Avahzi Serafian

Gil-Oloth's page

332 posts. Organized Play character for Ilmakis.


Race

Elf Prophet 9

Classes/Levels

EAC23 - KAC24 | SP24/45 HP15/48 RP10/10 | Init +6 | Perc +19 low-light vision, see invisibility SM +11| F +5, R +11, W +5

About Gil-Oloth

Elven Dream Prophet Mechanic (Arcanamirium Sage) 9 in toga

Str. 10(+0) 
Dex. 18/20(+5) Con. 8
(-1) Int. 18/22(+6) Wis. 15(+2) Cha. 12(+1)
SP: 45, HP: 79, RP: 10
Feats :
(level 1): Longarm proficiency
(level 3): Versatile Specialization
(level 5): Connection Inkling
(level 7): Oracular's Gift
(level 9): Third Eye

Languages Elf, Castrovelian, Bethredan, Azlanti, Abyssal, Celestial, Infernal, Draconic, Aklo, Vesk, Izalguun, Auran , Ignan, Jinsul, Terran, Giant

Skills :
 Athletics +0, 
Computer (#9) +21, Culture (#9) +16, 
Engineering (#9) +21, Life Science (#9) +16, Medicine (#9) +18, Mysticism (#9) +16, 
Perception (#9) +19, 
Physical Science (
#7) +16, Sense Motive (#9) +11, Piloting (#8) +16, Profession (herb dealer)(#2) +9, Profession (Cook) (#1) +8

Mechanic Trick
Visual Data Processor (Ex)
You notice even the smallest shifts in movement, temperature, and vibration, gaining the insight bonus from your bypass class feature to Perception skill checks.
Invisibility Bypass Processor (Ex)
Your visual data processor now allows you to see invisible creatures as per see invisibility. You must have the visual data processor mechanic trick to learn this trick.

Spell-like ability (CL9th)
(At will) (Sp) Stabilization
(At will) (Sp) Token Spell
2/day (Sp) Identify
3/day (Sp) Mystic Cure I
2/day (Sp) Augury
2/day (Sp) Arcane Sight

Melee none
Ranged Azimuth laser rifle +11 (1d8+9 F, 120ft., burn 1d6, 20/1)
Aphelion laser rifle [fusions: called, dimensional disruption] +11 (3d6+9 F&So, 120ft., burn 1d6/staggered, 40/1)

Equipement: Toolkit (engineering), Toolkit (professional [herb dealer]), Toolkit (professional [cook]), Toolkit (trapsmith), Toolkit (Hacking), Professional Clothing [herb dealer], Professional Clothing [Cook], Cocktail Dress, Clothing (regular), Jetpack [Drone], Hydrojet [Drone], Infrared Sensors [Drone], D-Suit II [Glamor Projector, Infrared Sensors], Synaptic Accelerators Mk1 [DEX], Synaptic Accelerators Mk2 [INT], Holding Gloves mk1, hygiene kit, Library chip (culture), Library chip (life science), Library chip (Mysticism), Library chip (engineering), Library chip (Physical Science); Tactical pike [Drone], Xenolash immature [Drone], Laser Rifle, Credits (4332), Aphelion laser rifle [fusions: called, dimensional disruption], Captive-Star Amulet, Red Dwarf, Computer Idol, Mk2.
Spell Gem (chip): Mystic Cure 2, Remove Condition
Next Buy: ? (level 8)

Couch (Combat Drone)

Size Medium

Speed 30ft.

