Class Feats and Abilities
Feature 1st: (Sorcerer) Lignage Draconic (Blue)
1st: (feat) None
2nd: (feat) Rogue Dedication (T Stealth, Thievery, T Light Armor, Skill Feat)
2nd: Rogue Surprise Attack, Rogue DC
3rd: Signature Spell (Shocking Grasp)
4th: Sneak Attacker
Combat Gear: katana, crossbow (10 bolts), Chainshirt,
Magic Items:minor healing potion (free), +1 striking weapon potency rune Other Gear: Thieves' Tools, adventurer pack (backpack, a bedroll, two belt pouches, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks’ rations, soap, 5 torches, and a waterskin), climbing kit, sheath, wayfinder
Not everyone goes through this training. Exceptional explorers and scholars sometimes attract the Society’s attention through their independent accomplishments, and venture-captains have the authority to grant these adventurers field commissions. This waives the usual training period, but what the field-commissioned agents recoup in free time, they lose in networking opportunities.
If your character is a field-commissioned agent, they do not get any points to assign to a school. At the beginning of each adventure, the agent receives a consumable item of half their level or lower from Table XX: All Schools; at 1st level, the character does not receive any such consumable items. However, the character’s fewer obligations afford them additional free time, increasing the amount of Downtime they receive after each adventure by 50% (12 Downtime days earned after a scenario rather than 8).
Boon Home Region (Slotless) : Mwangi
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