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![]() Snorri Thordenskjold wrote: Who has the money? Do we have an official bidder? Not really important because... The auctioneer is about to open the bidding when a humanlike creature with thick muscle and jutting bone from multiple corpses fused together crashes through the skylight to hover in the air suspended by rotting gold-guilded wings. Roll this even if someone else made it...
DC 18 sense motive or perception:
It looks like the auctioneer signaled the creature. If you make this roll you are not flat-footed during the surprise round. If everyone makes this roll then it is not a surprise round. DC 17 knowledge (religion):
This is a monstrous gold-clad necrocraft. You may ask one question from the list and an additional question for every 5 points you beat the DC by. A rain of sharp glass scatters around the room, piercing flesh. init (Turel Avundlil): 1d20 + 10 ⇒ (20) + 10 = 30
init (creature): 1d20 - 1 ⇒ (13) - 1 = 12
This is a surprise round if anyone missed the DC 18 sense motive or perception roll, which is most likely. Only one action please. ❖❖❖❖❖❖ Combat Card Round 1 ❖❖❖❖❖❖
Creature (-0 HP)
Snorri (-0 HP; one action only!; DC 14 reflex save or take 1d8 ⇒ 8 piercing damage and be blinded, half damage only on save)
❖❖❖ Round 2 ❖❖❖ Note: I am removing Omero from the game as he has not been taking part of the adventure. Anyone think that is inappropriate, speak out. ![]()
![]() Gnasher downs the first giant and makes headway on the second one, who attacks target: 1d2 ⇒ 2 Gnasher. to hit greatsword: 1d20 + 23 ⇒ (7) + 23 = 30
Gnasher is battered around but feels a little better after he heals a bit. Urah casts Sanctuary on himself in case he has to come out of invisibility. Gilbin moves forward and lands a blow himself. to hit greatsword: 1d20 + 23 ⇒ (14) + 23 = 37
❖❖❖❖❖❖ Combat Card Round 2 ❖❖❖❖❖❖
❖❖❖ Round 3 ❖❖❖ Grey Fire Giant (-62 HP) ![]()
![]() Abbashin is able to snag the Bracers of divine range, the Phylactery of faithfulness, and the Golden statue of Ra. Nobody bids on the Clockwork statue of Brigh, Kelksiomedes’s grape trellis, the minor staff of healing, Eldas’s platinum drafting tools, or the Incense of meditation, all to the disappointment of the Auctioneer. Please place your icons where your characters are at in the room. ![]()
![]() Shadow does 76 damage and Malgrim 73, but the giant is still standing. Tough buggers. One of the giants takes a few swings at Shadow but fails to connect. It looks a little surprised at how hard her hide is. to hit greatsword: 1d20 + 23 ⇒ (15) + 23 = 38
❖❖❖❖❖❖ Combat Card Round 1 ❖❖❖❖❖❖
Urah (-0 HP; invisibility; fly)
❖❖❖ Round 2 ❖❖❖ Seif (-0 HP)
Green Fire Giant (-0 HP) ![]()
![]() init:
Initiative(Seif+Shadow): 1d20 + 9 ⇒ (14) + 9 = 23 Initiative(Malgrim): 1d20 + 6 ⇒ (12) + 6 = 18 Initiative(Gnasher): 1d20 + 5 ⇒ (11) + 5 = 16 Initiative(Urah): 1d20 + 8 ⇒ (1) + 8 = 9 Initiative(Gilbin): 1d20 - 1 ⇒ (10) - 1 = 9 Initiative(Green Fire Giant): 1d20 + 1 ⇒ (17) + 1 = 18
❖❖❖❖❖❖ Combat Card Round 1 ❖❖❖❖❖❖ Ongoing effects not mentioned below: Bold may go. Seif (-0 HP) Shadow (-0 HP) Malgrim Gryh (-0 HP) Green Fire Giant (-0 HP) Gnasher (-0 HP; fast healing 3) Grey Fire Giant (-0 HP) Urah (-0 HP; invisibility; fly)
❖❖❖ Round 2 ❖❖❖ ![]()
![]() A few days (url provided for those who like TMI). The winds blew a white pine onto our garage (which will require a new roof) took out a number of roads, and killed our power until today. We even had a few people killed, but nobody I know. I used a Jackery (solar generator) to power the wi-fi router and my computer a couple of days after it started (once it occurred to me that it might be possible that though power was out the internet might still be available) and was able to actually do on line stuff, but then the whole area lost internet within a day (facepalm inserted here). I bought a normal gas generator 10 years ago and this was the first time it got any use. Saved my food but did not help with other stuff. Found out that my well pump is hard wired so the generator could not power it as you need to plug things into it. So, lots of learning experience for us, but very little internet time. But that is over!!! Though I will do my best to move quickly, I do not expect that we will finish on time. When this sort of thing happens, we typically keep the game going after the deadline, but generate chronicles on the end date as long as the legal number of encounters has been satisfied. ![]()
![]() With that he waves his hand with unconcern. At that point the auctioneer, Aya Ajiri, calls everyone to start to the auction. Famish and Pateba have left leaving Madam Adenalar with a light purse and The Borkaliks. You are led to the Lecture hall (B3). As soon as the Bracers of divine range are introduced, the excited Abbashin Borkalik chimes in with a bid of 2,500 gold. How do you bid? As a reminder you were told "Use the Society’s money wisely to ensure you obtain the shard, but if you see any other artifacts on auction that might be better off in the Society’s possession, you can use these funds to obtain those as well." ![]()
![]() I have no electricity due to the storms in our area, and now have no internet. So we have to travel into town and visit Sheetz or Panera to get access. As a result, as you can imagine, my posting rate is way slow right now. Probably about one per day, so anything you can do to get lots done for me to respond to in a single post would help your progress immensely. ![]()
