GM Abraham's Emerald Spire

Game Master Abraham Z.

Emerald Spire slides
Emerald Spire quests
Knowledge Checks
Spell Templates


1,151 to 1,200 of 3,365 << first < prev | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | next > last >>
Grand Lodge

Female Half Orc Fighter - 5 | hp:-10/53 NL:0 | AC 16 | Init:+2 | BAB:5, MAB:9, RAB:7 | F:7, R:3, W:1 | Perc:5 | CLW Wand: 18c

Zenae also attempts to take the lead but since Jang and Uhvat already have, she'll stay behind them. Besides, if anything happens, they'd have to get through them to get to her and even if they don't take it down, it should be severely weakened. It's a win-win in her way of thinking.

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

Jang walks back to provide room for Zenae.

Grand Lodge

Female Half Orc Fighter - 5 | hp:-10/53 NL:0 | AC 16 | Init:+2 | BAB:5, MAB:9, RAB:7 | F:7, R:3, W:1 | Perc:5 | CLW Wand: 18c

No no no Zenae smiles down at Jang You stay there. Besides you're shorter than me. I can strike from over you. If it comes that there is enough room, I'll just spring into flank anyway.


Emerald Spire slides |

Ready to open the door?

Grand Lodge

Female Half Orc Fighter - 5 | hp:-10/53 NL:0 | AC 16 | Init:+2 | BAB:5, MAB:9, RAB:7 | F:7, R:3, W:1 | Perc:5 | CLW Wand: 18c

Yup

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 61/66; 5 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (20/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

Yanda takes up position in the little corridor nook and takes an acid vial in hand.

Ready as ever.


Emerald Spire slides |
GM Abraham’s Initiative Card wrote:

Conditions:

=== 00:40 Round 1 ===
Black Sun - dmg;
Uhvat - dmg;
Yellow cat - dmg;
Red cat - dmg;
Zenae - dmg;
Yanda - dmg; ant haul (06:00); false life (06:00); mutagen (01:10); shield (00:31);
Jangafzaar - dmg; fallback strategy (00:36);
Defaah - dmg;
Orange - dmg;

About 10 minutes have passed since the fight with the two automatons so Yanda's shield extract and Jang's fallback strategy have both expired.

Clouds of steam form from a fountain in the middle of this hall. Four heavy stone columns support the high ceiling, and a single red lever is mounted in a panel on the eastern wall. Rusty remnants of two human-sized automatons lie on the floor.

Two cat-like creatures and a ... something... are in the room and immediately react with hostility when the door is opened. The creature in the back is draped in rags and hunched over on goatlike legs; it possesses a featureless face, save for a large eye ringed by fangs.

Initiative:

Uhvat: 1d20 + 3 ⇒ (20) + 3 = 23
Yanda: 1d20 + 4 ⇒ (17) + 4 = 21, +4 if Heightened Awareness active
1d20 ⇒ 10
Zenae: 1d20 + 2 ⇒ (20) + 2 = 22
Black Sun: 1d20 + 4 ⇒ (19) + 4 = 23
Jang: 1d20 + 3 ⇒ (8) + 3 = 11
Defaah - Jangafzaar’s AC: 1d20 + 4 ⇒ (2) + 4 = 6 Always acts in surprise round.
Orange: 1d20 + 2 ⇒ (7) + 2 = 9
yellow and red: 1d20 + 4 ⇒ (18) + 4 = 22

Knowledge Planes DC 14:
This Orange creature is an Aghash Div, typically NE Medium outsider (div, evil, extraplanar). Aghashes embody the evil eye, a curse granted by merely witnessing these embodiments of ruin and misfortune. Terrifying, haglike beings, aghashes wander deserts of the Material Plane spreading doom. These wretched creatures hold nothing sacred, taking particular pleasure in bringing vain and arrogant mortals to ruin. Ragged and filthy, an aghash moves with a staggering motion. Its hoofed legs bend like those of a goat, giving its emaciated frame an obscene, jerking gait. All divs exhibit some manner of compulsion, and aghashes’ is to despise beautiful mortals. An aghash stands between 5 and 6 feet tall and weighs about 100 pounds. For every 5 by which you beat the DC you may ask one category of information from the list here.

Knowledge Nature DC 7:
Red and Yellow are leopards but there is something off about them.
Knowledge Planes DC 12 to open the spoiler
Spoiler:
These leopards are fiendish in nature.

Black Sun and Uhvat may act!

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 61/66; 5 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (20/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

Yanda downs another shield extract before the door is opened. She will probably do so again when this one runs out depending on how close we are to finishing the level as that will be her last one.

kn planes, DC 14: 1d20 + 6 ⇒ (6) + 6 = 12
kn planes, DC 7: 1d20 + 6 ⇒ (8) + 6 = 14

"They look to be fiendish summoned creatures.

Yanda also goes as her init is 25. See this post where she cast heightened awareness. Sorry I forgot to add it to her tag line.

Yanda moves into the room and wings her acid vial at the - something.

  • to hit acid ranged touch, range increment: 1d20 + 10 - 2 ⇒ (11) + 10 - 2 = 19
  • damage: 1d6 + 10 ⇒ (2) + 10 = 12

  • Silver Crusade

    Oread Spiritualist(Ectoplasmatist)/Monk(UC) L8/1| HP: 84/84 THP: 17 | AC:24+4 T:18 FF:22+4 20% miss | CMB:+13+2 CMD:31 | Saves F:14+2 R:10+2 W:14+2 | Init:+4 | Per:+17+2 | Spd: 30 | Reroll: 1/1 | Spells: L1 2/5 L2 3/5 L3 2/3 | Stun Fist: 3/3 | Conditions: endure elements (24h); false life (8h); heroism (80m); blur (8m); shield (8m); chill touch (6/8)

    Briefly taken aback by the strange creature at the back of the room, Uhvat quickly pushes into the room as well, positioning himself in front of Yanda protectively.

    He then swings his ectoplasmic lash, still infused with negative energy, at the nearest cat.

    vs yellow: Power Attack, Furious Focus, Chill Touch
    +1 ectoplasmic lash: 1d20 + 11 - 2 + 2 ⇒ (16) + 11 - 2 + 2 = 27 dmg: 2d6 + 8 + 6 + 1d6 ⇒ (3, 6) + 8 + 6 + (4) = 27
    If hit, fort DC15 or 1 Str dmg

    AoOs (10ft reach):

    AoO 1: 1d20 + 11 - 2 ⇒ (9) + 11 - 2 = 18 dmg: 2d6 + 8 + 6 + 1d6 ⇒ (6, 3) + 8 + 6 + (5) = 28
    AoO 2: 1d20 + 11 - 2 ⇒ (1) + 11 - 2 = 10 dmg: 2d6 + 8 + 6 + 1d6 ⇒ (1, 3) + 8 + 6 + (2) = 20
    AoO 3: 1d20 + 11 - 2 ⇒ (19) + 11 - 2 = 28 dmg: 2d6 + 8 + 6 + 1d6 ⇒ (1, 2) + 8 + 6 + (3) = 20

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 61/66; 5 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (20/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin
    Firewarden Yanda wrote:
    dmage=12

    If she misses the splash is 11 damage


    Emerald Spire slides |
    GM Abraham’s Initiative Card wrote:

    Conditions:

    === 00:40 Round 1 ===
    Black Sun - dmg;
    Uhvat - dmg;
    Yanda - dmg; ant haul (06:00); false life (06:00); mutagen (01:10); shield (00:46);
    Yellow cat - dmg;
    Red cat - dmg;
    Zenae - dmg;
    Jangafzaar - dmg; fallback strategy (00:36);
    Defaah - dmg;
    Orange - dmg;

    Yanda you are quite right about the initiative - thanks for catching that. Also, renewed shield extract noted.

