Clockwork Goblin

Mich Igan's page

292 posts. Organized Play character for Ilmakis.


Race

Skittermander 6

Classes/Levels

EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.

About Mich Igan

Scenarios Played:

#SFS1-99 : The Scoured Stars Invasion (applied)

Mich

Reputation / Tier:

Second Seeker (Jadnura): 9/1
Dataphiles : 0 / 0
Exo-Guardian: 0 / 0
Wayfinder : 0 / 0
Second Seeker (LE) : 0/0
All Faction : 9 / 1
Fame: 5/5

SFS# 754-708

Skittermander <Robocist> Solarian (Augmented) 5 / Mechanic 1
Small N Medium humanoid (skittermander)
Init +1; Senses Low-light vision, Darkvision (60ft.); Perception +12
DEFENSE
EAC 21; KAC 23
Fort +7; Ref +4; Will +6 +1 bonus to all saving throws against mind-affecting spells and effects.
OFFENSE
Speed 40 ft./35ft.
SP 47 HP 43 RP 7+1
Melee solarian weapon (Apocalypse Crystal Shard, Soulfire) +12 (1d6+16+1 S, analog, corrode 1d4)
Ranged <None>
Special attacks Supernova (5d6+1 F, 10ft. burst, Reflex DC19) or Black Hole (20ft. radius to pull any chosen target 10ft. toward you, Fortitude DC19)
STATISTICS
Str 22 (+6); Dex 12 (+1); Con 12 (+1); Int 13 (+1); Wis 10 (+0); Cha 18 (+4)
Skills Acrobatics (Dex) +5, Athletics (Str) +10, Bluff (Cha) +4, Computer (Int) +12, Culture (Int) +8, Diplomacy (Cha) +11, Disguise (Cha) +4, Engineering (Int) +12, Intimidate (Cha) +4, Life Science (Int) N/A, Medicine (Int) N/A, Mysticism (Wis) +4, Perception (Wis) +12, Physical Science (Int) N/A, Piloting (Dex) +1, Profession (<Something>) +8, Sense Motive (Wis) +0, Sleight of Hand (Dex) +1, Stealth (Dex) +1, Survival (Wis) +0
Feats Skill Focus* (Perception), weapon focus (advanced weapon), weapon specialization*(Basic & Advanced melee weapon, small arms), Iron Will, Enhanced Resistance (physical)
Languages Common, Vesk, Skittermander, Celestial, Aklo, Infernal, Demonic, XXXX
Other Abilities Skill adept (computer, culture), solar manifestation (weapon), stelar mode, artificial intelligence (exocortex), bypass +1, custom rig, sidereal influence (Mysticism, Diplomacy) grappler, hyper, six-armed.
Combat Gear <Apocalypse Crystal Shard, Soulfire> ; Other Golemforged plating III, (Defiant Series Squad), MkI Serum of healing, Clothing (professional), Toolkit (hacking) Toolkit (professional), Toolkit (engineering), Toolkit (Disable Device), Library chip (Culture, Engineering, Mysticism), Synaptic Accelerators (Technology) MK 1, Synaptic Accelerators (Technology) MK 2, Respiration Compounder, Threshold Buffer Mk 1, Antitoxin Membrane, Speed suspension minimal, Biosynthetic Nanites, Darkvision Capacitors, standard.

Next buy ???

Theme Knowledge
[Robocist] (1st Level)
You’re obsessed with the intricacies of constructs and how automated machines function. You can easily identify what a machine’s function is and have an easier time attempting to access the internal programming of mechanized life-forms. Reduce the DC of Engineering checks to identify creatures and technology by 5. Computers is a class skill for you, though if it is a class skill from a class you take at 1st level, you instead gain a +1 bonus to Computers checks. In addition, you gain an ability adjustment of +1 to Intelligence at character creation.
[Crafting Savant] (6th Level)
You’ve mastered the art of putting together technological armor and weapons from a variety of components. While equipment you construct certainly has your flair, it’s also clear that you can accomplish great feats of construction. When calculating the number of ranks you have in a skill necessary to construct a technological (not magic or hybrid) item, increase that number by 1. This allows you to construct technological equipment of up to your character level + 1.

