Full Name |
Gratius Laelius |
Classes/Levels |
AC13(T11,FF12) CMD18| HP 28/28| F +6 R +3 W +4 | Init +1, Perc +9, Sense Motive +1 | |
Strength |
18 |
Dexterity |
13 |
Constitution |
13 |
Intelligence |
12 |
Wisdom |
12 |
Charisma |
10 |
About Gratius Laelius
PFS Number: # 22523-31
Fighter 2 / Ranger 1
XP: 6
Fame : 11
Prestige: 5
Gratius
Male half-elf fighter 2/ranger 1
LN Medium humanoid (elf, human)
Init +1; Senses low-light vision; Perception +9
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Defense
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AC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex)
hp 28 (3d10+6)
Fort +6, Ref +3, Will +4; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee kukri +7 (1d4+4/18-20) or
. . mwk cold iron glaive +9 (1d10+6/×3) or
. . mwk silver morningstar +8 (1d8+4) or
. . longsword +7 (1d8+4) or
. . sap +7 (1d6+4 nonlethal)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork cold iron glaive)
Special Attacks favored enemy (humans +2)
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Statistics
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Str 18, Dex 13, Con 13, Int 12, Wis 12, Cha 10
Base Atk +3; CMB +7; CMD 18
Feats Combat Reflexes, Iron Will, Magical Aptitude, Skill Focus (Use Magic Device), Weapon Focus (Glaive)
Traits arcane archivist, classically schooled, indomitable faith
Skills Acrobatics +1, Climb +8, Perception +9, Profession (soldier) +5, Spellcraft +10, Stealth +5, Survival +5, Use Magic Device +12; Racial Modifiers +2 Perception
Languages Common, Elven, Infernal
SQ elf blood, track +1, wild empathy +1
Combat Gear wand of cure light wounds, wand of detect magic (49 charges), wand of longstrider (50 charges), wand of summon monster i (CL 3rd, 9 charges), alchemist's fire (2); Other Gear leather armor, heavy wooden shield, kukri, mwk cold iron glaive, mwk silver morningstar, longsword, sap, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), pot, soap, trail rations (5), waterskin, 1,403 gp, 3 sp
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Special Abilities
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Combat Reflexes (2 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. humans foes.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Track +1 Add the listed bonus to Survival checks made to track.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.