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About Kaâb Al-BurdaPFS Number: # 22523-16
Completed Adventures:
#GM Boon (Fall 2013) Elemental Ancestry (Fire) #2-11 : The Penumbral Accord (GM) #5-04: The Stolen Hair (GM) #5-08: The Confirmation #Module: Thornkeep (The Accursed Halls) #Module: Thornkeep (The Forgotten Laborarory) #Module: Thornkeep (The Enigma Vaults) #14: The Many Fortune of Grand Master Torch #Module: Thornkeep (The Dark Menagerie) #5-13: Weapon in the Rift (GM) #Module: Broken's chains #Module: Thornkeep (The Dark Menagerie) #6-07: Valley of Veiled Flame #Module: Cult of the Ebon Destroyer #0-20: King Xeros of Old Azlant #7-28: Ageless Ambitions Downflower Dervish (1) / Oracle (Seeker) of Fire (10) Init. +13; Darkvision, Perception +12*
Abilities:
Bardic Performance, Battle Dance, revelation (Cinder Dance (Ex), Gaze of Flames (Su), Wings of Fire (Su)), Trapfinding (+5), Oracle's Curses (Tongues, Celestial & Infernal) Spells:
Efreeti Magic (Sp): Some ifrits inherit an efreeti ancestor's ability to magically change a creature's size. They can cast either enlarge person or reduce person (the ifrit chooses when using this ability) once per day as a spell-like ability (caster level equals the ifrit's level). The ifrit can use this ability to affect other ifrits as though they were humanoid creatures.
Bard Spell (CL1):
Oracle Spell (CL10):
Feats:
Dervish DanceB, Arcane strike (+3), Additionnal Traits (Irrepressible, Reactionnary), Dodge, Extra Revelation, Nimble MovesB, War Blessing (Good, Healing), Great Fortitude Traits:
Maestro of the Society, Illuminator, Irrepressible, Reactionnary Skills:
Acrobatics (3) +11, Bluff (0) +8, Diplomacy (11) +24, Disable Device (11) +27, Escape Artist (1) +9, Heal (1) +2, Intimidate (1) +11, Knowledge Arcana (1) +4, Knowledge History (1) +4, Knowledge Local (1) +4, Knowledge Planes (1) +4, Knowledge Religion (2) +5, Perception (11) +12*, Perform (Danse) (1) +13, Stealth (1) +9, Use Magic Device (2) +12
*+5 to locate traps Equipment:
+2 glamered mithral agile breastplate, masterwork cold iron scimitar, +1 keen Silversheen scimitar, adamantine scimitar, Belt of incredible dexterity +4, Cloak of Resistance +2, Dawnflower sash (Head), Headband of alluring charisma +2, ioun stone (deep red sphere, crackle) [disable device], Ioun stone (dusty rose prism, cracked), Ioun stone (mulberry pentacle, cracked), Ioun stone (vibrant purple prism, cracked) [Empty], Shining Wayfinder, pathfinder's kit, light crossbow, Crossbow bolts (3/10), robes of high quality (masterwork tools [Dancing]), golden holy symbol of Sarenrae, Bane Baldric (+1 keen silversheen scimitar), wrist sheats spring loaded (Wand of cure light wounds (35/50)), wrist sheats spring loaded (Wand of shield (9/50)), 2523gp Appearance:
Kaâb is a beautiful ifrit whose appearance almost match the one of her godess, Sarenrae. She whore above a light white and red robe a shining breastplate with an engraved holy symbol. At her side, two scimitars complete her armament. She spokes with the voice of an angel and she moves with grace. Background:
Kaâb is a young orphan ifrit who passed all her youth in the Great Temple of Sarenrae in Katheer.
She danced for her godess, prayed and entertained the holy visitor in the Great Temple, her mind and spirit always happy. It's in the Great Temple she meet Ilmaktar, a Hellknight, Venture Captain of the Pathfinder Society and follower of Sarenrae who seek light and peace. The grim Hellknight fall fond of her and call her at his side. They talked about numerous subjects and he talked about his numerous adventures for the Pathfinder Society during its stay in the Temple and at the end of his journey convince her to join. She became its pupill happy to offer the light of the Sun Godess to those in need. SQ:
Battle Dance: A Dawnflower dervish is trained in the use of the Perform skill, especially dance, to create magical effects on himself. This works like bardic performance, except that the Dawnf lower dervish’s performances grant double their normal bonuses, but these bonuses only affect him. He does not need to be able to see or hear his own performance.
