Tsadok Goldtooth

Nemrok Blacktusk's page

594 posts. Organized Play character for Ilmakis.


Classes/Levels

AC14 T10 FF14 CMD14| HP 33/33| F +4 R +2 W +5 | Init +0, Perc +0 | Mage Armor, Protection from Evil

Strength 14
Dexterity 10
Constitution 14
Intelligence 18
Wisdom 10
Charisma 13

About Nemrok Blacktusk

PFS Number: # 22523-25
Wizard (Enchantment School) 4
XP: 11
Fame : 20
Prestige: 14

Completed Adventures:

#5-08: The Confirmation (CORE)
#3-01: The Frostfur Captives (CORE)
#0-13: The Prince of Augustana (CORE)
#0-01: Silent Tide (CORE)
#0-06: Black Waters (CORE)
#7-01: School of Spirits (CORE)
#2-11: The Penumbral Accords (CORE)
#7-14: Let Bygones Be (CORE)
#module:

Nemrok is an hulking well dressed half-orc, but despite his appearance, and the greataxe he carries on his back, his eyes sparkle with intelligence, he seems to be more a scholar than a warrior.

Nemrok Blacktusk
Male half-orc enchanter 4
N Medium humanoid (human, orc)
Init +0; Senses darkvision 60 ft.; Perception +0
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Defense
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AC 10, touch 10, flat-footed 10
hp 33 (4d6+15)
Fort +4, Ref +2, Will +5
Defensive Abilities orc ferocity
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Offense
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Speed 30 ft.
Melee mwk cold iron greataxe +5 (1d12+3/×3)
Arcane School Spell-Like Abilities (CL 4rd; concentration +8)
. . 7/day—dazing touch
Enchanter Spells Prepared (CL 4rd; concentration +9)
. . 2nd—hideous laughter (DC 18), hideous laughter (DC 18), command undead (DC 17), command undead (DC17)
. . 1st—charm person (DC 17), obscuring mist, grease (DC 16), grease (DC16), sleep (DC 17)
. . 0 (at will)—daze (DC 15), detect magic, message, read magic
. . Opposition Schools Evocation, Illusion
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Statistics
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Str 14, Dex 10, Con 14, Int 20, Wis 10, Cha 13
Base Atk +2; CMB +4; CMD 14
Feats Persuasive, Spell Focus (enchantment), Toughness
Traits bully, ease of faith
Skills Bluff +7, Craft (alchemy) +9, Diplomacy +16, Intimidate +20, Knowledge (arcana) +12, Knowledge (dungeoneering) +9, Knowledge (history) +9, Knowledge (local) +9, Knowledge (nature) +9, Knowledge (nobility) +9, Knowledge (planes) +9, Knowledge (religion) +9, Spellcraft +12, Survival +0 (+2 to avoid becoming lost); Racial Modifiers +2 Intimidate
Languages Abyssal, Common, Draconic, Goblin, Orc, Giant
SQ arcane bond (ring), enchanting smile, orc blood
Combat Gear wand of burning hands (CL 3rd, 3/4 charges), wand of cure light wounds (3/50), wand of mage armor (50 charges) (7/50), wand of magic missile (26/50), wand of protection from evil (18 charges); Other Gear mwk cold iron greataxe, - arcane bond ring -, wayfinder[ISWG], headband of intelligence +2 (knowledge arcana), cloak of resistance +1, circlet of persuasion, backpack, bedroll, belt pouch, flint and steel, ink, inkpen, masterwork tool, noble's outfit, pot, soap, spell component pouch, spell component pouch, trail rations (5), waterskin, jewelry (worth 100 gp), 266 gp, 2 sp, 5 cp
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Special Abilities
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Arcane Bond (Ring) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Darkvision (60 feet) You can see in the dark (black and white only).
Dazing Touch (7/day) (Sp) As a standard action, touch dazes foe for 1 rd, if HD <= wizard level.
Enchanting Smile (Su) Gain bonuses to Bluff, Diplomacy and Intimidate. Turn enchantment spells.
Enchantment The enchanter uses magic to control and manipulate the minds of his victims.
Evocation You must spend 2 slots to cast spells from the Evocation school.
Illusion You must spend 2 slots to cast spells from the Illusion school.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.

Spellbook:

  • Level 1:
  • Comprehend languages
  • Charm Person
  • Endure Element
  • Feather Fall
  • Grease
  • Mage Armor
  • Shield
  • True strike
  • Summon monster I
  • Obscuring mist
  • Arcane Lock
  • Command Undead
  • Hideous Laughter
  • See Invisibility
  • Knock
  • Heroism

Boons:
Confirmed Field Agent: Having successfully completed and documented your Confirmation, one of the Three Masters has formally recognized you as a field agent and given you a wayfinder engraved with your name and the date of your graduation. If this is the first time you have received this boon for any of your characters, you receive this wayfinder for free; otherwise, you may acquire it by spending 1 Prestige Point. Furthermore, if you assign this Chronicle sheet to a character whose starting XP is 0, you reduce the Prestige Point cost of any wayfinder enhancement vanities you purchase to modify this wayfinder by 1 (minimum 1).
Explore, Report, Cooperate: You have an excellent sense of what makes an exemplary Pathfinder. As a free or immediate action, you may consider whether a particular action you name—such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item—would help realize the goals of the Pathfinder Society. The GM then informs you whether the action’s impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary successcondition). If none of these three options accurately reflects the action’s impact on the PC’s fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it off your Chronicle sheet.
Friend of Janira Gavix: The field agent who oversaw your Confirmation is appreciative of your bravery and camaraderie in the face of danger. She helps you perform research, granting you a +1 bonus on Knowledge checks attempted while you are in the Grand Lodge.

Buys:

#5-08:
- Wand of Cure Light Wounds 2PP
- Wayfinder "NB" free
- Wand of Burning Hands (CL3, 4 charges) 180gp
#3-01:
- Wand of Magic Missile (CL1) 2PP
#0-13:
- Wand of Mage Armor (CL1) 2PP
#0-01:
A lost treatise entitled “The Inward-Facing Circle” written by Coganaris the Wracker, a famed Chelish devil-binder. (When making Knowledge: [the planes] checks, this treatise grants a +2 circumstance bonus on checks concerning devils. Using the treatise in this way takes 1 minute.) 100 gp

Faction Journal:

#0-01 : Recover a named text found during the course of an adventure. 1/3