Sidrah Imeruss

Adishrii's page

46 posts. Organized Play character for Ilmakis.


Race

Agent of the God (4)

Classes/Levels

AC20(T14,FF18) CMD21| HP 27/35| F +9 R +6W +8 | Init +2, Perc +9, Sense Motive +7 |

About Adishrii

PFS Number: # 22523-32
Red Mantis Agent
XP: 10
Fame : 16
Prestige: 8

Sessions:
#6-09 By Way of Bloodcove
#04 The Frozen Fingers of Midnight
#6-06 Hall of the Flesh Eaters
#S&S (#1): The Wormwood Mutiny
#module : Emerald Spire: The Cellars
#20 King Xeros of Old Azlant
(on hold) #2-26 The Mantis's Prey
(on hold) #S&S (#2): Raiders of the Fever Sea

Adishrii
Female human (Mwangi) ranger (divine tracker) 2/warpriest of Achaekek 2 (Pathfinder RPG Advanced Class Guide 60, 108)
LN Medium humanoid (human)
Init +2; Senses Perception +8
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Defense
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AC 18, touch 12, flat-footed 16 (+5 armor, +2 Dex, +1 natural)
hp 35 (4 HD; 2d8+2d10+9)
Fort +9, Ref +6, Will +7
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee mwk cold iron sawtooth sabre +6 (1d8+3/19-20) and
. . silversheen sawtooth sabre +6 (1d8+6/19-20) or
. . silversheen sawtooth sabre +8 (1d8+9/19-20)
Ranged darkwood composite longbow +6 (1d8+3/×3)
Special Attacks blessings 4/day, combat style (achaekek), favored enemy (humans +2), fervor 2/day (1d6), sacred weapon (1d6, 0)
Warpriest Spells Prepared (CL 2nd; concentration +3)
. . 1st—divine favor, divine favor, shield of faith
. . 0 (at will)—detect magic, enhanced diplomacy, light, read magic
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Statistics
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Str 18, Dex 14, Con 14, Int 12, Wis 13, Cha 8
Base Atk +3; CMB +6; CMD 19
Feats Iron Will, Power Attack, Quick Draw, Two-weapon Fighting, Weapon Focus (sawtooth sabre)
Traits armor expert, fashionable (bluff), fate's favored
Skills Acrobatics +0 (-4 to jump), Bluff +0, Climb +5, Diplomacy +7, Knowledge (dungeoneering) +5, Knowledge (nature) +5, Knowledge (nobility) +2, Knowledge (religion) +8, Perception +8, Profession (sailor) +5, Sense Motive +6, Spellcraft +5, Stealth +5, Survival +5, Swim +5
Languages Azlanti, Common, Polyglot
SQ blessings (death: death's touch, from the grave, war: battle lust, war mind), track +1
Combat Gear oil of bless weapon, potion of darkvision, wand of cure light wounds, wand of lead blades (50 charges), wand of longstrider (50 charges), alchemist's fire (5); Other Gear scale mail, arrows (20), blunt arrows[APG] (20), darkwood composite longbow (+3 Str), mwk cold iron sawtooth sabre[ISWG], silversheen sawtooth sabre[ISWG], amulet of natural armor +1, cloak of resistance +1, backpack, bedroll, belt pouch, flint and steel, holy text[UE], mess kit[UE], pot, silk rope (50 ft.), soap, spell component pouch, trail rations (5), waterskin, wooden holy symbol of Achaekek, wrist sheath, spring loaded, wrist sheath, spring loaded, 4,522 gp, 5 sp, 5 cp
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Special Abilities
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Blessings (4/day) (Su) Pool of power used to activate Blessing abilities.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. Favored Enemy (Humans) foes.
Fervor (1d6, 2/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Sacred Weapon (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Track +1 Add the listed bonus to survival checks made to track.

Buys:

#20:
- Wand of cure light wounds 2PP
#module : Emerald Spire: The Cellars
- Wand of Lead Blade 2PP
- masterwork cold iron sawtooth saber
#S&S the wormwood mutiny
- darkwood composite longbow (Str +3) 2PP
- amulet of natural armor +1
- silversheen sawtooth saber
#6-06:
- wand of Longstrider 2PP
- cloak of resistance +1
#6-09 :
- Potion of Darkvision 300gp

Faction Card:

MJ for 5 sessions

Boon:

[Faction]CONFIDANTE (2+ goals): Twice per adventure, you can call upon your contacts, either allowing you to attempt a Knowledge
check as though you had a number of ranks in that skill equal to your number of ranks in Diplomacy or gain you a +2 bonus
on the check. Calling in a favor takes 1 minute, and when not in an urban environment requires two uses of this ability.
[ ]Gloomspire Explorer: Despite having studied only a small portion of Seven ngers’s tomb, you are now one of the Society’s foremost authorities on the enigmatic Gloomspires. While adventuring in the Gloomspires, you receive a +2 bonus on all Perception checks made to nd hidden objects such as traps, treasure, and secret doors. If you check the box included with this boon, you gain the bene ts of this boon for the duration of one scenario set anywhere other than the Gloomspires.
Nascent Notoriety: Your actions have earned you a modicum of respect on the high seas, and you gain 5 points of Disrepute and 5 points of Infamy. Disrepute behaves in many ways like Prestige Points, allowing you to leverage your reputation to purchase a small number of boons; Prestige Points and Disrepute are not interchangeable unless otherwise noted. Infamy behaves in many ways like Fame, tracking the total number of Disrepute points that you have earned in your career, and you may use you Infamy instead of your Fame when determining the maximum gp value of items purchased from your faction. As you continue your adventures in the Shackles, your Disrepute and Infamy will grow, as will the ways in which you may spend Disrepute.
Fearsome Reputation (1+ Disrepute): When you make an Intimidate check or a saving throw against a fear effect, you may spend 1 point of Disrepute to gain a +1 bonus on the roll. For every additional point of Disrepute you spend, increase the bonus by 1 (maximum +5).
Captured Ship (1+ Disrepute): You may spend any number of Disrepute to reduce the cost of purchasing the Ship vanity (Pathfinder Campaign Setting: Pathfinder Society Field Guide 62) by an equal number of Prestige Points. If you reduce the cost to 0 Prestige Points, you gain the Ship vanity for free. You may only use Disrepute to reduce the cost of a single ship.