    As Yanda gets closer to the hideous creature in the back, she finds herself inexorably drawn by its huge monstrous eye.
    Yanda Fort: 1d20 + 7 ⇒ (8) + 7 = 15 +2 vs. poisons, +1 vs. water/cold/earth/acid
    Yanda, do you wish to use your reroll?

    Uhvat (and everyone, when your turn comes), now that you've seen that it has a gaze attack you have three options (only relevant if you are within 30' of Orange): a) act normally, in which case you need to make a Fort save at the start of your turn; b) avert your gaze from Orange, in which case you have a 50% chance of needing to make a Fort save at the start of your turn (you can make this roll yourself - as usual, "high" is always good for the one who is rolling) but Orange gains concealment from you; c) close your eyes - no Fort save need but you effectively gain the "blind" condition for one round. You'll each need to declare your choice at the start of each round - if you don't I'll assume "act normally." Uhvat, unless you choose the blind option, I'll need a Fort save from you too at this point.

    Before processing Uhvat's move, I'll give him a chance to weigh in on which of these three options he wishes.

    If Black Sun hasn't posted by the time Yanda and Uhvat respond I'll just put him on delay and move us along.

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 61/66; 5 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (20/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

    Yanda had two boons she might be able to use

    Worthy Foe from Tome of Righteous Repose can give her a +2 ST vs undead or reptilian as a swift action for a box check. She will use that if it is reptilian or undead.

    Troglodyte Friend from Godhome gives her +2 diplomacy and +1 ST vs EX abilities of reptilian humanoid.

    If those apply she will not reroll. If those do not apply she will reroll.


    Emerald Spire slides |

    Neither of those boons apply. Go ahead and reroll.

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 61/66; 5 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (20/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

    fort ST: 1d20 + 7 ⇒ (2) + 7 = 9

    doom and gloom, doom and gloom


    Emerald Spire slides |
    GM Abraham’s Initiative Card wrote:

    Conditions:

    === 00:40 Round 1 ===
    Black Sun - dmg;
    Uhvat - dmg;
    Yanda - dmg; ant haul (06:00); false life (06:00); mutagen (01:10); shield (00:46); stunned;
    Yellow cat - dmg;
    Red cat - dmg;
    Zenae - dmg;
    Jangafzaar - dmg; fallback strategy (00:36);
    Defaah - dmg;
    Orange - dmg;

    Yanda moves forward but before she can hurl her flask of acid she catches the eye of the strange creature at the back and stops, stunned. Yanda, if you were holding anything in your hands you drop it. Your acid flask attack doesn't happen and the flask is not used.

    Uhvat, this occurs before your attack so you have the opportunity to decide to avert your gaze or close your eyes or proceed normally, as noted above. Once you decide this, please make a Fort save (unless you decide to close your eyes). I'll resolve your attack after that.

    Black Sun?

    Silver Crusade

    Oread Spiritualist(Ectoplasmatist)/Monk(UC) L8/1| HP: 84/84 THP: 17 | AC:24+4 T:18 FF:22+4 20% miss | CMB:+13+2 CMD:31 | Saves F:14+2 R:10+2 W:14+2 | Init:+4 | Per:+17+2 | Spd: 30 | Reroll: 1/1 | Spells: L1 2/5 L2 3/5 L3 2/3 | Stun Fist: 3/3 | Conditions: endure elements (24h); false life (8h); heroism (80m); blur (8m); shield (8m); chill touch (6/8)

    Could Uhvat have changed his actions instead? If so, would like to cast spiritual weapon at the orange before he started moving, i.e. out of the gaze's range. Then move to his current position with eyes closed. Not sure though if Uhvat can keep directing the spiritual weapon with his eyes closed?


    Emerald Spire slides |
    Spiritual Weapon wrote:
    If the weapon goes beyond the spell range, if it goes out of your sight, or if you are not directing it, the weapon returns to you and hovers.

    I would interpret that as: if you close your eyes it returns to you and hovers.

    And yes, you can certainly change your actions now that you know about the gaze attack.

    Silver Crusade

    Oread Spiritualist(Ectoplasmatist)/Monk(UC) L8/1| HP: 84/84 THP: 17 | AC:24+4 T:18 FF:22+4 20% miss | CMB:+13+2 CMD:31 | Saves F:14+2 R:10+2 W:14+2 | Init:+4 | Per:+17+2 | Spd: 30 | Reroll: 1/1 | Spells: L1 2/5 L2 3/5 L3 2/3 | Stun Fist: 3/3 | Conditions: endure elements (24h); false life (8h); heroism (80m); blur (8m); shield (8m); chill touch (6/8)

    I see. Then not much value then. Uhvat would continue his actions as per initial post, albeit with his eyes closed.

    miss chance: 1d100 ⇒ 52


    Emerald Spire slides |
    GM Abraham’s Initiative Card wrote:

    Conditions:

    === 00:40 Round 1 ===
    Black Sun - dmg; on delay;
    Uhvat - dmg; Chill Touch (3); blind (closed eyes);
    Yanda - dmg; ant haul (06:00); false life (06:00); mutagen (01:10); shield (00:46); stunned;
    Yellow cat - dmg;
    Red cat - dmg;
    Zenae - dmg;
    Jangafzaar - dmg; fallback strategy (00:36);
    Defaah - dmg;
    Orange - dmg;

    Seeing Yanda stop short, Uhvat instinctively closes his eyes, and then completes his attack against the yellow cat, blindly! Somehow - incredibly - he hits the Yellow cat with his eyes closed and strikes it dead with a single blow!

    Uhvat, I'm actually not sure whether you can keep holding the charges on Chill Touch like that indefinitely while you are walking around and exploring rooms and stuff but I'll go with it for now.

    The Red leopard, seeing what Uhvat did, rushes to avenge its comrade...
    Bite vs blind AC: 1d20 + 6 ⇒ (10) + 6 = 16
    When blind you lose your Dex bonus to AC (but not your Monk Wis bonus) and also take a -2 penalty, which I think makes your blind AC 18. Let me know if that's incorrect.

    Zenae, Jang, and Black Sun are up! Remember that as soon as you move within 30' of Orange you need to decide whether you want to a) act normally, b) avert your gaze, or c) close your eyes. If a or b, please also roll a Fort save.

