GM Abraham's Emerald Spire

Game Master Abraham Z.

Emerald Spire slides
Emerald Spire quests
Knowledge Checks
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Grand Lodge

Female Half Orc Fighter - 5 | hp:-10/53 NL:0 | AC 16 | Init:+2 | BAB:5, MAB:9, RAB:7 | F:7, R:3, W:1 | Perc:5 | CLW Wand: 18c

Zenae also attempts to take the lead but since Jang and Uhvat already have, she'll stay behind them. Besides, if anything happens, they'd have to get through them to get to her and even if they don't take it down, it should be severely weakened. It's a win-win in her way of thinking.

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

Jang walks back to provide room for Zenae.

Grand Lodge

Female Half Orc Fighter - 5 | hp:-10/53 NL:0 | AC 16 | Init:+2 | BAB:5, MAB:9, RAB:7 | F:7, R:3, W:1 | Perc:5 | CLW Wand: 18c

No no no Zenae smiles down at Jang You stay there. Besides you're shorter than me. I can strike from over you. If it comes that there is enough room, I'll just spring into flank anyway.


Emerald Spire slides |

Ready to open the door?

Grand Lodge

Female Half Orc Fighter - 5 | hp:-10/53 NL:0 | AC 16 | Init:+2 | BAB:5, MAB:9, RAB:7 | F:7, R:3, W:1 | Perc:5 | CLW Wand: 18c

Yup

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 65/66; 10 NL(0/16 false life) | AC/FF/Tch: 23/16/17 20/15/15 | CMD 21 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, false life, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4)

Yanda takes up position in the little corridor nook and takes an acid vial in hand.

Ready as ever.


Emerald Spire slides |
GM Abraham’s Initiative Card wrote:

Conditions:

=== 00:40 Round 1 ===
Black Sun - dmg;
Uhvat - dmg;
Yellow cat - dmg;
Red cat - dmg;
Zenae - dmg;
Yanda - dmg; ant haul (06:00); false life (06:00); mutagen (01:10); shield (00:31);
Jangafzaar - dmg; fallback strategy (00:36);
Defaah - dmg;
Orange - dmg;

About 10 minutes have passed since the fight with the two automatons so Yanda's shield extract and Jang's fallback strategy have both expired.

Clouds of steam form from a fountain in the middle of this hall. Four heavy stone columns support the high ceiling, and a single red lever is mounted in a panel on the eastern wall. Rusty remnants of two human-sized automatons lie on the floor.

Two cat-like creatures and a ... something... are in the room and immediately react with hostility when the door is opened. The creature in the back is draped in rags and hunched over on goatlike legs; it possesses a featureless face, save for a large eye ringed by fangs.

Initiative:

Uhvat: 1d20 + 3 ⇒ (20) + 3 = 23
Yanda: 1d20 + 4 ⇒ (17) + 4 = 21, +4 if Heightened Awareness active
1d20 ⇒ 10
Zenae: 1d20 + 2 ⇒ (20) + 2 = 22
Black Sun: 1d20 + 4 ⇒ (19) + 4 = 23
Jang: 1d20 + 3 ⇒ (8) + 3 = 11
Defaah - Jangafzaar’s AC: 1d20 + 4 ⇒ (2) + 4 = 6 Always acts in surprise round.
Orange: 1d20 + 2 ⇒ (7) + 2 = 9
yellow and red: 1d20 + 4 ⇒ (18) + 4 = 22

Knowledge Planes DC 14:
This Orange creature is an Aghash Div, typically NE Medium outsider (div, evil, extraplanar). Aghashes embody the evil eye, a curse granted by merely witnessing these embodiments of ruin and misfortune. Terrifying, haglike beings, aghashes wander deserts of the Material Plane spreading doom. These wretched creatures hold nothing sacred, taking particular pleasure in bringing vain and arrogant mortals to ruin. Ragged and filthy, an aghash moves with a staggering motion. Its hoofed legs bend like those of a goat, giving its emaciated frame an obscene, jerking gait. All divs exhibit some manner of compulsion, and aghashes’ is to despise beautiful mortals. An aghash stands between 5 and 6 feet tall and weighs about 100 pounds. For every 5 by which you beat the DC you may ask one category of information from the list here.

Knowledge Nature DC 7:
Red and Yellow are leopards but there is something off about them.
Knowledge Planes DC 12 to open the spoiler
Spoiler:
These leopards are fiendish in nature.

Black Sun and Uhvat may act!

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 65/66; 10 NL(0/16 false life) | AC/FF/Tch: 23/16/17 20/15/15 | CMD 21 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, false life, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4)

Yanda downs another shield extract before the door is opened. She will probably do so again when this one runs out depending on how close we are to finishing the level as that will be her last one.

kn planes, DC 14: 1d20 + 6 ⇒ (6) + 6 = 12
kn planes, DC 7: 1d20 + 6 ⇒ (8) + 6 = 14

"They look to be fiendish summoned creatures.

Yanda also goes as her init is 25. See this post where she cast heightened awareness. Sorry I forgot to add it to her tag line.

Yanda moves into the room and wings her acid vial at the - something.

  • to hit acid ranged touch, range increment: 1d20 + 10 - 2 ⇒ (11) + 10 - 2 = 19
  • damage: 1d6 + 10 ⇒ (2) + 10 = 12

  • Silver Crusade

    Oread Spiritualist(Ectoplasmatist)/Monk(UC) L8/1| HP: 84/84 THP: 17 | AC:24+4 T:18 FF:22+4 20% miss | CMB:+13+2 CMD:31 | Saves F:14+2 R:10+2 W:14+2 | Init:+4 | Per:+17+2 | Spd: 30 | Reroll: 1/1 | Spells: L1 2/5 L2 3/5 L3 2/3 | Stun Fist: 3/3 | Conditions: endure elements (24h); false life (8h); heroism (80m); blur (8m); shield (8m); chill touch (6/8)

    Briefly taken aback by the strange creature at the back of the room, Uhvat quickly pushes into the room as well, positioning himself in front of Yanda protectively.

