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Male LG vesk bounty hunter operative 2 | SP 14/14 HP 18/18 | RP 3/3 | EAC 14; KAC 15 | Fort +1; Ref +5; Will +4 | Init: +3 | Perc: +7, SM: +9 | Speed 30ft | | Spells: None. | Active conditions: None.
![]() "We are having them on the ropes now friends! Let's finish them!" Gunnery check: 1d20 + 2 + 1 - 4 ⇒ (6) + 2 + 1 - 4 = 5 (+1 from ship's Computer)
Gunnery check: 1d20 + 2 - 4 ⇒ (2) + 2 - 4 = 0
Getting a little to excited now, Sunny's shot go wide of their target... ![]()
Male LG vesk bounty hunter operative 2 | SP 14/14 HP 18/18 | RP 3/3 | EAC 14; KAC 15 | Fort +1; Ref +5; Will +4 | Init: +3 | Perc: +7, SM: +9 | Speed 30ft | | Spells: None. | Active conditions: None.
![]() Enraged by the thought that these pirates may have shot down the Unbounded Wayfarer, Sunny continues to pummel the enemy ship with full attacks from the turret. "These are pirate that shot down our Starfinder friends! We must be having justice for our comrades!" Gunnery check: 1d20 + 2 + 1 - 4 ⇒ (14) + 2 + 1 - 4 = 13 (+1 from ship's Computer)
Gunnery check: 1d20 + 2 - 4 ⇒ (10) + 2 - 4 = 8
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Male LG vesk bounty hunter operative 2 | SP 14/14 HP 18/18 | RP 3/3 | EAC 14; KAC 15 | Fort +1; Ref +5; Will +4 | Init: +3 | Perc: +7, SM: +9 | Speed 30ft | | Spells: None. | Active conditions: None.
![]() Grumbling about his missile misfire, Sunny brings BOTH missile launcher and the turret coilgun to bear on the pirate ship and prepares to fire. Fire at will Gunnery check: 1d20 + 2 + 1 - 4 ⇒ (16) + 2 + 1 - 4 = 15 (+1 from Computer)
Gunnery check: 1d20 + 2 - 4 ⇒ (4) + 2 - 4 = 2
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Male LG vesk bounty hunter operative 2 | SP 14/14 HP 18/18 | RP 3/3 | EAC 14; KAC 15 | Fort +1; Ref +5; Will +4 | Init: +3 | Perc: +7, SM: +9 | Speed 30ft | | Spells: None. | Active conditions: None.
![]() Sunny hops on the Gunner station. "Oh, Missile launcher! Neato! I have never had opportunity to shoot missile before. Let's try it out!" Gunnery check: 1d20 + 2 + 2 + 1 ⇒ (5) + 2 + 2 + 1 = 10
Took a +1 from the computer, as well as the +2 from Kharos. The launcher has a range of twelve which looks like it doesn't hit this round (based on that low roll, probably won't at all), do range penalties apply to tracking weapons? Anyone know? ![]()
Male LG vesk bounty hunter operative 2 | SP 14/14 HP 18/18 | RP 3/3 | EAC 14; KAC 15 | Fort +1; Ref +5; Will +4 | Init: +3 | Perc: +7, SM: +9 | Speed 30ft | | Spells: None. | Active conditions: None.
![]() Sunny joins Iseph at the ship, in search for clues about the fate of the missing Starfinders. Perception (DC 15): 1d20 + 6 ⇒ (8) + 6 = 14 "Oh how sad! There is being no sign of survivors!" he looks at the condition of the hull and asks Iseph "Are you thinking that it is being possible that that stupid, ugly, space worm ate them? How terrible!" Noticing the slot on the computer he takes one of the insignia's and inserts it. Go ahead and read the spoiler above, I guess "Unbounded Wayfarer has been to explore many strange places, I am being sure Mr. Venture-Captain Arvin will want to see this data. I only wish we could have arrived in time to be helping poor crew." Can it be downloaded to one of our comms? Sunny is hopeless at Computers so if a check is required someone else had better take over ![]()
Male LG vesk bounty hunter operative 2 | SP 14/14 HP 18/18 | RP 3/3 | EAC 14; KAC 15 | Fort +1; Ref +5; Will +4 | Init: +3 | Perc: +7, SM: +9 | Speed 30ft | | Spells: None. | Active conditions: None.