AC EAC20 KAC22 (+4 against AoO while moving) DR2/-
HP 90/90
Fort +5, Ref +4, Will +2

Ability Score Str. 16 Dex. 14 Con. - Int. 6 Wis. 10 Cha. 6

Initial mod : reductive plating, melee weapon arm (2), weapon proficiency (Advanced Melee)

Additional Mod : Riding Saddle, Armor Slot x2, Manipulator’s arm, Cargo Rack
Skill Unit: Acrobatics +14
Feat : Weapon Focus (Advanced Melee), Versatile Specialization
, weapon proficiency* (Small Arms, Advanced Melee), Weapon Specialization* (Small Arms), Cleave, Mobility
Melee Attack : Pike, tactical +11 (1d8+12 P, analog reach) or Xenolash, immature +11 (2d4+12 A&S, Corrode 1d4, analog, disarm, entangle, reach, trip)

==============Theme knowledge===============
>Your perceptions of the psychic energies permeating reality provide you insight into various magical and mystical phenomena, especially those produced by creatures that can cast spells. Reduce the DCs of Mysticism checks to identify spells as they are being cast and to recall knowledge about arcane symbols and magic traditions by 5. Mysticism is always a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Mysticism checks.
In addition, you gain an ability adjustment of +1 to Wisdom at character creation.
>Flash of Prescience (6th Level)
When you fully open yourself to the psychic resonance around you, especially in the split second when your life is on the line, time seems to come to a halt. In these fleeting moments, you can sense the reverberations of actions that you have not yet taken, and guide your course accordingly. Once per day as a standard action, you can cast augury as a spell-like ability, though you can see only 1 minute into the future. This functions in all other ways as augury.

==============Class abilities===============
>Bypass (Ex) - 1st Level
You are skilled at getting inside computer systems and electronic devices. At 1st level, you gain a +1 insight bonus to Computers and Engineering skill checks. At 5th level, every 4 levels thereafter, and at 20th level, this bonus increases by 1.
>Custom Rig (Ex) - 1st Level
You have created a customized toolkit you can use to hack systems and items. Your custom rig can be configured to take up an upgrade slot on your armor or can be installed as a cybernetic augmentation system in your brain (though it can be combined with a datajack for the same price as installing a datajack normally), your eyes, or an arm. For more information on augmentations, see Chapter 7: Equipment. Alternatively, you can configure it to be a handheld device, meaning that you must retrieve it and hold it to use it effectively. While using this rig, you always count as having the appropriate tool or basic kit for any Computers or Engineering skill check you attempt. Some mechanic tricks (see page 71) and drone mods (see page 77) require the use of a custom rig. In addition, you can use your custom rig as a Mk I comm unit (see Chapter 7: Equipment). Finally, if you have a drone, you can use your custom rig to communicate over an encrypted channel with your drone to issue commands to its AI or directly control it at a range of 2,500 feet.
If your custom rig is damaged, destroyed, lost, or stolen, you can kitbash a new one from any engineering kit, hacking kit, or other technological toolkit, reconfiguring the materials into a new custom rig with 1 hour of work. You can have only one custom rig at a time. If you create a new custom rig, your old one functions as a normal toolkit of whatever type you made it from and can no longer be used with your mechanic tricks.
>Magic Item Scholar (Ex) - 2nd Level
As an Arcanamirium sage, you have an almost instinctual grasp over magic and hybrid items. You gain an insight bonus equal to half your class level to Engineering and Mysticism checks to identify and repair hybrid and magic items, and you don’t need detect magic to determine whether an object is a magic item or to identify a magic item. You can also decipher magical inscriptions that would otherwise be unintelligible or, as a full action, identify any spells encoded in a spell gem, even if you aren’t a spellcaster.
You gain identify as a spell-like ability you can cast twice per day.
Additionally, you can treat your character level as 1 higher for the purpose of purchasing hybrid or magic items; this does not stack with other abilities that increase your effective level when purchasing items.
>Overload (Ex) - 3rd Level
As a standard action, you can cause a short in an electronic device, including most ranged energy weapons, melee weapons with the powered special property, or a single armor upgrade. This makes the device nonfunctional for 1 round. Overload doesn’t cause a locked door, safe, or other device to open, but it prevents anyone from opening it for 1 round. You must be adjacent to the device to use this ability. If you have a drone, you can instead use this ability on an electronic device adjacent to your drone. If you have an exocortex with the wireless hack ability, you can instead use this ability on any electronic device within range of your exocortex’s wireless hack. If you use overload on an item or armor upgrade in someone’s possession, the owner can attempt a Reflex saving throw to negate the effect (DC = 10 + half your mechanic level + your Intelligence modifier). Overload doesn’t affect androids, cybernetics, drones, powered armor, robots, or creatures with the technological subtype (all of which have shielding against this sort of attack), or items larger than Medium. Once a device has been successfully overloaded, a residual static charge prevents that device from being overloaded again for 1 minute.
>Remote Hack (Ex) - 5th Level
You can use your custom rig to attempt Computers and Engineering skill checks at a range of 20 feet. At 7th level and every 2 levels thereafter, this range increases by 10 feet. A target of this ability (or a creature attending or observing your target) can attempt a Perception or Sense Motive check (DC = 10 + 1-1/2 × your mechanic level + your Intelligence modifier) to determine that you are the origin of this activity.
>Spell Gem Manipulation (Su) - 6th Level
Once per day, while holding a spell gem in your hand, you can cast the spell encoded within the gem using a spell slot of the same level or higher, just as though you were casting one of your spells known. The spell must be on your class’s spell list and cannot require expensive materials as part of its casting. If the spell normally requires an expenditure of Resolve Points to cast, you must expend the same number of Resolve Points to use this ability. Using a spell gem this way doesn’t expend the magic encoded within the gem. If you aren’t a spellcaster, once per day you can instead cast a spell from a spell gem as though you were a spellcaster (expending the magic normally), as long as the spell gem’s item level isn’t higher than your character level.
You also gain access to augury, using the same rules as for gaining access to identify in the magic item scholar alternate class feature.
>Expert Rig (Ex) - 7th Level
Your custom rig has improved. Whenever you use your custom rig to successfully hack into a computer, you can also disable one countermeasure installed in the system (except firewalls). In addition, your custom rig can now be used as any engineering or hacking specialty kit of item level 6th or lower, and it has the features of a computer with a tier equal to half your level with the artificial personality, hardened, or security I upgrade module. It also has an audio/video recorder. You can add extra modules or countermeasures to your custom rig at the normal prices. See page 213 for more information on computers.

