Horgus Gwerm

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Organized Play Member. 4,288 posts (27,618 including aliases). No reviews. No lists. 1 wishlist. 27 Organized Play characters. 23 aliases.


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The remaining elemental goes down on round 2! But that still leaves you the shade to deal with.

The computerized bersion calls out from her new home, "Why? Why are you doing this? You say that we were once the same person, so why are you so filled with hate? What happened to me?"

The dark Isirah pauses for a second, the scowls.

DC 16 Sense Motive:
You sense the shade’s growing disquiet about the AI.
DC 21:
Spoiler:
You realize that the AI’s survival somehow threatens the
shade’s undead existence.

❖❖❖❖❖❖ Combat Card Round 2 ❖❖❖❖❖❖
Ongoing effects not mentioned below: bless
Bold may go.

Farrokh (-23 HP, haste)
Ingrge (-11 HP, haste)
Reesa (-0 HP)
Nikki (-18 HP, haste)

Combat Round 3

Elu (-0 HP, haste)

Isirah (-0 HP)

Shonne (-0 HP)


Unfortunately for you, Isirah is intelligent and able to determine which targets are the best. With the damage you put out and the fact that she has seen you cast spells on yourself, you are the primary target. The only thing making her consider the secondary target (Ingrge) Is the fact that you keep making your will saves!

Farrokh manages to weather the mental barrage - for now!

❖❖❖❖❖❖ Combat Card Round 2 ❖❖❖❖❖❖
Ongoing effects not mentioned below: bless
Bold may go.

Shonne (-0 HP)

Remaining Elemental (-59 HP)

Farrokh (-23 HP, haste)
Ingrge (-11 HP, haste)
Reesa (-0 HP)
Nikki (-18 HP, haste)

Combat Round 3

Elu (-0 HP, haste)

Isirah (-0 HP)


Another wild shot gone awry. Ela had to work hard at missing with her to hit bonus.

target:
1d2 ⇒ 1, Farrokh or Ingrge

Isirah once again attempts to penetrate the mental defenses of Farrokh, leading off with another greater dispel magic.

1d20 + 10 ⇒ (17) + 10 = 27

Once again Farrokh the Strong feels the haunt whittling away at his magical protections and his mind.

@Farrokh
Lose the two spells with the highest caster level. Note, not spell level, caster level.
Then make a DC 19 will save, please.


Reesa does her part by adding a little morale boost to everyone's fighting abilities, but it seems lost on Nikki as he is unable to find his target (it has a decent touch AC).

❖❖❖❖❖❖ Combat Card Round 2 ❖❖❖❖❖❖
Ongoing effects not mentioned below: bless
Bold may go.

Elu (-0 HP, haste)

Isirah (-0 HP)

Shonne (-0 HP)

Remaining Elemental (-59 HP)

Farrokh (-23 HP, haste)
Ingrge (-11 HP, haste)
Reesa (-0 HP)
Nikki (-18 HP, haste)

Combat Round 3


❖❖❖❖❖❖ Combat Card Round 1 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.

Reesa (-0 HP)
Nikki (-0 HP, haste, need DC 18 Reflex save for half damage (13 or 6) from breath weapon, need DC 18 Reflex save for half damage (10 or 5) from breath weapon)

Combat Round 2
Elu (-0 HP, haste)

Isirah (-0 HP)

Shonne (-0 HP)

Remaining Elemental (-59 HP)

Farrokh (-23 HP, haste)
Ingrge (-11 HP, haste)


Nice. I was looking for Clustered Shots in the list too.

Updated damage result.
Elemental (-59 HP)


All but one of Ingre's shots hit, though they all do less damage than expected.

Elemental (-44 HP)


I sure hope I do not have to bot three characters!


❖❖❖❖❖❖ Combat Card Round 1 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.

Reesa (-0 HP)
Ingrge (-6 HP, haste, need DC 18 Reflex save for half damage (10 or 5) from breath weapon)
Nikki (-0 HP, haste, need DC 18 Reflex save for half damage (13 or 6) from breath weapon, need DC 18 Reflex save for half damage (10 or 5) from breath weapon)

Combat Round 2
East Elemental (-28 HP)

Elu (-0 HP, haste)

Isirah

Shonne (-0 HP)

West Elemental

Farrokh (-23 HP, haste)


Faroque shreds the elemental like a paper doll and the gasses dissipate. Isirah moans in frustration.

