Classes/Levels |
Sorcerer 8 |
About Comte Zaroslav Darkstar
PFS Number: # 22523-36
Sorcerer 8
XP: 6
Fame : 12
Prestige: 6
(PFS) 22523-36 Count Zaroslav Darkstar
Dhampir sorcerer 8 (Pathfinder RPG Bestiary 2 89)
N Medium humanoid (dhampir)
Init +4; Senses darkvision 60 ft., low-light vision; Perception +1
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Defense
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AC 16, touch 14, flat-footed 12 (+4 Dex, +2 natural)
hp 56 (8d6+22)
Fort +4, Ref +7, Will +6; +2 vs. disease and mind-affecting effects
Defensive Abilities negative energy affinity; Resist cold 10, undead resistance
Weaknesses light sensitivity
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Offense
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Speed 30 ft.
Special Attacks bloodline arcana: ghoul
Spell-Like Abilities (CL 8st; concentration +5)
. . 1/day—charm person (DC 17), command (DC 17)
Sorcerer Spells Known (CL 8rd; concentration +14)
. . 4th (4/day)—bestow curse (DC22), fear (DC22)
. . 3rd (6/day)—fireball (DC19), fly, vampiric touch
. . 2nd (8/day)—blindness/deafness (DC20), feast of ahsesAPG (DC18), ghoul touch (DC20), mirror image
. . 1st (8/day)—chill touch (DC 19), crafter's fortuneAPG (DC17), grease, magic missile, ray of enfeeblement (DC 19), repair undeadACG
. . 0 (at will)—detect magic, disrupt undead, ghost sound (DC 16), mage hand, mending, prestidigitation, ray of frost, read magic
. . Bloodline Ghoul
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Statistics
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Str 10, Dex 18, Con 12, Int 12, Wis 8, Cha 22
Base Atk +4; CMB +4; CMD 18
Feats Eschew Materials, Greater Spell Focus (necromancy), Spell Focus (necromancy), Spell Penetration, Toughness, Weapon Finesse
Traits civilized, fashionable
Skills Acrobatics +7, Bluff +16, Craft (painting) +7, Diplomacy +21, Disguise +9, Knowledge (local) +9, Knowledge (nobility) +5, Perception +1, Sense Motive +0, Spellcraft +5, Stealth +8, Use Magic Device +13; Racial Modifiers +2 Bluff, +2 Perception
Languages Common, Dark Folk
SQ ghoulish claws, heir to undying nobility, resist level drain
Combat Gear wand of burning hands (CL 5th, 6 charges), wand of identify (50 charges), wand of infernal healing (50 charges), wand of repair undead (50 charges), wand of mage armor (50 charges), wand of shield (50 charges), wand of touch of the sea (50 charges); Other Gear agile amulet of mighty fists, belt of incredible dexterity +2, circlet of persuasion, cloak of resistance +1, headband of alluring charisma +2, robe of arcane heritageAPG, backpack, bedroll, belt pouch, flint and steel, masterwork artisan's tools, mess kit[UE], noble's outfit, pot, silk rope (50 ft.), soap, trail rations (5), waterskin, wrist sheath, spring loaded, wrist sheath, spring loaded, jewelry (worth 150 gp), 2,895 gp, 5 sp, 5 cp
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Special Abilities
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Bloodline Arcana: Ghoul Heal 1 HP per spell level when casting necromancy spells that do HP damage.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Ghoul Your connection to the hungering undead shapes your magic.
Ghoulish Claws (9 rounds/day, DC20) (Su) You can grow ghoulish claws.
Heir to Undying Nobility Can use command and charm person each once per day.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Negative Energy Affinity (Ex) You are alive, but react to positive/negative energy as though you were undead.
Resist Level Drain (Ex) Negative levels don't impose penalties or become permanent, but still kill if exceed HD.
Spell Focus (Necromancy) Spells from one school of magic have +1 to their save DC.
Undead Resistance +2 bonus to saves vs. disease and mind affecting effects.