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bumping again.

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oops I goofed something. Will have to do some retcon. Probably not until tomorrow.
Will hold off on Onjatan's expository post until after the retcon. See what shakes loose here.

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Also... asking a couple rounds after it would have come up. But...
If this fog is a spell effect (don't know at this point), would Araga have gotten a chance to identify it (via Arcana) before actually emerging enough to be affected?

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I'm thinking you guys do not want Yanda closing the door. She will probably advance into a confusion aura and fail her save.

GM Abraham |

Just waiting for Shiva to post. I sent them a PM and will go ahead and bot them if they haven't posted by tomorrow.

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Sorry, mini con at the local lodge this weekend.
Got to play a lvl 12 slayer and make 11 attacks in a round, so that was nice.

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Sounds like a nightmare to me. 3 rolls is my limit.

shaventalz |
Sounds like a nightmare to me. 3 rolls is my limit.
I had an archer character where, either while setting up the game during other PCs' turns in combat, I'd pre-roll some standard attack lines and write them down. Then on my turn, roll against that table to see which set to use. It saved time on my round and kept things random enough that I couldn't guess how the attacks were going to go ahead of time.

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On swarms:
You can move the swarm or change the swarm’s direction by spending a standard action to concentrate on the swarm, otherwise it continues moving in its current direction.
I think this came up before and if it could no longer move in its original direction it would be deflected by a wall in a new direction. Basically it would keep moving until it encounters something to bite.
I could not fine a ruling on this but I do have recollection of someone ruling it this way if not you. Whatever you want to do is fine with me. If it hits the wall and stops, that is OK.

shaventalz |
Firewarden Yanda wrote:Realized you said not to make the dungeoneering roll as a failed will save would 'affect' it. Oh well.AMR will, heroism, Onjantan: 1d20 + 4 + 2 + 1 ⇒ (7) + 4 + 2 + 1 = 14
reroll if the Greater Pentacle Talisman applies
AMR will, heroism, Onjantan: 1d20 + 4 + 2 + 1 ⇒ (8) + 4 + 2 + 1 = 15Yanda fails miserably.
dungeoneering, heroism: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24
"Good news, everyone! I know exactly what this thing is - it's a" (damage roll)

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What kind of action(s) would it be to grab Araga and stash her in either Onjatan's backpack or her familiar pouch? Two moves? Not sure I like her lying on the floor if area attacks start flying.

GM Abraham |

What kind of action(s) would it be to grab Araga and stash her in either Onjatan's backpack or her familiar pouch? Two moves? Not sure I like her lying on the floor if area attacks start flying.
One move action to pick up, one move action to stow. But wait and see if you still have control over your actions.

GM Abraham |

Is AMR a mind-affecting effect? If so, everyone has a +1 morale bonus on this save.
Yes, it's mind affecting.

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shaventalz wrote:Is AMR a mind-affecting effect? If so, everyone has a +1 morale bonus on this save.Yes, it's mind affecting.
Figured it probably was, but authors can make weird calls sometimes.
Next question: Is it a spell?
And, for that matter, is he currently unconfused? I know he got back control of at least some of his actions once he got pulled out of the room. I just don't know if that was because he was freed from confusion, or because of something else.

GM Abraham |

Yes, mind-affecting (you can probably assume that all or most of the Will saves in this fight are going to be mind-affecting). No, not a spell.
Yes, Onjatan is no longer confused (it expired after 1 round and you passed your save the next time around).

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Since it might come up again (especially with the way this fight seems to be set up)...
GM: For "attack nearest creature", how many attacks? This is specifically when rolling on the confusion table, rather than hitting back against someone that attacked you.
As you've said, the "fight back" clause in confusion will trigger a full attack. The target there has confirmed they're definitely hostile.
My reasoning for "one attack" is that the victim is confused. He's not dominated, he doesn't "know" his target is an enemy. He just isn't sure what's going on, but thinks nearestCreature is a valid target. Probably.

GM Abraham |

Sorry for the posting delay folks. Took my kid to visit my mom and now scrambling to leave for another trip in the morning. Will post when I can but should return to normal schedule on Monday.

GM Abraham |

Ok, back from my trip and caught up. Sorry again for the delay. Let's get this done, hopefully without killing you all!

GM Abraham |

Since it might come up again (especially with the way this fight seems to be set up)...
GM: For "attack nearest creature", how many attacks? This is specifically when rolling on the confusion table, rather than hitting back against someone that attacked you.
As you've said, the "fight back" clause in confusion will trigger a full attack. The target there has confirmed they're definitely hostile.
My reasoning for "one attack" is that the victim is confused. He's not dominated, he doesn't "know" his target is an enemy. He just isn't sure what's going on, but thinks nearestCreature is a valid target. Probably.
My understanding - based on how it's always been played at the tables I've been at - is that a confused character attacks to the best of their ability (i.e. uses a full attack rather than a single attack, uses their main weapon rather than their fist, etc.) but does not need to use optional abilities that would require them to use some strategy (e.g. lunge) and cannot use abilities that would require some level of concentration (e.g. a confused magus would full attack with their weapon but could not also cast a spell and use spellstrike with it).

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Onjatan wrote:My understanding - based on how it's always been played at the tables I've been at - is that a confused character attacks to the best of their ability (i.e. uses a full attack rather than a single attack, uses their main weapon rather than their fist, etc.) but does not need to use optional abilities that would require them to use some strategy (e.g. lunge) and cannot use abilities that would require some level of concentration (e.g. a confused magus would full attack with their weapon but could not also cast a spell and use spellstrike with it).Since it might come up again (especially with the way this fight seems to be set up)...
GM: For "attack nearest creature", how many attacks? This is specifically when rolling on the confusion table, rather than hitting back against someone that attacked you.
As you've said, the "fight back" clause in confusion will trigger a full attack. The target there has confirmed they're definitely hostile.
My reasoning for "one attack" is that the victim is confused. He's not dominated, he doesn't "know" his target is an enemy. He just isn't sure what's going on, but thinks nearestCreature is a valid target. Probably.
Okay. May need a reminder if it comes up in a future game.