And though he is unable to avoid the damaging acid storm, the poison is easily dealt with by his multilayered defense provided by an impressive array of spells.

Farrokh (-23 HP, haste)


The second elemental moves into a similar position and blasts the three nicely lined up pathfinders with its lackluster 15' cone of acid.

acid damage: 5d6 ⇒ (4, 3, 1, 1, 1) = 10, DC 18 reflex save for half

@Faroque
Without the life bubble you must also make a save vs poison as listed below.

And now it's time for the Pathfinders to put the hurt on! Remember that the elementals may be damaged normally, but Isirah is a haunt and requires special treatment to harm her.

❖❖❖❖❖❖ Combat Card Round 1 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.

Farrokh (-13 HP, haste, need DC 18 Reflex save for half damage (10 or 5) from breath weapon, DC 18 fort save vs. poison or caustic creep for 1d4 ⇒ 3 con damage)
Reesa (-0 HP)
Ingrge (-6 HP, haste, need DC 18 Reflex save for half damage (10 or 5) from breath weapon)
Nikki (-0 HP, haste, need DC 18 Reflex save for half damage (13 or 6) from breath weapon, need DC 18 Reflex save for half damage (10 or 5) from breath weapon)

Combat Round 2
East Elemental (-28 HP)

Elu (-0 HP, haste)

Isirah

Shonne (-0 HP)

West Elemental


Shonne, you are up.


The tendril of smoke that extends from Isirah's pointed finger reaches towards Farrokh and probes at his head, but to no avail.

❖❖❖❖❖❖ Combat Card Round 1 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.

Shonne (-0 HP)

West Elemental

Farrokh (-13 HP)
Reesa (-0 HP)
Ingrge (-6 HP)
Nikki (-0 HP, need DC 18 Reflex save for half damage from breath weapon)

Combat Round 2
East Elemental (-28 HP)

Elu (-0 HP)

Isirah


Need a DC 19 will save from you, Farrokh.


The elementals have Immune acid, elemental traits, the breath weapon you just saw and

Chemical Burn (Su) Any creature struck by the caustic stalker, or that strikes it with a natural weapon or unarmed attack, is affected as if by the burn special attack, but takes acid damage instead of fire damage. The chemical burn persists for multiple rounds, just as a normal burn, but can be ended early if the affected creature is doused in at least 1 gallon of liquid (requiring a full-round action from the victim or another creature) or fully submerges itself in water.

❖❖❖❖❖❖ Combat Card Round 1 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.

Farrokh (just need the results of the greater dispel as it will affect what happens in Isirah's action.
Isirah

Shonne (-0 HP)

West Elemental

Farrokh (-13 HP)
Reesa (-0 HP)
Ingrge (-6 HP)
Nikki (-0 HP, need DC 18 Reflex save for half damage from breath weapon)

Combat Round 2
East Elemental (-28 HP)

Elu (-0 HP)


Farrokh the Strong wrote:
As Caustic Creep is noted as inhaled, presumably that would not affect us as the life bubble spell specifically mentions it give immunity against inhaled diseases and poisons, so it would just be the acid that would affect us?

I figured it would pierce the shell as it was a breath weapon, but I guess by RAW it would protect, so no need to worry about the poison.

Ele:
These are Caustic Stalkers. You get to ask two questions.

Ele proves that these are more than just clouds as the bullt embeds itself into the nearest elemental and does damage.

Then the Isirrah creature points at Farroque and, first, attempts to dispel his protections...

greater dispel magic: 1d20 + 10 ⇒ (12) + 10 = 22, dispelling 2 spells with a Caster Level of 11 or less, from highest to lowest...

Pausing here to see what is dispelled.
@Faroque
I will let you pick the the second spell dispelled (one cast at CL 9). I believe that life bubble, at CL 10, is the first to go, unless you can think of any other spells with a CL over 9?

❖❖❖❖❖❖ Combat Card Round 1 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.