![]() Sunny aims carefully, examining the beast's movement, and attempts another shot with his pistol. Trick attack, sense motive: 1d20 + 12 ⇒ (7) + 12 = 19
Ranged (azimuth laser pistol): 1d20 + 3 ⇒ (8) + 3 = 11
Yikes, the bad rolls seem to be an ongoing theme for this party, lol! ![]()
Male LG vesk bounty hunter operative 2 | SP 14/14 HP 18/18 | RP 3/3 | EAC 14; KAC 15 | Fort +1; Ref +5; Will +4 | Init: +3 | Perc: +7, SM: +9 | Speed 30ft | | Spells: None. | Active conditions: None.
![]() I think I forgot to move Sunny's token last round, but it looks like someone did it for me. Thanks! Sunny drops his baton and pulls out his laser pistol and fires a shot at the creature. Not kinetic unfortunately, but all he has for now. Azimuth laser pistol: 1d20 + 3 ⇒ (7) + 3 = 10
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Male LG vesk bounty hunter operative 2 | SP 14/14 HP 18/18 | RP 3/3 | EAC 14; KAC 15 | Fort +1; Ref +5; Will +4 | Init: +3 | Perc: +7, SM: +9 | Speed 30ft | | Spells: None. | Active conditions: None.
![]() Injured, and not exactly comfortable on the front line, Sunny falls back. (Withdraw, Full action, Doesn't provoke) Aiiyee!!! Be careful Friends! This monster has terrible bark and terrible bite as well! Apologies for the slow responses, been a busy couple of days. ![]()
Male LG vesk bounty hunter operative 2 | SP 14/14 HP 18/18 | RP 3/3 | EAC 14; KAC 15 | Fort +1; Ref +5; Will +4 | Init: +3 | Perc: +7, SM: +9 | Speed 30ft | | Spells: None. | Active conditions: None.
![]() Since Sunny had the +4 bonus, he actually made all his Reflex saves during the storm, so I'm not deducting the stamina point damage he took. (Unlesss you disagree Wolf) Sunny carefully takes a guarded step around the side of the creature and swipes at it with his tactical baton. Tactical Baton: 1d20 + 2 ⇒ (10) + 2 = 12
"Friends! Maybe we can be using the ship's gun! ![]()
Male LG vesk bounty hunter operative 2 | SP 14/14 HP 18/18 | RP 3/3 | EAC 14; KAC 15 | Fort +1; Ref +5; Will +4 | Init: +3 | Perc: +7, SM: +9 | Speed 30ft | | Spells: None. | Active conditions: None.
![]() Does the +4 bonus granted from the Survival check apply to the reflex saves? Or was that referring only to the bonus provided by eating the bulbs? Reflex Save (DC12): 1d20 + 4 ⇒ (16) + 4 = 20 Reflex Save (DC12): 1d20 + 4 ⇒ (5) + 4 = 9 Fortitude Save (DC12): 1d20 + 1 + 4 ⇒ (18) + 1 + 4 = 23 Reflex Save (DC12): 1d20 + 4 ⇒ (5) + 4 = 9 Sunny manages to avoid the majority of the crystal rain, and with the help of the ysoki bulbs manages to fight off the poisonous effects from the little he is exposed to. ![]()
Male LG vesk bounty hunter operative 2 | SP 14/14 HP 18/18 | RP 3/3 | EAC 14; KAC 15 | Fort +1; Ref +5; Will +4 | Init: +3 | Perc: +7, SM: +9 | Speed 30ft | | Spells: None. | Active conditions: None.
![]() Sunny slaps Kharos on the back, hard. "No problemo, Friend Kharos. It is Vesk way to be helpful to comrades." He grins maniacally, genuinely happy to have helped. "Now, which way to Unbounded Wayfarer..." ![]()
Male LG vesk bounty hunter operative 2 | SP 14/14 HP 18/18 | RP 3/3 | EAC 14; KAC 15 | Fort +1; Ref +5; Will +4 | Init: +3 | Perc: +7, SM: +9 | Speed 30ft | | Spells: None. | Active conditions: None.
