| Race |
Cleric 9 |
| Classes/Levels |
AC 27 | HP 69/69| F +13 R +20 W +15 | Init +16 Perception, +20 Stealth| low-light vision Trap Finder +1| Exploration Mode Avoid Notice | Resist negative5 cold1 electricity1 |
About Fangor The Masked
Fangor
Male ancient elf (Razmir Faithful) Rogue [Scoundrel] (Diabolic Sorcerer) 9
LN, Medium, Elf, Humanoid
Perception +16 +1 circumstance bonus to Perception checks to find traps; low-light vision
Languages Common, Draconic, Elven, Sylvan, Celestial
Skills Academia Lore +14, Architectural Lore +14, Acrobatics +16, Arcana +15, Athletics +12, Crafting +14, Deception +17, Diplomacy +15, Elven Lore +14, Intimidation +19, Nature +12, Medicine +14, Occultism +15, Pathfinder Society Lore +14, Performance +19, Razmir Lore +14, Religion +12, Society +14, Stealth +20, Survival +12, Thievery +15
Str 12 (+1), Dex 18 (+4), Con 8 (-1), Int 16 (+3), Wis 12 (+1), Cha 19 (+4)
Other Items +1 Resilient studded leather, dagger, rapier, shortbow, arrows (20), backpack, bedroll, belt pouch, belt pouch, chalks (10), climbing kit, flint and steel, rations (1 week)s (2), rope (foot)s (50), sheath, soap, torchs (5), waterskin, purse (5 gp; 4 sp), bandolier (x2), healer's tools, Healer's Gloves, Wayfinder of Rescue, wand of heal (1), wand of heal (2), wand of Searing Light, Persona Mask, Staff of Healing, Rime Crystal (attached to the bow), Grim Sandglass (Greater) (attached to the armor), Pendant of the Occult, ioun stone (Dusty Rose Prism), hat of the magi, Thieve's tool, Cloak of Elvenkind, Boots of Elvenkind.
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AC 27; Fort +13; Ref +20; Will +15
HP 69 Focus Points 1 Hero Points 1
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Speed 30 feet
Melee [1] dagger +17 (versatile S, agile, finesse, thrown 10 ft.), Damage 1d4+3 piercing/slashing
Melee [1] +1 striking rapier +18 (disarm, deadly (1d8), finesse), Damage 2d6+3 piercing
Ranged [1] dagger +17 (versatile S, agile, finesse, thrown 10 ft.), Damage 1d4+3 piercing/slashing
Ranged [1] +1 striking shortbow +18 (deadly (1d10), range increment 60 feet, reload 0), Damage 2d6+2 piercing
Arcane Otherworldly Magic DC 25, attack +15; Cantrips (5th) electric arc
Divine Sorcerer Spellcasting DC 25, attack +15; Spell 3 Holy Light Spell 2 Clean Affliction Spell 1 Heal* Cantrips (4th) Produce Flame, Stabilize
Surprise Attack You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven’t acted are flat-footed to you.
Feats Ageless Patience, Group Coercion, Intimidating Glare, Nimble Dodge, Otherworldly Magic, Sorcerer Dedication, Trap Finder, Fascinating Performance, Charlatan, Elven Lore, Magical Trickster, Trick Magic Item, Virtuosic Performer (Oratory), Assurance*(Medicine), Basic Sorcerer Dedication, Battle Medicine, Basic Blood Potency (Cantrip Expansion), Lie to Me, Swift Sneak, Expeditious Search, Otherworldly Acumen (Blazing Bolt).
Other Abilities component substitution, envoys’ alliance champion, diabolic, razmiran faithful, river kingdoms, rogue's racket, scoundrel, sneak attack (2d6), weapon trick, deny advantage, spells school.
Spells School
* When selecting your free consumable item at the beginning of the adventure, you can choose one of the items on the school’s list of options.
* You become trained in one of the Lore skills associated with that school, listed below. At 5th level, you gain a bonus skill feat selected from the list below.
Spells: For the Lore skill, choose from Academia Lore, Architecture Lore, or Herbalism Lore. For the bonus skill feat, choose from Arcane Sense, Assurance, Quick Identification, or Recognize Spell.
* When selecting your free consumable item at the beginning of the adventure, you gain both one item of your level or lower from the options available, and you gain a second item whose item level is no greater than half your level (minimum 1).
Spells :
Cantrip: Divine Lance, Stabilize, Needle Darts, Prestidigitation.
Level 1: Heal*
Level 2: Cleanse Affliction
Level 3: Holy Light
Boons
Eager Protégé
Boons
▫ ▫ ▫ Traveler of the Spirit Road (General): You have traveled the pathways near the Forest of Spirits and not only managed to avoid losing your way, but even friended some of the local kami. The kami's blessing follows you now and protects you from bad luck. Whenever you would critically fail a check to Hide, Sneak, Sense Direction, or Track while in a forested area, you may check a box next to this boon as a free action to threat the check as a failure instead.
Touch by the Storm (General): Your exposure to the stormy power of the Scale of The Spurned Tempest has inured you to the elements to a small degree. While this boon is slotted, you gain cold resistance 1 and electricity resistance 1.
Devil’s Keep (Advanced) You are the rightful master of the infernal keep known as Diggen’s Rest. Once per adventure, you can use the following reaction.
Infernal Detonations [reaction] Trigger A creature within 30 feet of you targets you or an ally with an attack; Effect The creature takes fire damage equal to 1d6 + your level (basic Reflex save). The DC of the Reflex save is equal to your spell DC or your class DC, whichever is higher.
Wayfinder Connections (Slotless) Thanks to your connection with Venture-Captain Muesello, you have an easier time securing wayfinders. You can purchase wayfinders of up to your character level + 2 as long as you have access to them. If you own a standard wayfinder (Core Rulebook 617), Muesello offers to upgrade it to a wayfinder with additional features for the difference in cost between the items.
Team Player Your time in the Gravelands included many harrowing trials that required you to learn how to work especially well with your companions.
[reaction] (fortune) Uses 3 ▫ ▫ ▫Trigger An ally fails a check on which you Aided; Effect The ally can reroll the check and use the better result.
Light in the dark (Envoy's Alliance, General)
Narsen's Web (General)
▫ ▫ ▫ River Kingdoms Politician (General): You have made yourself, one way or another, a known quantity in the realm of River Kingdoms politics. Upon completing an adventure set in the River Kingdoms or Razmiran, you may check a box next to this boon when using your downtime to Earn Income to participate in the political intrigues of the region, allowing you �nd an Earn Income task of up to your level +1. Once all three boxes next to this boon are checked, this boon has a special effect in a future adventure.