#5-08 The Confirmation (GM)
#7-05 School of Spirit
#6-10 The Wounded Wisp (GM)
#7-07 Troubles in Tamran
#AP61: "The Battle of Bloodmarsh Hill" (GM)
#module: Risen From the Sand (GM)
#7-12: The Twisted Circle
#8-07: From the Tome of Righteous Repose
Zhasshaar
Male nagaji cavalier (ghost rider) 6 (Pathfinder RPG Advanced Player's Guide 32, Pathfinder RPG Bestiary 4 199, Pathfinder RPG Occult Adventures 117)
LN Medium humanoid (reptilian)
Init +1; Senses low-light vision; Perception +1
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Defense
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AC 24, touch 13, flat-footed 22 (+10 armor, +1 deflection, +1 Dex, +1 dodge, +1 natural; +2 deflection vs. evil)
hp 50 (6d10+10)
Fort +7, Ref +4, Will +4; +2 trait bonus against mind-affecting effects, +2 vs. mind-affecting effects and poison; +2 resistance vs. evil
Immune fear
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 adamantine heavy flail +10/+5 (1d10+14/19-20) or
. . mwk cold iron longsword +10/+5 (1d8+9/19-20) or
. . morningstar +9/+4 (1d8+9) or
. . sap +9/+4 (1d6+9 nonlethal)
Ranged darkwood composite longbow +8/+3 (1d8+3/×3)
Special Attacks braggart, challenge 2/day (+6 damage, +2 dam while only you threaten)
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Statistics
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Str 21, Dex 13, Con 12, Int 10, Wis 8, Cha 18
Base Atk +6; CMB +9; CMD 24
Feats Blind-fight, Dazzling Display, Dodge, Iron Will, Power Attack, Skill Focus (Handle Animal)
Traits arcane archivist, deathtouched, omen
Skills Acrobatics -4 (-8 to jump), Appraise +4, Diplomacy +13, Intimidate +16, Knowledge (history) +1, Perception +1, Perform (oratory) +15, Use Magic Device +14; Racial Modifiers +2 Perception
Languages Common, Draconic
SQ etheric tether, fearless, frightful gaze, order of the cockatrice, resistant, serpent's sense, spirited mount
Combat Gear oil of bless weapon, wand of cure light wounds, wand of lesser restoration (6 charges), wand of protection from evil (18 charges), wand of shield (50 charges), alchemist's fire (5); Other Gear +1 full plate, heavy wooden shield, +1 adamantine heavy flail, arrows (20), darkwood composite longbow (+3 Str), morningstar, mwk cold iron longsword, sap, belt of giant strength +2, cloak of resistance +1, headband of alluring charisma +2, ring of protection +1, backpack, bandolier[UE], bedroll, belt pouch, flint and steel, good lock, hemp rope (50 ft.), masterwork tool, masterwork tool, mess kit[UE], mwk manacles, pot, soap, torch (10), trail rations (5), waterskin, wrist sheath, spring loaded, wrist sheath, spring loaded, 682 gp, 6 sp, 3 cp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Blind-Fight Re-roll misses because of concealment, other benefits.
Braggart (Ex) Demoralize as a standard action, +2 to hit demoralized targets.
Cockatrice's Challenge +6 (2/day) (Ex) +6 to damage target, -2 AC vs. others when used, +2 damage when you are the only one threatening the target.
Dazzling Display Intimidate check to demoralize can affect those within 30' who see you.
Etheric Tether (Su) Lose hp to prevent dam to phantom that would banish it to ethereal. Phantom must remain close when manifested or concentration required.
Fearless (Su) Allies within 30 feet gain +4 morale bonus on saves vs. fear effects.
Frightful Gaze (4/day, DC 17) (Su) Gaze attack causes those who meet your gaze to stant paralyzed in fear for 1 round.
Immunity to Fear (Ex) You are immune to all fear effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Resistant (Ex) +2 racial bonus to saves vs. mind-affecting effects and poison.
Serpent's Sense (Ex) +2 racial bonus on Handle Animal checks against reptiles.