    He then swings his ectoplasmic lash, still infused with negative energy, at the nearest cat.

    vs yellow: Power Attack, Furious Focus, Chill Touch
    +1 ectoplasmic lash: 1d20 + 11 - 2 + 2 ⇒ (16) + 11 - 2 + 2 = 27 dmg: 2d6 + 8 + 6 + 1d6 ⇒ (3, 6) + 8 + 6 + (4) = 27
    If hit, fort DC15 or 1 Str dmg

    AoOs (10ft reach):

    AoO 1: 1d20 + 11 - 2 ⇒ (9) + 11 - 2 = 18 dmg: 2d6 + 8 + 6 + 1d6 ⇒ (6, 3) + 8 + 6 + (5) = 28
    AoO 2: 1d20 + 11 - 2 ⇒ (1) + 11 - 2 = 10 dmg: 2d6 + 8 + 6 + 1d6 ⇒ (1, 3) + 8 + 6 + (2) = 20
    AoO 3: 1d20 + 11 - 2 ⇒ (19) + 11 - 2 = 28 dmg: 2d6 + 8 + 6 + 1d6 ⇒ (1, 2) + 8 + 6 + (3) = 20

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 65/66; 10 NL(0/16 false life) | AC/FF/Tch: 23/16/17 20/15/15 | CMD 21 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, false life, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4)
    Firewarden Yanda wrote:
    dmage=12

    If she misses the splash is 11 damage


    Emerald Spire slides |
    GM Abraham’s Initiative Card wrote:

    Conditions:

    === 00:40 Round 1 ===
    Black Sun - dmg;
    Uhvat - dmg;
    Yanda - dmg; ant haul (06:00); false life (06:00); mutagen (01:10); shield (00:46);
    Yellow cat - dmg;
    Red cat - dmg;
    Zenae - dmg;
    Jangafzaar - dmg; fallback strategy (00:36);
    Defaah - dmg;
    Orange - dmg;

    Yanda you are quite right about the initiative - thanks for catching that. Also, renewed shield extract noted.

    As Yanda gets closer to the hideous creature in the back, she finds herself inexorably drawn by its huge monstrous eye.
    Yanda Fort: 1d20 + 7 ⇒ (8) + 7 = 15 +2 vs. poisons, +1 vs. water/cold/earth/acid
    Yanda, do you wish to use your reroll?

    Uhvat (and everyone, when your turn comes), now that you've seen that it has a gaze attack you have three options (only relevant if you are within 30' of Orange): a) act normally, in which case you need to make a Fort save at the start of your turn; b) avert your gaze from Orange, in which case you have a 50% chance of needing to make a Fort save at the start of your turn (you can make this roll yourself - as usual, "high" is always good for the one who is rolling) but Orange gains concealment from you; c) close your eyes - no Fort save need but you effectively gain the "blind" condition for one round. You'll each need to declare your choice at the start of each round - if you don't I'll assume "act normally." Uhvat, unless you choose the blind option, I'll need a Fort save from you too at this point.

    Before processing Uhvat's move, I'll give him a chance to weigh in on which of these three options he wishes.

    If Black Sun hasn't posted by the time Yanda and Uhvat respond I'll just put him on delay and move us along.

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 65/66; 10 NL(0/16 false life) | AC/FF/Tch: 23/16/17 20/15/15 | CMD 21 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, false life, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4)

    Yanda had two boons she might be able to use

    Worthy Foe from Tome of Righteous Repose can give her a +2 ST vs undead or reptilian as a swift action for a box check. She will use that if it is reptilian or undead.

    Troglodyte Friend from Godhome gives her +2 diplomacy and +1 ST vs EX abilities of reptilian humanoid.

    If those apply she will not reroll. If those do not apply she will reroll.


    Emerald Spire slides |

    Neither of those boons apply. Go ahead and reroll.

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 65/66; 10 NL(0/16 false life) | AC/FF/Tch: 23/16/17 20/15/15 | CMD 21 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, false life, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4)

    fort ST: 1d20 + 7 ⇒ (2) + 7 = 9

    doom and gloom, doom and gloom


    Emerald Spire slides |
    GM Abraham’s Initiative Card wrote:

    Conditions:

    === 00:40 Round 1 ===
    Black Sun - dmg;
    Uhvat - dmg;
    Yanda - dmg; ant haul (06:00); false life (06:00); mutagen (01:10); shield (00:46); stunned;
    Yellow cat - dmg;
    Red cat - dmg;
    Zenae - dmg;
    Jangafzaar - dmg; fallback strategy (00:36);
    Defaah - dmg;
    Orange - dmg;

    Yanda moves forward but before she can hurl her flask of acid she catches the eye of the strange creature at the back and stops, stunned. Yanda, if you were holding anything in your hands you drop it. Your acid flask attack doesn't happen and the flask is not used.

    Uhvat, this occurs before your attack so you have the opportunity to decide to avert your gaze or close your eyes or proceed normally, as noted above. Once you decide this, please make a Fort save (unless you decide to close your eyes). I'll resolve your attack after that.

    Black Sun?

    Silver Crusade

    Oread Spiritualist(Ectoplasmatist)/Monk(UC) L8/1| HP: 84/84 THP: 17 | AC:24+4 T:18 FF:22+4 20% miss | CMB:+13+2 CMD:31 | Saves F:14+2 R:10+2 W:14+2 | Init:+4 | Per:+17+2 | Spd: 30 | Reroll: 1/1 | Spells: L1 2/5 L2 3/5 L3 2/3 | Stun Fist: 3/3 | Conditions: endure elements (24h); false life (8h); heroism (80m); blur (8m); shield (8m); chill touch (6/8)

    Could Uhvat have changed his actions instead? If so, would like to cast spiritual weapon at the orange before he started moving, i.e. out of the gaze's range. Then move to his current position with eyes closed. Not sure though if Uhvat can keep directing the spiritual weapon with his eyes closed?


    Emerald Spire slides |
    Spiritual Weapon wrote:
    If the weapon goes beyond the spell range, if it goes out of your sight, or if you are not directing it, the weapon returns to you and hovers.

    I would interpret that as: if you close your eyes it returns to you and hovers.

    And yes, you can certainly change your actions now that you know about the gaze attack.

    Silver Crusade

    Oread Spiritualist(Ectoplasmatist)/Monk(UC) L8/1| HP: 84/84 THP: 17 | AC:24+4 T:18 FF:22+4 20% miss | CMB:+13+2 CMD:31 | Saves F:14+2 R:10+2 W:14+2 | Init:+4 | Per:+17+2 | Spd: 30 | Reroll: 1/1 | Spells: L1 2/5 L2 3/5 L3 2/3 | Stun Fist: 3/3 | Conditions: endure elements (24h); false life (8h); heroism (80m); blur (8m); shield (8m); chill touch (6/8)

    I see. Then not much value then. Uhvat would continue his actions as per initial post, albeit with his eyes closed.

    miss chance: 1d100 ⇒ 52


    Emerald Spire slides |
    GM Abraham’s Initiative Card wrote:

    Conditions:

    === 00:40 Round 1 ===
    Black Sun - dmg; on delay;
    Uhvat - dmg; Chill Touch (3); blind (closed eyes);
    Yanda - dmg; ant haul (06:00); false life (06:00); mutagen (01:10); shield (00:46); stunned;
    Yellow cat - dmg;
    Red cat - dmg;
    Zenae - dmg;
    Jangafzaar - dmg; fallback strategy (00:36);
    Defaah - dmg;
    Orange - dmg;

    Seeing Yanda stop short, Uhvat instinctively closes his eyes, and then completes his attack against the yellow cat, blindly! Somehow - incredibly - he hits the Yellow cat with his eyes closed and strikes it dead with a single blow!

