Zolan Ulivestra

Kamil Durus's page

412 posts. Organized Play character for Ilmakis.


Race

Human Sorcerer (rogue) 8 |

Classes/Levels

AC 26 (27 wShield) | HP (10)72/72| F +14 R +14 W +13| Spells: 1: 4/4 2: 4/4 3: 4/4 4: 4/4 | SP: 2/2 | HeroPoint: 2/2

About Kamil Durus

PFS# 754-2001

PFS Information:

PFS Number: 754-2001
Experience: 28
Fame: 28
Gold: TBD

Major Factions
Envoy’s Alliance:
Grand Archive: 28
Horizon Hunters:
Vigilant Seal:
Minor Factions
Radiant Oath:
Verdant Wheel:
All Faction Reputation 28
Total (Sum of the Above) Reputation: 28

Purchased Boons
Grand Archive Champion (Faction) (0 Fame) (the Champion boon for your first faction is free)
Boon #2 (type) (cost)

Kamil
Human sorcerer 8
N, Medium, Human, Humanoid
Perception +10
Languages Common, Mwangi, Tian
Skills Acrobatics (Master) +17, Athletics +14, Arcana +11, Aspis Consortium Lore +11, Athletics +14, Deception +14, Intimidation (Master) +19, Performance (Expert) +16, Society +11, Stealth (Expert) +15, Survival +10, Thievery +13, Tian Lore (Master) +15, Underworld Lore* +11
Str 18 (+4), Dex 16 (+3), Con 12 (+1), Int 12 (+1), Wis 10 (+0), Cha 18 (+4)
Other Items (Chainshirt (Armor Potency +1, Resilient, Shadow); -1, Flexible, Noisy), +1 shock cold iron striking katana, sling (20 sling bullets), backpack, bandolier, bedroll, belt pouch, belt pouch, caltropss (2), chalks (10), flint and steel, rations (1 week)s (2), rope (foot)s (50), sheath, soap, torchs (5), waterskin, purse (6 gp; 6 sp), Demon Mask, thieves tools (infiltrator picks), thieves tools infiltrator), Charlatan's gloves, choker of elocution (draconic), lifting belt, arboreal boots.
--------------------
AC 26; Fort +14; Ref +14; Will +13
HP 72 Focus Points 2 Hero Points 1
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Speed 25 feet
Melee [1] +1 shock cold iron striking katana +15 (versatile P, deadly (1d8), two-hand (1d10)), Damage 2d6+4 piercing/slashing +1d6 Electricity
+1 Striking Claws +15 (finesse), Damage 2d4+4 slashing +1d6 Electricity
Ranged [1] sling +13 (propulsive, range increment 50 feet, reload 1), Damage 1d6+2 bludgeoning
Arcane Sorcerer Spellcasting DC 26, attack +16; 1st (3 slots) burning hands, shocking grasp, true strike Cantrips (1st) detect magic, electric arc, prestidigitation, shield.
Surprise Attack You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven’t acted are flat-footed to you.
Feats Group Coercion, lie to me, Rogue Dedication, Unconventional Weaponry, Natural Ambition (Dangerous Sorcery)
Other Abilities blood magic (draconic), bloodline, component substitution, draconic, field-commissioned agent, former aspis agent, grand archive champion, sorcerer spellcasting, spell repertoire

Focus Spell: Flurry of Claws, Dragon Breath

Spell Slots per Day
1st: 4 2nd: 4 3rd: 4 4th: 4

Spells Known
Cantrips (cantrip level 4):

  • Detect Magic
  • Electric Arc
  • Prestidigitation
  • Daze
  • Shield (free)
    1st:
  • Burning Hands
  • Shocking Grasp*
  • Sure Strike
  • Fear (free)
    2nd:
  • Darkvision
  • See Invisibility
  • False Life*
  • Resist Energy (free)
    3rd:
  • Lightning*
  • Wall of Wind
  • Clairaudience
  • Haste (free)
    4th:
  • Clairvoyance
  • Draw the Lightning
  • Vapor Form
  • Fly (free)
    ____________________
    SKILLS

