Vesk

Sunny Dillo Jr.'s page

47 posts. Organized Play character for SolidSteve82.


Full Name

Sundagaraga "Sunny Dillo Jr.

Race

| SP 14/14 HP 18/18 | RP 3/3 | EAC 14; KAC 15 | Fort +1; Ref +5; Will +4 | Init: +3 | Perc: +7, SM: +9

Classes/Levels

| Speed 30ft | | Spells: None. | Active conditions: None.

Gender

Male LG vesk bounty hunter operative 2

Size

Medium

Age

18

Languages

Common, Vesk, Ysoki

Occupation

Private In-VESK-i-GATOR

Homepage URL

Character Sheet

Strength 12
Dexterity 14
Constitution 13
Intelligence 10
Wisdom 12
Charisma 12

About Sunny Dillo Jr.

SFS # 274351-702
Experience 4
Slotted Faction Wayfinders
Wealth 1825 Credits

Reputation 8 Fame, 0 Global Reputation
Reputation with Acquisitives:
Reputation with Dataphiles:
Reputation with Exoguardians:
Reputation with Second Seekers (Luwazi Elsebo):
Reputation with Wayfinders: 9
___________________________________________

Sundagaraga "Sunny" Dillo Jr.
Operative (Detective) 2
LG Medium humanoid (vesk)
Init +3; Senses Perc +7, SM +9,

--------------------
Defense
--------------------
EAC 15, KAC 16
SP 14 HP 18 RP 3
Fort +1, Ref +5, Will +4

--------------------
Offense
--------------------
Speed 30 ft.
Melee tactical baton +3 (1d4+1 B), unarmed strike +2 (1d3+1 B)
Ranged static arc pistol +4 (1d6 E)
Space 5 ft.; Reach 5 ft.
Special Attacks trick attack, natural weapons
Spell-Like Abilities

--------------------
Statistics
--------------------
Str 12, Dex 14, Con 13, Int 10, Wis 12, Cha 12

Skills Acrobatics +7, Athletics +6, Bluff +6, Computers +5, Culture +8, Diplomacy +4, Disguise +6, Intimidate +7, Perception +7, Piloting +7, Profession (Private In-VESK-i-GATOR) +6, Sense Motive +9, Stealth +7, Survival +8

Starship-Combat Version of Skills

Feats Skill Focus (Culture, Sense Motive), Weapon Focus (Small Arms)

Languages Common, Vesk, Ysoki, Eoxian

Other Abilities Operative's Edge +1, Evasion, Quick Disguise

Combat Gear mk 1 serum of healing (x6), frag grenade I
Other Gear tactical baton, static arc pistol, freebooter armor I, battery (20 charges), field rations (1 week), hygiene kit, personal comm unit, tookit (disguise), medpatch, flashlight, binders, everyday clothing

--------------------
Special Abilities
--------------------

OPERATIVE'S EDGE +1 (EX): Sunny's diverse training as an operative grants him a +1 insight bonus to initiative checks and to skill checks.

OPERATIVE SPECIALIZATION (DETECTIVE): Associated Skills: Culture and Sense Motive. Sunny can attempt a Sense Motive check with a +4 bonus to make a trick attack by reading your foe. Sunny's specialization grants him the Skill Focus feat in his associated skills, and he gains a free skill rank in each skill at each operative level.

TRICK ATTACK +1d4 (EX): Sunny can trick or startle a foe and then attack when she drops her guard. As a full action, he can move up to his speed. Whether or not he moved, he can then make an attack with a melee weapon with the operative special property or with any small arm. Just before making his attack, he may attempt a Bluff, Intimidate, Stealth or Sense Motive check with a DC equal to 20 + his target’s CR. If he succeeds at the check, he deals 1d4 additional damage and the target is flat-footed. Sunny can’t use this ability with a weapon that has the unwieldy special property or that requires a full action to make a single attack.

EVASION (EX): If Sunny succeeds at a Reflex save against an effect that normally has a partial effect on a successful save, he instead suffers no effect. He gains this benefit only when unencumbered and wearing light armor or no armor, and he loses the benefit when he is helpless or otherwise unable to move.

QUICK DISGUISE (EX): Once per day as a standard action, Sunny can quickly change his appearance. This functions as disguise self and lasts for 1 minute per operative level.

