About D'lack FirestarPFS Number: # 22523-28
Completed Adventures:
# The Hydra's Fang Incident (CORE) # Mist of the Mwangi (CORE) # 6-97 Siege of Serpent (CORE) # 7-00 The Sky Key Solution (CORE) # 2-01 The Bloodcove disguise (CORE) # 2-02 Rescue at Aslanti Ridge (CORE) # 6-12 Scions of the Sky Key Part 1 (CORE) # 6-14 Scions of the Sky Key Part 2 (CORE) # 6-16 Scions of the Sky Key Part 3 (CORE) # 7-24 Dead Man's Debt (CORE) # 7-27 Beyond Azlant Ridge (CORE) # 6-09 By Way of Bloodcove (CORE) # 7-25 Orders from the Gate (CORE) # 6-19 Test of TarKuata (CORE) #10-02 Bones of Biting Ants (CORE) D'lack Firestar
buys:
#02 - Wand of cure light wounds 2PP - Masterwork heavy crossbow 350 gp #04 - Wand of Comprehend Languages 2PP #6-97 - Wand of Mage Armor 2PP #2-01 - Cloak of Resistance +1 #6-12 - Wand of Endure Element 2PP #7-24 - Belt of Incredible Dexterity +2 4,000gp - Wayfinder 250p - Wand of Identify 2PP #7-27 - Headband of alluring Charisma +2 4,000gp Faction Card:
Season 7 #2-02: Explore an ancient site during the course of an adventure. To qualify, the original occupants must have abandoned the site at least 1,000 years ago, and it must cover at least 2,500 square feet (a 50-ft.-by-50-ft. area).(1/3) #6-12: Explore an ancient site during the course of an adventure. To qualify, the original occupants must have abandoned the site at least 1,000 years ago, and it must cover at least 2,500 square feet (a 50-ft.-by-50-ft. area).(2/3) #6-16: Explore an ancient site during the course of an adventure. To qualify, the original occupants must have abandoned the site at least 1,000 years ago, and it must cover at least 2,500 square feet (a 50-ft.-by-50-ft. area).(3/3) #7-24 : Recover a gem worth at least 400 gp plus 100 gp per level you possess during an adventure. A gem-like wondrous item such as an elemental gem or a pearl of power fulfills this goal, but its market price must be at least twice this value.(1/1) #7-27 : Recruit a named NPC scholar, archaeologist, or similar figure to join the Scarab Sages. Recruitment requires a Diplomacy or Knowledge (local) check with a DC equal to 15 plus your character level.(1/2) #6-09 : Possess a number of ranks in one of the following skills equal to your character level (minimum 4): Appraise, Knowledge (any), or Linguistics. - Knowledge (history) - (1/1) #6-19 : Participate in an adventure that includes at least three encounters in one of the following regions once controlled by Ancient Osirion: Geb, the Mana Wastes, Nex, Osirion, Rahadoum, or Thuvia. (1/1) #10-02 : Recruit a named NPC scholar, archaeologist, or similar figure to join the Scarab Sages. Recruitment requires a Diplomacy or Knowledge (local) check with a DC equal to 15 plus your character level. (2/2) Boon:
[] Azlanti Historian: You rescued Juliet Dias and her team from a xacarba’s influence, and prevented the xacarba from unleashing itself on the Mwangi expanse. To thank you for your efforts, Juliet Dias shares some of her extensive knowledge about Azlanti history and language. You gain a +1 bonus on all Knowledge (history) checks pertaining to Azlant, and a +2 bonus on Linguistics checks to interpret Azlanti writing. Check off the box next to this boon to gain a +2 bonus on any Knowledge (history) check before rolling. This bonus stacks with the bonus on Knowledge checks about Azlanti history, to a total of +3. Ekujae’s Blessing: You rescued Ekujae from the forbidden caves of Dehu Inu, and the Ekujae elders granted you a ceremonial blessing. You gain the permanent bene ts of endure elements but only in the heat and only to temperatures of 110 degrees F and below; you gain no bonuses in extreme cold. This is a supernatural ability. Kaghaze Redeemed: By destroying the altar of Camazotz, you broke the dark god’s sway over Kaghaze. The Ekujae consider you to be a stalwart ally, and they make a point of thanking you whenever you adventure in the region. Whenever you adventure in the Mwangi Expanse, Sargava, the Shackles, or the Sodden Lands, you receive a collection of gi s that includes a vial