About IlmaktarBackground:
Ilmaktar is a typical chelaxian to the heart.
He is a medium-sized, handsome man with pale complexion, Brown eyes and Raven hair. He spoke little of his origins, but it seems to be a son of a noble Egorian family. He was sent to Korsova by his family to serve as a squire for a noble Korvosian knight. But during his time in town he changed his faith to the cult of Sarenrae. A meeting with a priest? A rescue from certain death? None know. Nevertheless, the young noble, steeped in prejudice that he was, disappeared with his new faith he embraced with fervor. The goddess appeared to give his blessing, thus, as soon as the sun rises, he is shrouded in a fine light aura. Although his vision of the world has changed and he abandoned all its family's birthrights. But he remains as before, a chelaxien with its principles and its desire to be better than the others. ============================================================ Ilmaktar Male human (chelaxian) cavalier 6/hellknight 10/rogue (thug) 1 (Pathfinder RPG Advanced Player's Guide 32, 135) LG Medium humanoid (human) Init +6; Senses see in darkness; Perception +18 Aura aura of law -------------------- Defense -------------------- AC 37, touch 19, flat-footed 33 (+14 armor, +4 deflection, +4 Dex, +1 insight, +4 natural) hp 176 (17 HD; 1d8+16d10+71) Fort +20, Ref +18, Will +16 Immune fire; Resist acid 10, cold 10 -------------------- Offense -------------------- Speed 30 ft. Melee +4 ghost touch impervious adamantine falchion +25/+20/+15/+10 (2d4+31/15-20) or . . cold iron bardiche +20/+15/+10/+5 (1d10+27/19-20) or . . kukri +20/+15/+10/+5 (1d4+18/18-20) or . . mwk lance +21/+16/+11/+6 (1d8+27/×3) or . . sap +20/+15/+10/+5 (1d6+18 nonlethal) or . . silver morningstar +20/+15/+10/+5 (1d8+18) Ranged darkwood composite longbow +23/+18/+13/+8 (1d8+6/×3) or . . sling +22 (1d4+8) Special Attacks banner +2, braggart, cavalier's charge, challenge 3/day (+8 damage, +2 dam while only you threaten), greater tactician 2/day (Precise Strike, 6 rds), lawbringer, smite chaos, sneak attack +1d6 Hellknight Spell-Like Abilities (CL 0th; concentration +0) . . At will—detect chaos . . 3/day—summon devil . . 6—discern lies -------------------- Statistics -------------------- Str 26, Dex 20, Con 18, Int 12, Wis 14, Cha 16 Base Atk +16; CMB +20; CMD 44 Feats Blind-fight, Cornugon Smash, Critical Focus, Dazzling Display (braggart), Furious Focus[APG], Improved Critical (falchion), Intimidating Prowess, Iron Will, Power Attack, Precise Strike[APG], Shatter Defenses, Skill Focus (Handle Animal), Staggering Critical, Weapon Focus (falchion) Traits indomitable faith, strength of the sun Skills Acrobatics +5, Appraise +7, Bluff +14, Climb +12, Diplomacy +14 (+17 vs. Hellknights), Disguise +7, Escape Artist +5, Fly +5, Handle Animal +15, Heal +3, Intimidate +40, Knowledge (local) +7, Knowledge (planes) +5, Knowledge (religion) +19, Linguistics +6, Perception +18, Perform (dance) +16, Ride +11, Sense Motive +16, Stealth +5, Survival +3 (+5 to avoid becoming lost), Swim +12, Use Magic Device +13; Racial Modifiers frightening Languages Abyssal, Common, Infernal SQ cockatrice's skills, discipline abilities (fearsomeness, onslaught, summon devil), force of will abilities (force of will - charm, force of will - compulsion, force of will - phantasm), hell's knight, hellknight armor, hellknight order (order of the nail), infernal armor, mount (horse named Animal Companion), order of the cockatrice Combat Gear cold iron arrows (50), mask of the mantis, potion of cure light wounds, potion of lesser restoration, potion of remove blindness/deafness, silver arrows (50), vambraces of the tactician, wand of cure moderate wounds (25 charges), wand of endure elements (47 charges), wand of shield (30 charges), alchemist's fire (6), caltrops; Other Gear +5 comfort hosteling holy reliquary hellknight plate, hellknight plate, mwk parade armor, heavy wooden shield, +4 ghost touch impervious adamantine falchion, arrows (20), blunt arrows (20), cold iron bardiche, darkwood composite longbow (+6 Str), kukri, mwk lance, sap, silver morningstar, sling, sling bullets (10), dusty rose prism ioun stone, pale green prism ioun stone, amulet of natural armor +4, belt of physical perfection +6, boots of speed, circlet of persuasion, cloak of resistance +5, cracked vibrant purple prism ioun stone, handy haversack, headband of mental superiority +2, ring of protection +4, wayfinder, bedroll, cleats, climber's kit, jewelry, masterwork tool, noble's outfit, sewing needle, signet ring, silk rope (50 ft.), soap (2), traveler's outfit, waterskin, wrist sheath, spring loaded, wrist sheath, spring loaded, 5,376 gp, 3 sp -------------------- Special Abilities -------------------- Animal Companion Link (Ex) You have a link with your Animal Companion. Armiger +3 to Diplomacy vs Hellknights. Aura of Law (Ex) The power of a Hellknight's aura of law (see the detect law spell) is equal to his total character level. Banner +2/+1 (Ex) Allies who can see your banner gain +2 save vs. fear & +1 to hit while charging. Blind-Fight Re-roll misses because of concealment, other benefits. Boots of speed (10 rounds/day) Affected by haste Braggart (Ex) Demoralize as a standard action, +2 to hit demoralized targets. Caravan (empty, Intimidate) Can use the chosen skill to make Day Job rolls. Cavalier's Charge (Ex) Mounted charge grants +4 to hit and -0 AC rather than +2/-2. Circlet of persuasion +3 competence bonus to CHA-based checks (skills already included). Cleats -50% walking penalty for slick surfaces. Cockatrice's +8 (3/day) (Ex) +8 to damage target, -2 AC vs. others when used, +2 damage when you are the only one threatening the target. Cockatrice's Skills +3 (Ex) +3 to DC vs. demoralization. Cornugon Smash When you damage an opponent with a Power Attack, you may make an immediate Intimidate check as a free action to attempt to demoralize your opponent. Critical Focus +4 to confirm critical hits. Dazzling Display (Braggart) Your skill with your favored weapon can frighten enemies. Prerequisite: Weapon Focus, proficiency with the selected weapon. Benefit: While wielding the weapon in which you have Weapon Focus, you can perform a bewildering show of p
A Prism is usually faceted, with a long shape where top and bottom have the same number of sides. Normally the width and angle of all sides are uniform. These crystalline stones always float in the air and must be within 3 feet of their owner to be of any use. When a character first acquires a stone, she must hold it and then release it, whereupon it takes up a circling orbit 1d3 feet from her head. Thereafter, a stone must be grasped or netted to separate it from its owner. The owner may voluntarily seize and stow a stone (to keep it safe while she is sleeping, for example), but she loses the benefits of the stone during that time. Ioun stones have AC 24, 10 hit points, and hardness 5. The powers of each stone vary depending on its color and shape. Resonant Power:
Construction
A Prism is usually faceted, with a long shape where top and bottom have the same number of sides. Normally the width and angle of all sides are uniform. Ioun stones orbit the head within d3 feet and have AC 24, hardness 5, and 10 Hp. Construction
Note: This item costs only 250 gp for members of the Pathfinder Society Construction
Freedom of movement (CL17)
10 charges Morinaxian dragon d'or Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
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