    Uhvat, I'm actually not sure whether you can keep holding the charges on Chill Touch like that indefinitely while you are walking around and exploring rooms and stuff but I'll go with it for now.

    The Red leopard, seeing what Uhvat did, rushes to avenge its comrade...
    Bite vs blind AC: 1d20 + 6 ⇒ (10) + 6 = 16
    When blind you lose your Dex bonus to AC (but not your Monk Wis bonus) and also take a -2 penalty, which I think makes your blind AC 18. Let me know if that's incorrect.

    Zenae, Jang, and Black Sun are up! Remember that as soon as you move within 30' of Orange you need to decide whether you want to a) act normally, b) avert your gaze, or c) close your eyes. If a or b, please also roll a Fort save.

    Grand Lodge

    Female Half Orc Fighter - 5 | hp:-10/53 NL:0 | AC 16 | Init:+2 | BAB:5, MAB:9, RAB:7 | F:7, R:3, W:1 | Perc:5 | CLW Wand: 18c

    Zenae charges the red cat but, catching sight of Orange, she attempts to avert her gaze and concentrate on the cat.

    fort: 1d20 + 7 ⇒ (19) + 7 = 26
    gs: 1d10 + 10 ⇒ (9) + 10 = 19
    slash: 2d6 + 5 ⇒ (3, 3) + 5 = 11

    The Exchange

    Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

    Jang 5 ft steps, retrieves his Smoked Goggles and puts them on.

    He directs Defaah to attack the cat!


    Female N, looks human (actually mostly human Ifrit) | Psychic 10 | Reroll 1/1 | Chaldira reroll 1/1| Rod Extend 3/3 | Rod Piercing 3/3 | HP 93/93 + temp HP 0/0 | AC 21 T 8 FF 21 | CMD 11 | F: +11, R: +7, W: +15 | Init: +1| Perc: +14, SM: +17, Dipl (Influence): +21, Bluff (Deceive): +21 | Focused Trance 3/3 | Expanded Awareness 3/3 | Phrenic Pool 8/8 | Spells: 1st 8/8 + 1/1 CP, 2nd 6/8, 3rd 8/8, 4th 7/7, 5th 4/4 | Darkvision 60ft | Speed 20ft | Active cond:

    Defaah moves and slashes with a talon.

    Melee talons : 1d20 + 9 ⇒ (7) + 9 = 161d6 + 1 ⇒ (3) + 1 = 4


    Emerald Spire slides |
    GM Abraham’s Initiative Card wrote:

    Conditions:At the start of your turn, if within 30' of Orange, declare a) act normally (make a Fort save); b) avert gaze (roll 50% chance of needing to make a Fort save - if needed roll a Fort save; Orange gains concealment from you); c) close eyes (No Fort save needed but effectively blind for the entire round (including any movement)

    === 00:40 Round 2 ===
    Black Sun - dmg;
    Uhvat - dmg; Chill Touch (3);
    Yanda - dmg; ant haul (06:00); false life (06:00); mutagen (01:10); shield (00:46);
    Red cat - 11 dmg;
    Zenae - 4 dmg; charging; gaze averted;
    Jangafzaar - dmg; smoked goggles;
    Defaah - dmg; confused;
    Orange - dmg;

    Zenae averts her gaze from the monstrosity in the back.

    50% chance to not have to make a Fort save, high is good for Zenae: 1d100 ⇒ 50
    She can't resist catching a glimpse of the creature anyway, but manages to fight off whatever nefarious power its gaze contains.

    Then she swings at the Red leopard...
    Rerolling Greatsword attack since Zenae rolled a d10: 1d20 + 10 ⇒ (16) + 10 = 26
    ... slashing it badly!

    Jang puts on his smoked goggles and directs his velociraptor into battle...

    In order to reach the square noted, Defah first has to pass through the square currently occupied by Zenae, at which point she has to save vs the gaze
    Defah Fort: 1d20 + 9 ⇒ (5) + 9 = 14
    The velociraptor suddenly feels completely confused!
    Confusion: 1d100 ⇒ 82
    Instead of attacking the cat, Defah tears at Zenae!
    Since this occurs as she is moving through Zenae's square, I'm ruling that at the moment she becomes confused and they are no longer allies, they can't share a square, so I'm returning her to the square from which she came (position adjusted on the map). She then attacks Zenae from that square (using your already posted attack).
    The dinosaur's talon just manages to find a gap in the half-orc's armor, opening a small wound.

    GM screen:
    Dorus: 1d2 ⇒ 1

    The strange orange creature might be doing something but it's hard to make out just what...

    Start of Round 2

    Yanda feels her wits returning to her. No longer stunned

    Black Sun, Uhvat, and Yanda are up!

    Silver Crusade

    Oread Spiritualist(Ectoplasmatist)/Monk(UC) L8/1| HP: 84/84 THP: 17 | AC:24+4 T:18 FF:22+4 20% miss | CMB:+13+2 CMD:31 | Saves F:14+2 R:10+2 W:14+2 | Init:+4 | Per:+17+2 | Spd: 30 | Reroll: 1/1 | Spells: L1 2/5 L2 3/5 L3 2/3 | Stun Fist: 3/3 | Conditions: endure elements (24h); false life (8h); heroism (80m); blur (8m); shield (8m); chill touch (6/8)

    Hearing the snarl of another cat next to him, Uhvat brings up his lash to smash down upon this creature as well, hoping that the attack can still connect despite his tightly shut eyes.

    vs red: Power Attack, Furious Focus, Chill Touch
    +1 ectoplasmic lash: 1d20 + 11 - 2 + 2 ⇒ (11) + 11 - 2 + 2 = 22 dmg: 2d6 + 8 + 6 + 1d6 ⇒ (5, 2) + 8 + 6 + (2) = 23
    If hit, fort DC15 or 1 Str dmg
    miss change: 1d100 ⇒ 33 ==> Nope.