Spirited Mount (ignore difficult terrain) (Su) Your mount ignores difficult terrain.
buys:
#5-08
- Wand of cure light wounds 2PP
#7-05
- Wand of Shield 2PP
#6-10
- wand of protection from evil (18 charges)
#Risen from the Sand
- alexandrite gem (750 gp; glows as affected by continual flame heightened to a 3rd-level spell [CL 5th])
- sold (scale mail +25gp)
- masterwork fullplate
- adamantium heavy flail (3015gp)
Faction Card:
GM [x][x][x][x][x][x]
Background:
Boons:
History of the Sands: Thanks to your discovery of the tomb of Pharaoh Sekh-pa-Mefer III, scholars and researchers can begin cataloging all of the history, art, and grave goods to better understand the life and achievements of this once-forgotten Pharaoh. As recompense for your contributions, you are invited to review and copy these academics’ research. You can use this boon before attempting a Knowledge (history or religion) check to take 20 as a standard action, as if you had lore master ability of a 5th-level bard. If the check pertains to Osirian history or religion, you also gain a +5 competence bonus on the check. When you use this boon, cross it o your Chronicle sheet.
Power of the Giants: You gain the Power of the Giants bonus Chronicle sheet, which grants you the ability to grow to double in height and fight giants on equal terms.
Your extended exposure to an artifact and your ongoing battles with giants have granted you the ability to match their size and strength. Once per day, you can cast enlarge person (self only) as a spell-like ability. The caster level for this effect equals the number of Power of the Giants boons that you possess. If you are not a humanoid creature, the spell still affects you but only lasts 2 rounds per caster level.
Siege’s Resolve: Through your trial by fire, you have proven capable of fending off overwhelming numbers while defending others. As a free action on your turn, you can cross this boon off your Chronicle sheet in order to gain a +2 insight bonus to your Armor Class for 1 minute when threatened by three or more opponents. Against creatures with the giant or orc subtype, this bonus increases to +3 and also extends to any allies that are adjacent to you.
Karela’s Gratitude: Guaril Karela remembers the valuable information you provided him. His contacts in Nirmathas offer you a selection of ammunition. You may spend 1,600 gp to purchase 10 pieces of ammunition selected in any combination from the following list, or 800 gp to purchase 5 pieces of ammunition. When you use this boon, cross it o your Chronicle Sheet.
+1 keen ammunition*
+1 ammunition coated in blue whinnis poison
+1 merciful ammunition +1 disruption ammunition* (limit 1)
*These ammunition are an exceptions to the standard restriction of the keen and disruption properties to melee weapons.
Explore, Report, Cooperate: You have an excellent sense of what makes an exemplary Pathfinder. As a free or immediate action, you may consider whether a particular action you name—such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item—would help realize the goals of the Pathfinder Society. The GM then informs you whether the action’s impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action’s impact on the PC’s fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it off your Chronicle sheet.
Prized Find: You were instrumental in uncovering a cache of lost records that the Pathfinder Society can use to explore hitherto unknown sites. If you would fail to earn a Prestige Point at the end of an adventure due to failing a success condition, you may cross this boon off your Chronicle sheet to remind your superiors of your past breakthroughs and earn the 1 Prestige Point as if you had successfully fulfilled the condition. You may only use this boon if you would also gain at least 1 XP for completing the adventure (0.5 XP if you use the slow track advancement option).
New Recruit (J. Dacilane): Your team of Path nders sponsored J. to join the Path nder Society. In exchange, she is eager to assist you on one of your future missions. You can direct J. to cast a spell from the spiritualist list (Path nder RPG Occult Adventures 76) as a standard action. The spell’s level can be up to one third of your character level (minimum 0). J.’s caster level is equal to your character level – 3 (minimum 2), and her Wisdom score is 17. J. is a noncombatant, and she is considered to be in your square for the purpose of determining the origin of her spell. When you use this boon, cross it o your Chronicle Sheet.
Confirmed Field Agent: Having successfully completed and documented your Confirmation, one of the Three Masters has formally recognized you as a field agent and given you a wayfinder engraved with your name and the date of your graduation. If this is the first time you have received this boon for any of your characters, you receive this wayfinder for free; otherwise, you may acquire it by spending 1 Prestige Point. Furthermore, if you assign this Chronicle sheet to a character whose starting XP is 0, you reduce the Prestige Point cost of any wayfinder enhancement vanities you purchase to modify this wayfinder by 1 (minimum 1).
Explore, Report, Cooperate: You have an excellent sense of what makes an exemplary Pathfinder. As a free or immediate action, you may consider whether a particular action you name—such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item—would help realize the goals of the Pathfinder Society. The GM then informs you whether the action’s impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action’s impact on the PC’s fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it off your Chronicle sheet.
Friend of Janira Gavix: The field agent who oversaw your Confirmation is appreciative of your bravery and camaraderie in the face of danger. She helps you perform research, granting you a +1 bonus on Knowledge checks attempted while you are in the Grand Lodge