    Grand Lodge

    Female Half Orc Fighter - 5 | hp:-10/53 NL:0 | AC 16 | Init:+2 | BAB:5, MAB:9, RAB:7 | F:7, R:3, W:1 | Perc:5 | CLW Wand: 18c

    Zenae charges the red cat but, catching sight of Orange, she attempts to avert her gaze and concentrate on the cat.

    fort: 1d20 + 7 ⇒ (19) + 7 = 26
    gs: 1d10 + 10 ⇒ (9) + 10 = 19
    slash: 2d6 + 5 ⇒ (3, 3) + 5 = 11

    The Exchange

    Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

    Jang 5 ft steps, retrieves his Smoked Goggles and puts them on.

    He directs Defaah to attack the cat!


    Female N, looks human (actually mostly human Ifrit) | Psychic 10 | Reroll 1/1 | Chaldira reroll 1/1| Rod Extend 3/3 | Rod Piercing 3/3 | HP 93/93 + temp HP 0/0 | AC 21 T 8 FF 21 | CMD 11 | F: +11, R: +7, W: +15 | Init: +1| Perc: +14, SM: +17, Dipl (Influence): +21, Bluff (Deceive): +21 | Focused Trance 3/3 | Expanded Awareness 3/3 | Phrenic Pool 8/8 | Spells: 1st 8/8 + 1/1 CP, 2nd 6/8, 3rd 8/8, 4th 7/7, 5th 4/4 | Darkvision 60ft | Speed 20ft | Active cond:

    Defaah moves and slashes with a talon.

    Melee talons : 1d20 + 9 ⇒ (7) + 9 = 161d6 + 1 ⇒ (3) + 1 = 4


    Emerald Spire slides |
    GM Abraham’s Initiative Card wrote:

    Conditions:At the start of your turn, if within 30' of Orange, declare a) act normally (make a Fort save); b) avert gaze (roll 50% chance of needing to make a Fort save - if needed roll a Fort save; Orange gains concealment from you); c) close eyes (No Fort save needed but effectively blind for the entire round (including any movement)

    === 00:40 Round 2 ===
    Black Sun - dmg;
    Uhvat - dmg; Chill Touch (3);
    Yanda - dmg; ant haul (06:00); false life (06:00); mutagen (01:10); shield (00:46);
    Red cat - 11 dmg;
    Zenae - 4 dmg; charging; gaze averted;
    Jangafzaar - dmg; smoked goggles;
    Defaah - dmg; confused;
    Orange - dmg;

    Zenae averts her gaze from the monstrosity in the back.

    50% chance to not have to make a Fort save, high is good for Zenae: 1d100 ⇒ 50
    She can't resist catching a glimpse of the creature anyway, but manages to fight off whatever nefarious power its gaze contains.

    Then she swings at the Red leopard...
    Rerolling Greatsword attack since Zenae rolled a d10: 1d20 + 10 ⇒ (16) + 10 = 26
    ... slashing it badly!

    Jang puts on his smoked goggles and directs his velociraptor into battle...

    In order to reach the square noted, Defah first has to pass through the square currently occupied by Zenae, at which point she has to save vs the gaze
    Defah Fort: 1d20 + 9 ⇒ (5) + 9 = 14
    The velociraptor suddenly feels completely confused!
    Confusion: 1d100 ⇒ 82
    Instead of attacking the cat, Defah tears at Zenae!
    Since this occurs as she is moving through Zenae's square, I'm ruling that at the moment she becomes confused and they are no longer allies, they can't share a square, so I'm returning her to the square from which she came (position adjusted on the map). She then attacks Zenae from that square (using your already posted attack).
    The dinosaur's talon just manages to find a gap in the half-orc's armor, opening a small wound.

    GM screen:
    Dorus: 1d2 ⇒ 1

    The strange orange creature might be doing something but it's hard to make out just what...

    Start of Round 2

    Yanda feels her wits returning to her. No longer stunned

    Black Sun, Uhvat, and Yanda are up!

    Silver Crusade

    Oread Spiritualist(Ectoplasmatist)/Monk(UC) L8/1| HP: 84/84 THP: 17 | AC:24+4 T:18 FF:22+4 20% miss | CMB:+13+2 CMD:31 | Saves F:14+2 R:10+2 W:14+2 | Init:+4 | Per:+17+2 | Spd: 30 | Reroll: 1/1 | Spells: L1 2/5 L2 3/5 L3 2/3 | Stun Fist: 3/3 | Conditions: endure elements (24h); false life (8h); heroism (80m); blur (8m); shield (8m); chill touch (6/8)

    Hearing the snarl of another cat next to him, Uhvat brings up his lash to smash down upon this creature as well, hoping that the attack can still connect despite his tightly shut eyes.

    vs red: Power Attack, Furious Focus, Chill Touch
    +1 ectoplasmic lash: 1d20 + 11 - 2 + 2 ⇒ (11) + 11 - 2 + 2 = 22 dmg: 2d6 + 8 + 6 + 1d6 ⇒ (5, 2) + 8 + 6 + (2) = 23
    If hit, fort DC15 or 1 Str dmg
    miss change: 1d100 ⇒ 33 ==> Nope.

    Grand Lodge

    Female Half Orc Fighter - 5 | hp:-10/53 NL:0 | AC 16 | Init:+2 | BAB:5, MAB:9, RAB:7 | F:7, R:3, W:1 | Perc:5 | CLW Wand: 18c

    Zenae doesn't appreciate being attacked by the velociraptor

    If your animal companion does that again she snarls. I'm gonna punch it's lights out

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 61/66; 5 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (20/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

    Steps back behind the column so that she can no longer see the confusing entity, picks up the acid flask, and tosses it at the square to the northeast of the leopard doing 11 splash damage to it (aiming AT it would injure the PCs as it is not a bomb).

    To hit square: 1d20 + 10 ⇒ (5) + 10 = 15

    "It's not the things fault. It's that thing over behind the column. It's gaze makes you a little crazy."


    Emerald Spire slides |
    GM Abraham’s Initiative Card wrote:

    Conditions:At the start of your turn, if within 30' of Orange, declare a) act normally (make a Fort save); b) avert gaze (roll 50% chance of needing to make a Fort save - if needed roll a Fort save; Orange gains concealment from you); c) close eyes (No Fort save needed but effectively blind for the entire round (including any movement)

    === 00:40 Round 2 ===
    Black Sun - dmg;
    Uhvat - dmg; Chill Touch (3); blind;
    Yanda - dmg; ant haul (06:00); false life (06:00); mutagen (01:10); shield (00:46);
    Red cat - 22 dmg;
    Zenae - 4 dmg;
    Jangafzaar - dmg; smoked goggles;
    Defaah - dmg;
    Orange - dmg;

    Uhvat blindly lashes at the leopard but with his eyes closed it's difficult to connect.

    Yanda steps to where she cannot see Orange and then lobs an acid flask behind the leopard. Already wounded, just the splash alone is enough to drop the poor kitty. (I assume you meant northwest, not northeast since that would also catch Uhvat - the right hand edge of the map is north, not the top edge. I've marked that but it seems like people have been interpreting it the other way).

    Defaah Fort: 1d20 + 9 ⇒ (10) + 9 = 19
    The velociraptor, no longer confused, looks right at the Orange creature but whatever power its gaze has is no match for the sturdy dinosaur. This time.

    Black Sun, Zenae, Jang, and Defaah are up!

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 61/66; 5 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (20/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

    You are exactly right. North should be up!

