| Classes/Levels |
AC 17 T12 FF15 | HP 36/36| F +2 R +3 W +4 | Init +2, Perc +8 | |
About Ma'Lha
Ma'Lha
Tower elf unchained summoner 5 (Pathfinder Unchained 25)
LN Medium humanoid (elf)
Init +2; Senses low-light vision; Perception +8
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Defense
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AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 36 (5d8+8)
Fort +2, Ref +3, Will +4
Defensive Abilities shield ally; Resist fire 5
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Offense
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Speed 30 ft.
Ranged light crossbow +3 (1d8/19-20)
Spell-Like Abilities (CL 5th; concentration +10)
. . 1/day—comprehend languages, detect magic, detect poison, read magic
Summoner (Unchained) Spell-Like Abilities (CL 5th; concentration +10)
. . 8/day—summon monster III
Summoner (Unchained) Spells Known (CL 5th; concentration +10)
. . 2nd (3/day)—bull's strength, create pit[APG] (DC 18), see invisibility
. . 1st (6/day)—long arm[ACG], mage armor, lesser rejuvenate eidolon[APG], shield
. . 0 (at will)—acid splash, detect magic, guidance, light, read magic, resistance
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Statistics
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Str 8, Dex 14, Con 12, Int 14, Wis 10, Cha 20
Base Atk +3; CMB +2; CMD 14
Feats Extra Evolution[UM], Extra Evolution[UM], Spell Focus (conjuration)
Traits extremely fashionable, seeker
Skills Bluff +9, Diplomacy +16 (+18 to gather information), Disguise +8, Intimidate +9, Knowledge (arcana) +7, Knowledge (local) +7, Knowledge (nobility) +6, Knowledge (planes) +10, Knowledge (religion) +6, Linguistics +6, Perception +8, Sense Motive +0 (+2 to read a social situation), Spellcraft +6, Use Magic Device +12
Languages Celestial, Common, Draconic, Elven, Infernal
SQ arcane focus[ARG], bond senses (5 rounds/day), eidolon (unchained), life link, urbanite[ARG]
Combat Gear oil of daylight, potion of fly, wand of cure light wounds; Other Gear +1 mithral chain shirt, crossbow bolts (20), light crossbow, circlet of persuasion, headband of alluring charisma +2, belt pouch, jewelry[UE], trail rations (5), 420 gp, 1 sp
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Special Abilities
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Arcane Focus +2 to concentration checks to cast arcane spells defensively.
Bond Senses (5 rounds/day) (Su) As a standard action, you can share Eidolon's senses while on same plane.
Comprehend Languages (1/day) (Sp) With Intelligence 11+, cast Comprehend Languages once per day.
Detect Magic (1/day) (Sp) With Intelligence 11+, cast Detect Magic once per day.
Detect Poison (1/day) (Sp) With Intelligence 11+, cast Detect Poison once per day.
Eidolon (Unchained) Can summon a powerful aspect of an outsider.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Read Magic (1/day) (Sp) With Intelligence 11+, cast Read Magic once per day.
Shield Ally (Ex) +2 AC and save when within eidolon's reach.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Summon Monster III (8/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.
Urbanite +2 Diplomacy to gather information & Sense Motive to read a social situation.