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@Onjatan
We closed the doors once before and they jut reopened it and the auras just continued. I think all it will do is soak up a move action on their part.

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@GM: I'm assuming the effect that Onjatan saved against doesn't trigger the "attack back" state. It's definitely an attack, using the "breaks invisibility" definition, but given the description I don't think Onjatan is really able to tell that Red did a thing at him. If I'm wrong, I can definitely switch to full attacking Red.
@Onjatan
We closed the doors once before and they jut reopened it and the auras just continued. I think all it will do is soak up a move action on their part.
Maybe. But it did seem to turn off Onjatan's confusion last time (possibly just through preventing the aura from immediately reapplying it when he saved?)
Onjatan's got several things he wants to do, and not nearly enough actions for all of them.
1) Remove goggles, so he doesn't have a miss chance
2) Pick up Araga
3) Stash Araga in her familiar pouch
4) Close the door
5) Hold the door shut
6) Vigorously apply rock to these guys
But I don't want to pick up Araga without having a spare action to stash her (because "deal damage with object in hand" would be really unfortunate at that point). Don't want to start attacking until the goggles are off, either. I think closing the door is at least worth a try, and probably better value than punching Red once in the face.

GM Abraham |

@Onjatan
We closed the doors once before and they jut reopened it and the auras just continued. I think all it will do is soak up a move action on their part.
This is true. Auras are really a pain to manage in PbP, especially when there are multiple ones going on.

GM Abraham |

@GM: I'm assuming the effect that Onjatan saved against doesn't trigger the "attack back" state. It's definitely an attack, using the "breaks invisibility" definition, but given the description I don't think Onjatan is really able to tell that Red did a thing at him. If I'm wrong, I can definitely switch to full attacking Red.
Yeah, technically speaking it's an attack (a spell) but as you note there would be no way for Onjatan to know that the vision came from Red. Also, if I don't give you guys a chance to do something helpful when you get lucky enough to roll "act normally" (which is itself only a 25% chance, and that only when you haven't been commanded), then I can't see any way for you all to ever do anything yourselves in this fight.

GM Abraham |

I think closing the door is at least worth a try, and probably better value than punching Red once in the face.
It's a Move action to close the door so if you want to use a Standard action to hold the door shut (Str check, which would be opposed by Red's Str check if it tries to open the door) I'll allow that (you would have to give up removing your goggles though since that's also an action). Just let me know if you want to do that and roll me a Str check so I have it if needed.

GM Abraham |

Hey everyone, I want to apologize again for letting us get bogged down like this, especially when we are so near to the end of the level. Honestly, I think I'm a bit burned out and especially because this particular fight, while quite interesting and challenging in many ways, is also sort of tedious and difficult to GM, especially in the PbP format. I think the last turn back a couple of weeks ago took me over 2 hours to process! Anyway, I'm not trying to make excuses, just asking for your understanding.

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Onjatan wrote:I think closing the door is at least worth a try, and probably better value than punching Red once in the face.It's a Move action to close the door so if you want to use a Standard action to hold the door shut (Str check, which would be opposed by Red's Str check if it tries to open the door) I'll allow that (you would have to give up removing your goggles though since that's also an action). Just let me know if you want to do that and roll me a Str check so I have it if needed.
You know what, sure. Give everyone a chance to get set back up. I thought the door would do more, but since I've already gone for it... stick with it. Mykel's not going to be able to immediately attack anyway, thanks to the door.

GM Abraham |

Tornado -> flooded basement-> post tomorrow
My first thought was wow, that is an interesting tactic to use here!
My second thought was oh no! Sending you good thoughts and hope the damage is manageable!

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Think about what y'all want to do - I think it's unlikely that the Seugathi are going to get the door open with that roll, at least this round, so you all will probably have another turn to do what you want. Bear in mind that 20' of web will provide total cover (and 5' to 15' provides cover) so you will have to position yourselves carefully if you are planning to stay and fight at range.
Question about flaming weapons and webbing...
If you have a flaming weapon (or a kinetic blade made of fire), what kind of action is it to clear webs from a square? Is it one square per attack, spend an action to clear everything around you, or something in between?
I imagine it's one square per attack, but should probably confirm that.

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Yandra retreats to the far end of the chamber and heals herself. It looks like you put yourself inside the web so I've moved you back one square so that you are outside of it. I believe it extends 20' radius in each direction, including up and down.
Going to test the whole 3D concept here. If Yanda is 10' up, how far from the epicenter would she need to be to be out of the area of effect? How about 15' up, provided the ceiling is that high?
I'm thinking it is 20' high at the 4 squares in the center and drops 5' in height for every 5' away from that making the edges 5' high. Though if it is a true sphere that is not precisely true, but it WOULD make the math easy. In any case, at her current elevation, I'm thinking she could be over the fringe of the web and not be in the web. If she upped her altitude to 15', she could be 10' north and have a lot less obstruction.

GM Abraham |

I'm really sorry everyone. I'm obviously pretty burned out and will probably take a break after we finish this level. Please know that I haven't forgotten you or abandoned the game. However, at the moment I'm dealing with a double whammy of real life stuff: my kid has just come down with covid (I'm in the clear so far but I'm expecting that my exposure risk is pretty high) and my classes for the new semester start on Thursday.
Sorry and thanks again for your understanding. It's super tedious, especially in the middle of a fight, but I've only got the bandwidth I have at the moment. Will get a post up when I can.