    Grand Lodge

    Female Half Orc Fighter - 5 | hp:-10/53 NL:0 | AC 16 | Init:+2 | BAB:5, MAB:9, RAB:7 | F:7, R:3, W:1 | Perc:5 | CLW Wand: 18c

    Zenae doesn't appreciate being attacked by the velociraptor

    If your animal companion does that again she snarls. I'm gonna punch it's lights out

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 65/66; 10 NL(0/16 false life) | AC/FF/Tch: 23/16/17 20/15/15 | CMD 21 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, false life, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4)

    Steps back behind the column so that she can no longer see the confusing entity, picks up the acid flask, and tosses it at the square to the northeast of the leopard doing 11 splash damage to it (aiming AT it would injure the PCs as it is not a bomb).

    To hit square: 1d20 + 10 ⇒ (5) + 10 = 15

    "It's not the things fault. It's that thing over behind the column. It's gaze makes you a little crazy."


    Emerald Spire slides |
    GM Abraham’s Initiative Card wrote:

    Conditions:At the start of your turn, if within 30' of Orange, declare a) act normally (make a Fort save); b) avert gaze (roll 50% chance of needing to make a Fort save - if needed roll a Fort save; Orange gains concealment from you); c) close eyes (No Fort save needed but effectively blind for the entire round (including any movement)

    === 00:40 Round 2 ===
    Black Sun - dmg;
    Uhvat - dmg; Chill Touch (3); blind;
    Yanda - dmg; ant haul (06:00); false life (06:00); mutagen (01:10); shield (00:46);
    Red cat - 22 dmg;
    Zenae - 4 dmg;
    Jangafzaar - dmg; smoked goggles;
    Defaah - dmg;
    Orange - dmg;

    Uhvat blindly lashes at the leopard but with his eyes closed it's difficult to connect.

    Yanda steps to where she cannot see Orange and then lobs an acid flask behind the leopard. Already wounded, just the splash alone is enough to drop the poor kitty. (I assume you meant northwest, not northeast since that would also catch Uhvat - the right hand edge of the map is north, not the top edge. I've marked that but it seems like people have been interpreting it the other way).

    Defaah Fort: 1d20 + 9 ⇒ (10) + 9 = 19
    The velociraptor, no longer confused, looks right at the Orange creature but whatever power its gaze has is no match for the sturdy dinosaur. This time.

    Black Sun, Zenae, Jang, and Defaah are up!

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 65/66; 10 NL(0/16 false life) | AC/FF/Tch: 23/16/17 20/15/15 | CMD 21 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, false life, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4)

    You are exactly right. North should be up!

    Grand Lodge

    Female Half Orc Fighter - 5 | hp:-10/53 NL:0 | AC 16 | Init:+2 | BAB:5, MAB:9, RAB:7 | F:7, R:3, W:1 | Perc:5 | CLW Wand: 18c

    Well, in that case, we'd better put IT's lights out.

    She paused. But we're going to have to do this the hard way

    She takes out a cloth and wraps it around her head forming a blindfold then steps carefully forward to where she remembers the creature is before swinging at it.

    greatsword: 1d20 + 10 ⇒ (12) + 10 = 22
    hit>50: 1d100 ⇒ 97
    damage: 2d6 + 6 ⇒ (4, 1) + 6 = 11


    Female N, looks human (actually mostly human Ifrit) | Psychic 10 | Reroll 1/1 | Chaldira reroll 1/1| Rod Extend 3/3 | Rod Piercing 3/3 | HP 93/93 + temp HP 0/0 | AC 21 T 8 FF 21 | CMD 11 | F: +11, R: +7, W: +15 | Init: +1| Perc: +14, SM: +17, Dipl (Influence): +21, Bluff (Deceive): +21 | Focused Trance 3/3 | Expanded Awareness 3/3 | Phrenic Pool 8/8 | Spells: 1st 8/8 + 1/1 CP, 2nd 6/8, 3rd 8/8, 4th 7/7, 5th 4/4 | Darkvision 60ft | Speed 20ft | Active cond:

    Defaah is directed to attack and moves towards the Div and slashes with a talon.

    Melee talons, flank : 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 221d6 + 1 ⇒ (6) + 1 = 7

    The Exchange

    Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

    Jang moves forward and tries to resist the gaze of the Div.

    Fort, smoked goggles +8: 1d20 + 12 + 8 ⇒ (13) + 12 + 8 = 33

    He then casts a spell to entangle the div with its shadow!

    Casting Shadow Trap, DC 18 Will save negates.

    CL check for SR: 1d20 + 6 ⇒ (13) + 6 = 19


    Emerald Spire slides |
    GM Abraham’s Initiative Card wrote:

    Conditions:At the start of your turn, if within 30' of Orange, declare a) act normally (make a Fort save); b) avert gaze (roll 50% chance of needing to make a Fort save - if needed roll a Fort save; Orange gains concealment from you); c) close eyes (No Fort save needed but effectively blind for the entire round (including any movement)

    === 00:40 Round 3 ===
    Black Sun - dmg;
    Uhvat - dmg; Chill Touch (3); blind;
    Yanda - dmg; ant haul (06:00); false life (06:00); mutagen (01:10); shield (00:46);
    Zenae - 5 dmg;
    Jangafzaar - dmg; smoked goggles;
    Defaah - dmg;
    Green - dmg;
    Orange - 8 dmg; entangled (r8);

    Zenae, you can simply choose to close your eyes; otherwise all your actions would be consumed by retrieving and putting on the blindfold. However...

    Blinded wrote:
    The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength– and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.

    Acrobatics DC 10, blind: 1d20 - 4 ⇒ (15) - 4 = 11 Zenae,I can't find your Acrobatics skills on your character sheet. It looks like you have +2 bonus from Dex and no Armor check penalty or ranks in Acrobatics, in which case this should be good enough for you to make it without falling prone. Please confirm that I've read your sheet correctly (It would also be very helpful, sometime when you get a chance, to have a summary of all your skill bonuses/penalties, instead of just the ones you have ranks in).

    Stumbling forward blindly and swinging at where she *thinks* the monstrosity is, Zenae still somehow manages to connect with her greatsword. However, the weapon is not as potent as she might have expected.

    The Velociraptor runs forward - eyes open - and takes a bite out of the creature. It seems to do only a very modest amount of damage.

    Jang has no difficulty shaking off the creature's gaze with the help of his smoked goggles and he sends a spell at it...

    GM screen:
    Concentration check DC 19: 1d20 + 10 ⇒ (20) + 10 = 30
    Concentration check DC 15: 1d20 + 10 ⇒ (9) + 10 = 19
    Will DC 18: 1d20 + 7 ⇒ (10) + 7 = 17

    ... which seems to entangle the creature in its own shadow!