![]() Survival: 1d20 + 7 ⇒ (10) + 7 = 17 "Friends! I am recognizing that yucky smell and thinking there is nasty storm coming soon. Very poisonous crystals are on the way soon. But...Ah... I am thinking that if we eat those bulbs our ysoki friends from the Vat Gardens gave us they may be helpful anti-toxins." Sunny sniffs skeptically at one of the bulbs "Gramma Dillo would not be approving of eating something grown from garden fertilized by dead people...but here goes..." he takes a small bite, shrugs and then gobbles the rest down. "Not bad! Those little ysoki really know their bulbs!" ![]()
Male LG vesk bounty hunter operative 2 | SP 14/14 HP 18/18 | RP 3/3 | EAC 14; KAC 15 | Fort +1; Ref +5; Will +4 | Init: +3 | Perc: +7, SM: +9 | Speed 30ft | | Spells: None. | Active conditions: None.
![]() Sunny checks out the computer's and scratches his chin horns in confusion. "Ah, I am being more of a people person, I am not being to helpful with computer's..." ![]()
Male LG vesk bounty hunter operative 2 | SP 14/14 HP 18/18 | RP 3/3 | EAC 14; KAC 15 | Fort +1; Ref +5; Will +4 | Init: +3 | Perc: +7, SM: +9 | Speed 30ft | | Spells: None. | Active conditions: None.
![]() "Hang on Friend Iseph! We are coming to help! Out of the way boneys!" Sunny carefully reads the body language of the skeleton in front of him. Waiting for a good opening to strike with his baton. Trick attack, sense motive: 1d20 + 12 ⇒ (16) + 12 = 28
Melee (tactical baton): 1d20 + 2 ⇒ (11) + 2 = 13
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Male LG vesk bounty hunter operative 2 | SP 14/14 HP 18/18 | RP 3/3 | EAC 14; KAC 15 | Fort +1; Ref +5; Will +4 | Init: +3 | Perc: +7, SM: +9 | Speed 30ft | | Spells: None. | Active conditions: None.
![]() Caught off guard by the charging skeletons, Sunny wildly manages to keep the fiend's claws at bay. Unfortunately he finds himself backed up and stuck. Cut off from his android companion. "Friend Iseph! Look out we are being cut-off!!" Afraid to use his pistol in close quarters he drops it and draws out his tactical baton instead. He overhand chops at the skeleton between himself and Iseph (White) Melee (tactical baton): 1d20 + 2 ⇒ (5) + 2 = 7
"Blast! I am beginning to be hating skeletons!" Ok, there has to be some good rolls in our future eventually! ![]()
Male LG vesk bounty hunter operative 2 | SP 14/14 HP 18/18 | RP 3/3 | EAC 14; KAC 15 | Fort +1; Ref +5; Will +4 | Init: +3 | Perc: +7, SM: +9 | Speed 30ft | | Spells: None. | Active conditions: None.
![]() Sunny checks his gear, makes sure his environmental protections are active and nods to his companions. "Okay friends, hard part is over, now let's smash some skeletons and get coordinates for fellow Starfinders, I am getting worried about Gramma Dillo, I've been gone too long already." ![]()
Male LG vesk bounty hunter operative 2 | SP 14/14 HP 18/18 | RP 3/3 | EAC 14; KAC 15 | Fort +1; Ref +5; Will +4 | Init: +3 | Perc: +7, SM: +9 | Speed 30ft | | Spells: None. | Active conditions: None.
![]() "You got it Mr. Captain! Prepare for the end, gross looking zombie ship!!" Sunny lines up what will hopefully be the decisive blow. Not 100% sure that this is the rule but the CRB says the turret counts as being in all arcs for critical damage, so with our forward weapon glitching the turret is also damaged, I believe. It lools like Kharos' encourage action and the glitching cancel each other out (+2/-2) so I'll make a normal gunnery check. Correct me if I'm wrong. ;) Gunnery check: 1d20 + 2 + 1 ⇒ (7) + 2 + 1 = 10
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Male LG vesk bounty hunter operative 2 | SP 14/14 HP 18/18 | RP 3/3 | EAC 14; KAC 15 | Fort +1; Ref +5; Will +4 | Init: +3 | Perc: +7, SM: +9 | Speed 30ft | | Spells: None. | Active conditions: None.
