About Devko ObradevBackground:
Devko is a young man of average size and body. His smile is charming but sometimes a little bit condescending. His pale skin contrasts with the darkness of his jet-black hair. An amused look always sparkles in his brown eyes.
He is native from Taldor, but a divine symbol of Asmodeus and the fact that he is clad in an iron-like black armor with the symbol of the Hellknight Order of the Rack, disturbed this assertion. He seems to have quit Oppara to live its full faith in Cheliax. His love for the Opera made him joined one of the many Egorian's troops prior to joining the Pathfinder. PFS Number: # 22523-2
Completed Adventures:
#I-01 #I-02 #I-03 #0-30 #0-41 #3-01 #3-09 (GM) #3-18 #0-05 #3-02 (GM) #3-16 #3-19 module : the midnight mirror #3-25 #3-03 #4-03 #3-06 #0-50 (GM) #2-03 #0-32 module : No response from Deepmar (GM) #0-36 #0-42 #0-44 #0-53 #2-20 module : The phoenix ruby tournament (DM) #5-03 (GM) #5-05 (GM) #27 #4-04 #26 #40 #2-08 AP: Bard [Arcane Duelist] 12
Feats :
Skills :
Traits :
Languages:
Common (Taldan), Infernal, Celestial, Giant special Abilities : Bardic Performance (move action) (30 rounds/day), Bardic Performance: Dirge of Doom (Su), Bardic Performance: Distraction (Su), Bardic Performance: Fascinate (4 targets) (DC 18) (Su), Bardic Performance: Inspire Competence +3 (Su), Bardic Performance: Inspire Courage +3 (Su), Bardic Performance: Inspire Greatness (1 allies) (Su), Arcane Bond - Weapon (1/day), Bardic Performance: Bladethirst (+2) (Sp), Bardic Performance: Rallying Cry (Su) Equipment :
Mundane
spells:
Boons:
The Ruby Phoenix Tournament World Renowned: Not only did you win the tournament, but your name has spread to the many corners of Golarion. To commemorate your victory, you decorated your skin with a tattoo of the Ruby Phoenix’s iconic sigil. When you display the tattoo, you gain a +2 bonus on Bluff, Diplomacy, and Intimidate checks against the people of Tian Xia and other Pathfinders. Signature Spell: choose one spell you can cast at the time of receiving this boon; you cast this spell as if you were a caster 2 levels higher when determining duration and level-bsed variables. (HEROISM) No Response from Deepmar Infernal Capital: While in Cheliax, you may request 250 gp worth of precious gemstones of any type for use as spell components. Once you have used this boon, cross it off your Chronicle sheet. Stoic Spelunker: Although the horrors of Deepmar assaulted both your mind and body, you persevered and learned tricks for quickly recovering from even the most terrifying experiences. You gain a +1 bonus on saves against effects that inflict confusion or deal Wisdom damage. As a full-round action you may recover 1d4 points of Wisdom damage, but you must then cross the entire boon off your Chronicle sheet. If your Wisdom score was reduced to 5 or less during this module, cross this boon off your Chronicle sheet. The midnight mirror Savior of the Shadowblooded: For having protected the fetchlings of Karpad from their suspicious neighbors, word has spread of your sympathies. You gain a +2 circumstance bonus on Diplomacy checks when negotiating with fetchlings. Wrath of the Accurserd Curse Removal In thanks for retrieving the stolen cursed items from the Shadow Lodge, Venture-Captain Norden Balentiir authorizes a free casting of remove curse at Caster Level 12th at any point in your future career. This favor may only be used when in a settlement of at least 5,000 people and may only be used once. After having this spell cast on you by a Pathfinder spellcaster, cross this reward off your Chronicle sheet. A vision of Betrayal Kayle’s Blessing: You gain a +1 luck bonus on any saving throw against a dragon’s breath weapon. This bonus can be applied after a roll is made but before the results are determined. You may only use this ability once per saving throw. This ability may be used three times. (none yet used) HLab:
Devko Obradev Male human (Taldan) bard (arcane duelist) 11 (Pathfinder RPG Advanced Player's Guide 80) LN Medium humanoid (human) Init +3; Senses Perception +19 Defense AC 21, touch 14, flat-footed 18 (+6 armor, +1 deflection, +2 Dex, +1 dodge, +1 natural) hp 96 (11d8+38) Fort +9 (+5 circumstance bonus vs. cold weather), Ref +14, Will +12; +2 resistance bonus vs. poison Offense Speed 30 ft. (20 ft. in armor) Melee +3 outsider (evil)-bane adamantine falcata +15/+10 (1d8+24/17-20/×3 plus 2d6 vs. Outsider (Evil)) or longspear +11/+6 (1d8+21/×3) or sap +11/+6 (1d6+15 nonlethal) or silver light mace +11/+6 (1d6+15) Ranged mwk composite shortbow +11/+6 (1d6+3/×3) or sling +10 (1d4+9) Space 5 ft.; Reach 5 ft. (10 ft. with longspear) Special Attacks bardic performance 28 rounds/day (move action; bladethirst, dirge of doom, distraction, fascinate [DC 19], inspire competence +4, inspire courage +3, inspire greatness, rallying cry) Bard (Arcane Duelist) Spells Known (CL 11th; concentration +15) 4th (3/day)—dimension door, freedom of movement, greater invisibility 3rd (5/day)—dispel magic, haste, see invisibility, communal tonguesUC 2nd (5/day)—alter self, bladed dash, heroism, mirror image, suppress charms and compulsions 1st (6/day)—cure light wounds, feather fall, feather stepAPG (DC 15), grease, hideous laughter (DC 15), timely inspirationAPG (DC 15) 0 (at will)—detect magic, ghost sound (DC 14), light, mage hand, message, resistance Statistics Str 22, Dex 15, Con 14, Int 10, Wis 10, Cha 18 Base Atk +8; CMB +11; CMD 28 Feats Arcane Strike, Blind-fight, Combat Casting, Disruptive, Dodge, Exotic Weapon Proficiency (falcata), Improved Critical (falcata), Power Attack, Spellbreaker, Toughness, Weapon Focus (falcata) Traits indomitable faith, masterful demeanor Skills Acrobatics +5 (+1 to jump), Bluff +18, Diplomacy +18 (+21 vs. Hellknights), Disguise +7, Escape Artist +3, Intimidate +20 (+23 against non-human humanoids), Knowledge (arcana) +4, Knowledge (dungeoneering) +4, Knowledge (engineering) +4, Knowledge (geography) +4, Knowledge (history) +4, Knowledge (local) +5, Knowledge (nature) +4, Knowledge (nobility) +4, Knowledge (planes) +6, Knowledge (religion) +4, Linguistics +4, Perception +19, Perform (dance) +20, Sense Motive +5, Spellcraft +11, Stealth +3, Use Magic Device +18 Languages Celestial, Common, Infernal SQ arcane armor - medium, arcane bond - weapon Combat Gear lesser extend metamagic rod, oil of bless weapon, potion of cure light wounds, potion of darkvision, potion of remove blindness/deafness, wand of cure light wounds (24 charges), wand of shield (45 charges), alchemist's fire (5), antitoxin, caltrops (2); Other Gear mwk agile breastplateAPG, +3 outsider (evil)-bane adamantine falcataAPG, arrows (20), blunt arrowsAPG (20), longspear, mwk composite shortbow, sap, silver light mace, sling, sling bullets (10), amulet of natural armor +1, belt of giant strength +4, circlet of persuasion, cloak of resistance +4, cracked dark blue rhomboid ioun stone, cracked dusty rose prism ioun stone, eyes of the eagle, headband of alluring charisma +2, pink rhomboid ioun stone, ring of protection +1, snakeskin tunicUE, backpack, cold weather outfit, jewelryUE, mwk manacles, noble's outfit, pathfinder's kitUE, signet ring, small tent, soap (2), waterskin, wrist sheath, spring loaded, wrist sheath, spring loaded, 771.5 gp, 4 sp, 5 cp Special Abilities Arcane Armor - Medium At 10th level, an arcane duelist gains Medium Armor Proficiency and can cast bard spells in medium armor with no chance of arcane spell failure. At 16th level, he gains Heavy Armor Proficiency and can cast bard spells in heavy armor with no arcane sp Arcane Bond - Weapon (1/day) At 5th level, an arcane duelist gains the arcane bond ability as a wizard, using a weapon as his bonded item, allowing him to cast any one additional spell that he knows once per day. He may not choose a familiar or other type of bonded item. He may Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction. Bardic Performance (move action, 28 rounds/day) Your performances can create magical effects. Blind-Fight Re-roll misses because of concealment, other benefits. Combat Casting +4 to Concentration checks to cast while on the defensive. Disruptive +4 DC to cast defensively for those you threaten. Power Attack -3/+6 You can subtract from your attack roll to add to your damage. Spellbreaker If an enemy you threaten fails to cast defensively, they provoke an AoO from you. |