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Does Araga's tremorsense "hear" the oil moving (in pipes or not)?
If so... what are the chances of her burrowing up to the buried piping and squeezing it shut? Or blocking/collapsing the ducts, or whatever? Without landing herself in the frying pan, naturally.

GM Abraham |

Does Araga's tremorsense "hear" the oil moving (in pipes or not)?
If so... what are the chances of her burrowing up to the buried piping and squeezing it shut? Or blocking/collapsing the ducts, or whatever? Without landing herself in the frying pan, naturally.
Please put questions like this in the gameplay thread (with ooc tags so the font is different from the rest). It's so much easier for me to keep the action going if I'm just looking in one place instead of jumping back and forth between two different threads. Discussion should be used for broad out of character discussions such as arguments about a rules point, explanations of how a character ability works, or strategy discussions between the party members. Thanks!
To answer your question, Araga does sense motion under the floor of the room. Whether that is oil flowing, another Bebilith lying in wait, or something else entirely, is beyond her capacity to know.
She can certainly burrow under the floor to see what she finds. I can't tell you what the chances are of her being able to squeeze it shut, block/collapse the pipes, or whether she will land herself in the frying pan, etc. until she actually tries it.
In general, unless you use a spell like augury or similar, I'm not going to tell you in advance whether a particular course of action will lead to the result you wish. If you attempt something that would obviously be impossible I will tell you that and allow you to retcon. But otherwise ordinarily you find out whether something will have the desired result by trying it (along with, sometimes, throwing dice). Or at least that's how I generally run my tables. Hope that works for you.

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Please put questions like this in the gameplay thread (with ooc tags so the font is different from the rest). It's so much easier for me to keep the action going if I'm just looking in one place instead of jumping back and forth between two different threads. Discussion should be used for broad out of character discussions such as arguments about a rules point, explanations of how a character ability works, or strategy discussions between the party members. Thanks!
Sorry. I'll try to keep that in mind.
To answer your question, Araga does sense motion under the floor of the room. Whether that is oil flowing, another Bebilith lying in wait, or something else entirely, is beyond her capacity to know.She can certainly burrow under the floor to see what she finds. I can't tell you what the chances are of her being able to squeeze it shut, block/collapse the pipes, or whether she will land herself in the frying pan, etc. until she actually tries it.
In general, unless you use a spell like augury or similar, I'm not going to tell you in advance whether a particular course of action will lead to the result you wish. If you attempt something that would obviously be impossible I will tell you that and allow you to retcon. But otherwise ordinarily you find out whether something will have the desired result by trying it (along with, sometimes, throwing dice). Or at least that's how I generally run my tables. Hope that works for you.
Looking at my previous post, my language was imprecise. I wasn't asking for a DC, just "is this a thing that she thinks she could try". And the answer there seems to be "yes".

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Clarifications needed.
The door we came through slammed shut. Did the oil that is filling the room break through that door and make its way into the pit, or should we retcon that bit? How thick is the door and how hard would it be to break through it, assuming it is still a barrier.

GM Abraham |

Clarifications needed.
The door we came through slammed shut. Did the oil that is filling the room break through that door and make its way into the pit, or should we retcon that bit? How thick is the door and how hard would it be to break through it, assuming it is still a barrier.
The oil is flowing towards the door that you came through and has just now (in round 3) started flowing under the door towards the pit so if you are worrying about the eels, they weren't taking dmg before (rounds 1 and 2) but presumably they are now.
The module doesn't give me stats for the door so I'll just have to wing that if you go that route. You could a) try to open it; b) try to pick the lock (if it's locked) (it is); c) try to break it down (Str check); d) try to Sunder it (probably need an adamantine pick or something similar); e) use other magical/supernatural/extraordinary pathfinder shenanigans.

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Without air crystals or an air breathing spell or something else similar you can't evade the smoke just by holding your breath.
Okay. I've seen it ruled either way. Since holding his breath won't help, though, he can answer Yanda's question.
Onjatan doesn't see anything under the floor so far but all he has accomplished so far is take a divot of stone out of it (think of it like a wedge of turf that you might knock out if you are an unskilled golfer - you sense that it would require multiple rounds of hard effort to disassemble the floor to a significant degree)
"N o t . r e p l a c i n g . t h i s . d i v o t .."