![]() I think botting after a day during combat is fair, so long as your players are aware going in. Personally, If I was to busy to post, I would rather my character was botted so the game could move on than have the game stall while everyone waits on me. Unfortunately it's the nature of PbP that it can just drag sometimes, ship combat especially, not sure there's really a good solution. I'm content to continue at the pace we are on, BUT if we all want to speed this up, at least to resolve the ship combat quickly, we could agree on a specific time when we are all available to be online at once and try and get it done. Maybe use a program like Discord, or Roll 20? Sort of counter-intuitive to the "play-at-your-own-pace" aspect of PbP but it would get it done. Just a thought. ![]()
Male LG vesk bounty hunter operative 2 | SP 14/14 HP 18/18 | RP 3/3 | EAC 14; KAC 15 | Fort +1; Ref +5; Will +4 | Init: +3 | Perc: +7, SM: +9 | Speed 30ft | | Spells: None. | Active conditions: None.
![]() "All right skeletons, now I am meaning business! You are going down!" Gunnery Check: 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22
Sunny finally manages to line up the Threnody in the turret's sights and fires a direct hit with the coilgun. Hopefully this finishes 'em! ![]()
Male LG vesk bounty hunter operative 2 | SP 14/14 HP 18/18 | RP 3/3 | EAC 14; KAC 15 | Fort +1; Ref +5; Will +4 | Init: +3 | Perc: +7, SM: +9 | Speed 30ft | | Spells: None. | Active conditions: None.
![]() "I do not know what you are meaning Iseph, Vesk do not hide! I am just... looking for lost contact lens is all. Ah! Here it is!" Sunny pretends to put his "contact" back in. Nice save Sunny ![]()
Male LG vesk bounty hunter operative 2 | SP 14/14 HP 18/18 | RP 3/3 | EAC 14; KAC 15 | Fort +1; Ref +5; Will +4 | Init: +3 | Perc: +7, SM: +9 | Speed 30ft | | Spells: None. | Active conditions: None.
![]() Gunnery check: 1d20 + 2 + 1 ⇒ (1) + 2 + 1 = 4
*facepalm* Sunny misses again, he looks like he wants to hide under his station... ![]()
Male LG vesk bounty hunter operative 2 | SP 14/14 HP 18/18 | RP 3/3 | EAC 14; KAC 15 | Fort +1; Ref +5; Will +4 | Init: +3 | Perc: +7, SM: +9 | Speed 30ft | | Spells: None. | Active conditions: None.
![]() Gunnery check: 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Exemplar-2 lines up a clean shot for Sunny, but the Vesk still seems to be firing wildly. Perhaps the space madness is beginning to take hold... ![]()
Male LG vesk bounty hunter operative 2 | SP 14/14 HP 18/18 | RP 3/3 | EAC 14; KAC 15 | Fort +1; Ref +5; Will +4 | Init: +3 | Perc: +7, SM: +9 | Speed 30ft | | Spells: None. | Active conditions: None.
![]() Grumbling to himself ("who was leaving all these space rocks out here anyway?") Sunny uses his targeting computer to properly locate the Corpse Fleet vessel and fires off a much better shot, this time actually making contact. Gunnery Check: 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22
"Aha! Now who is being laughing skeletons! Take that!" ![]()
Male LG vesk bounty hunter operative 2 | SP 14/14 HP 18/18 | RP 3/3 | EAC 14; KAC 15 | Fort +1; Ref +5; Will +4 | Init: +3 | Perc: +7, SM: +9 | Speed 30ft | | Spells: None. | Active conditions: None.
![]() Sunny, swinging the turret back and forth, does his best to track the Threnody as the two pilots jockey for position and he prepares to fire another shot from the coilgun. Gunnery check: 1d20 + 2 + 1 ⇒ (1) + 2 + 1 = 4
...However, just as he thinks he has the Corpse Fleet ship lined up perfectly he realizes he's actually been tracking a random piece of space debris and his shot goes wild. Surprised he rotates the turret left and right, scanning the area. "Oh dear, where did those sneaky skeletons go? Did they get away?" ![]()
Male LG vesk bounty hunter operative 2 | SP 14/14 HP 18/18 | RP 3/3 | EAC 14; KAC 15 | Fort +1; Ref +5; Will +4 | Init: +3 | Perc: +7, SM: +9 | Speed 30ft | | Spells: None. | Active conditions: None.