--------------------
Augmentations
--------------------
Skin:
Brain:
Ears:
Eyes:
Throat:
Heart:
Lungs:
Spine:
Arm (Right):
Hand(Right): SOCIETY SUBDERMAL GRAFT (Lvl: 1, Cyernetic): This implant rests underneath the skin of the palm of one hand, or at the end of a tentacle or similar appendage in species that lack hands. The augmentation can be activated or deactivated mentally as a swift action. Activating the implant causes a rendition of the Starfinder Society’s symbol to glow underneath the skin. This augmentation acts as a mark, letting others know you are a member of the Starfinder Society. It also increases the light level within 5 feet by one step while active.
Arm (Left):
Hand (Left):
Leg (Right):
Foot (Right):
Leg (Left):
Foot (Left):

--------------------
Boons Slotted this Adventure
--------------------
Ally:
Faction: Wayfinders Champion
Personal:
Promotional:
Social: Faction's Friend
Starship: Automated Defenses
Slotless:

All My Boons:

Automated Defenses (Starship Boon):
Sunny defeated one of the orbital defense platforms orbiting the planet Elytrio. The platform contained several unique, albeit technologically outdated, innovations in starship design. The most promising adaptation of the technology is its ability to deter oncoming missiles using miniature automated drones. When Sunny slots this starship boon, once per starship combat, a science officer can reduce the speed of a single tracking weapon fired at your starship by 50% for 1 round. He must declare the use of this ability when the enemy weapon is fired but before its gunnery check is attempted. A science officer can spend a Resolve Point to activate this boon again in any subsequent round or encounter. A starship can only be improved by a single copy of this boon.

Contractor’s Respect (Ulrikka Clanholdings) (Social Boon; Limited Use):
[ ] [ ] [ ]
By successfully completing a mission to investigate an abandoned outpost in Near Space, Sunny earned the esteem of a prominent organization within the Pact Worlds. He can call upon the resources of this organization by slotting this boon. The organization loans him a set of armor or a nonconsumable weapon (but fully loaded with conventional ammunition) for the duration of the adventure. The loaned equipment must have an item level equal to or less than his character level + 1, up to a maximum item level of 8. The item must be returned to the organization at the end of the adventure. Whenever he slots this boon, he must check one of the boxes.
This boon might have additional uses based on the organization you have influenced. How this influence will play out in the future is not yet clear. You will be told if this boon is important to a future scenario prior to slotting your boons. When all the boxes are checked, he can no longer earn loaned equipment while slotting this boon, as his preferred standing with this organization is expended.

Faction’s Friend (Social Boon; Limited Use):
[ ] [ ] [ ]
By assisting various factions of the Starfinder Society, Sunny has proven himself as a dependable asset. By slotting this boon, if he would fail to earn Fame at the end of an adventure by failing to fulfill a success condition, he can check one of the boxes on this boon. Doing so reminds his current championed faction of his past exploits, and he still earns 1 Reputation (but no Fame) with that faction as if he had successfully fulfilled the condition. He can use this boon only if he would also gain at least 1 XP for completing the adventure.

Friend of the Ghibrani (Social Boon):
During his time on Elytrio, Sunny had the opportunity to interact with the two subspecies of the resident ghibrani race: the husks and the membranes. He befriended both of these subspecies.

Ghibran Linguist (Slotless Boon):
So long as Sunny possesses this boon, all of your Starfinder Society Roleplaying Guild characters have access to the Ghibran language and can select it any time they would learn a new language.

Hero of the Stars (Starship Boon; Limited Use):
[ ]
Sunny defeated the dreaded Besmaran pirate ship, Lawblight, showcasing his determination during an intense starship combat. This boon activates anytime his starship is reduced to 0 or fewer Hull Points. His starship immediately regains a number of Hull Points equal to its tier × 5. A starship can never regain more than 30 Hull Points in this manner. A starship can never have more than one of these boons attached to it. When this boon activates, cross it off Sunny's Chronicle sheet.

