Shorafa Pamodae

Ysh'yaal's page

351 posts. Organized Play character for Ilmakis.


Race

Pirate 5

Classes/Levels

EAC21 - KAC23 | SP30/35 HP 29/29 RP6/6 | Init +2 | Perc +0 SM +0| F +2, R +3, W +4 | Speed 25ft.

About Ysh'yaal

Scenario Played:

SFS#2-07: Four for the First

female Planar Scion (Tiefling) <Space Pirate> Technomancer (Starfinder Data Jockey) 5
CN Medium outsider (native)
Init +2; Perception +0; Darkvision
DEFENSE
EAC 21; KAC 23
resistance 5 cold, electricity, fire
Fort +2; Ref +3; Will +4
OFFENSE
Speed 30 ft. (20ft. in armor)
SP 34 HP 29 RP 6
Melee junksword +8 (1d4+12 S&B; analog, reach, block), or junksword +8 (1d8+12 S&B; analog, reach, block, trip)
Ranged Azimuth Pistol +5 (1d4+2 F; burn 1d4), Energy ray +4 (1d3 (E/F/A/C))
STATISTICS
Str 20 (+5); Dex 15 (+1); Con 12 (+1); Int 18 (+4); Wis 10 (+0); Cha 8 (-1)
Skills Acrobatics (Dex) +0, Athletics (Str) +3, Bluff (Cha) +12, Computer (Int) +13, Culture (Int) +9, Diplomacy (Cha) -1, Disguise (Cha) -1, Engineering (Int) +12, Intimidate (Cha) -1, Life Science (Int) N/A, Medicine (Int) N/A, Mysticism +9, Perception (Wis) +0, Physical Science (Int) [+8], Piloting (Dex) +1, Profession (Hacker) +10, Sense Motive (Wis) +0, Stealth (Dex) +10, Survival (Wis) +0
Feats Proficiency (Small Weapon), Heavy Armor Proficiency, Toughness, Spell Focus*, Skill Focus (Bluff)
Languages Common, Celestial, Infernal, Abyssal, Eoxian, Dwarven, Ignan, Azlanti
Other Abilities Spell Cache, Spell Focus, techlore +1, weapon specialization
Combat Gear Azimuth pistol, Idiran Force Baton ; Other Gear Vesk Overplate I, (Defiance Series, Squad), Clothing (professional), Toolkit (professional), Clothing (everyday), Clothing (Formal), library Chip (Culture, Mysticism), Toolkit (Engineering), Toolkit (Hacking), Toolkit (Linguist), Toolkit (Trapsmith), Battery Standard), Synaptic Accelerators I (Strength), Computer Idol MkI, credstick (1694 credits)
Spell Cache As the culmination of your early study of the fundamental forces of the galaxy, you have created a spell cache that allows you to store and access spells. Your spell cache could be a device such as a handheld computer or technological implant; an item such as a ring or staff; or a symbol such as a brand, tattoo, or other permanent modification to your body. While you don’t need your spell cache to cast your spells, once per day, you can activate your spell cache to cast any one spell you know and are capable of casting, even if you’ve expended all your spell slots for that spell’s level.
If your spell cache is damaged, it is restored to full Hit Points the next time you prepare spells. If the spell cache is lost or destroyed, you can replace it after 1 week with a special ritual that takes 8 hours to complete.

Fast Retrieval (Ex) - 2nd Level
Whenever you have access to an infosphere or downloaded data set, you can use the Computers skill for any skill check to recall knowledge. Furthermore, you dabble in scientific study and have a thirst for knowledge in fields beyond your own, and your ability to create simulations and process data allows you to emulate skills that would normally be beyond your grasp. Select Culture, Engineering, Life Science, Medicine, Mysticism, Physical Science, or Profession (any one); whenever you attempt a skill check with that skill, you can treat half your ranks in Computers as your ranks in that skill for the check, if that would be better. You are considered trained in the skill for the purposes of this check. If you spend 1 Resolve Point as part of the check, you can treat your full ranks in Computers as your ranks in that skill for the check. At 8th, 14th, and 20th levels, you can select an additional skill to use with this ability. Additionally, if you gain a number of ranks equal to or greater than half your ranks in Computers in a skill you have selected with this ability, you can immediately swap out that skill and select a new skill from the list to use with this ability.

Techlore (Ex) - 3rd Level
You rewire your mind to give you greater insight into the nature of magic and technology. You gain a +1 insight bonus to Computers and Mysticism checks. This bonus increases by 1 at 6th level and every 3 levels thereafter.

Technomantic Talent (Enhanced)
Illusion: As a constant effect, you automatically gain a saving throw to recognize illusions within 60 feet. The first two times you encounter an illusion per day, reduce the DC of the saving throw to disbelieve it by 2. Each subsequent time you choose this as a technomantic talent, reduce those DCs by an additional 2.
Conjuration: You increase or decrease the damage or healing done by a conjuration spell by one die (of the same size as the original spell). Each subsequent time you choose this as a technomantic talent, add 1/3 your level to the amount of damage or healing added or reduced. This effect can’t reduce damage or healing to less than 1.