![]() "Don't be worrying friends! I HAVE hit things before! I just need to be getting used to these controls. let me see..." Sunny double... no, triple checks his targeting telemetry before firing the coilgun at the Threnody's rear arc. gunnery check: 1d20 + 2 + 1 ⇒ (17) + 2 + 1 = 20
"Ha! Last group to use the Loreseeker must have left the turret settings on inverted. I am being good now!" ![]()
Male LG vesk bounty hunter operative 2 | SP 14/14 HP 18/18 | RP 3/3 | EAC 14; KAC 15 | Fort +1; Ref +5; Will +4 | Init: +3 | Perc: +7, SM: +9 | Speed 30ft | | Spells: None. | Active conditions: None.
![]() Sunny, manning the turret, tries to line up the enemy ship in his targeting sights. When he thinks he's got it he presses down on the trigger, firing away. turret, coilgun: 1d20 + 2 + 1 ⇒ (5) + 2 + 1 = 8
"Err.. It looks like I am being a little rusty..." ![]()
Male LG vesk bounty hunter operative 2 | SP 14/14 HP 18/18 | RP 3/3 | EAC 14; KAC 15 | Fort +1; Ref +5; Will +4 | Init: +3 | Perc: +7, SM: +9 | Speed 30ft | | Spells: None. | Active conditions: None.
![]() Hey guys, I may be posting more sporadically the next few days. My wife and I just had a new baby girl today. I'll try and stick to once a day posts but please bot Sunny if you are waiting on a roll from him. ![]()
Male LG vesk bounty hunter operative 2 | SP 14/14 HP 18/18 | RP 3/3 | EAC 14; KAC 15 | Fort +1; Ref +5; Will +4 | Init: +3 | Perc: +7, SM: +9 | Speed 30ft | | Spells: None. | Active conditions: None.
![]() Agree that the +1's should go to piloting/gunner by default. If we need an important roll from engineering, ect on a certain turn we can move them around as needed. ![]()
Male LG vesk bounty hunter operative 2 | SP 14/14 HP 18/18 | RP 3/3 | EAC 14; KAC 15 | Fort +1; Ref +5; Will +4 | Init: +3 | Perc: +7, SM: +9 | Speed 30ft | | Spells: None. | Active conditions: None.
![]() Sunny gets on the turret and fires up the weapons. "Let me at them Captain! I am ready to be shooting now!" ![]()
Male LG vesk bounty hunter operative 2 | SP 14/14 HP 18/18 | RP 3/3 | EAC 14; KAC 15 | Fort +1; Ref +5; Will +4 | Init: +3 | Perc: +7, SM: +9 | Speed 30ft | | Spells: None. | Active conditions: None.
![]() Back at the Vat Garden: Sunny sniffs suspiciously at the "gifts" offered by the ysoki. "So... you are growing these by using dead bodies for fertilizer?... and then we eat them? ugggh, Grmma Dillo would not be approving of your gardening technique, but thank you..." despite his reservations he politely takes one and offers the rest to the others. Sunny also is in favor of turning Exegara over to security rather than letting her go. On the Loreseeker: Sunny slides into the turret coilgun chair and begins familiarizing himself with the controls. "Ok, red button is for pew-pewing, blue screen is being targeting... and this stick spins the turret... oh hey!... look everybody! I can spin around! Now let's go find the Endless Threnody!" ![]()
Male LG vesk bounty hunter operative 2 | SP 14/14 HP 18/18 | RP 3/3 | EAC 14; KAC 15 | Fort +1; Ref +5; Will +4 | Init: +3 | Perc: +7, SM: +9 | Speed 30ft | | Spells: None. | Active conditions: None.
![]() Sunny is probably best off as Gunner. He does have the skills for captain as well, but I think Kharos might have the best social skills. ![]()
Male LG vesk bounty hunter operative 2 | SP 14/14 HP 18/18 | RP 3/3 | EAC 14; KAC 15 | Fort +1; Ref +5; Will +4 | Init: +3 | Perc: +7, SM: +9 | Speed 30ft | | Spells: None. | Active conditions: None.