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@Mykel
Where do you want to be dropped? I'm thinking dealing with a lock and/or traps would be difficult while carrying him.

GM Abraham |

Sorry for the delay everyone. I've got to get my taxes out the door. Will post an update soon.

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Why do I feel like Firewarden Yanda and Onjatan swapped dice?

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The sturdy pathfinders are undisturbed by the hellish vision of the room except for Onjatan, who has been having a string of unfortunate luck! Onjatan, I would ask you if you want to reroll but I see you've already used your reroll. You are shaken, with an additional -2 penalty on fear effects.
Random Will save upon entering a creepy room behind a bunch of seals? Especially since a dangerous thing happened when we walked through the last door?
Yeah, that seems like it could be bad. Use Resolve on that one to roll twice. Or, if you don't like that, I've got a boon-based reroll that needs to happen "before the results are known." On seeing the natural 1 on a suspicous Will save, I'd use that.
Please let me know which option you pick.
As this new encounter begins, Araga is still underground, no one is debilitated by the smoke (at least for the current round), and both Onjatan and Shiva are on fire (though Shiva has little risk due to Resist Fire 5).
Still haven't said what kind of action it is to put the fire out.

GM Abraham |

Quote:The sturdy pathfinders are undisturbed by the hellish vision of the room except for Onjatan, who has been having a string of unfortunate luck! Onjatan, I would ask you if you want to reroll but I see you've already used your reroll. You are shaken, with an additional -2 penalty on fear effects.Random Will save upon entering a creepy room behind a bunch of seals? Especially since a dangerous thing happened when we walked through the last door?
Yeah, that seems like it could be bad. Use Resolve on that one to roll twice. Or, if you don't like that, I've got a boon-based reroll that needs to happen "before the results are known." On seeing the natural 1 on a suspicous Will save, I'd use that.
Please let me know which option you pick.
Quote:As this new encounter begins, Araga is still underground, no one is debilitated by the smoke (at least for the current round), and both Onjatan and Shiva are on fire (though Shiva has little risk due to Resist Fire 5).Still haven't said what kind of action it is to put the fire out.
Fine with me if you want to use Resolve to make a second roll.

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@Shiva:
Do the spirit attacks happen at on Shiva's turn, at the beginning of each PC's turn, or at some arbitrary point during each PC's turn?

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@Shiva:
Do the spirit attacks happen at on Shiva's turn, at the beginning of each PC's turn, or at some arbitrary point during each PC's turn?
Weapon Song gives each ally the rage powers so they attack on your turn, but the ability just says on your turn with no timing specificity.

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Onjatan wrote:Weapon Song gives each ally the rage powers so they attack on your turn, but the ability just says on your turn with no timing specificity.@Shiva:
Do the spirit attacks happen at on Shiva's turn, at the beginning of each PC's turn, or at some arbitrary point during each PC's turn?
Okay. Didn't know if there'd been any specific rulings on that in this group.
Might end up slapping Yellow on approach, then.

shaventalz |
so...haste is still up and we have flame and frost on our weapons? if so, really cool...i'm gonna do a boat load of damage...
Which means your oil of Bless Weapon is still up, too (same duration as Shiva's Haste, and activated on the same round.) Might give you some automatic crit confirmations from that.

GM Abraham |

My kid starts her week-long spring break today and we are going to visit Grandma. I'll still be able to post but likely with reduced frequency until after April 13. I appreciate your understanding.

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Shiva:
None of Onjatan's weapons are (by themselves) magical. Do they still get Flaming+Frost? My understanding of the Spell Warrior archetype suggests not. Also, are all of Onjatan's weapons affected, or just his cestus?

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Correct, the flaming and frost won't take effect. I would have to start a new song to do +1 and something else.
Since I'm not trying to get above +2, all of everyone's weapons are effected.