Marked Field Agent (Slotless Boon):
Having met the amalgam of intelligences known as Guidance, Sunny has successfully completed his induction into the Starfinder Society. The Society offered him a subdermal implant as part of his commencement. He received this augmentation for free. (see Society Subdermal Graft augmentation above)

Star Monster Slayer (Starship Boon):
Sunny defeated a spacefaring monster known as a Besmaran whelp. Since this battle, he's mastered the art of battling against living starship-sized enemies when operating a starship of his own. While this boon is slotted, he gains a +2 bonus to all skill checks made in a starship combat against an enemy living starship. Any of his fellow crewmates who don’t have this boon slotted instead gain a +1 bonus to their skill checks against enemy living starships—the direct result of his guidance during the battle.

Starfinder Insignia (Slotless Boon):
Venture-Captain Arvin presented Sunny with a commemorative insignia in gratitude for his services to the Starfinder Society. Although it appears to be an ordinary medal showing the symbol of the Starfinder Society, this insignia can store as much information as a common tier-1 datapad. Unless told about this secret, a non-Starfinder must succeed at a DC 20 Perception or Sense Motive check to realize the insignia is a storage device. This insignia is worth 0 credits and cannot be sold.

Wayfinders Champion (Faction Boon)
This Faction boon allows Vandor to gain Reputation with the Wayfinders faction. At the end of a successfully completed scenario, in which Sunny has this boon slotted, he gains Reputation as detailed in the primary and secondary success conditions of that scenario.

Bot Me!:

In combat Sunny typically tries to fight from range, using his sense motive trick attack whenever possible.

[dice=Melee (tactical baton)] 1d20+3[/dice]
[dice=Bludgeoning Damage]1d4+1[/dice]

[dice=Ranged (azimuth laser pistol)]1d20+4[/dice]
[dice=Fire Damage]1d4[/dice]

[dice=Trick attack, sense motive]1d20+13[/dice]
[dice=Trick attack damage]1d4[/dice]

In ship combat, Sunny can serve as Gunner or Captain if needed.

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Aliases


Kazim
Adishri

HP 25/25; AC19 (FF16/T13); +2 Init; Fort +6, Ref +5, Will +3*; Perception +7; Sense Motive +5;
Remaining Ressources:
Lead Blade 50/50
(38 posts)
Kolyarut
AFK47-1

Protocol Droid 1 | AC 18 | HP 16/16 | F +4 R +8 W +5| Init +7 Perception| (1 post)
Sunlord Thalachos
Alamar Heavenlight
(4 posts)
Zolan Ulivestra
Antoniius

Smuggler 5 | AC 21 | HP 53/53 | F +8 R +13 W +11| Init +11 Perception| (21 posts)
Tpannon
Apostate Devil in disguise

Screen (DC27) 0/1 | Veil (DC25) 1/3 | Major Image (DC22) At Will | CL18th | Alter Self Bluff +30, Disguise +27 (3 posts)
Izmiara, The Insatiable Queen
Aviata

Female Erinye Weapon Master Fighter 3 / Dual-Cursed Oracle 7 (20 posts)
Commander Pharamol
Second Seekers (Jadnura) Aystif

Ombonth's Professional Hireling (Diplomat) | +9 Bluff, Diplomacy, Intimidation (3 posts)
Boar
Big Tusk - Animal Companion

Boar 3 AC 16| HP 32/32| F +7 R +6 W +7 | +7 Perception | low-light vision, Scent (imprecise) (3 posts)
Infiltrator's Onyx
Eye

AC 25 T 15 FF 22 | HP 33/33| F +5 R +5 W +5 | Init +3, Perc +12 | (16 posts)
Xotani
Flame - animal companion

Fiery Leopard 5 AC 21| HP 42/42| F +11 R +13 W +12 | +11 Perception, +13 Stealth| low-light vision (33 posts)
Seltyiel
Galdamor Graak

Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12) (516 posts)
Sargava Vignette
Gamin
(3 posts)
Wayfinder of the Planes
GM Ilmakis

#6-00 ACTUAL MAP (2,204 posts)
Golem-Breaker
Grimma Fireforge

Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1
(243 posts)
Hawk
Innulamane

HP 76/76; AC25 (FF21/T13); +4 Init; Fort +9, Ref +7, Will +3*; Perception +5; Sense Motive +1; (7 posts)
Riftwarden
Issa Al'Sadri