You can also use your custom rig to communicate over an encrypted channel with your ship, allowing you to access your ship’s downloaded data sets and transponder (see page 430) at a range of 5 miles. If you have a drone, you can issue commands to or directly control your drone at the same range
>Miracle Worker (Ex) - 7th Level
As a move action, you can repair damage to a starship’s systems or modify a suit of armor or weapon to function more efficiently. To use this ability, you must be able to handle the item affected without impediment. You can use this ability once per day at 7th level, plus one additional time per day for every 4 mechanic levels you have beyond 7th. The exact effect of this ability depends on the object or system you are modifying.

  • Armor: You grant a +2 enhancement bonus to a suit of armor’s EAC and KAC for 1 minute.
  • Weapon: You grant a +2 enhancement bonus to a weapon’s attack and damage rolls for 1 minute.
  • Damaged Ship: You restore a number of Hull Points equal to the starship’s base frame HP increment. If this raises the ship’s HP over a multiple of its Critical Threshold, you can repair critical damage to one system per multiple, reducing its severity by one step. For example, if your starship’s Critical Threshold is 8 and you restore 10 HP, reducing the damage to the hull from 17 HP to 7 HP, you could restore one system from wrecked to glitching. Using this ability during starship combat is your action for the turn, and you can do it only during the engineering phase. See page 292 for more on ship construction and page 320 for more on damage to ships.
    >Magic Item Attunement (Su) - 9th Level
    You can wear up to three hybrid or magic items at a time and have them all function normally.
    You also gain access to arcane sight, using the same rules as for gaining access to identify in magic item scholar.