![]() Keep in mind that though rooms other than D4 and D5 have been revealed on the map, You have not visited them yet. Do not assume that if the room is show that you have been there. Feel free to put a marker on a room that you have visited (or not) as a reminder. D2: The frightful screams and bellows of what sounds like an enraged bull echo through vast courtyard. In the center of the court stands a fifty-foot-tall ziggurat, atop which looms a statue of a bull. Smoke issues from the statue’s open mouth, as does the eerie bellowing. Beyond the ziggurat stands the huge domed palace that surmounts the citadel, its double domes glinting beneath a roiling molten sky. Stairs lead down to the north of the courtyard. As you pass the noisy bull statue, you see a damaged grate that looks down on a room on the lower level which you recognize as one you have been in (C10). Your new buddy remarks, "Looks like they are torturing someone other than me in that bull. Nasty contrap..." Whatever he is about to say is cut off as he spots the two guards monitoring the torturing and bellows in rage as he charges. Please place your icons. ![]()
![]() [b]"Well, I was recruited from the material plane when I was young to be a guard here. It was kind of nice, you know? Paid well, had respect, gut then the curse. Everything changed after that. The place has devolved into chaos. Different groups fighting each other fir control over their little corner of hell. Makes no sense to me, but you see where that got me."[/b Gilbin is able to reequip using gear from the fallen giants in the previous room. Gilbin makes sure each one is dead and carves a G into each one. The fire giants are part of a group called the Guardians of the Eternal Flame. But nowhere in the books does it explain what that title is about, or what they guard. So I'm going to assume they were hired as guards of this place and got caught in the curse. I'm going to give the book another read through and see if I can find more info. ![]()
![]() [b]"Well, I was recruited from the material plane when I was young to be a guard here. It was kind of nice, you know? Paid well, had respect, gut then the curse. Everything changed after that. The place has devolved into chaos. Different groups fighting each other fir control over their little corner of hell. Makes no sense to me, but you see where that got me."[/b Gilbin is able to reequip using gear from the fallen giants in the previous room. Gilbin makes sure each one is dead and carves a G into each one. The fire giants are part of a group called the Guardians of the eternal Flame. But nowhere in the books does it explain what that title is about, or what they guard. So I'm going to assume they were hired as guards of this place and got caught in the curse. ![]()
![]() "Something about a curse the grand vizier put on this place because someone stole something from him. I've heard everything from the culprit being Al-hassan or his brother Jhavhul some to some guy that was using them. Must have been something important for him to curse like this. Not that it matters to me. Stuck here either way." ![]()
![]() "Well, little fellow, it was very rewarding to see you. Now, to business." He gives you the layout of half of the third level (D2-D10) of which you have already explored a lot, and the fourth level (E9-E11) which you have not visited yet. You could ask him for more information on any individual room. ![]()
![]() Malgrim lingers in the makeshift cell room and when he looks outside he sees burning skies above, below he sees the grounds of the temple that you are in and beyond that a street that is largely deserted. The giant looks back at Malgrim and says, "Frustrating, isn't it? My name is Gilbans, by the way." ![]()
![]() "The guardians did not like that I tried to negotiate with the cult followers. Seemed to me like if we were all stuck in this place together we might as well try to get along. Most of my kind is not about 'getting along' which makes me a bit outspoken. Most of my kind is not about outspoken either. They say I think too much. Probably do. Life would be a lot easier if I thought less. Not too much less, mind you," he adds with a chuckle. "But now I'm pissed. As to where are we, we are in Bayt al-Bazan and, it seems, stuck here." 'Gnasher' Red Claw wrote: If they drop the giant a rope can they drag him up? Surely with enough rope and a judicious use of boxes, you can free the giant. But not until his legs are healed. ![]()
![]() No need for spoilers, though it would be more in character. I know I used spoilers for you all, but I don't want to make you all use them for your posts. Happy if you do though! Eegru: She examines the seeds and ooohs and aaawwws a bit before making an offer. I still want to bid on the trellis, but I can offer you 2000 gp for them, if you are interested. ![]()
![]() You see into room C24 on this map. The sconces in this chamber are out, so that the many arrow slits provide the only light. A single giant-sized pallet has been arranged near the south wall with some broken pieces of furniture around it. In the bed is a wounded giant with raged clothing and no weapons. He looks up at you with disinterest, though he does grab hold of a jagged piece of woodand there is a look of curiosity in his eyes.