of antiplague, a piece of +1 animal bane ammunition for your preferred weapon, and a healing potion. This potion is a potion of cure light wounds if you are level 4 or below, cure moderate wounds if your level is between 5 and 8, or cure serious wounds if your level is 9 or above. If you do not use this equipment, the Ekujae ask for it back at the end of the adventure, with the promise to return it the next time you travel in the region. [][] Pathfinder’s Excellence (Magic): Before casting a spell or using a spell-like ability, you can check one of the boxes preceding this boon in order to roll twice for any caster level check to overcome spell resistance and on caster level or concentration checks made to cast a spell in an impeded area (such as a fire spell underwater or a plane with the impeded magic trait). Any members of the Aspis Consortium or foes directly in the Consortium’s employ suffer a –2 penalty on any saving throw against the spell. As a standard action, you can instead check two boxes in order to recall a spell that you have already cast that day. The spell is then prepared again, just as if it had not been cast. Once you check the last box, cross this entire boon off your Chronicle sheet. Azlanti Wonders: While interviewing the Azlanti general Krahnaliara Lac Suhn, you learned the location of an Azlanti site that might have survived millennia or tragedy and looting. When you adventure in a ruin, archaeological site, or other structure that predates Earthfall (approximately 10,000 years ago, including more Azlanti and Thassilonian sites), you can cross this boon off your Chronicle sheet and choose two of the following: AC, attack rolls, saving throws, or skill checks. For the duration of the adventure while you are exploring the site, you gain a +1 insight bonus on the selected rolls or to your Armor Class. Champion of Time: You survived the Society’s ill-advised jaunt through time and survived. You gain one of the following boons depending on your role in the victory. Each references traits that appear on pages 327–330 of Pathfinder RPG Advanced Player’s Guide. Record the number of the character who earns this trait below, and include a copy of this Chronicle sheet with that character. Defender of Time: You boldly stood against an unceasing horde of time-knitted duplicates afforded your companions the chance to defeat Lady Arodeth, and your bravery attracts members of the Harbingers of Fate with courage and reliability to join the Pathfinder Society. You may use this boon when making a new Pathfinder Society character to grant your new character one of the following as a bonus trait: courageous, indomitable faith, or resilient. Timelost Chronicler: You have journeyed through the ancient serpentfolk city of Sessegishoss and witnessed the fall of the Starstone, granting you a remarkable perspective of Golarion’s history. You gain a permanent +1 bonus on Knowledge (history) checks from your first-hand knowledge. Once per scenario you may call on the nascent power granted by your exposure to the falling Starstone to find inner greatness, granting you a +1 morale bonus to a single d20 roll. You must declare your use of this power before the roll is made. SCRIBE (2+ goals): You gain a special scarab that gradually stores your memories and guards your life force. The gem grants a bonus on saving throws against death effects equal to 1 plus 1 for every four goals you have completed (rounded down). SOUL WARDEN (4+ goals): Your scarab increases your effective Constitution score for determining when you would die from hit point damage by 4. If you permanently die, you can donate your scarab to another of your characters that belongs to the Scarab Sages faction. This character receives this card (discarding her current card). D'lack:
A mwangi man, with explorer's gear and red robes with golden stripes and dragon patterns exit from a library. Under one arm multiple books on historical subjects.
His round beardless face is regal and his golden eyes proof of an ancient heritage. |