    Grand Lodge

    Female Half Orc Fighter - 5 | hp:-10/53 NL:0 | AC 16 | Init:+2 | BAB:5, MAB:9, RAB:7 | F:7, R:3, W:1 | Perc:5 | CLW Wand: 18c

    Well, in that case, we'd better put IT's lights out.

    She paused. But we're going to have to do this the hard way

    She takes out a cloth and wraps it around her head forming a blindfold then steps carefully forward to where she remembers the creature is before swinging at it.

    greatsword: 1d20 + 10 ⇒ (12) + 10 = 22
    hit>50: 1d100 ⇒ 97
    damage: 2d6 + 6 ⇒ (4, 1) + 6 = 11


    Female N, looks human (actually mostly human Ifrit) | Psychic 10 | Reroll 1/1 | Chaldira reroll 1/1| Rod Extend 3/3 | Rod Piercing 3/3 | HP 93/93 + temp HP 0/0 | AC 21 T 8 FF 21 | CMD 11 | F: +11, R: +7, W: +15 | Init: +1| Perc: +14, SM: +17, Dipl (Influence): +21, Bluff (Deceive): +21 | Focused Trance 3/3 | Expanded Awareness 3/3 | Phrenic Pool 8/8 | Spells: 1st 8/8 + 1/1 CP, 2nd 6/8, 3rd 8/8, 4th 7/7, 5th 4/4 | Darkvision 60ft | Speed 20ft | Active cond:

    Defaah is directed to attack and moves towards the Div and slashes with a talon.

    Melee talons, flank : 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 221d6 + 1 ⇒ (6) + 1 = 7

    The Exchange

    Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

    Jang moves forward and tries to resist the gaze of the Div.

    Fort, smoked goggles +8: 1d20 + 12 + 8 ⇒ (13) + 12 + 8 = 33

    He then casts a spell to entangle the div with its shadow!

    Casting Shadow Trap, DC 18 Will save negates.

    CL check for SR: 1d20 + 6 ⇒ (13) + 6 = 19


    Emerald Spire slides |
    GM Abraham’s Initiative Card wrote:

    Conditions:At the start of your turn, if within 30' of Orange, declare a) act normally (make a Fort save); b) avert gaze (roll 50% chance of needing to make a Fort save - if needed roll a Fort save; Orange gains concealment from you); c) close eyes (No Fort save needed but effectively blind for the entire round (including any movement)

    === 00:40 Round 3 ===
    Black Sun - dmg;
    Uhvat - dmg; Chill Touch (3); blind;
    Yanda - dmg; ant haul (06:00); false life (06:00); mutagen (01:10); shield (00:46);
    Zenae - 5 dmg;
    Jangafzaar - dmg; smoked goggles;
    Defaah - dmg;
    Green - dmg;
    Orange - 8 dmg; entangled (r8);

    Zenae, you can simply choose to close your eyes; otherwise all your actions would be consumed by retrieving and putting on the blindfold. However...

    Blinded wrote:
    The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength– and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.

    Acrobatics DC 10, blind: 1d20 - 4 ⇒ (15) - 4 = 11 Zenae,I can't find your Acrobatics skills on your character sheet. It looks like you have +2 bonus from Dex and no Armor check penalty or ranks in Acrobatics, in which case this should be good enough for you to make it without falling prone. Please confirm that I've read your sheet correctly (It would also be very helpful, sometime when you get a chance, to have a summary of all your skill bonuses/penalties, instead of just the ones you have ranks in).

    Stumbling forward blindly and swinging at where she *thinks* the monstrosity is, Zenae still somehow manages to connect with her greatsword. However, the weapon is not as potent as she might have expected.

    The Velociraptor runs forward - eyes open - and takes a bite out of the creature. It seems to do only a very modest amount of damage.

    Jang has no difficulty shaking off the creature's gaze with the help of his smoked goggles and he sends a spell at it...

    GM screen:
    Concentration check DC 19: 1d20 + 10 ⇒ (20) + 10 = 30
    Concentration check DC 15: 1d20 + 10 ⇒ (9) + 10 = 19
    Will DC 18: 1d20 + 7 ⇒ (10) + 7 = 17

    ... which seems to entangle the creature in its own shadow!

    Just then a disembodied and bestial head, covered in lashing hair and curling horns, appears out of nowhere, flying through the air directly at Zenae and tries to bite her!

    Green bite: 1d20 + 9 ⇒ (16) + 9 = 25
    dmg: 1d4 - 1 ⇒ (2) - 1 = 1
    Zenae Fort: 1d20 + 7 ⇒ (6) + 7 = 13
    Zenae, do you wish to use your reroll?

    Knowledge (Planes) DC 12:
    This is a Doru, (typically a NE Tiny outsider (div, evil, extraplanar)). Dorus are the divs that whisper in the night, the foul inspiration that drifts upon fetid winds, the messengers of pretender gods. Wild hair whips around a doru’s six twisting horns, while a flat nose, a fanged mouth, and red glowing eyes complete the terrifying image of this bodiless monstrosity. As usual, one question from the list for every 5 by which you beat the DC.

    The Orange creature mumbles and gesticulates in a magical-seeming way...

    Defaah AoO, talons, flank: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21
    dmg: 1d6 + 1 ⇒ (3) + 1 = 4

    Although the velociraptor is able to slash at the creature with its talons, the orange creature seems entirely unperturbed.

    No AoO for Zenae due to being blind.

    GM Screen:
    Concentration check (due to entangled) DC 19: 1d20 + 10 ⇒ (1) + 10 = 11

    However, whatever spell it was attempting to cast gets lost as it struggles with its own shadow.

    Start of Round 3

    Pathfinders are up! The bold may act!

    Grand Lodge

    Female Half Orc Fighter - 5 | hp:-10/53 NL:0 | AC 16 | Init:+2 | BAB:5, MAB:9, RAB:7 | F:7, R:3, W:1 | Perc:5 | CLW Wand: 18c

    fort folio reroll: 1d20 + 7 + 3 ⇒ (9) + 7 + 3 = 19


    Emerald Spire slides |

    Zenae feels the tingle of some poison in the creature's bite but she is able to fight off any ill effects.

    Silver Crusade

    Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 4-14 | SFS1e 6-04 | PFS1e ES#4

    OK. Closed eyes it is

    Zenae takes another swing

    gs: 1d20 + 10 ⇒ (2) + 10 = 12
    hit>50: 1d100 ⇒ 28
    damage: 2d6 + 6 ⇒ (6, 5) + 6 = 17

    which whiffs.

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 61/66; 5 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (20/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

    It is far to dangerous to throw her bomb blindly so Yanda steps out from behind her pillar and looks right at the thing.

    fort st: 1d20 + 7 ⇒ (4) + 7 = 11

    Which turns out to be a mistake. What happens to her this time?

    The Exchange

    Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

    Jang tries to shake off the confusion again!

    fort : 1d20 + 8 + 14 ⇒ (8) + 8 + 14 = 30

    Jang then casts a summoning spell and uses his sacred summons to immediately call a lantern archon!

    The celestial force of light appears!