HP 80/80; AC20 (FF20/T10); +0 Init; Fort +9, Ref +3, Will +11; Perception +16; Sense Motive +12;
Remaining Ressources:
Channel 9/9; Blinding Flash 7/7; Nimbus of Light 8/8
(201 posts)
Bird
Dark Archive Kahl' Heel

:
HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* |
(53 posts)
Droogami
Kawai

Small Cat AC22(26) T19 FF14(18) | HP 14/16| F +4 R +11 W +2 | Init +8, Perc +1 (40 posts)
Vagorg
Dark Archive Malakan Julibex

Slayer 13 :
HP122/122 | AC28 - 25FF- 18T) | Perception +18(+20), Sense Motive +18 | +4(+6) Init | Fort +17, Ref +17, Will +11
(25 posts)
Marcos Farabellus
Grand Lodge Marcos Farrabellus
(14 posts)
Mister Wanderlust
Mr. Henry

AC 28 T12 FF26 | HP 34/34| F +6 R +3 W +4 | Init +2, Perc +15 | See Invisibility, Mage Armor, Shield (19 posts)
Hobgoblin Commander
Oniyama
(0 posts)
Sylph
PREGEN - PFS -

Zephir - AC17 (T14,FF14) | Init +3 | HP 51/51 | F+7, R+8, W+11 | Perception +9, SM +5 (58 posts)
Vesk
PREGEN - SFS

"Nakonechkin" Male N vesk themeless soldier 5 | SP 41/41 HP 40/55 | RP 7/8 | EAC 20; KAC 23 | Fort +9; Ref +2; Will +6 | Init: +5 | Perc: +0, SM: +0; Low-light vision | Speed 25ft | Active conditions: None. (57 posts)
Vaultbreaker
The Professionnal

AC19(T15,FF14) CMD21| HP 40/45| F +3 R +10 W +6 | Init +5, Perc +12, Sense Motive +12 | (85 posts)
Ambassador
Sarang Goldentongue
(0 posts)
Survivor
Selkania

Human Female Cleric AC14 T14 FF10 CMD17| HP 55/55| F +7 R +5 W +10 | Init +3 | Perc +15, SM +9 | (264 posts)
Gillman
Sh'yl M'sshakul

Kasatha Force Adept :
HP37/52 | AC28 - 21FF- 23T| CMD29 | Perception +17, Sense Motive +8 | +5 Init | Fort +8, Ref +9, Will +11
(214 posts)
Echo of Deskari
Summon
(10 posts)
Izmiara, The Insatiable Queen
Summon II

Summon VIII (3 posts)
Bone Devil
Summoned_Creature

Summon VIII (0 posts)
Abra Lopati
Sven Marsh

Spells (Used):
Level 1 : 1/7 | Level 2 : 2/6 | Level 3 : 1/5 | Level 4 : 1/4 | Level 5 : 0/2
Human Divine Hunter AC29 T18 FF24 CMD31| HP 109/109| F +14 R +17 W +12 | Init +6, Perc +30 | (215 posts)
Kyuss Spawnling
Swamp's Spirit
(0 posts)
Rotrovio
Tamerius Archilus

Human Cleric 3| HP 32/32 AC 16| F +7 R +6 W +11| Speed 25| Perception +9 | Focus 1/1 | Heros Point 1 (532 posts)
Rakshasa
Sovereign Court Tatiana Hybrid Form

HP 21/21 | AC21 (17FF, 14T) | Perception +7, Sense Motive +7 | +4 Init | Fort +4, Ref +7, Will +4* | (38 posts)
Droogami
Whitestripe

Small Animal | SR19 | DR10/evil | AC47 T27 FF31 CMD37| HP 130/138| F +14 R +23 W +7* | Init +15, Perc (low light, darkvision, scent) +10 | DR5/Adamantium (97 posts)
Warforged
X-OR

Armor 1 AC 17 | HP 19/19| F +8 R +5 W +5 | Init +3 Perception| 25ft. movement | Resist fire 1 (3 posts)
Fire Snakes
Ydresus

Snake AC15(T13,FF12) CMD16| HP 15/15| F +3 R +1 W +2 | Init +3, Perc +5, Sense Motive +1 | (44 posts)