Zolan Ulivestra

Kamil Durus's page

226 posts. Organized Play character for Ilmakis.


Race

Sorcerer (rogue) 4 |

Classes/Levels

AC 20 (21 Shield Raised) | HP (9)35/35| F +7 R +8 W +8 | Init +6 Perception, +7 Stealth, +9 Deception|

About Kamil Durus

PFS# 754-2001

PFS Information:

PFS Number: 754-2001
Experience: 28
Fame: 28
Gold: TBD

Major Factions
Envoy’s Alliance:
Grand Archive: 28
Horizon Hunters:
Vigilant Seal:
Minor Factions
Radiant Oath:
Verdant Wheel:
All Faction Reputation 28
Total (Sum of the Above) Reputation: 28

Purchased Boons
Grand Archive Champion (Faction) (0 Fame) (the Champion boon for your first faction is free)
Boon #2 (type) (cost)

Kamil
Human sorcerer 4
N, Medium, Human, Humanoid
Perception +6
Languages Common, Mwangi
Skills Acrobatics +8, Athletics +9, Arcana +6, Aspis Consortium Lore +6, Athletics +9, Deception +9, Intimidation +11, Performance +9, Stealth +7, Surival +6, Thievery +8
Str 16 (+3), Dex 14 (+2), Con 12 (+1), Int 10 (+0), Wis 10 (+0), Cha 16 (+3)
Other Items (Chainshirt; -1, Flexible, Noisy), +1 striking katana, sling (20 sling bullets), backpack, bandolier, bedroll, belt pouch, belt pouch, caltropss (2), chalks (10), flint and steel, rations (1 week)s (2), rope (foot)s (50), sheath, soap, torchs (5), waterskin, purse (6 gp; 6 sp)
--------------------
AC 20; Fort +7; Ref +8; Will +8
HP 35 Focus Points 1 Hero Points 1
--------------------
Speed 25 feet
Melee [1] katana +10 (versatile P, deadly (1d8), two-hand (1d10)), Damage 2d6+3 piercing/slashing
Ranged [1] sling +8 (propulsive, range increment 50 feet, reload 1), Damage 1d6+1 bludgeoning
Arcane Sorcerer Spellcasting DC 19, attack +9; 1st (3 slots) burning hands, shocking grasp, true strike Cantrips (1st) detect magic, electric arc, prestidigitation, shield, shield
Surprise Attack You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven’t acted are flat-footed to you.
Feats Group Coercion, lie to me, Rogue Dedication, Unconventional Weaponry
Other Abilities blood magic (draconic), bloodline, component substitution, draconic, field-commissioned agent, former aspis agent, grand archive champion, sorcerer spellcasting, spell repertoire

Focus Spell: Dragon Claws

Spell Slots per Day
1st: 4 2nd: 4

Spells Known
Cantrips (cantrip level 2):

  • Detect Magic
  • Electric Arc
  • Prestidigitation
  • Daze
  • Shield
    1st:
  • Burning Hands
  • Grease
  • Shocking Grasp
  • True Strike (free)
    2nd:
  • Darkvision
  • See Invisibility
  • False Life
  • Resist Energy (free)
    ____________________
    SKILLS

    Acrobatics: +8 = (dex) + (prof) + (item) - (armor) [T]
    Arcana: +6 = (int) + (prof) + (item) [T]
    Athletics: +9 = (str) + (prof) + (item) - (armor) [T]
    Crafting: +0 = (int) + (prof) + (item) [T/E/M/L]
    Deception: +9 = (cha) + (prof) + (item) [T]
    Diplomacy: +3 = (cha) + (prof) + (item) [T/E/M/L]
    Intimidation: +11 = (cha) + (prof) + (item) [E]
    Lore (Aspis Consortium): +6 = (int) + (prof) + (item) [T]
    Medicine: +0 = (wis) + (prof) + (item) [T/E/M/L]
    Nature: +0 = (wis) + (prof) + (item) [T/E/M/L]
    Occultism: +0 = (int) + (prof) + (item) [T/E/M/L]
    Performance: +9 = (cha) + (prof) + (item) [T]
    Religion: +0 = (wis) + (prof) + (item) [T/E/M/L]
    Society: +6 = (int) + (prof) + (item) [T]
    Stealth: +8 = (dex) + (prof) + (item) - (armor) [T]
    Survival: +6 = (wis) + (prof) + (item) [T]
    Thievery: +8 = (dex) + (prof) + (item) - (armor) [T]

    ____________________
    FEATS:

    Ancestry Feats and Abilities
    Special 1st: Skilled (Acrobatics)

    Heritage 1st: (feat) Unconventional Weaponry (Katana)
    1st: N/A

    Skill Feats
    Background: (feat) Group Coercion
    2nd: (feat) Lie to Me
    2nd: (Rogue bonus) Impressive Performance
    4th: (feat) Intimidating Prowess

    General Feats
    3rd: Ancestral Paragon (Natural Skill [Athletics, Survival])

    Class Feats and Abilities
    Feature 1st: (Sorcerer) Lignage Draconic (Blue)
    1st: (feat) None

    2nd: (feat) Rogue Dedication (T Stealth, Thievery, T Light Armor, Skill Feat)
    
2nd: Rogue Surprise Attack, Rogue DC

    3rd: Signature Spell (Shocking Grasp)
    4th: Sneak Attacker

    Bonus Feats
    N/A
    ____________________
    EQUIPMENT

    Combat Gear: katana, crossbow (10 bolts), Chainshirt,
    Magic Items: minor healing potion (free), +1 striking weapon potency rune
    Other Gear: Thieves' Tools, adventurer pack (backpack, a bedroll, two belt pouches, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks’ rations, soap, 5 torches, and a waterskin), climbing kit, sheath, wayfinder
    ____________________

    Field-Commissioned Agents

    Not everyone goes through this training. Exceptional explorers and scholars sometimes attract the Society’s attention through their independent accomplishments, and venture-captains have the authority to grant these adventurers field commissions. This waives the usual training period, but what the field-commissioned agents recoup in free time, they lose in networking opportunities.

    If your character is a field-commissioned agent, they do not get any points to assign to a school. At the beginning of each adventure, the agent receives a consumable item of half their level or lower from Table XX: All Schools; at 1st level, the character does not receive any such consumable items. However, the character’s fewer obligations afford them additional free time, increasing the amount of Downtime they receive after each adventure by 50% (12 Downtime days earned after a scenario rather than 8).

    Boon
    Home Region (Slotless) : Mwangi
    Promotional Service Award (Promotional):
    Wayfinder (Item)