    Jang shares a language with all creatures that he summons and thus shouts. “Ready to shoot if the female Div casts!!“

    The lantern archon understands and readies to shoot a ray at the female Div!

    light rays ranged touch: 1d20 + 3 ⇒ (17) + 3 = 201d6 ⇒ 2

    Jang then directs Defaah to grapple!


    Female N, looks human (actually mostly human Ifrit) | Psychic 10 | Reroll 1/1 | Chaldira reroll 1/1| Rod Extend 3/3 | Rod Piercing 3/3 | HP 93/93 + temp HP 0/0 | AC 21 T 8 FF 21 | CMD 11 | F: +11, R: +7, W: +15 | Init: +1| Perc: +14, SM: +17, Dipl (Influence): +21, Bluff (Deceive): +21 | Focused Trance 3/3 | Expanded Awareness 3/3 | Phrenic Pool 8/8 | Spells: 1st 8/8 + 1/1 CP, 2nd 6/8, 3rd 8/8, 4th 7/7, 5th 4/4 | Darkvision 60ft | Speed 20ft | Active cond:

    Defaah tries to grapple the Div.

    Knows Grapple Trick but has no improved grapple so provokes, grapple : 1d20 + 7 ⇒ (18) + 7 = 25


    Emerald Spire slides |
    GM Abraham’s Initiative Card wrote:

    Conditions:At the start of your turn, if within 30' of Orange, declare a) act normally (make a Fort save); b) avert gaze (roll 50% chance of needing to make a Fort save - if needed roll a Fort save; Orange gains concealment from you); c) close eyes (No Fort save needed but effectively blind for the entire round (including any movement)

    === 00:40 Round 3 ===
    Black Sun - dmg;
    Uhvat - dmg; Chill Touch (3); blind;
    Yanda - dmg; ant haul (06:00); false life (06:00); mutagen (01:10); shield (00:46); stunned;
    Zenae - 5 dmg;
    Jangafzaar - dmg; smoked goggles;
    Lantern archon (Yellow) - dmg; readied attack (casting triggers);
    Defaah - 7 dmg; grappled;
    Green - dmg;
    Orange - 8 dmg; entangled (r8); grappled;

    After her previous success fighting blind, Zenae might believe she is some sort of Jedi but her luck does not hold.

    Yanda bravely stares at the creature once again and is once again stunned into silence.

    Jang calls forth a lantern archon (I've added a Yellow dot to the map - feel free to position where you like) and orders it to prepare to blast the eye-monster.

    Claw AoO, entangled: 1d20 + 6 ⇒ (19) + 6 = 25
    dmg: 1d6 + 2 ⇒ (5) + 2 = 7
    The dinosaur attempts to grapple Orange and receives a bony claw to the face in return...which is nearly enough to prevent Defaah from completing the grapple, but once again the entangling shadows make the difference!

    Uhvat and Black Sun are up!

    Dark Archive

    CN female Wayang Chaokineticist 6
    Spoiler:
    |AC 20, T 15, FF 16|HP: 57/57 (12 nl)|F +9, R +9, W 0 (+2 vs shadow/MA/emotion, +1 vs reptilian EX abilities)|Init +4, Perc +8|CMB +1 CMD 15|Burn 2/7, Buffer 1, Light and Dark 1/1, Voices Say 1/1, Shadow Speaker 4/4

    It's as if the little Wayang has ceased to exist...

    Move action to Gather Power, and...

    Weighing gravity blast (DC 17), Point-Blank, Precise, Void Overflow VS Orange Joyless: 1d20 + 10 ⇒ (19) + 10 = 29
    magic crushing damage: 3d6 + 10 ⇒ (4, 6, 1) + 10 = 21

    ...until her presence is once again literally felt when the room seems to tumble toward its farther end as though it were being picked up and juggled by some giant thing beyond its walls, only for everything to settle back to normal in the blink of an eye...save that the div now appears visibly squashed.

    Grand Lodge

    Female Half Orc Fighter - 5 | hp:-10/53 NL:0 | AC 16 | Init:+2 | BAB:5, MAB:9, RAB:7 | F:7, R:3, W:1 | Perc:5 | CLW Wand: 18c

    Zenae starts to wonder again if she's having a relapse of drunkeness ... without the drink.

    Woah ... something's not right with reality. Need more alcohol .. anyone got some?

    Silver Crusade

    Oread Spiritualist(Ectoplasmatist)/Monk(UC) L8/1| HP: 84/84 THP: 17 | AC:24+4 T:18 FF:22+4 20% miss | CMB:+13+2 CMD:31 | Saves F:14+2 R:10+2 W:14+2 | Init:+4 | Per:+17+2 | Spd: 30 | Reroll: 1/1 | Spells: L1 2/5 L2 3/5 L3 2/3 | Stun Fist: 3/3 | Conditions: endure elements (24h); false life (8h); heroism (80m); blur (8m); shield (8m); chill touch (6/8)

    Huh, strange. I was sure I posted last night. Even have it in my Typio Form Recovery.

    Hearing the cat fall, Uhvat stumbles towards the sound of combat with his eyes still tightly closed. As he nears though, he risks opening his eyes, fearful of inadvertently hitting his teammates with his lash.

    Fort: 1d20 + 9 ⇒ (5) + 9 = 14

    If he is not stunned...
    He then sends his lash flailing towards the remaining creature.

    vs red: Power Attack, Furious Focus, Chill Touch
    +1 ectoplasmic lash: 1d20 + 11 - 2 + 2 ⇒ (7) + 11 - 2 + 2 = 18 dmg: 2d6 + 8 + 6 + 1d6 ⇒ (1, 6) + 8 + 6 + (4) = 25
    If hit, fort DC15 or 1 Str dmg


    Emerald Spire slides |

    Busy couple of days - probably won't have time to post until Friday - but Black Sun needs to revise - when you start your turn you are in the corridor outside the room so you need to use a move action to move to your current position. In addition, as soon as you come within 30' of Orange you need to give me a Fort save vs the gaze.

    Dark Archive

    CN female Wayang Chaokineticist 6
    Spoiler:
    |AC 20, T 15, FF 16|HP: 57/57 (12 nl)|F +9, R +9, W 0 (+2 vs shadow/MA/emotion, +1 vs reptilian EX abilities)|Init +4, Perc +8|CMB +1 CMD 15|Burn 2/7, Buffer 1, Light and Dark 1/1, Voices Say 1/1, Shadow Speaker 4/4

    I figured it wasn't unreasonable, under the circumstances, for us to say I'd used all those rounds I'd missed to at least catch up.

    Fortitude save, Shadow Speaker vs mind-affecting: 1d20 + 13 ⇒ (7) + 13 = 20 note other circumstantial modifiers, just in case


    Emerald Spire slides |
    GM Abraham’s Initiative Card wrote:

    Conditions:At the start of your turn, if within 30' of Orange, declare a) act normally (make a Fort save); b) avert gaze (roll 50% chance of needing to make a Fort save - if needed roll a Fort save; Orange gains concealment from you); c) close eyes (No Fort save needed but effectively blind for the entire round (including any movement)

    === 00:40 Round 4 ===
    Black Sun - dmg;
    Uhvat - dmg; Chill Touch (3);
    Yanda - dmg; ant haul (06:00); false life (06:00); mutagen (01:10); shield (00:46);
    Zenae - 5 dmg; 1 non-lethal dmg; AoO vs Orange available;
    Jangafzaar - dmg; smoked goggles;
    Lantern archon (Yellow) - dmg; readied attack (casting triggers);
    Defaah - 7 dmg; stunned;
    Green - dmg;
    Orange - 8 dmg; entangled (r8);

    Black Sun finally enters the room and catches Orange's eye but manages to fight off whatever terrible power it contains. With a 20' movement speed it's a double move to reach your current position so your gather power/gravity blast does not go off.