Battle dancing is treated as bardic performance for the purposes of feats, abilities, and effects that affect bardic performance, except that battle dancing does not benefit from the Lingering Performance feat or any other ability that allows a bardic performance to grant bonuses after it has ended. The benefits of battle dancing apply only when the bard is wearing light or no armor. Like bardic performance, battle dancing cannot be maintained at the same time as other performance abilities. Starting a battle dance is a move action, but it can be maintained each round as a free action. Changing a battle dance from one effect to another requires the Dawnflower dervish to stop the previous performance and start the new one as a move action. Like a bard, a Dawnflower dervish’s performance ends immediately if he is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action each round. A Dawnflower dervish cannot perform more than one battle dance at a time. Boon & Vanities:
Eagle Knight You are invited into the ranks of the illustrious Eagle Knights with the rank of lance corporal. You become specialized in Diplomacy. Honored by the Twilight Talons: For having assisted Whispershade in investigating Othine’s disappearance, you receive the commendation of Major Colson Maldris. If you are not a member of the Andoran faction, you may now purchase Andoran faction vanities that require 20 Fame or less. So long as you have the Eagle Knight vanity, you may treat yourself as a member of the Andoran faction when qualifying for prestige classes. Silver Crusader: You may use the honorific “Silver Crusader” before your name, earning you a reputation as a soldier of the forces of good in the world. You gain a +3 bonus on Intimidate checks against evil clerics and antipaladins. Champion of Ghalcor’s Legacy: Over the course of a short battle, you laid to rest a fallen cleric’s restless spirit, battled a powerful demon, and reclaimed a weapon that routed the hordes of the Abyss. Needless to say, Ollysta Zadrian was impressed by your valor. Halve the cost of Silver Crusade faction vanities you purchase with Prestige Points (maximum discount 4 PP). In addition, reduce the Fame requirement for qualifying for the Silver Crusader vanity (Pathfinder Society Field Guide 22) to 30. Ghalcor’s Spellcraft: Following the battle at Ghalcor’s Tower, you were able to study the dead cleric’s notes and discovered that he also developed a handful of powerful spells. Now the Pathfinder Society and the Mendevian Crusade can wield these in the fight against the Worldwound. So long as you possess this boon, all of your Pathfinder Society Organized Play characters have access to the following spells from Pathfinder Player Companion: Demon Hunter’s Handbook as if they appeared on the Additional Resources page: burst with light, detect demon, and righteous blood. Mendevian Commendation: You have received a medal for your service to Mendev and the Fifth Crusade. For every Mendevian Commendation you have, you gain a cumulative +1 bonus on Charisma-based skill and ability checks made to influence crusaders of Mendev (maximum +3). Echoing Paradox: A trace of the magic of the Sanctum of Lost Ages clings to you, and against all odds and reason, a future or past version of you can appear to provide assistance in a time of need. Before you roll an attack roll, a skill check, or a saving throw, a copy of you appears either to flank with you or to grant you a +2 bonus as per the aid another action. If you have an ability that grants a higher bonus on aid another actions, you gain this as a bonus instead; the copy also shares all of your teamwork feats. After the attack, skill check, or save is resolved, the copy fades away, and you are shaken until the end of your next turn by the unsettling paradox of being at two places at once. When you use this boon, cross it off the Chronicle sheet. Unidentified Unguent: You laid claim to one of the few intact flasks of mysterious alchemical origin in the laboratory. As a move action that does not provoke attacks of opportunity, you may apply or consume the substance to gain a random, short-lived mutation for 1d4+3 rounds. All mutations are supernatural abilities. Roll a d6 to determine the effects of the mutagen: On a result of 1 or 2, you rage as per the rage spell, but are sickened for 1 round after the effect ends. On a result of 3 or 4, your natural reach increases by 5 feet but you take 1d2 points of Dexterity damage when the effect ends. On a result of 5 or 6, you gain the ability to, as a standard action, breathe a single 15-foot line of acid dealing 4d6 points of acid damage (Reflex DC 15 for half damage) but dealing 2d6 points of acid damage to you when the effect ends. When you use this mutagen, cross the boon off the Chronicle sheet. Confirmed Field Agent: Having successfully completed and documented your Confirmation, one of the Three Masters has formally recognized you as a field agent and given you a wayfinder engraved with your name and the date of your graduation. You may acquire it by spending 1 Prestige Point. Explore, Report, Cooperate: You have an excellent sense of what makes an exemplary Pathfinder. As a free or immediate action, you may consider whether a particular action you name—such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item—would help realize the goals of the Pathfinder Society. The GM then informs you whether the action’s impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action’s impact on the PC’s fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it off your Chronicle sheet. Friend of Janira Gavix: The field agent who oversaw your Confirmation is appreciative of your bravery and camaraderie in the face of danger. She helps you perform research, granting you a +1 bonus on Knowledge checks attempted while you are in the Grand Lodge. Beacon of Good: The Shining Crusade gives you a shining wayfinder (see page 55) emblazoned with the emblem of a silver dragon. If you lose your shining wayfinder, you can purchase a new one for an additional 2 PP. Members of the Silver Crusade who are caught selling shining wayfinders for their own profit are exiled, and must switch factions. Spoiler:
Kaâb
Kaâb Female ifrit bard (dawnflower dervish) 1/oracle (seeker) 10 (Pathfinder Campaign Setting: Inner Sea Magic 34, Pathfinder Campaign Setting: Pathfinder Society Field Guide, Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Bestiary 2 160) NG Medium outsider (native) Init +13; Senses darkvision 60 ft.; Perception +12 Defense AC 25, touch 17, flat-footed 19 (+8 armor, +5 Dex, +1 dodge, +1 insight; +2 deflection bonus vs. evil) hp 84 (11d8+26) Fort +9, Ref +13, Will +9 (+9 vs. charm and compulsion); +2 racial bonus to resist starvation and thirst; +2 resistance vs. evil Offense Speed 40 ft. Melee +1 keen silversheen scimitar +14/+9 (1d6+10/15-20) or adamantine scimitar +14/+9 (1d6+9/18-20) or mwk cold iron scimitar +14/+9 (1d6+9/18-20) Ranged light crossbow +13 (1d8+3/19-20) Special Attacks bardic performance 14 rounds/day (countersong, distraction, fascinate [DC 17], inspire courage +1), battle dance: inspire courage Spell-Like Abilities (CL 11th; concentration +22) 1/day—efreeti magic[ARG]ARG Bard (Dawnflower Dervish) Spells Known (CL 1st; concentration +12) 1st (3/day)—feather fall, grease 0 (at will)—daze (DC 17), detect magic, message, prestidigitation Oracle (Seeker) Spells Known (CL 10th; concentration +21) 5th (4/day)—breath of life (DC 22), mass cure light wounds, summon monster V 4th (6/day)—cure critical wounds, death ward, freedom of movement, wall of fire 3rd (8/day)—cure serious wounds, daylight, dispel magic, fireball (DC 20), magic circle against evil 2nd (8/day)—lesser angelic aspect, cure moderate wounds, remove paralysis, resist energy, lesser restoration, status (DC 19) 1st (8/day)—ant haulAPG (DC 18), burning hands (DC 18), cure light wounds, divine favor, endure elements, remove fear, shield of faith 0 (at will)—create water, enhanced diplomacy, guidance, mending, purify food and drink (DC 17), read magic, sign of the dawnflower, sparkAPG (DC 17), stabilize Mystery Flame Statistics Str 7, Dex 22, Con 14, Int 10, Wis 6, Cha 24 Base Atk +7; CMB +6; CMD 23 Feats Acrobatic Steps, Additional Traits, Arcane Strike, Dervish DanceISWG, Dodge, Extra RevelationAPG, Great Fortitude, Nimble Moves, War BlessingACG Traits illuminator, irrepressible, maestro of the society, reactionary Skills Acrobatics +11 (+15 to jump), Bluff +8, Diplomacy +24, Disable Device +27, Escape Artist +9, Heal +2, Intimidate +11, Knowledge (arcana) +4 (+8 spells), Knowledge (history) +4, Knowledge (local) +4, Knowledge (nobility) +4, Knowledge (planes) +4, Knowledge (religion) +5, Perception +12, Perform (dance) +13, Spellcraft +5 (+9 spells), Stealth +9 (+11 in deserts), Use Magic Device +12 Languages Abyssal, Celestial, Common, Ignan; tongues (understand) SQ battle dance, desert mirageARG, oracle's curse (tongues [celestial, abyssal]), revelations (cinder dance, gaze of flames, wings of fire), seeker lore, trapfinding +5, wildfire heartARG Combat Gear dawnflower sash, lesser cold elemental metamagic rodAPG, potion of remove blindness/deafness, scroll of tongues (x2) (CL 4th), wand of cure light wounds, wand of shield (50 charges), wayfinder, shining; Other Gear +2 glamered mithral breastplate, +1 keen silversheen scimitar, adamantine scimitar, crossbow bolts (10), light crossbow, mwk cold iron scimitar, bane baldricUE, belt of incredible dexterity +4, cloak of resistance +2, cracked deep red sphere ioun stone, cracked dusty rose prism ioun stone, cracked mulberry pentacle ioun stone, cracked vibrant purple prism ioun stone, dusty rose prism ioun stone, first aid gloves, headband of alluring charisma +2, masterwork thieves' tools, masterwork tool, wrist sheath, spring loaded, wrist sheath, spring loaded, 2,788 gp Special Abilities Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction. Bardic Performance (standard action, 14 rounds/day) Your performances can create magical effects. Battle Dance (move action) A Dawnflower dervish is trained in the use of the Perform skill, especially dance, to create magical effects on himself. This works like bardic performance, except that the Dawnflower dervish’s performances grant double their normal bonuses, but th Battle Dance: Inspire Courage +2 (Su) Morale bonus on some saving throws, attack and damage rolls. Darkvision (60 feet) You can see in the dark (black and white only). Dervish Dance Use Dex modifier instead of Str modifier with scimitar Desert Mirage +2 to Stealth in deserts and to saves to resist starvation and thirst. Efreeti Magic (1/day) (Sp) Cast enlarge person or reduce person 1/day. Gaze of Flames (Clairvoyance 100 ft., 10 rounds/day) (Su) See through fire, fog, and smoke, or use a flame within 100 ft for clairvoyance. Nimble Moves (20 ft/rd) Move through the listed amount of difficult terrain each rd as if it were normal terrain. Seeker Lore (Ex) +4 to Knowledge (arcana) and Spellcraft checks related to bonus spells. Tongues (Celestial, Abyssal) You can only understand and speak two languages in combat. Tongues (understand) (Ex) Understand any language. Trapfinding +5 Gain a bonus to find or disable traps, including magical ones. Wildfire Heart +4 racial bonus on initiative Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license. |