Full Name |
Adishri |
Race |
AC19 (FF16/T13); |
Classes/Levels |
+2 Init; Fort +6, Ref +5, Will +3*; Perception +7; Sense Motive +5; |
Gender |
HP 25/25; |
About Adishri
Adishri
Female human (Vudrani) ranger (divine tracker) 2/warpriest (forgepriest) of Achaekek 1 (Pathfinder RPG Advanced Class Guide 60, 108, 130)
LN Medium humanoid (human)
Init +2; Senses Perception +7
--------------------
Defense
--------------------
AC 19, touch 13, flat-footed 16 (+6 armor, +2 Dex, +1 dodge)
hp 25 (3 HD; 1d8+2d10+4)
Fort +6, Ref +5, Will +3 (+2 trait bonus vs. charm and compulsion)
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee mwk sawtooth sabre +7 (1d8+4/19-20) or
. . mwk cold iron sawtooth sabre +5 (1d8+3/19-20) and silversheen sawtooth sabre +5 (1d8+1/19-20)
Ranged dart +4 (1d4+3) or
. . dart +2 (1d4+3) and dart +2 (1d4+1)
Special Attacks blessings 3/day, combat style (achaekek), favored enemy (orcs +2), sacred weapon (1d6, 1 rounds/day)
Warpriest (Forgepriest) Spells Prepared (CL 1st; concentration +2)
. . 1st—shield, shield of faith
. . 0 (at will)—enhanced diplomacy, light, stabilize
--------------------
Statistics
--------------------
Str 17, Dex 14, Con 12, Int 12, Wis 12, Cha 12
Base Atk +2; CMB +4; CMD 18
Feats Dodge, Power Attack, Quick Draw, Two-weapon Fighting, Weapon Focus (sawtooth sabre)
Traits adopted, armor expert, child of two peoples, priest-blessed
Skills Acrobatics +3 (-1 to jump), Climb +7, Craft (weapons) +7, Diplomacy +6, Intimidate +9, Knowledge (planes) +2, Knowledge (religion) +6, Perception +7, Sense Motive +5, Spellcraft +5, Stealth +6, Survival +6
Languages Common, Infernal, Orc, Vudrani
SQ blessing (death: death's touch, from the grave), track +1, zealous
Combat Gear scroll of cure light wounds, cure light wounds, shield, shield, wand of lead blades (49/50 charges), alchemist's fire (3), alkali flask (3), antiplague, antitoxin; Other Gear mwk agile breastplate, dart (10), mwk cold iron sawtooth sabre, silversheen sawtooth sabre, backpack, bandolier, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text, iron unholy symbol of Achaekek, masterwork artisan's tools, masterwork tool, mess kit, mwk manacles, pot, soap, trail rations (5), waterskin, wooden holy symbol of Achaekek, wrist sheath, spring loaded, wrist sheath, spring loaded, 53 gp, 5 sp, 5 cp
--------------------
Special Abilities
--------------------
Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.
Armor Expert -1 Armor check penalty.
Blessings (3/day) (Su) Pool of power used to activate Blessing abilities.
Child of Two Peoples +2 to Will saves vs. charm & compulsion effects
Favored Enemy (Orcs +2) (Ex) +2 to rolls vs. Favored Enemy (Orcs) foes.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Priest-Blessed (3/day) Increase caster level of harmless divine spell affecting you by 1.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Sacred Weapon (1 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Scroll of cure light wounds, cure light wounds, shield, shield
Track +1 Add the listed bonus to survival checks made to track.
Wand of lead blades (50 charges)
Doubt Whenever you failed a skill or ability check, you take a -4 penalty on that type of skill or ability for the next hour.