    Uhvat bravely opens his eyes and is immediately stunned by whatever he sees in Orange's single looming eye. You drop whatever you are holding - fortunately, I don't believe you can drop your lash?

    The disembodied Green head once again attempts to bite Zenae...
    bite: 1d20 + 9 ⇒ (14) + 9 = 23
    dmg: 1d4 - 1 ⇒ (1) - 1 = 0
    Zenae Fort: 1d20 + 7 ⇒ (10) + 7 = 17
    ... but the teeth barely bruise her skin and whatever poison they contain is no match for her sturdy constitution.

    Orange, meanwhile, caught in the dinosaur's grapple and the entanglement of her own shadows, turns her fearsome gaze upon Defaah...
    Fort Defaah: 1d20 + 9 ⇒ (5) + 9 = 14
    ... who is also stunned, causing her to release her hold upon the one-eyed monstrosity! (In addition to the passive function of gaze attacks, they can also be used actively as a standard action against a single target - this use doesn't come up very often, but this seemed like a good time to give it a try)
    ... Having been released from Defaah's grapple, she hurries away from the scrum, though her shadows continue to slow her down. This movement will provoke an AoO from Zenae, but not from Defaah or Uhvat, who are both stunned.

    Start of Round 4

    Pathfinders are up! The bold may act!

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 61/66; 5 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (20/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

    fort ST: 1d20 + 7 ⇒ (17) + 7 = 24

    This time Yanda is able to see the back end of the orange monster without actually seeing its eyes, which are blocked by the pillar. Biting her lip she is finally able to lob a bomb at it.

  • to hit ranged touch: 1d20 + 10 ⇒ (9) + 10 = 19 {ignore allies in splash due to Precise Bombs}
  • damage, point blank: 3d6 + 10 ⇒ (5, 6, 4) + 10 = 25 {catch fire from Explosive Bomb, 10' radius 13 damage splash, DC 18 {10 +3[lvl/2] +5[int]} Reflex ST for half splash damage}


  • Emerald Spire slides |

    Yanda is able to shake off the creature's gaze this time and she hits it unerringly with one of her bombs, even with the cover provided by the column, but it seems entirely unaffected and its single massive eye even seems to laugh as it is engulfed in flames. Sorry.

    Grand Lodge

    Female Half Orc Fighter - 5 | hp:-10/53 NL:0 | AC 16 | Init:+2 | BAB:5, MAB:9, RAB:7 | F:7, R:3, W:1 | Perc:5 | CLW Wand: 18c

    Zenae will take that AOO.
    greatsword: 1d20 + 10 ⇒ (17) + 10 = 27
    hit>50: 1d100 ⇒ 63
    damage: 2d6 + 6 ⇒ (4, 2) + 6 = 12

    then her regular attack
    greatsword: 1d20 + 10 ⇒ (15) + 10 = 25
    hit>50: 1d100 ⇒ 74
    damage: 2d6 + 6 ⇒ (4, 6) + 6 = 16

    Dark Archive

    CN female Wayang Chaokineticist 6
    Spoiler:
    |AC 20, T 15, FF 16|HP: 57/57 (12 nl)|F +9, R +9, W 0 (+2 vs shadow/MA/emotion, +1 vs reptilian EX abilities)|Init +4, Perc +8|CMB +1 CMD 15|Burn 2/7, Buffer 1, Light and Dark 1/1, Voices Say 1/1, Shadow Speaker 4/4

    Once more with feeling, then: Move action to Gather Power, and...

    Weighing gravity blast (DC 17), Point-Blank, Precise, Void Overflow VS Orange Joyless: 1d20 + 10 ⇒ (18) + 10 = 28
    magic crushing damage: 3d6 + 10 ⇒ (5, 5, 1) + 10 = 21

    ...until her presence is once again literally felt when the room seems to tumble toward its farther end as though it were being picked up and juggled by some giant thing beyond its walls, only for everything to settle back to normal in the blink of an eye...save that the div now appears visibly squashed.

    1 to 50 of 3,365 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post / GM Abraham's Emerald Spire All Messageboards

    Want to post a reply? Sign in.
    1 to 50 of 67 << first < prev | 1 | 2 | next > last >>

    I've got an opening for one player to join the Emerald Spire Level 5: The Drowned Level (tier 3-5). This is a module that gives 3 xp for successful completion. The current party includes: Paladin, Oradin, Alchemist, Bard. This is *not* a Gameday game. The intention is to play all the way through the Spire (it goes up to level 16 (tier 11-13)) though no commitment is required.

    If interested, please join the discussion here.

    Sovereign Court

    I would certainly be interested...

    Dark Archive

    Petronicus Krupt III, detective, demon hunter, and debonair Chelish man-about-town is willing to join your crusade if you'll have him. He has not heard of this Emerald Spire before (located in the backwater kingdom of Taldor, as it is), but would be willing to relocate from his native Kintargo.

    Petronicus is a Fighter (Lore Warden) 5/Investigator 1 (15 XP), but I'm willing to play out of subtier if that's okay with you.

    Scarab Sages

    I also have Haemish the Unlucky (this is same player as Petronicus, FYI), a halfling cavalier (beast rider) 4 and his faithful wolf-steed Lady, but I enjoy playing Petronicus a bit more.

    Dark Archive

    I was in a committed Emerald Spire party, and want to continue, but that game's teetering on abandonment; if it does (which looks likely at this point), I'd like to join this. HOWEVER, I'll be joining it next level, that game having just finished the Drowned Level.

    The Exchange

    I'd be interested in hopping in too :-)

    Shabah's another Alchemist, but they use the Metamorph archetype, which replaces... basically everything with shapeshifting, so there shouldn't be too much overlap there.


    Petronicus Krupt III wrote:

    Petronicus Krupt III, detective, demon hunter, and debonair Chelish man-about-town is willing to join your crusade if you'll have him. He has not heard of this Emerald Spire before (located in the backwater kingdom of Taldor, as it is), but would be willing to relocate from his native Kintargo.

    Petronicus is a Fighter (Lore Warden) 5/Investigator 1 (15 XP), but I'm willing to play out of subtier if that's okay with you.

    Out of subtier isn't an option for this: for PFS the only legal levels for this level of the Spire are 3-5.

    Scarab Sages

    GM Abraham wrote:
    Out of subtier isn't an option for this: for PFS the only legal levels for this level of the Spire are 3-5.

    Well, it will be the halfling cavalier, then.

    Liberty's Edge

    Oops, I forgot I do have one more PC who is the right level: Rani of the Purge Legion. He's a Garundi Fighter 1/Investigator 2.