    Just then a disembodied and bestial head, covered in lashing hair and curling horns, appears out of nowhere, flying through the air directly at Zenae and tries to bite her!

    Green bite: 1d20 + 9 ⇒ (16) + 9 = 25
    dmg: 1d4 - 1 ⇒ (2) - 1 = 1
    Zenae Fort: 1d20 + 7 ⇒ (6) + 7 = 13
    Zenae, do you wish to use your reroll?

    Knowledge (Planes) DC 12:
    This is a Doru, (typically a NE Tiny outsider (div, evil, extraplanar)). Dorus are the divs that whisper in the night, the foul inspiration that drifts upon fetid winds, the messengers of pretender gods. Wild hair whips around a doru’s six twisting horns, while a flat nose, a fanged mouth, and red glowing eyes complete the terrifying image of this bodiless monstrosity. As usual, one question from the list for every 5 by which you beat the DC.

    The Orange creature mumbles and gesticulates in a magical-seeming way...

    Defaah AoO, talons, flank: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21
    dmg: 1d6 + 1 ⇒ (3) + 1 = 4

    Although the velociraptor is able to slash at the creature with its talons, the orange creature seems entirely unperturbed.

    No AoO for Zenae due to being blind.

    GM Screen:
    Concentration check (due to entangled) DC 19: 1d20 + 10 ⇒ (1) + 10 = 11

    However, whatever spell it was attempting to cast gets lost as it struggles with its own shadow.

    Start of Round 3

    Pathfinders are up! The bold may act!

    Grand Lodge

    Female Half Orc Fighter - 5 | hp:-10/53 NL:0 | AC 16 | Init:+2 | BAB:5, MAB:9, RAB:7 | F:7, R:3, W:1 | Perc:5 | CLW Wand: 18c

    fort folio reroll: 1d20 + 7 + 3 ⇒ (9) + 7 + 3 = 19


    Emerald Spire slides |

    Zenae feels the tingle of some poison in the creature's bite but she is able to fight off any ill effects.

    Silver Crusade

    Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 1-35 | SFS1e 6-14 | PFS1e 6-04

    OK. Closed eyes it is

    Zenae takes another swing

    gs: 1d20 + 10 ⇒ (2) + 10 = 12
    hit>50: 1d100 ⇒ 28
    damage: 2d6 + 6 ⇒ (6, 5) + 6 = 17

    which whiffs.

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 65/66; 10 NL(0/16 false life) | AC/FF/Tch: 23/16/17 20/15/15 | CMD 21 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, false life, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4)

    It is far to dangerous to throw her bomb blindly so Yanda steps out from behind her pillar and looks right at the thing.

    fort st: 1d20 + 7 ⇒ (4) + 7 = 11

    Which turns out to be a mistake. What happens to her this time?

    The Exchange

    Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

    Jang tries to shake off the confusion again!

    fort : 1d20 + 8 + 14 ⇒ (8) + 8 + 14 = 30

    Jang then casts a summoning spell and uses his sacred summons to immediately call a lantern archon!

    The celestial force of light appears!

    Jang shares a language with all creatures that he summons and thus shouts. “Ready to shoot if the female Div casts!!“

    The lantern archon understands and readies to shoot a ray at the female Div!

    light rays ranged touch: 1d20 + 3 ⇒ (17) + 3 = 201d6 ⇒ 2

    Jang then directs Defaah to grapple!


    Female N, looks human (actually mostly human Ifrit) | Psychic 10 | Reroll 1/1 | Chaldira reroll 1/1| Rod Extend 3/3 | Rod Piercing 3/3 | HP 93/93 + temp HP 0/0 | AC 21 T 8 FF 21 | CMD 11 | F: +11, R: +7, W: +15 | Init: +1| Perc: +14, SM: +17, Dipl (Influence): +21, Bluff (Deceive): +21 | Focused Trance 3/3 | Expanded Awareness 3/3 | Phrenic Pool 8/8 | Spells: 1st 8/8 + 1/1 CP, 2nd 6/8, 3rd 8/8, 4th 7/7, 5th 4/4 | Darkvision 60ft | Speed 20ft | Active cond:

    Defaah tries to grapple the Div.

    Knows Grapple Trick but has no improved grapple so provokes, grapple : 1d20 + 7 ⇒ (18) + 7 = 25


    Emerald Spire slides |
    GM Abraham’s Initiative Card wrote:

    Conditions:At the start of your turn, if within 30' of Orange, declare a) act normally (make a Fort save); b) avert gaze (roll 50% chance of needing to make a Fort save - if needed roll a Fort save; Orange gains concealment from you); c) close eyes (No Fort save needed but effectively blind for the entire round (including any movement)

    === 00:40 Round 3 ===
    Black Sun - dmg;
    Uhvat - dmg; Chill Touch (3); blind;
    Yanda - dmg; ant haul (06:00); false life (06:00); mutagen (01:10); shield (00:46); stunned;
    Zenae - 5 dmg;
    Jangafzaar - dmg; smoked goggles;
    Lantern archon (Yellow) - dmg; readied attack (casting triggers);
    Defaah - 7 dmg; grappled;
    Green - dmg;
    Orange - 8 dmg; entangled (r8); grappled;

    After her previous success fighting blind, Zenae might believe she is some sort of Jedi but her luck does not hold.

    Yanda bravely stares at the creature once again and is once again stunned into silence.

    Jang calls forth a lantern archon (I've added a Yellow dot to the map - feel free to position where you like) and orders it to prepare to blast the eye-monster.

    Claw AoO, entangled: 1d20 + 6 ⇒ (19) + 6 = 25
    dmg: 1d6 + 2 ⇒ (5) + 2 = 7
    The dinosaur attempts to grapple Orange and receives a bony claw to the face in return...which is nearly enough to prevent Defaah from completing the grapple, but once again the entangling shadows make the difference!

    Uhvat and Black Sun are up!

    Dark Archive

    CN female Wayang Chaokineticist 5
    Spoiler:
    |AC 20, T 15, FF 16|HP: 48/48 (10 nl)|F +8, R +8, W -1 (+2 vs shadow/MA/emotion, +1 vs reptilian EX abilities)|Init +4, Perc +8|CMB 0 CMD 14|Burn 2/7, Light and Dark 1/1, Voices Say 1/1, Shadow Speaker 2/4

    It's as if the little Wayang has ceased to exist...

    Move action to Gather Power, and...