![]() Sunny eyes Exegara dangerously "And do not be thinking of lying even a little, I am experienced inveskigator and will be knowing." Sense Motive: 1d20 + 8 ⇒ (17) + 8 = 25 ![]()
Male LG vesk bounty hunter operative 2 | SP 14/14 HP 18/18 | RP 3/3 | EAC 14; KAC 15 | Fort +1; Ref +5; Will +4 | Init: +3 | Perc: +7, SM: +9 | Speed 30ft | | Spells: None. | Active conditions: None.
![]() Sunny winces at the CRACK! sound as Kharos' staff crushes the poor goon's skull. "What a terrible waste of life, why didn't they surrender." he thinks to himself as the man crumbles to the ground. As Keskodai's healing power washes over him, reinvigorating him, he begins to move to Whitey's right side, staying out of reach but also staying within the protection of the plants. As he moves he reads his foe's reactions trying to pick the exact moment his target will be most off-balance to make his attack. (Trick Attack (Sense Motive)) When he finally gets the opening he's looking for he makes his shot with his laser pistol. Ranged (azimuth laser pistol): 1d20 + 3 ⇒ (20) + 3 = 23
Trick attack, sense motive: 1d20 + 12 ⇒ (10) + 12 = 22
CRIT DMG!: 1d4 ⇒ 4 + BURN 1d4 Just a note, in case anyone wonders why Sunny's attack bonus with his pistol went from +2 to +3 this round, I forgot to add in his small arms weapon focus in the first round. ![]()
Male LG vesk bounty hunter operative 2 | SP 14/14 HP 18/18 | RP 3/3 | EAC 14; KAC 15 | Fort +1; Ref +5; Will +4 | Init: +3 | Perc: +7, SM: +9 | Speed 30ft | | Spells: None. | Active conditions: None.
![]() Sunny yelps in pain as Whitey's laser blast leaves a smoking burn across the sleeve of his jacket. "So it is being like that, eh?! Now I am coming down there! Do not be saying you were not warned!" He clamors down the ladder and moves into the plants to the right of Exemplar-2. Not sure if moving and using the ladder counts as two move actions. If not, and he still has a standard action he's going use it to fire at Whitey, but if you think he's already used all his actions just disregard the attack below. Azimuth laser pistol: 1d20 + 2 ⇒ (13) + 2 = 15
20% Concealment: 1d100 ⇒ 79 ![]()
Male LG vesk bounty hunter operative 2 | SP 14/14 HP 18/18 | RP 3/3 | EAC 14; KAC 15 | Fort +1; Ref +5; Will +4 | Init: +3 | Perc: +7, SM: +9 | Speed 30ft | | Spells: None. | Active conditions: None.
![]() Sunny mirrors Keskodai's moves, drawing his laser pistol and moving up to the railing, but on the opposite side of the ladder. "Exegara! We have questions we are wanting to be asking you! Please be coming out of there peacefully!" ![]()
Male LG vesk bounty hunter operative 2 | SP 14/14 HP 18/18 | RP 3/3 | EAC 14; KAC 15 | Fort +1; Ref +5; Will +4 | Init: +3 | Perc: +7, SM: +9 | Speed 30ft | | Spells: None. | Active conditions: None.
![]() Sunny scratches his chin horns thoughtfully. Hmm. Hired muscle? But skeletons don't have any muscles... very strange. Nevertheless, Sunny Dillo, private inveskigator is being on case. Exegara will not be escaping us!" Sunny will make Exegara his "mark" with his bounty hunter theme knowledge. (Reduces DC of checks to recall information about Exegara by 5) ![]()
Male LG vesk bounty hunter operative 2 | SP 14/14 HP 18/18 | RP 3/3 | EAC 14; KAC 15 | Fort +1; Ref +5; Will +4 | Init: +3 | Perc: +7, SM: +9 | Speed 30ft | | Spells: None. | Active conditions: None.