DC 20 Heal check: Looks like both of his legs have been broken. ![]()
![]() Snorri:
Pateba always has an ear out for unique opportunities, and when his contacts informed him that a rare clockwork statue crafted by a high priest of Brigh was on auction at the Sacred Cobra, he decided me must make an attempt to acquire it. He looks around a bit and his face shows a bit of discouragement. You wonder if he might be interested in the marble sculpture you found in the manor instead of the clockwork statue. Eegru:
Madam Adenalar is an amateur horticulturist and flower enthusiast who came to the auction after receiving an invitation from Aya Ajiri. Aya brought a a beautiful trellis of ever-blooming grape flowers purportedly planted and blessed by Kelksiomides, the Iblydan hero-god of gardens, orchards, and terraces to her attention and she could not resist coming to the auction to bid. That reminds you of the seeds you discovered at the manor. Navatsiyk:
Famish is obviously a bit obsessed with architectural techniques (making conversation with him a bit monotone). He is very interested in the set of platinum drafting tools blessed by Eldas, the empyreal lord of architecture. This reminds you that you picked up Inusi’s blueprints for the Pure Legion stables at the Mendalari estate in the saddlebags and might be able to strike a deal. The goal here is to either collect extra cash or eliminate bidders to bolster your chances at getting the shard and any other goodies you might take away. Item's and posted Starting Bids in the order the bidding will be done.
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![]() Though you never mentioned looking through the saddlebags Eegru grabbed, I will assume you do so at some point. Searching the saddlebags reveals that they are mostly empty, save for a missive from Inusi Mendalari to one Famish Squinwhisban, a gnome architect. The letter includes a set of blueprints explaining the positioning of the joists Inusi used in “the Pure Legion stables” that allowed her to create a more open and efficient floor space without sacrificing the structure’s integrity or security. When the PCs first arrive at the museum, there are guards at each of the entrances. A pair ahead of you is informed that the museum has been closed for a private lecture while the renovations are being done. But when you present your entrant’s bidder’s banner, the carefully woven scarves used as both entry tokens and bidding signals during the auction, you are allowed inside. Once inside, you notice that the guards are closely watching the comings and goings of all auction guests and note any unexpected additions to the bidders, demanding to see the bidder’s banner or who their patron is. There are five other bidders attending the Sacred Cobra’s auction this day. The PCs and other bidders gradually filter into the museum, where they wait in the Hall of Taxidermy (area B4) while Aya Ajiri, the officiator of the auction, and the guards prepare the auction. The PCs can use this time (one hour) to interact with and influence the other bidders. You may try to get them to yield to you on the bidding for the shard or drop out of the auction, or somehow influence them to spend all their money on some other item. Whatever works!
This room features a horseshoe-shaped walkway featuring displays of various taxidermy animals, most either rare or of historic significance to Rahadoum. You also have the option to poke your noses into the other rooms in the museum, though with the guards watching that might prove difficult. ![]()
![]() The poor giant is smoked by the three of you, and joins the ranks of the dead. Combat over. The room looks like it used to be a barracks, but is now largely unused, having only a few bunks remaining. There are murder holes in the floor leading down into rooms below, some to a room on the next level based on the height, and another to a room two levels down (marked by the squares). There is a stack of heavy boxes and crates near the west end. There are also some stairs leading down. ![]()
![]() @Snorri
@Navatsiyk
Do you wait for the opening of the Sacred Cobra Auction and show up, or will you be trying something else before then. That is not a GM hint, just allowing you all to do something not on the railroad. ![]()
![]() You all visit the museum but discover that it is closed at this time. You do get a look at the exterior but there is a sign that says 'closed for renovations until 12 noon'. The auction is at 10 AM and it is late at night right now. Also remember that the dagger is a bit of a mystery which you could take a look at. ![]()
![]() I forgot he dropped that weapon when the fight began! The last giant does his best to hit Shadow, which is not good enough, then steps back
❖❖❖❖❖❖ Combat Card Round 5 ❖❖❖❖❖❖
❖❖❖ Round 6 ❖❖❖ ![]()
![]() Though Malgrim is having issues connecting, at least for now, Seif unleashes a massive healing spell on Gnasher. Shadow hits red with the bite and the second claw, sending him to the floor. The rest of her attacks are off the mark and one giant remains. ❖❖❖❖❖❖ Combat Card Round 4 ❖❖❖❖❖❖
❖❖❖ Round 5 ❖❖❖ Seif (-0 HP; haste up to round 8)
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![]() That was my thought too. And since Gnasher has nothing to say about it and Urah is 'the one making the decision' it seem pretty appropriate. Urah dimension doors Gnasher to his hiding place behind the door. The giants are a bit bewildered, though they did hear strange words right after Gnasher shrunk and then vanished. Taking things in stride they close in on shadow, working in tandem again to get the edge from a flank. to hit greatsword, flank: 1d20 + 23 + 2 ⇒ (7) + 23 + 2 = 32
But to no avail as Shadows inconceivably hard hide deflects their attacks. ❖❖❖❖❖❖ Combat Card Round 4 ❖❖❖❖❖❖
❖❖❖ Round 5 ❖❖❖
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