Deconstructivist (Enhanced) - 2nd Level
Your insights into the intersection of technology and magic make you especially formidable to technomagical beings. The DCs of your spells are 2 higher for constructs with the technological subtype, and 1 higher for non-construct creatures with the technological subtype. This stacks with increases to your DCs from the Spell Focus feat but not any other sources; if you have two different DCs available, use the highest.

Technomancer Spells (CL5):

Level 0 DC14 (at will)

  • Daze
  • Energy Ray
  • Detect Magic
  • Token Spell
  • Fabricate Scrap
  • XXX

    Level 1 DC15 (5/day)

  • Magic Missile
  • Junksword
  • Grease
  • Overheat

    Level 2 DC15 (3/day)

  • Holographic Image
  • Junksword
  • Vigilant Junkbot

    Second Seeker (Jadnura)
    12 Fame Tier 1
    Second Seeker (Luwazi Elzabo)
    1 Fame Tier 0

    Balanced Nepotism (Slotless Boon) (from Neroo 754-702)
    Planar Scion: Aasimar/Tiefling Heritage (Personal Boon): You belong to a species known to have a strong and growing presence within the Starfinder Society. Your heritage means that a celestial or fiendish influence once touched your bloodline and that you are the direct manifestation of that event. Aasimars are those born under celestial influences who’ve learned to channel their heritage into bursts of light. Tieflings have the blood of fiends in their veins and can conjure forth areas of gloom. Both maintain natural resistances and minor physical traits that display their bloodline for all to see.
    You may play a character of an uncommon race—an aasimar or tiefling planar scion (Starfinder Alien Archive 2 page 98)—beginning at level 1 as normal. Other than access to this additional race, all character creation rules are the same as those outlined in the Starfinder Society Roleplaying Guild Guide. This Chronicle sheet must be the first Chronicle sheet for the given character, and you must bring a copy of Starfinder Alien Archive 2 all sessions in which you play this character as if access to this race selection were granted by the Additional Resources list
    Free Captains Affiliations (Social Boon): You have come to the attention of one of the elected pirate lords of the Free Captains. This group of intrepid star pirates operates firmly outside of Pact Worlds law, and few Starfinders willingly deal with them. Based in the Diaspora, the Free Captains makes alliances of convenience with outside organizations. The pirate lords refuse to tolerate weakness, immediately severing all ties with allies who become perceived as such by other Free Captains.
    [i]Benefit
    : When you have this boon slotted, you gain a +2 insight bonus on all skill checks made to influence members of the Free Captains (Starfinder Core Rulebook 476). You also gain a +2 circumstance bonus on Intimidate checks made to demoralize a foe, or when using Intimidate as part of a demand or taunt a starship captain action. This bonus increase bu 1 for each Infamy you possess. If you ever reduce your Infamy while this boon is slotted, cross this boon off your chronicle sheet.
    Preservation of AA-126D (Ally Boon): Your discoveries led to the preservation of the asteroid AA-126D, despite initial protests from Ulrikka Clanholdings. This has inspired one of the Sledgehammer's more academic crewmembers to assist you in future endeavors. This function as the Basic Hireling Access boon (see the Starfinder Society Roleplaying Guild Guide), though you recruit this dwarf, whose skills include three of the following, selected when you choose the boon: Culture, Life Science, Mysticisim, or Physical Science. When you acquire the Amateur Hireling Access , Professional Hireling Access, Elite Hireling Access, or Master Hireling Access boons, you can choose to have them improve this dwarves hireling.
    ▫ ▫ ▫ Faction’s Friend (Social Boon; Limited Use): By assisting various factions of the Starfinder Society, you have proven yourself as a dependable asset. By slotting this boon, if you would fail to earn Fame at the end of an adventure by failing to fulfill a success condition, you can check one of the boxes on this boon. Doing so reminds your current championed faction of your past exploits, and you still earn 1 Reputation (but no Fame) with that faction as if you had successfully fulfilled the condition. You can use this boon only if you would also gain at least 1 XP for completing the adventure.
    Marked Field Agent (Slotless Boon): Having met the amalgam of intelligences known as Guidance, you have successfully completed your induction into the Starfinder Society. The Society offered you a subdermal implant as part of your commencement. You receive this augmentation for free. If you declined to receive the augmentation, cross this boon off your Chronicle sheet.
    Star Sugar Heartlove!!! (Slotless Boon; Limited Use): During your commencement missions, you had the chance to pick up your own copy of the latest album from sugar-pop sensation Strawberry Machine Cake. This album is already a Pact Worlds hit and has quadrupled in price. You can resell the album for 200 credits prior to the start of your next adventure. If you sell the album, cross this boon off your Chronicle sheet. Alternatively, you can decide to keep the album, which might somehow prove useful in the future.