    Weighing gravity blast (DC 17), Point-Blank, Precise, Void Overflow VS Orange Joyless: 1d20 + 10 ⇒ (19) + 10 = 29
    magic crushing damage: 3d6 + 10 ⇒ (4, 6, 1) + 10 = 21

    ...until her presence is once again literally felt when the room seems to tumble toward its farther end as though it were being picked up and juggled by some giant thing beyond its walls, only for everything to settle back to normal in the blink of an eye...save that the div now appears visibly squashed.

    Grand Lodge

    Female Half Orc Fighter - 5 | hp:-10/53 NL:0 | AC 16 | Init:+2 | BAB:5, MAB:9, RAB:7 | F:7, R:3, W:1 | Perc:5 | CLW Wand: 18c

    Zenae starts to wonder again if she's having a relapse of drunkeness ... without the drink.

    Woah ... something's not right with reality. Need more alcohol .. anyone got some?

    Silver Crusade

    Oread Spiritualist(Ectoplasmatist)/Monk(UC) L8/1| HP: 84/84 THP: 17 | AC:24+4 T:18 FF:22+4 20% miss | CMB:+13+2 CMD:31 | Saves F:14+2 R:10+2 W:14+2 | Init:+4 | Per:+17+2 | Spd: 30 | Reroll: 1/1 | Spells: L1 2/5 L2 3/5 L3 2/3 | Stun Fist: 3/3 | Conditions: endure elements (24h); false life (8h); heroism (80m); blur (8m); shield (8m); chill touch (6/8)

    Huh, strange. I was sure I posted last night. Even have it in my Typio Form Recovery.

    Hearing the cat fall, Uhvat stumbles towards the sound of combat with his eyes still tightly closed. As he nears though, he risks opening his eyes, fearful of inadvertently hitting his teammates with his lash.

    Fort: 1d20 + 9 ⇒ (5) + 9 = 14

    If he is not stunned...
    He then sends his lash flailing towards the remaining creature.

    vs red: Power Attack, Furious Focus, Chill Touch
    +1 ectoplasmic lash: 1d20 + 11 - 2 + 2 ⇒ (7) + 11 - 2 + 2 = 18 dmg: 2d6 + 8 + 6 + 1d6 ⇒ (1, 6) + 8 + 6 + (4) = 25
    If hit, fort DC15 or 1 Str dmg


    Emerald Spire slides |

    Busy couple of days - probably won't have time to post until Friday - but Black Sun needs to revise - when you start your turn you are in the corridor outside the room so you need to use a move action to move to your current position. In addition, as soon as you come within 30' of Orange you need to give me a Fort save vs the gaze.

    Dark Archive

    CN female Wayang Chaokineticist 5
    Spoiler:
    |AC 20, T 15, FF 16|HP: 48/48 (10 nl)|F +8, R +8, W -1 (+2 vs shadow/MA/emotion, +1 vs reptilian EX abilities)|Init +4, Perc +8|CMB 0 CMD 14|Burn 2/7, Light and Dark 1/1, Voices Say 1/1, Shadow Speaker 2/4

    I figured it wasn't unreasonable, under the circumstances, for us to say I'd used all those rounds I'd missed to at least catch up.

    Fortitude save, Shadow Speaker vs mind-affecting: 1d20 + 13 ⇒ (7) + 13 = 20 note other circumstantial modifiers, just in case


    Emerald Spire slides |
    GM Abraham’s Initiative Card wrote:

    Conditions:At the start of your turn, if within 30' of Orange, declare a) act normally (make a Fort save); b) avert gaze (roll 50% chance of needing to make a Fort save - if needed roll a Fort save; Orange gains concealment from you); c) close eyes (No Fort save needed but effectively blind for the entire round (including any movement)

    === 00:40 Round 4 ===
    Black Sun - dmg;
    Uhvat - dmg; Chill Touch (3);
    Yanda - dmg; ant haul (06:00); false life (06:00); mutagen (01:10); shield (00:46);
    Zenae - 5 dmg; 1 non-lethal dmg; AoO vs Orange available;
    Jangafzaar - dmg; smoked goggles;
    Lantern archon (Yellow) - dmg; readied attack (casting triggers);
    Defaah - 7 dmg; stunned;
    Green - dmg;
    Orange - 8 dmg; entangled (r8);

    Black Sun finally enters the room and catches Orange's eye but manages to fight off whatever terrible power it contains. With a 20' movement speed it's a double move to reach your current position so your gather power/gravity blast does not go off.

    Uhvat bravely opens his eyes and is immediately stunned by whatever he sees in Orange's single looming eye. You drop whatever you are holding - fortunately, I don't believe you can drop your lash?

    The disembodied Green head once again attempts to bite Zenae...
    bite: 1d20 + 9 ⇒ (14) + 9 = 23
    dmg: 1d4 - 1 ⇒ (1) - 1 = 0
    Zenae Fort: 1d20 + 7 ⇒ (10) + 7 = 17
    ... but the teeth barely bruise her skin and whatever poison they contain is no match for her sturdy constitution.

    Orange, meanwhile, caught in the dinosaur's grapple and the entanglement of her own shadows, turns her fearsome gaze upon Defaah...
    Fort Defaah: 1d20 + 9 ⇒ (5) + 9 = 14
    ... who is also stunned, causing her to release her hold upon the one-eyed monstrosity! (In addition to the passive function of gaze attacks, they can also be used actively as a standard action against a single target - this use doesn't come up very often, but this seemed like a good time to give it a try)
    ... Having been released from Defaah's grapple, she hurries away from the scrum, though her shadows continue to slow her down. This movement will provoke an AoO from Zenae, but not from Defaah or Uhvat, who are both stunned.

    Start of Round 4

    Pathfinders are up! The bold may act!

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 65/66; 10 NL(0/16 false life) | AC/FF/Tch: 23/16/17 20/15/15 | CMD 21 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, false life, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4)

    fort ST: 1d20 + 7 ⇒ (17) + 7 = 24

    This time Yanda is able to see the back end of the orange monster without actually seeing its eyes, which are blocked by the pillar. Biting her lip she is finally able to lob a bomb at it.

  • to hit ranged touch: 1d20 + 10 ⇒ (9) + 10 = 19 {ignore allies in splash due to Precise Bombs}
  • damage, point blank: 3d6 + 10 ⇒ (5, 6, 4) + 10 = 25 {catch fire from Explosive Bomb, 10' radius 13 damage splash, DC 18 {10 +3[lvl/2] +5[int]} Reflex ST for half splash damage}


  • Emerald Spire slides |

    Yanda is able to shake off the creature's gaze this time and she hits it unerringly with one of her bombs, even with the cover provided by the column, but it seems entirely unaffected and its single massive eye even seems to laugh as it is engulfed in flames. Sorry.