Isirah

Shonne (-0 HP)

West Elemental

Farrokh (-13 HP)
Reesa (-0 HP)
Ingrge (-6 HP)
Nikki(-0 HP, need DC 18 Reflex save for half damage from breath weapon)

Combat Round 2
East Elemental (-28 HP)

Elu (-0 HP)


"SO BE IT!!!"

The gasses start flowing from the vents in huge billows, as before, but this time they coalesce into 2 forms a bit more substantial than the haunts you are familiar with. But just in case you thought you got to avoid a haunt this time, one starts forming at the north side of the room.

The elemental to the east forms up startlingly fast and moves next to Shonne before it spews a blast of acidic glob at Nikki, Ingre, and Farroque.

acid damage: 5d6 ⇒ (1, 2, 2, 4, 4) = 13, DC 18 reflex save for half damage.

Init(Farrokh): 1d20 + 6 ⇒ (1) + 6 = 7 (+4 with HA)
Init(Elu): 1d20 + 5 ⇒ (14) + 5 = 19 (+4 with HA)
Init(Ingrge): 1d20 + 8 ⇒ (2) + 8 = 10
Init(Shonne): 1d20 + 6 ⇒ (12) + 6 = 18
Init(Reesa): 1d20 + 0 ⇒ (9) + 0 = 9
Init(Nikki): 1d20 + 4 ⇒ (2) + 4 = 6
Init(West Elemental): 1d20 + 12 ⇒ (5) + 12 = 17
Init(East Elemental): 1d20 + 12 ⇒ (11) + 12 = 23

❖❖❖❖❖❖ Combat Card Round 1 ❖❖❖❖❖❖
Ongoing effects not mentioned below: Caustic Creep: inhaled; save Fort DC 18; frequency 1/round for 4 rounds; effect 1d4 Con; cure 2 consecutive saves. The save DC is Constitution-based.
Bold may go.

Elu (-0 HP)
Shonne (-0 HP)

West Elemental

Farrokh (-0 HP, need DC 18 Fort save or be affected by caustic creep for 1d4 ⇒ 1 Con damage, need DC 18 Reflex save for half damage from breath weapon)
Reesa (-0 HP)
Ingrge (-0 HP, need DC 18 Fort save or be affected by caustic creep for 1d4 ⇒ 2 Con damage, need DC 18 Reflex save for half damage from breath weapon)
Nikki(-0 HP, need DC 18 Fort save or be affected by caustic creep for 1d4 ⇒ 4 Con damage, need DC 18 Reflex save for half damage from breath weapon)

Combat Round 2
East Elemental (-0 HP)

Because this is a breath weapon, I figure you are not protected by the life bubble.


No, no bonus for being human. She is not human any longer.


The Dark Isirah is getting impatient.

"Well, which is it?"

DC 15 sense motive:

perception: 1d20 ⇒ 16
By her reactions you can tell that she can hear your whispers or read your lips or something.


Do you have a character built out yet?


Farrokh the Strong wrote:
"... And while it's never advisable to judge a book just by its cover, the whole cruel imperious gaze and spooky poison gas look is definitely a bit of a worry."

LOL! You think :)


"Just what the rif raf brings in. I had a little visit from one of your kind a while back. Gave me an idea how to get out of here. So are you willing to serve me?"


Dark Isirah does not seem to understand Nikita's question.


“I am all of those who died in the crash. I am many who are one.”

DC 22 Kn Religion:
You recognize this as a rare anomaly: a sentient collective of haunts."

The AI looks a bit shocked. "I have no idea what that is. It looks a lot like me."

Hearing the voice, the Isirah on the monitor looks a bit shocked before before gesturing dismissively. “I tried to save a copy of myself on that device. But as you can see... the real me is quite intact.”

DC 16 Sense Motive:
You believe that the shade was unaware of the AI’s survival and assumed it was unsuccessful.
DC 21:
Spoiler:
She is more deeply affected than she lets on and trying to play it down.


She hesitates for a moment before responding. “You are capable, and I lack assistants. You will aid me in creating a body with which to depart this place. What becomes of this place afterward is of no consequence.”

DC 20 Sense Motive:
You can tell that the shade fully expected to fight and was unprepared for compliance.
If you hit DC 25
Spoiler:
Right. She's lying. You can tell that she is contemplating ways to betray the PCs if they help.