    Acrobatics: +17 = (dex) + (prof) + (item) - (armor) [M]
    Arcana: +11 = (int) + (prof) + (item) [T]
    Athletics: +14 = (str) + (prof) + (item) - (armor) [T]
    Crafting: +1 = (int) + (prof) + (item) [U]
    Deception: +14 = (cha) + (prof) + (item) [T]
    Diplomacy: +4 = (cha) + (prof) + (item) [U]
    Intimidation: +19 = (cha) + (prof) + (item) [M]
    Lore (Aspis Consortium): +11 = (int) + (prof) + (item) [T]
    Lore (Tian): +15 = (int) + (prof) + (item) [M]
    Lore (Underworld): +11 = (int) + (prof) + (item) [T]
    Medicine: +0 = (wis) + (prof) + (item) [U]
    Nature: +0 = (wis) + (prof) + (item) [U]
    Occultism: +1 = (int) + (prof) + (item) [U]
    Performance: +16 = (cha) + (prof) + (item) [E]
    Religion: +0 = (wis) + (prof) + (item) [U]
    Society: +11 = (int) + (prof) + (item) [T]
    Stealth: +15 = (dex) + (prof) + (item) - (armor) [E]
    Survival: +10 = (wis) + (prof) + (item) [T]
    Thievery: +13 = (dex) + (prof) + (item) - (armor) [T]

    ____________________
    FEATS:

    Ancestry Feats and Abilities
    Special 1st: Skilled (Acrobatics)

    Heritage 1st: (feat) Unconventional Weaponry (Katana)
    1st: N/A
    5th: Natural Ambition (Dangerous Sorcery)

    Skill Feats
    Background: (feat) Group Coercion
    2nd: (feat) Lie to Me
    2nd: (Rogue bonus) Impressive Performance
    4th: (feat) Intimidating Prowess
    6th: (feat) Additional Lore
    8th: (feat) Battle Cry

    General Feats
    3rd: Ancestral Paragon (Natural Skill [Athletics, Survival])
    7th: Toughness

    Class Feats and Abilities
    Feature 1st: (Sorcerer) Lignage Draconic (Blue)
    1st: (feat) None

    2nd: (feat) Rogue Dedication (T Stealth, Thievery, T Light Armor, Skill Feat)
    
2nd: Rogue Surprise Attack, Rogue DC

    3rd: Signature Spell (Shocking Grasp)
    4th: Quick Draw
    5th: Signature Spell (False Life)
    6th: Advanced Bloodline
    8th: Skill Mastery
    Bonus Feats
    5th: Unmistakable Lore*
    8th: Skill Feat: Armored Stealth
    ____________________
    EQUIPMENT

    Combat Gear: katana, crossbow (10 bolts), Chainshirt,
    Magic Items: minor healing potion (free), +1 striking weapon potency rune
    Other Gear: Thieves' Tools, adventurer pack (backpack, a bedroll, two belt pouches, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks’ rations, soap, 5 torches, and a waterskin), climbing kit, sheath, wayfinder
    ____________________

    Field-Commissioned Agents

    Not everyone goes through this training. Exceptional explorers and scholars sometimes attract the Society’s attention through their independent accomplishments, and venture-captains have the authority to grant these adventurers field commissions. This waives the usual training period, but what the field-commissioned agents recoup in free time, they lose in networking opportunities.

    If your character is a field-commissioned agent, they do not get any points to assign to a school. At the beginning of each adventure, the agent receives a consumable item of half their level or lower from Table XX: All Schools; at 1st level, the character does not receive any such consumable items. However, the character’s fewer obligations afford them additional free time, increasing the amount of Downtime they receive after each adventure by 50% (12 Downtime days earned after a scenario rather than 8).

    Boon
    Home Region (Slotless) : Mwangi
    Promotional Service Award (Promotional):
    Wayfinder (Item)