    Boon
    Acquainted with Datch (Ally Boon): During a break between contests, you met a particularly friendly ysoki named Datch. Regardless of your actions, Datch seemed to take a shine to you and your companions and was possibly responsible for sending an ominous message at the end of your stint on Pact World Warriors. How this influence will play out in the future is not yet clear. You will be told if this boon is important to a future scenario prior to slotting your boons.
    Live Air Celebrity (Social Boon): By participating in various contests on Pact World Warriors, you’ve proven your adaptability. Each of the contests you succeeded at during this event has imparted a slight edge you can call upon in future adventures. Your GM will cross out any of the abilities from the following list for which you did not score higher than the rival team.
    Obstacle Override: Once per adventure, you can reroll a single failed Acrobatics or Athletics check.
    Cooking Master: You gain a +2 bonus to Profession (cook) checks when attempting a Day Job check with this skill. You gain a +3 bonus to any Profession (cook) checks in an adventure when those checks are specifically called out in the adventure’s text.
    Kill Streak: You’ve got a knack for killing weaker foes in successive order. Once per adventure when time you slay an enemy whose CR is equal to or less than your level – 2, you gain a +1 bonus to attack rolls and weapon damage rolls against other enemies until the end of your next turn.
    Hold the Flag: Once per adventure, you gain a +2 bonus to your KAC when targeted by a combat maneuver or similar effect that would cause you to lose hold of an item that you do not wish to relinquish. Alternatively, you can gain a +2 bonus to a saving throw to resist an effect that would cause you to lose hold of an item or drop an item you do not wish to relinquish (such as a command spell). You can decide to add this bonus after the dice have been rolled.
    [ ][ ][ ] Faction’s Friend (Social Boon; Limited Use): By assisting various factions of the Starfinder Society, you have proven yourself as a dependable asset. By slotting this boon, if you would fail to earn Fame at the end of an adventure by failing to fulfill a success condition, you can check one of the boxes on this boon. Doing so reminds your current championed faction of your past exploits, and you still earn 1 Reputation (but no Fame) with that faction as if you had successfully fulfilled the condition. You can use this boon only if you would also gain at least 1 XP for completing the adventure.
    Marked Field Agent (Slotless Boon): Having met the amalgam of intelligences known as Guidance, you have successfully completed your induction into the Starfinder Society. The Society offered you a subdermal implant as part of your commencement. You receive this augmentation for free. If you declined to receive the augmentation, cross this boon off your Chronicle sheet.
    Star Sugar Heartlove!!! (Slotless Boon; Limited Use): During your commencement missions, you had the chance to pick up your own copy of the latest album from sugar-pop sensation Strawberry Machine Cake. This album is already a Pact Worlds hit and has quadrupled in price. You can resell the album for 200 credits prior to the start of your next adventure. If you sell the album, cross this boon off your Chronicle sheet. Alternatively, you can decide to keep the album, which might somehow prove useful in the future.
    Dream Whispers (Ally Boon): Because you researched its dreamspun tales, the Liavaran Dreamer known as Whisperer of Solar Winds has taken an interest in you. When you slot this boon, the Dreamer imparts some knowledge to you in the form of a cryptic comment that may prove helpful later in your mission. Once per adventure, anytime you miss an attack or fail a saving throw, you can call upon the Dreamer’s mysterious message. You immediately count your roll as being 2 higher, which may allow you to hit your target or to succeed on your save. If you roll a natural 1 on your attack or save, you cannot use this ability.
    Private Vault (Slotless Boon; Vanity): The staff of the Communion Vaults takes note of your actions in helping to resolve Whisperer of Solar Winds’ dreamspun tales. The staff provide you with a reasonable space of your own within the Communion Vaults. This 20-by-20-foot square chamber can be used to store any major magical finds you’ve recovered or purchased during your travels. You can bring any number of creatures into this space whenever you like. While this chamber is mostly a personal accomplishment and an area you can show off to others, it does have one tangible benefit: the entire area within your vault is warded by a nondetection effect (caster level 10th).
    [X][ ][ ] Contractor’s Respect (Social Boon; Limited Use): By successfully completing a mission to investigate an abandoned outpost in Near Space, you also earned the esteem of a prominent organization within the Pact Worlds. You can call upon the resources of this organization by slotting this boon. The organization loans you a set of armor or a nonconsumable weapon (but fully loaded with conventional ammunition) for the duration of the adventure. The loaned equipment must have an item level equal to or less than your character level + 1, up to a maximum item level of 8. The item must be returned to the organization at the end of the adventure. Whenever you slot this boon, you must check one of the boxes.
    This boon might have additional uses based on the organization you have influenced. How this influence will play out in the future is not yet clear. You will be told if this boon is important to a future scenario prior to slotting your boons. When all the boxes are checked, you can no longer earn loaned equipment while slotting this boon, as your preferred standing with this organization is expended.
    For tracking purposes, your GM should mark the name of your hiring organization here: ___ Ulrikka Clanholdings_____
    Star Monster Slayer (Starship Boon): You defeated a spacefaring monster known as a Besmaran whelp. Since this battle, you’ve mastered the art of battling against living starship-sized enemies when operating a starship of your own. While this boon is slotted, you gain a +2 bonus to all skill checks made in a starship combat against an enemy living starship. Any of your fellow crewmates who don’t have this boon slotted instead gain a +1 bonus to their skill checks against enemy living starships—the direct result of your guidance during the battle.

