fort save - if needed roll a Fort save; Orange gains concealment from you); c) close eyes (No Fort save needed but effectively blind for the entire round (including any movement)
=== 00:40 Round 3 ===
Black Sun - dmg;
Uhvat - dmg; Chill Touch (3); blind;
Yanda - dmg; ant haul (06:00); false life (06:00); mutagen (01:10); shield (00:46); stunned;
Zenae - 5 dmg;
Jangafzaar - dmg; smoked goggles;
Lantern archon (Yellow) - dmg; readied attack (casting triggers);
Defaah - 7 dmg; grappled;
Green - dmg;
Orange - 8 dmg; entangled (r8); grappled;
After her previous success fighting blind, Zenae might believe she is some sort of Jedi but her luck does not hold.
Yanda bravely stares at the creature once again and is once again stunned into silence.
Jang calls forth a lantern archon (I've added a Yellow dot to the map - feel free to position where you like) and orders it to prepare to blast the eye-monster.
Claw AoO, entangled: 1d20 + 6 ⇒ (19) + 6 = 25
dmg: 1d6 + 2 ⇒ (5) + 2 = 7
The dinosaur attempts to grapple Orange and receives a bony claw to the face in return...which is nearly enough to prevent Defaah from completing the grapple, but once again the entangling shadows make the difference!
Uhvat and Black Sun are up!
Black Sun |
It's as if the little Wayang has ceased to exist...
Move action to Gather Power, and...
Weighing gravity blast (DC 17), Point-Blank, Precise, Void Overflow VS Orange Joyless: 1d20 + 10 ⇒ (19) + 10 = 29
magic crushing damage: 3d6 + 10 ⇒ (4, 6, 1) + 10 = 21
...until her presence is once again literally felt when the room seems to tumble toward its farther end as though it were being picked up and juggled by some giant thing beyond its walls, only for everything to settle back to normal in the blink of an eye...save that the div now appears visibly squashed.
Zenae WP |
Zenae starts to wonder again if she's having a relapse of drunkeness ... without the drink.
Woah ... something's not right with reality. Need more alcohol .. anyone got some?
Uhvat Balanos |
Huh, strange. I was sure I posted last night. Even have it in my Typio Form Recovery.
Hearing the cat fall, Uhvat stumbles towards the sound of combat with his eyes still tightly closed. As he nears though, he risks opening his eyes, fearful of inadvertently hitting his teammates with his lash.
Fort: 1d20 + 9 ⇒ (5) + 9 = 14
If he is not stunned...
He then sends his lash flailing towards the remaining creature.
vs red: Power Attack, Furious Focus, Chill Touch
+1 ectoplasmic lash: 1d20 + 11 - 2 + 2 ⇒ (7) + 11 - 2 + 2 = 18 dmg: 2d6 + 8 + 6 + 1d6 ⇒ (1, 6) + 8 + 6 + (4) = 25
If hit, fort DC15 or 1 Str dmg
GM Abraham |
Busy couple of days - probably won't have time to post until Friday - but Black Sun needs to revise - when you start your turn you are in the corridor outside the room so you need to use a move action to move to your current position. In addition, as soon as you come within 30' of Orange you need to give me a Fort save vs the gaze.
Black Sun |
I figured it wasn't unreasonable, under the circumstances, for us to say I'd used all those rounds I'd missed to at least catch up.
Fortitude save, Shadow Speaker vs mind-affecting: 1d20 + 13 ⇒ (7) + 13 = 20 note other circumstantial modifiers, just in case
GM Abraham |
Conditions:At the start of your turn, if within 30' of Orange, declare a) act normally (make a Fort save); b) avert gaze (roll 50% chance of needing to make a Fort save - if needed roll a Fort save; Orange gains concealment from you); c) close eyes (No Fort save needed but effectively blind for the entire round (including any movement)
=== 00:40 Round 4 ===
Black Sun - dmg;
Uhvat - dmg; Chill Touch (3);
Yanda - dmg; ant haul (06:00); false life (06:00); mutagen (01:10); shield (00:46);
Zenae - 5 dmg; 1 non-lethal dmg; AoO vs Orange available;
Jangafzaar - dmg; smoked goggles;
Lantern archon (Yellow) - dmg; readied attack (casting triggers);
Defaah - 7 dmg; stunned;
Green - dmg;
Orange - 8 dmg; entangled (r8);
Black Sun finally enters the room and catches Orange's eye but manages to fight off whatever terrible power it contains. With a 20' movement speed it's a double move to reach your current position so your gather power/gravity blast does not go off.
Uhvat bravely opens his eyes and is immediately stunned by whatever he sees in Orange's single looming eye. You drop whatever you are holding - fortunately, I don't believe you can drop your lash?
The disembodied Green head once again attempts to bite Zenae...
bite: 1d20 + 9 ⇒ (14) + 9 = 23
dmg: 1d4 - 1 ⇒ (1) - 1 = 0
Zenae Fort: 1d20 + 7 ⇒ (10) + 7 = 17
... but the teeth barely bruise her skin and whatever poison they contain is no match for her sturdy constitution.
Orange, meanwhile, caught in the dinosaur's grapple and the entanglement of her own shadows, turns her fearsome gaze upon Defaah...
Fort Defaah: 1d20 + 9 ⇒ (5) + 9 = 14
... who is also stunned, causing her to release her hold upon the one-eyed monstrosity! (In addition to the passive function of gaze attacks, they can also be used actively as a standard action against a single target - this use doesn't come up very often, but this seemed like a good time to give it a try)
... Having been released from Defaah's grapple, she hurries away from the scrum, though her shadows continue to slow her down. This movement will provoke an AoO from Zenae, but not from Defaah or Uhvat, who are both stunned.
Start of Round 4
Pathfinders are up! The bold may act!
Firewarden Yanda |
fort ST: 1d20 + 7 ⇒ (17) + 7 = 24
This time Yanda is able to see the back end of the orange monster without actually seeing its eyes, which are blocked by the pillar. Biting her lip she is finally able to lob a bomb at it.
GM Abraham |
Yanda is able to shake off the creature's gaze this time and she hits it unerringly with one of her bombs, even with the cover provided by the column, but it seems entirely unaffected and its single massive eye even seems to laugh as it is engulfed in flames. Sorry.
Zenae WP |
Zenae will take that AOO.
greatsword: 1d20 + 10 ⇒ (17) + 10 = 27
hit>50: 1d100 ⇒ 63
damage: 2d6 + 6 ⇒ (4, 2) + 6 = 12
then her regular attack
greatsword: 1d20 + 10 ⇒ (15) + 10 = 25
hit>50: 1d100 ⇒ 74
damage: 2d6 + 6 ⇒ (4, 6) + 6 = 16
Black Sun |
Once more with feeling, then: Move action to Gather Power, and...
Weighing gravity blast (DC 17), Point-Blank, Precise, Void Overflow VS Orange Joyless: 1d20 + 10 ⇒ (18) + 10 = 28
magic crushing damage: 3d6 + 10 ⇒ (5, 5, 1) + 10 = 21
...until her presence is once again literally felt when the room seems to tumble toward its farther end as though it were being picked up and juggled by some giant thing beyond its walls, only for everything to settle back to normal in the blink of an eye...save that the div now appears visibly squashed.