    Grand Lodge

    Female Half Orc Fighter - 5 | hp:-10/53 NL:0 | AC 16 | Init:+2 | BAB:5, MAB:9, RAB:7 | F:7, R:3, W:1 | Perc:5 | CLW Wand: 18c

    Zenae will take that AOO.
    greatsword: 1d20 + 10 ⇒ (17) + 10 = 27
    hit>50: 1d100 ⇒ 63
    damage: 2d6 + 6 ⇒ (4, 2) + 6 = 12

    then her regular attack
    greatsword: 1d20 + 10 ⇒ (15) + 10 = 25
    hit>50: 1d100 ⇒ 74
    damage: 2d6 + 6 ⇒ (4, 6) + 6 = 16

    Dark Archive

    CN female Wayang Chaokineticist 5
    Spoiler:
    |AC 20, T 15, FF 16|HP: 48/48 (10 nl)|F +8, R +8, W -1 (+2 vs shadow/MA/emotion, +1 vs reptilian EX abilities)|Init +4, Perc +8|CMB 0 CMD 14|Burn 2/7, Light and Dark 1/1, Voices Say 1/1, Shadow Speaker 2/4

    Once more with feeling, then: Move action to Gather Power, and...

    Weighing gravity blast (DC 17), Point-Blank, Precise, Void Overflow VS Orange Joyless: 1d20 + 10 ⇒ (18) + 10 = 28
    magic crushing damage: 3d6 + 10 ⇒ (5, 5, 1) + 10 = 21

    ...until her presence is once again literally felt when the room seems to tumble toward its farther end as though it were being picked up and juggled by some giant thing beyond its walls, only for everything to settle back to normal in the blink of an eye...save that the div now appears visibly squashed.

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    Emerald Spire slides |

    Discussion thread.


    Emerald Spire slides |

    Please give me the following information:

    Player Name
    Character Name
    PFS #
    Faction
    Normal/Track
    Day Job

    Please also take a look at the slide deck, slide 3, and update your perception or initiative modifiers if they have changed.

    Dark Archive

    Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

    Will be working on this soon


    Thanks a lot GM!

    I will need time till Tuesday to finish my character if that is ok?

    Have a great weekend!


    Emerald Spire slides |
    noral wrote:

    Thanks a lot GM!

    I will need time till Tuesday to finish my character if that is ok?

    Have a great weekend!

    Yep, we'll plan to just do roleplay in Fort Inevitable for now and plan to start the next level of dungeon crawl on Tuesday or Wednesday.

    Dark Archive

    Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

    Jason Rodarte
    Heccuba
    43330-29
    Dark Archive
    Regular track
    DaY jOB rOLL SCRIBE 1d20 + 7 ⇒ (11) + 7 = 18

    Dark Archive

    Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

    I just noticed that I need to copy and paste her update from Herolab. I will do that when I get home.


    Player Name: B.J. Baye
    Character Name: Dasus
    PFS # 292754-1
    Faction: Silver Crusade
    Normal/Track: following guidelines
    Day Job: None

    The Exchange

    Male Human Bard 4 hp 27 (4d8+4) AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex) Fort +2, Ref +7, Will +6; +4 vs. bardic performance, language-dependent, and sonic +8 Perception +2 Int

    layer Name - Matthais777
    Character Name - Romulus Arrowsong
    PFS ID# - # 176948-15
    Faction - Grand Lodge
    Normal/Track:Following Guidelines
    Day Job: Preform: 1d20 + 9 ⇒ (9) + 9 = 18

    The Concordance

    Male N Ratfolk | Swashbuckler 1, Occultist 5 | Panache 6/6 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | HP 67/67 | AC 23 T 16 FF 18 | CMB (Trip, Disarm, Sunder) +10, CMD 15 | F: +9, R: +10, W: +5 | Init: +5 | Bluff (Deceive) +9, Dipl. (Influence) +14, Perc +10, SM +3 Spells 1st 6/6, 2nd 3/3 | Transm. Impl. MF 3/3 | Abj. Impl. MF 7/7 | Illusion Impl. MF 2/2 | Speed 20ft (40ft on riding dog)| Active conditions:

    Thanks a lot for being the game master! And please do not hesitate to hold or pause the game because real life is always more important! I am noticing myself that with work picking up in family being is important as always it is sometimes hard to invest into the games! ;-)

    Player Name: noral
    Character Name: Tabar
    PFS # 314670-17
    Faction: Concordance
    Normal/Track: yes
    Day Job: none

    Silver Crusade

    LG Male Gnome Paladin (Chosen One) 2/Oracle (Seeker) 1 | HP: 35/35 | AC: 21 T: 13 FF: 19 | CMB: 3, CMD: 15 | F: 7 R: 1 W: 6* | Init: 2 | Speed 20ft | Active conditions: 21 CLW Charges Used
    Resources:
    | Racial Spell Like Ability: 4/4 | Oracle Spells: (1st): 3/4 | Share Will: 1/1 | Smite Evil: 1/1 | Lay On Hands: 1/4

    Player Name: Agent Eclipse
    Character Name: Altovin Prynn
    PFS # 54329-8
    Faction: Silver Crusade
    Normal/Track: Normal
    Day Job: None

    Finishing up my level-up and some story to fit in the new level of Paladin and familiar.

    Dark Archive

    Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

    Altovin, have you updated your profile?

    Dark Archive

    Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

    Imps are approved familiars for PFS correct>

    Silver Crusade

    LG Male Gnome Paladin (Chosen One) 2/Oracle (Seeker) 1 | HP: 35/35 | AC: 21 T: 13 FF: 19 | CMB: 3, CMD: 15 | F: 7 R: 1 W: 6* | Init: 2 | Speed 20ft | Active conditions: 21 CLW Charges Used
    Resources:
    | Racial Spell Like Ability: 4/4 | Oracle Spells: (1st): 3/4 | Share Will: 1/1 | Smite Evil: 1/1 | Lay On Hands: 1/4

    Mostly updated now. Just need to fill in some blocks with new abilities.

    Dark Archive

    Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

    I like the little thrush, how did you get him spec wise?


    Emerald Spire slides |

    I've added a list of Emerald Spire quests to the campaign header. These are included in the module but not required for PFS play (and provide no benefit in PFS, beyond just giving some story continuity). You've already completed two of them, and are aware of one (that is assigned at adventure start). The others are yet to be discovered.

