
About Swamp's Spirit
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Ghost Mount CR –
Ghost mount (Pathfinder RPG Occult Adventures)
LN Large animal (phantom)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +1
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Defense
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AC 20, touch 12, flat-footed 17 (+2 Dex, +1 dodge, +8 natural, -1 size)
hp 37 (5d8+15) (currently 34)
Fort +6, Ref +6, Will +2 (+4 morale bonus vs. enchantment spells and effects)
DR 5/magic, 5/slashing
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Offense
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Speed 50 ft.
Melee bite +6 (1d6+3), 2 hooves +0 (1d8+1)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 17, Dex 15, Con 15, Int 2, Wis 12, Cha 8
Base Atk +3; CMB +7; CMD 20 (24 vs. trip)
Feats Dodge, Endurance, Toughness, Weapon Focus (bite)
Tricks Attack, Attack, Attack Any Target, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics +8 (+16 to jump), Fly +4, Survival +5
SQ attack any target, combat riding, devotion, ectoplasmic phase lurch, magic attacks
Other Gear bit and bridle, riding saddle, saddlebags
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Special Abilities
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Attack Any Target [Trick] The animal will attack any creature on command.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Damage Reduction (5/magic) You have Damage Reduction against all except Magic attacks.
Damage Reduction (5/slashing) You have Damage Reduction against all except Slashing attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Devotion +4 (Ex) +4 morale bonus vs. enchantment effects.
Ectoplasmic Phase Lurch (Su) Bypass solid obstacles (but not creatures) at half speed, must end turn in clear space.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Magic Attacks (Su) Slams count as magic for overcoming DR.