Favored Augmentation (Ex) - 2nd Level
Select one system of the body for which you can acquire augmentations. When you purchase and install an augmentation with an item level no greater than your character level into that system, you reduce the augmentation’s price by 50%. Skin
Nested Augmentations (Ex) - 4th level
Whether it’s because your body is especially receptive to modification or you’re able to adjust your modifications to fit alongside one another, you can use more augmentations at once than other creatures can. You can install one additional augmentation into one system that already has an augmentation. You can have no more than two augmentations in that system, even if you have another ability that grants you a similar benefit. Skin

BOON
Second Seeker (Jadnura) Champion (Faction Boon)
Scoured Stars Veteran (Slotless Boon; Limited-Use): By partaking in the Starfinder Society’s second expedition into the Scoured Stars you helped evacuate those Starfinders stranded from the previous mission. Whether you formed a close bond with a rescued Starfinder or saw firsthand the dangers of the Scoured Stars, the Society has earned an experienced agent as a result. Choose one of the two following options and cross the other off your Chronicle sheet.
Rescued Starfinder: You can start a new character who begins at 2nd level. This new PC begins play with 3 XP, 2,160 credits, 5 Fame, and 5 Reputation with the faction that character selects a faction boon for. You must keep a copy of this Chronicle sheet with the character.
Nufriend Skittermander (Personal Boon; Limited-Use): By proving your dedication to helping other Starfinders and/or organizing Starfinder missions both locally and in the Vast, you’ve attracted the attention of an eager skittermander. You can apply this boon in one of two ways. Select one of the following uses, and cross the other use off this Chronicle sheet.
New Character: You can play a skittermander character (Starfinder Alien Archive 106), beginning at 1st level as normal. Other than access to this additional race, all character creation rules are the same as those outlined in the Starfinder Society Roleplaying Guild Guide. A copy of this Chronicle sheet must be the first Chronicle sheet for the given character.

▫ ▫ ▫ ▫ Distinguished Ambassador (Social Boon; Limited-Use): You aided Chiskisk, a prominent member of the Starfinder Forum, in concluding negotiations with a foreign power by touring the visiting diplomat around Absalom Station. The visiting dignitary remembers your actions and can be called upon for support. You can slot this boon at the beginning of an adventure, when you do so, you can call upon your dignitary to secure you a single item with an item level equal to your current character level. Once you complete your adventure, the dignitary has finished using their contacts to secure you the desired item, which you can purchase at a 10% discount. When you do so, cross off a box on this boon. Once all boxes have been checked off this boon, you’ve expended your political clout with your dignitary and this boon can no longer be used.

Big Win Against Big Potion (Slotless Boon): Your efforts in exposing the ongoing corporate interference in medicinal creation and price-fixing has had serious repercussions across the Pact Worlds. From now on, whenever any of your characters purchases a medicinal, use the following chart to determine the cost of these items:
Tier 1 75 credits Tier 2 450 credits Tier 3 2,700 credits Tier 4 16,200 credits

Morlamaw Linguist (Slotless Boon): So long as you have this boon, all of your Starfinder Society Roleplaying Guild characters have access to the Morlamaw language and can select it at any time they would learn a new language.
Suulhu-Huur’s Debt (Ally Boon): During your mission to the abandoned Arniselle lodge, you saved the life of the kalo Suulhu-Huur. Now the sole survivor of the once infamous Manta Corps group, she recognizes that she has a debt to you and vows to one day repay it. How this influence will play out in the future is not yet clear. You will be told if this boon is important to a future scenario prior to slotting your boons.

Psychic Resilience (Slotless Boon): You are a veteran of the battle for Sangoro’s Bulwark. During the battle, you faced waves of intimidating grioth soldiers and weathered their psychic attacks. You gain a +1 bonus to all saving throws against mind-affecting spells and effects. Once per scenario, when you attempt a saving throw against a fear effect, you can roll twice and use the higher result