    Silver Crusade

    LG Male Gnome Paladin (Chosen One) 2/Oracle (Seeker) 1 | HP: 35/35 | AC: 21 T: 13 FF: 19 | CMB: 3, CMD: 15 | F: 7 R: 1 W: 6* | Init: 2 | Speed 20ft | Active conditions: 21 CLW Charges Used
    Resources:
    | Racial Spell Like Ability: 4/4 | Oracle Spells: (1st): 3/4 | Share Will: 1/1 | Smite Evil: 1/1 | Lay On Hands: 1/4

    Chosen One Paladin get an emissary familiar at 1st and an improved familiar at 7th. Only really giving up their divine bond it is a pretty even trade. The archetype slows down some other things but its super flavorful.

    Dark Archive

    Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

    I like it.


    I am very sorry but I will not be able to join this game after all. Currently too much work. :-(


    Emerald Spire slides |
    noral wrote:
    I am very sorry but I will not be able to join this game after all. Currently too much work. :-(

    No worries. Good luck getting caught up!


    Emerald Spire slides |

    All, I'll be out of town for a family trip tomorrow to late Monday night. Most likely I won't be able to post at all, or only very slightly during that period. Let's plan to start the next level of the dungeon on Tuesday.

    Dark Archive

    Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

    That will give me time to go shopping :)

    Safe travels.

    Dark Archive

    Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

    I had to teach W-F evening after a full schedule at school and then I was teaching all day yesterday. Trying to fight off a sinus something, so trying to catch up :)

    Dark Archive

    Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

    She bought a ring of protection +1.

    Silver Crusade

    Male Half-orc Paladin 4 (Redeemer) AC 23, T 11, FF 19 | F +10/R+6/W+6 | HP 16/36 | CMB +6, CMD 18/17F | Init +1 | Perception -2 | Condition: None

    sorry, sick, which is yet again making my voice awful. Will post as soon as I can.


    Emerald Spire slides |

    No worries. I've got lots on my plate too. We'll continue with our relaxed pace as long as it suits everyone.

    Dark Archive

    Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

    Emerald Spire slides |

    Dasus, I also sent you a PM but I know that people often don't see them due to paizo's notifications being broken, so I'll also post here. I've started the first encounter but let me know if you aren't able to post right now and we can either bot you or delay the game until you are able to participate. Hope you are feeling better!

    Silver Crusade

    Male Half-orc Paladin 4 (Redeemer) AC 23, T 11, FF 19 | F +10/R+6/W+6 | HP 16/36 | CMB +6, CMD 18/17F | Init +1 | Perception -2 | Condition: None

    Feel free to bot me. This cold is pretty much over, I hope, but has left my voice in bad shape. Need a couple days more.


    Emerald Spire slides |
    Dasus wrote:
    Feel free to bot me. This cold is pretty much over, I hope, but has left my voice in bad shape. Need a couple days more.

    Will do. Get well soon!

    Anyone else want to bot Dasus? I prefer another player to do it but I'll do so if no one wants to.

    Silver Crusade

    Male Half-orc Paladin 4 (Redeemer) AC 23, T 11, FF 19 | F +10/R+6/W+6 | HP 16/36 | CMB +6, CMD 18/17F | Init +1 | Perception -2 | Condition: None

    I may be okay after all, my throat feels a bit better today. If I can't post when my turn comes around in initiative, I'll let you know.

    Dark Archive

    Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

    :)


    Emerald Spire slides |

    All: note scheduled downtime on the paizo website coming up tomorrow: details here.

    Silver Crusade

    Male Half-orc Paladin 4 (Redeemer) AC 23, T 11, FF 19 | F +10/R+6/W+6 | HP 16/36 | CMB +6, CMD 18/17F | Init +1 | Perception -2 | Condition: None

    please bot, no voice. sorry!

    Dark Archive

    Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

    I'm glad that the maintenance didn't mess up the site for weeks on end this time.

    Dark Archive

    Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

    I hope everyone is doing well.


    Emerald Spire slides |

    Sorry, everyone, for the delay. I've had some bad family news: we learned a few weeks ago that my father has cancer and this week we found out that the prognosis is worse than we had hoped.

    I've been hesitating about posting because I wasn't sure what this would mean for me in terms of keeping up with my various games. I've already gone ahead and dropped my various Outpost commitments since that will be on a fairly tight time schedule, but I think I'd still like to go ahead and continue running this game as long as you all feel comfortable with a relaxed or varied pace (which of course we've already had in the past). What I mean by that is: I should still be able to maintain a fairly normal pace much of the time, but there may also be some periods where I may not be able to post much or at all, either because I'm up north visiting with him, or just because I'm feeling too sad to focus on the game.

    Thanks for your understanding and let me know what you think.

    Dark Archive

    Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

    Family first but I am interested in continuing. I pray for you and your family in this difficult time.

    The Exchange

    Male Human Bard 4 hp 27 (4d8+4) AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex) Fort +2, Ref +7, Will +6; +4 vs. bardic performance, language-dependent, and sonic +8 Perception +2 Int

    Agreed, family first.

    Honestly, this game is so slow at this point if you feel like this might be a fun one to keep on the back burner and drop an occasional post or two when you feel up to it or to keep your mind off things, that'd be fine by me.


    Emerald Spire slides |

    Hey friends, I've just gone ahead and posted an update in the gameplay thread. As long as everyone is ok with the possibility that there may be interludes where I'm less able to keep up, I'd like to keep going with the game. Thanks again for your understanding.

    Dark Archive

    Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

    Thank you for running.

    Silver Crusade

    Male Half-orc Paladin 4 (Redeemer) AC 23, T 11, FF 19 | F +10/R+6/W+6 | HP 16/36 | CMB +6, CMD 18/17F | Init +1 | Perception -2 | Condition: None

    Copying to all my games.

    I really hate this time of year. :-( I've caught yet another cold or flu or something, and even dictating this is extremely painful. Bot me as necessary, but I'll be a few days. I'm very, very sorry! I'll be back ASAP!

    Dark Archive

    Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

    I hope you recover quickly.

    Dark Archive

    Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

    Spring Break begins today!


    Emerald Spire slides |

    Dasus, hope you feel better soon!

    Silver Crusade

    Male Half-orc Paladin 4 (Redeemer) AC 23, T 11, FF 19 | F +10/R+6/W+6 | HP 16/36 | CMB +6, CMD 18/17F | Init +1 | Perception -2 | Condition: None

    Still sick, but starting to get better!

    Dark Archive

    Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

    hooray


    Emerald Spire slides |

    Would someone like to bot Dasus?

    Dark Archive

    Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

    Dasus I hope you are feeling better

    Dark Archive

    Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)
    GM Abraham wrote:
    Would someone like to bot Dasus?

    I just did.

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