    Budding Media Celebrity (Social Boon): Following your stint on Live Exploration Extreme!, your face and name appear in images, videos, and memes across countless media platforms. This recognition lasts only a few days before the next major media phenomenon arises, but you can use this to launch your media career. If you have the icon theme, you gain a +5 bonus to Profession checks when performing a Day Job check. If you do not have the icon theme, when you slot this boon, you can gain the icon’s celebrity ability in place of your own theme’s 6th-level ability.
    [X] Salvation’s Delver (Slotless Boon; Limited Use): Salvation’s End has proven an incredible find with untold potential for further exploration, and discovering this would not have been possible without your efforts. You can check the box that precedes this boon when purchasing a mk 1 synaptic accelerator (Starfinder Core Rulebook 212) to buy it at the discounted price of 1,200 credits.

    Enemy of the Devourer (Social Boon): After stopping a Cult of the Devourer cell on Castrovel, you’ve developed quite the reputation. You’ve also taken steps to learn as much as you can about the destructive organization. You gain a +2 bonus on any Culture, Diplomacy (gather information), or Mysticism check related to the Cult of the Devourer. Once per session, you can re-roll any one saving throw against an effect created by a follower of the Devourer.
    Qabarat University Admittance (Slotless Boon): In thanks for your service, the Qabarat University of Xenoarchaeology and Xenoanthropology has offered you admittance and free tuition to attend the school. At the end of an adventure, you can forgo your Downtime to check one box associated with one of the skills listed below. If the adventure awarded 3 XP, you can instead check 3 boxes. Once all six boxes for a skill are checked, you gain a permanent +1 insight bonus when making checks with that skill. Once you’ve checked all 18 boxes below, you graduate from Qabarat University and gain 2 Fame.
    ---Culture [X][X][X][X][X][X]
    ---Life Science [X][X][X][X][X][X]
    ---Physical Science [X][X][X][ ][ ][ ]

    Data Scourge Savior (Slotless Boon): You’ve faced down dangerous foes and triumphed over impossible odds to save Absalom Station and the Starfinder Society from the predations of the ex-Starfinder Historia-Prime and their Data Scourge. The ordeal has hardened your resolve. Once per scenario, if you would gain the frightened, panicked, or shaken condition as a result of failing a saving throw, you can reroll that saving throw. You must use the second result.

    Hero's Commendation (Slotless Boon): In recognition of the bravery and selflessness you displayed during the evacuation of Kortus IV, and at the request of the 1,500 civilians saved that day, you were awarded an official commendation from First Seeker Ehu Hadif, and an Eternal Star—a ceremonial medal granted only to the most respected and heroic of Starfinders.
    When wearing your Eternal Star, you gain a +2 circumstance bonus on Bluff, Diplomacy, and Intimidate checks attempted against Starfinders, and a +2 circumstance bonus to Intimidate checks attempted against enemies of the Starfinder Society.
    Additionally, once per scenario, you can spend 1 Resolve Point as a swift action to activate the latent magic stored in the Eternal Star, gaining fast healing 5 for a number of rounds equal to your level.