    Grand Lodge

    I have several pcs that can fit in I will get a list together for later today.

    The Exchange

    A level 4 (Swashbuckler 1 (Inspired Blade), Investigator 3 (Empiricist)) melee PC. I’ll put his stat block up tonight when I get back from work. I could also play a level 5 bard who uses flagbearer instead, but that only really works if the current bard has something besides inspire courage to perform. Let me know if either is of interest. I’ve played levels 1, 6 and 16, but have GM replays.

    Grand Lodge

    3 level: Inquisitor (striker/ skill monkey).

    4th level: Wayang Gun Chemist (artillery/utility), natures fang druid (archer/trapfinder), Bonded Investigator (melee reach/skill monkey/trapfinder).

    5th level: mounted inquisitor (striker), Evangelist cleric (buffer/ offensive caster/support).

    I'm happy to bring anything that will best fill out the party.

    The Exchange

    I just reread my first post and felt I could have been much more clear.

    I'd be very interested in playing ES, and have a level 4 melee (this PC, who is now put together for PBP) that I think would fit well in the current party.

    Thanks!


    Many thanks to everyone for your interest. Haemish and Shabah were the first two to respond with PCs ready to go, and the Drowned Level is likely to be extremely boring for a Cavalier, so the spot goes to Shabah, who is also a good fit with the existing party. Thanks to all and I'm sorry that we can't take all of you and I look forward to playing together elsewhere on the boards.

    Grand Lodge

    Hi! I would really like to join you. I've played a few earlier levels of the Spire (the serpentfolks were the most memorable), and I'm ready to go all the way to the bottom. I've always loved this super dungeon. It is filled with some old spirit - each floor is not only a place for battle, but also for negotiations and conversations with interesting NPCs.

    I can offer you a level 7 tiefling oozemorf shifter (don't look that she's level 6 now - I have a GM chronicle to raise her to 7). It seems to me that having an adventure in the company of a shapeshifting creature whose natural form is an ooze is quite fun!

    Thanks .)

    Grand Lodge

    Azrael has been mothballed for a while, but he's an 8th level Bard (Arcane Healer). He has a Banner of the Ancient Kings and Three Reasons to Live to bump his bonuses up. He's a good secondary character for several roles roles together.

    Grand Lodge

    Hmm... Traveling for work, so I will have to check levels when I get home. Voices is a Nagaji, Barbarian (old style) 1 / Summoner (unchained) 6. He is a lovable complete idiot (dumped int and wis all the way down). He has a good Agathion Eidolon (built as a diplomat) and an evil Cat familiar (used as a scout). In PFS he can use one or the other on a mission but not both at the same time. Both pets are significantly smarter than he is and boss him around. {{ He has a angel on one shoulder and a devil on the other! }}
    So if he has the Agathion telling him what to do, he behaves in a much nicer and peaceful fashion. However, when the cat is telling him what to do, he is much less nice and much more likely to whack someone with his earthbreaker.
    For combat he mostly uses summoned creatures (duh) or his strength of 20 (24 when raging) with a big ol' hammer.

    As I said, I need to check his level when I get home. I think he is up to summoner 6 now. Been a while since I played him. The avatar is not close to up-to-date, but gives you an idea where he was a few levels ago.


    Thanks to all three of you for volunteering to play. After consulting with the players, the consensus seems to be that the party's greatest need is the bard as a full arcane caster. So Azrael, you are in! Please dot in in the gameplay thread and let us know when you are ready to move forward.

    My apologies to Lila and Voices. Everyone agreed that both of your characters sounded very interesting as well but the concern is that with six PCs (plus companions) the Spire - which was written for parties of four - is likely to be too easy and crowded. I hope you understand and good luck with your adventuring!

    Grand Lodge

    Understand, good luck, have fun!

    Grand Lodge

    No problem ;) Good games to you!

    The Exchange

    9th level melee druid here with T-Rex companion. We are ready to rock and roll. :)

    Dark Archive

    I have a melee Inquisitor 8th that could join.

    Grand Lodge

    A level 6 shifter-oozemorph, the perfect character for any dungeon )


    Hello,26 he/him; I'm new to pathfinder after playing years of DnD (full discretion).

    Since I'm new I made two cool fighters, I would love to play the Vishkanya one since it has simpler action economies.

    Edit: yikes gotta pick a pfp


    Sasaking wrote:

    Hello,26 he/him; I'm new to pathfinder after playing years of DnD (full discretion).

    Since I'm new I made two cool fighters, I would love to play the Vishkanya one since it has simpler action economies.

    Edit: yikes gotta pick a pfp

    Sasaking and Lila, thanks for your interest but this particular adventure requires a character who is currently level 7, 8, or 9. Sorry!


    Rock and Ilmakis, you are both welcome to join. Please go ahead and dot into the gameplay thread and introduce your characters.

    Btw, Rock, if your trex is Large or Huge this is going to be a tough level - lots of tight passages. Fyi.

    The Exchange

    Sorry for the delay. Please go ahead without me. I rechecked my records and I now see that I have already played this one before. :)

    Scarab Sages

    Hi,

    I've played before, but I have enough replay stars to run the entire thing, and I'm willing to.

    I have a gnome bard in core, but I'd be willing to shift him to regular, then retrain a feat.

    Chaucair
    Gnome bard 7
    N Small humanoid (gnome)
    Init 0; Senses low-light vision; Perception +6
    --------------------
    Defense
    --------------------
    AC 17, touch 11, flat-footed 17 (+4 armor, +2 shield, +1 size)
    hp 59 (7d8+21)
    Fort 4, Ref 5, Will 6; +2 vs. illusions, +4 vs. bardic performance, language-dependent, and sonic
    Defensive Abilities defensive training
    --------------------
    Offense
    --------------------
    Speed 20 ft. (15 ft. in armor)
    Spell-Like Abilities (CL 7th; concentration +13)
    . . 1/day—dancing lights, ghost sound (DC 17), prestidigitation, speak with animals
    Bard Spells Known (CL 7th; concentration +13)
    . . 3rd (2/day)—dispel magic, haste
    . . 2nd (5/day)—calm emotions (DC 18), hold person (DC 18), mirror image, sound burst (DC 18)
    . . 1st (6/day)—charm person (DC 17), lesser confusion (DC 17), cure light wounds, grease, identify
    . . 0 (at will)—detect magic, ghost sound (DC 17), light, message, open/close (DC 16), prestidigitation
    --------------------
    Statistics
    --------------------
    Str 8, Dex 10, Con 14, Int 16, Wis 11, Cha 22
    Base Atk +5; CMB 3; CMD 13
    Feats Flagbearer[ISWG], Magical Aptitude, Skill Focus (Perform [oratory]), Skill Focus (Use Magic Device)
    Traits dangerously curious, indomitable faith
    Skills Acrobatics +12 (+4 to jump), Bluff +16, Craft (musical instruments) +9, Disguise +10, Escape Artist +1, Knowledge (arcana) +14, Knowledge (dungeoneering) +11, Knowledge (engineering) +10, Knowledge (geography) +10, Knowledge (history) +14, Knowledge (local) +16, Knowledge (nobility) +10, Knowledge (planes) +12, Knowledge (religion) +10, Linguistics +8, Perception +6, Perform (dance) +12, Perform (oratory) +19, Spellcraft +15, Use Magic Device +22; Racial Modifiers +2 Craft (musical instruments), +2 Perception
    Languages Common, Giant, Gnome, Kelish, Osiriani, Shoanti, Sylvan, Vudrani
    Combat Gear scroll of bless weapon, bless weapon, scroll of endure elements, scroll of kreighton's perusal, scroll of longstrider, longstrider, longstrider, longstrider, scroll of recharge innate magic, recharge innate magic, recharge innate magic; Other Gear mwk chain shirt, shield spikes heavy wooden shield, cracked pink and green sphere ioun stone, cracked pink and green sphere ioun stone, headband of alluring charisma +4, instrumentcrafting tools, 440 gp
    --------------------
    Special Abilities
    --------------------
    Bardic Knowledge +3 (Ex) Add +3 to all knowledge skill checks.
    Bardic Performance (move action, 22 rounds/day) Your performances can create magical effects.
    Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
    Flagbearer Grant bonuses to allies who see your flag.
    Gnome Magic
    Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
    Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
    Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
    Versatile Performance (Dance) +12 (Ex)
    Versatile Performance (Oratory) +19 (Ex)