"Who am I? Why Isirah Tanner... among others."

Indeed in the mist that surrounds her features seen to form momentarily, teasing you before vanishing.

"And I am waiting for your surrender. The sooner you do so, the better it will go for you."


Isirah starts to explain, the access panel, the vents where the gasses have been coming from, and the black glass on the far wall which she calls a monitor (clearly a misnomer since it displays images and does not monitor squat, you find out), when it blinks into life. It quickly resolves into the image of a dark-skinned woman surrounded by clouds of yellow-green smoke. Her gaze is cruel and imperious (slide 6), and she exhales poison gas with every breath. “Natives.” Her voice is hollow and cold. “Lay down your weapons and surrender, and perhaps I will permit you to live.”


"Yes, I think it is a briefing room. I can help you with identifying things and even using them."

Isirah can verbally guide others through technological tasks. She can grant a PC the benefits of her Technologist feat for the purpose of performing physical tasks, but the action takes twice as long to complete; tasks that require a standard action instead take a full-round action.

@Ingrge
Do you actually go into the room, or are you checking it out from outside the room?

Isirah is extremely interested in the spell casting. Her fingers twitch in response to the gestures, and her mouth mimes the words spoken.

"Oh, I see patterns. The gestures you use are different, yet similar when you start a new spell. Some are shared and some very different."


"Well, that's interesting. Magic has types, but what is it? How is it powered? Is it powered?"

Yes, message works on creatures and creatures include constructs and, in contradiction to their knowledge category, a robot is a subtype of constructs.

You reach a large chamber, which is laid out like an auditorium, with rows of seats pointed toward a large pane of black glass set into the curving northern wall. The area contains two cameras in addition to the above and has several large vents. There are panels adjacent to each of the doors.


"Magics. What are these magics and how do they work. Are they nuclear powered or do they use fossil fuels?"

Do you walk while you talk, and if so in which direction?


It's a ship. It is used to travel through space. I don't understand. Do you not travel to other planets? Are you isolated to your one planet?"

She looks a bit mortified by the thought.

"I had hoped, when I met you, that you would be my ticket... I was going to say home, but I'm not sure I have one. Ticket to space then."


"What is a haunt? I've never seen such a thing. How can robots become mist, and why was the mist trying to attack us. you know, I seem to remember some of the people in that mist. They were good folks and it looked like they were dying all over again. Why?"

When you head south, she remarks, "This used to be a way on and off the... vessel! Yes! I remember! This was a starship once upon a time, and we used to use this corridor to disembark and enter new places. Those people in the mist were part of the maintenance crew. Poor Ardney. He was always afraid of suffocating from vacuum exposure. This would have been worse."

Oddly, though her words seem sad, and her forehead wrinkles, her tone does not convey a lot of emotion.

The way south is a dead end, unless you spend a heck of a lot of time or magic on clearing the way.


Rule of two. As soon as I get two players that agree on a direction, I'll send the party on their way. Also, you can respond to Isirah's concerns if you want to RP.


You guys kill me. Maybe, being the inventive fellow that Gnasher is, he could combine the collection of gruesome body parts with Embroidery for some really interesting wall art.


Reesa wrote:
You are right, GM. I posted I would use it twice, just assuming it would take two rounds. Didnt think one use would be very effective, to be honest.

The destruction of the camera seemed to weaken it and your heavenly fire put it over the top.

Isirah seems a bit distracted, still lost in thought about the weird cloud with robots in it. But eventually she does answer.

"I really don't remember. It looks familiar like I've been here before, but ... I'm as curious as you, perhaps even more to see what is around the next corner."


Reesa wrote:
Reesa expensive two uses of her heavenly fire ability, trying to see if it’s positive energy could put the poor thing out of its misery.

I believe it is a standard action and you may only expend one use at a time. Please correct me if I am wrong and explain. In any case, even with a single charge...

Ressa's heavenly fire descends on the cloud and as it is destroyed several ghostly images are visible: a number of ephemeral robots march into the eastern corridor from the north hall. The PCs can easily recognize these as the robots they fought in area A. A PC who succeeds at a DC 15 perception check detects a faint breeze from the western corridor (SOMEONE is going to make that roll so I'm not going to bother spoilering it.).