![]() Kharos, looks like you've got the highest Diplomacy, want to be the one to try and roll with our aid? If it fails Sunny can still try intimidation. Diplomacy, aid another: 1d20 + 3 ⇒ (11) + 3 = 14 Sunny eyes up Julzakama "What in Pact Worlds does this Exegara want with skeletons? You had better be telling us everything Mr. Julzakama, is being in your best interest to help, no?. Does Sunny know anything abuot the Vat Gardens? What goes on there, what are they, ect. Culture: 1d20 + 7 ⇒ (1) + 7 = 8 ![]()
Male LG vesk bounty hunter operative 2 | SP 14/14 HP 18/18 | RP 3/3 | EAC 14; KAC 15 | Fort +1; Ref +5; Will +4 | Init: +3 | Perc: +7, SM: +9 | Speed 30ft | | Spells: None. | Active conditions: None.
![]() Sunny wrinkles his nose at the smell as he enters the shop and looks disapprovingly at the mess and clutter "Yuck. Gramma Dillo would be pleased to see shop of fellow vesk in such a state. "No one eats at messy table, and no one buys in messy shop" she would say." as they approach the counter Sunny puts on his best tough guy face and holds out his right hand so that his subdermal Starfinder graft lights up to show Julzakama that we are from the Lorespire Complex. "Greetings fellow countryman, my friends and I are being here for the insignias of Starfinders you have. And we were told you had information on the one who sold them to you. Our fellow Starfinder friends may be in danger, so no nonsense please." ![]()
Male LG vesk bounty hunter operative 2 | SP 14/14 HP 18/18 | RP 3/3 | EAC 14; KAC 15 | Fort +1; Ref +5; Will +4 | Init: +3 | Perc: +7, SM: +9 | Speed 30ft | | Spells: None. | Active conditions: None.
![]() Hmm... I have been known to be very scary when the need arises... but I prefer not to, because it is being very hard to make new friends when people are being afraid of you... But if there are fellow Starfinder friends in danger than I suppose I could try..." ![]()
Male LG vesk bounty hunter operative 2 | SP 14/14 HP 18/18 | RP 3/3 | EAC 14; KAC 15 | Fort +1; Ref +5; Will +4 | Init: +3 | Perc: +7, SM: +9 | Speed 30ft | | Spells: None. | Active conditions: None.
![]() GM Wolfspiriit wrote: I'm fine with you running him, as long as you update before we get to the first combat. Sunny's profile has his new chronicle applied and he is good to go! ![]()
Male LG vesk bounty hunter operative 2 | SP 14/14 HP 18/18 | RP 3/3 | EAC 14; KAC 15 | Fort +1; Ref +5; Will +4 | Init: +3 | Perc: +7, SM: +9 | Speed 30ft | | Spells: None. | Active conditions: None.
![]() Entering the briefing is one of strangest vesk you have ever seen. The first thing you notice is that at just over 5 feet tall he is probably the shortest full grown vesk you've ever seen. He wears a wide brimmed fedora and a long yellow trench coat. As he enters, he is speaking on his comm unit. "Yes, Gramma, I know I just returned from last mission, but I am being very important Starfinder now, they are needing me again...." his accent, and less than masterful grasp of the common tounge, but tells you that he is only recently arrived on Absalom. "... don't worry, I have already set the holo-projector to be recording all your favorite shows, and there are plenty of meals in refrigerator, but I must be going, I am already arrived at briefing room...Ok... goodbye Gramma." he hangs up and looks around at the others sheepishly while he listens to the briefing. Culture: 1d20 + 7 ⇒ (13) + 7 = 20 After the briefing, he introduces himself. "Hello friends, I am being Sunny Dillo, private inVESKigator, pleased to be meeting you all. I too have heard of this Pawnbroker we are dealing with, even in Pipetown we know of him, we will need to be very firm with him to earn his respect indeed." ![]()
Male LG vesk bounty hunter operative 2 | SP 14/14 HP 18/18 | RP 3/3 | EAC 14; KAC 15 | Fort +1; Ref +5; Will +4 | Init: +3 | Perc: +7, SM: +9 | Speed 30ft | | Spells: None. | Active conditions: None.
![]() I'm still waiting for Sunny's chronicle sheet from his last scenario, I should get it in next day or two. He will still be at level 1 even after adding the new sheet. Technically though I think he is considered "in play" until I actually recieve the sheet. Do you have any objection to me starting with Sunny anyway Wolfspirit? If so, I can pick a pregen instead. |