    Liberty's Edge

    do you still need a frontliner?

    The Concordance

    Oread bloodrager 10 here, interested for the full run. I still have to level him up to 10 due to last 6 XPs received from AP# 87 & 88 a while back. Let me know if angry rock guy who like to hit things hard over the head is what you need... :)

    Sovereign Court

    Once again expressing interest :-)

    Scarab Sages

    Luke_Parry wrote:
    Once again expressing interest :-)

    What character(s)?

    Sovereign Court

    Ex-Cleric(Channeler of the Unknown) 1 / Spiritualist (Phantom Blade) 7 *OR* Cleric(Separatist) 8 would be my options, although I have a preference for the former option.


    Jeydahvu wrote:
    Oread bloodrager 10 here, interested for the full run. I still have to level him up to 10 due to last 6 XPs received from AP# 87 & 88 a while back. Let me know if angry rock guy who like to hit things hard over the head is what you need... :)

    Jeydahvu, go ahead and dot in to game play


    Luke_Parry wrote:
    Once again expressing interest :-)

    Luke, I sent you a DM

    The Concordance

    Jeydahvu wrote:
    Oread bloodrager 10 here, interested for the full run. I still have to level him up to 10 due to last 6 XPs received from AP# 87 & 88 a while back. Let me know if angry rock guy who like to hit things hard over the head is what you need... :)

    Correction: Jeydahvu is only level 9. AP# 88 Chronicle Sheet will only apply when he turns level 11.


    No problem - this adventure is tier 8-10. Welcome aboard. Let us know when you are ready to go.

    Fyi, we have a hard stop of Oct. 21 due to me going offline on Oct. 22 for 6 weeks so I'm going to try to keep a brisk pace so we can finish the level before that. (And then we'll recommence - with whomever wants to kep going - when I get back online in mid December).

    Grand Lodge

    I'm interested in Level 11 and I suppose I could backtrack to level 10 afterwards.


    Zenae WP wrote:
    I'm interested in Level 11 and I suppose I could backtrack to level 10 afterwards.

    Hi Zenae, what level is your PC? Your sheet says level 5 but maybe it's out of date? This adventure is tier 8-10.

    The Concordance

    What appears to be a dwarven statue in full plate raises one arm. " I n t e r e s t e d ."

    " I. b r i n g . r o c k s ." A stone club raises itself from the floor, which he picks up. It reshapes into a sword in his hand, before flying forwards a good thirty feet.

    A quiet rumbling is heard from a pouch full of dirt at his belt, before he adds " A l s o . f i r e ."

    Level 8.

    Haven't played Onjatan for nearly 4 years now. Oread kineticist with heavy armor, focusing on melee but able to do some ranged if necessary. Attack bonus isn't super-high.

    Of note, he does have an arrow-catching shield, but if we have friendly archers that plan on firing into melee, he can turn that off.
    He also loses some of his abilities if affected by an emotion spell, and I'm guessing skald probably counts?

    Need to update his page, but I've linked his current character sheet.

    Because of those two notes, I'd totally understand and bow out if you decide he's not a great fit for the group.

    I've played level 12 once on a different PC, but can use a replay there.

    Scarab Sages

    Onjatan wrote:

    Of note, he does have an arrow-catching shield, but if we have friendly archers that plan on firing into melee, he can turn that off.

    He also loses some of his abilities if affected by an emotion spell, and I'm guessing skald probably counts?

    Normally, yes, but my song affects weapons, not emotions so as long as you have a weapon you'll at least get the rage powers, even if you don't use it for theother bonuses.

    The Concordance

    Shiva Parashurama wrote:
    Onjatan wrote:

    Of note, he does have an arrow-catching shield, but if we have friendly archers that plan on firing into melee, he can turn that off.

    He also loses some of his abilities if affected by an emotion spell, and I'm guessing skald probably counts?
    Normally, yes, but my song affects weapons, not emotions so as long as you have a weapon you'll at least get the rage powers, even if you don't use it for theother bonuses.

    The kinetic blade specifically disappears at the end of his turn. Moreover, "The kineticist is never considered to be wielding or gripping the kinetic blast (regardless of effects from form infusions)", so it looks like your song wouldn't affect it. However, Onjatan does wear a cestus, which should let you grant rage powers even if it doesn't help him stab harder.


    Welcome aboard, Onjatan! Go ahead and get your sheet updated and dot into the gameplay thread.

    Please note that, despite reading their rules several times, I was never able to make sense out of the kineticist so I'm going to rely on you to know how your character works and explain any issues that may need a ruling from me.

    I'm not sure if Zenae is also still interested so we'll give another day or two to see if they, or anyone else, also wants to join.

    In any case, I'm leaving for a short family vacation tomorrow - will probably be able to post now and then but it will probably be a little irregular and I know everyone else is likely a little hectic with the holidays so we'll start back up slowly over the next week.

    Grand Lodge

    I'll drop out of this as I really want to go all the levels in order. She's level 9 at the moment.

    The Concordance

    GM Abraham wrote:
    Welcome aboard, Onjatan! Go ahead and get your sheet updated and dot into the gameplay thread.

    Do you want me to introduce Onjatan immediately, or are you going to come up with something to explain the "reinforcements"?

    Sovereign Court

    Nudge. we ready to move on?


    Yes! Sorry for the delay - got caught up with the holidays...


    Last minute drop in!
    You guys need another player?


    GM Wolf wrote:

    Last minute drop in!

    You guys need another player?

    Very possibly. Checking with the group. What character would you be bringing (this adventure is tier 8-10)


    What does the group need? I would love to bring in a monk cleric but I can play anything!

    What level? I would be mostly cleric with up to 3 levels in draconic monk.

    PF 1st edition. Society game?

    Build rules? I seem to not be able to find them.

    1 to 50 of 67 << first < prev | 1 | 2 | next > last >>
    Community / Forums / Online Campaigns / Recruitment / GM Abraham's Emerald Spire Recruitment All Messageboards

    Want to post a reply? Sign in.