Isirah is a bit disturbed. "Wha... What was THAT!?"

@Nikita
You can save your LoH for another time.


Farokh's experiment has no effect on the haunt, perhaps because the camera is pointing down another corridor, or perhaps because it was not destroyed. Which camera did you blind?


There are lots of good feats out there, but I would agree intimidate related ones certain go with your character.


Nikita Volkov wrote:
Can I use LoH on it?

I'm going to say yes.

Reesa wrote:
Will Reese’s heavenly fire ability count as positive energy, since it does heal good creatures?

Yes.

Ingre hits this time and takes out the camera. The cloud stops moving around and trying to include you all in its noxious area. Which seems to suggest the camera can see through the cloud. It also seems that the haunt was affected in other ways as it looks a bit weakened.

Farrokh the Strong wrote:
Was there any likely cloth in the other room and do I think that spreading alchemical grease on the front of the cameras could be used to temporarily blind them?

I'm all for creative solutions and that would work.


Cleave and great cleave are harder than you to thing to make work. The enemies have to be right next to each other until you get to great cleave.


Farrokh the Strong wrote:
Are there any signs of human remains around here, or anything that looks like it could be related to someone who has died here? I guess it's probably hard to tell due to the gas, but are we able to get part of the party to lure the cloud away so we can get a better look at the area?.

No such luck.

Options:
Kill cameras
kill haunt with positive energy
Stick around to see what happens
Take one of the 4 passages (including the one headed back into the room you just came from.

Which is it to be?


The gas is following you around (similar to how a swarm might act). Ele might have more info, but you do not know how long it will take to clear.


concealment: 1d100 ⇒ 46

It does not sound like the arrow hit the target. Sounded more like it struck a wall.


When Farrokh casts the spell from the wand, Isirah is fascinated.

"What was that? I saw something happen, but it was not like anything I'm used to. I think. Though it could be a hole in my memory. Is there a voice sensor in that stick? It looks like it is made of wood and not metal. How can that be?"

... as you encounter the haunt ...

"I'm sure the cameras are being controlled from somewhere. Though it is hard to tell right now with that gas cloud in the way."

The vapors are dense enough to act like a fog cloud, severely limiting the vision of anyone trying to see through it. You have some time to deal with this thing or you could just pass through as it is merely an annoyance to you with the life bubble protecting you, so which would be your preference?


Elu:
There are not a lot of standard knowledge check categories to ask about, so I will give you the important details. This is a TOXIC CLOUD haunt that acts much like the cloudkill spell and will linger for a minute or so. You also realize that the cameras are also somehow tied to the haunt.


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Got my family here. Had my adult children hunt for Easter baskets, but I am tuckered and ready for some alone time now. Then again, having the two of them that are still here play Zomba together downstairs makes me smile, AND gives me some alone time.


You all head to the west where you come to an intersection and are confronted with the usual choices, left, right or straight ahead, though the corridor to the left ends abruptly 15 feet from the junction, crimped and crushed shut. The walls are increasingly thick with bulbous pipes, from which the sound of rushing wind is audible. The area of the juncture contains four cameras, one at each corner of the intersection, and each one points down one hallway. The camera pointing your direction blinks and aims it's steely eye at you. As you get near, the area fills with a 20-foot-radius of poison gas (which, once again, is completely ineffective due to the protection of the life bubble spell). The forms of choking, dying humans are faintly visible through the cloud.

DC 23 religion:
This is a haunt. The usual rules apply in that positive energy will harm it.


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And if the ceiling is high enough, straight down. Quite inventive.


"I'm sorry, but I really don't know. I think if I see something, I might know about it, but my past is a bit foggy. Some thins I remember well, like now to do a back flip, but" she adds ruefully "that won't do much good any more, will it?"

I'm thinking with the travelling so far, the exploration of the room, and the discussion, you have used up 20 minutes of the spells you cast at the entrance.


Seif-al-Din ibn-Subhi wrote:
...I just wanted to make it 'official' by turning it into a Trick...

I'm on board with that. I like it when players get inventive like that.

I agree that activations she could do would have to be something that does not take words (unless she has that ability from a ring of eloquence or gold nodule ioun stone), or digits, etc.

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