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Correct, the flaming and frost won't take effect. I would have to start a new song to do +1 and something else.
Since I'm not trying to get above +2, all of everyone's weapons are effected.
Okay. So all my weapons are equally unaffected.
Might be a good thing that I didn't check the archetype until now? I think that would have actually changed the bebilith fight; Onjatan apparently just barely did enough damage to the webbing to get free, and that was with the elemental damage.

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Firewarden Yanda wrote:because I don't have a 4th level evocation spell yet. It's one spell if I match or two if I don't. 11th level my greater counterspell will let me counter 1 to 1 regardless of school.Shiva Parashurama wrote:Song of Arcane Manipulation, two 4th level spell slots and 4 rounds of raging song to counterspell as an immediate action.Why 2 4th level slots? I think you could do 1 4th level slot or 2 2nd level slots, as long as the total is 4 spell levels. The example in the ability description only has the charcter expending 1 3rd level slot to counter a 3rd level spell.
Moving to discussion...
I'm trying to parse the ability as shown below. Nowhere does it say that you expend two spells of one level less if you do not have a spell of the level being dispelled, only that it may take more than one spell slot. Frankly, I just assumed the sum of the lost spell levels had to match the dispelled spell level. In these cases I am usually missing something. Why do you think it takes 2 3rd level spells to dispel the 4th level spell? Is it somewhere I am not reading? Did you find an explanation elsewhere on line? Am I just missing something in that paragraph?
Song of Arcane Manipulation (Su): At 10th level, a spell warrior can sacrifice his own rage magic to counter an opponent’s spell. When using raging song, he can counterspell as an immediate action without interrupting his raging song. However, in addition to expending a spell slot (or spell slots) to attempt to counter the opponent’s spell, the skald must expend 1 round of raging song per spell level of the opponent’s spell (for example, if attempting to counterspell a 3rd-level spell, the skald must expend one of his own 3rd-level spell slots and 3 rounds of raging song). This ability replaces the dirge of doom raging song.

shaventalz |
Shiva Parashurama wrote:Firewarden Yanda wrote:because I don't have a 4th level evocation spell yet. It's one spell if I match or two if I don't. 11th level my greater counterspell will let me counter 1 to 1 regardless of school.Shiva Parashurama wrote:Song of Arcane Manipulation, two 4th level spell slots and 4 rounds of raging song to counterspell as an immediate action.Why 2 4th level slots? I think you could do 1 4th level slot or 2 2nd level slots, as long as the total is 4 spell levels. The example in the ability description only has the charcter expending 1 3rd level slot to counter a 3rd level spell.Moving to discussion...
I'm trying to parse the ability as shown below. Nowhere does it say that you expend two spells of one level less if you do not have a spell of the level being dispelled, only that it may take more than one spell slot. Frankly, I just assumed the sum of the lost spell levels had to match the dispelled spell level. In these cases I am usually missing something. Why do you think it takes 2 3rd level spells to dispel the 4th level spell? Is it somewhere I am not reading? Did you find an explanation elsewhere on line? Am I just missing something in that paragraph?
Song of Arcane Manipulation (Su): At 10th level, a spell warrior can sacrifice his own rage magic to counter an opponent’s spell. When using raging song, he can counterspell as an immediate action without interrupting his raging song. However, in addition to expending a spell slot (or spell slots) to attempt to counter the opponent’s spell, the skald must expend 1 round of raging song per spell level of the opponent’s spell (for example, if attempting to counterspell a 3rd-level spell, the skald must expend one of his own 3rd-level spell slots and 3 rounds of raging song). This ability replaces the dirge of doom raging song.
Song of Arcane Manipulation allows counterspelling quickly, rather than as a readied action. However, counterspelling usually requires either the same spell or a specifically-designated counterspell. So she's falling back on the archetype's 5th-level ability, "Greater Counterspell." That lets her throw twice the spell slots at the problem to get around not having the right counter.

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Gotcha! Thanks for explaining.

GM Abraham |

Hey everyone, sorry for the delay. Family trip has been pretty attention consuming, all in good ways. If I'm not able to resume the action tomorrow I should be able to by Monday.