Rotrovio

Gratius Laelius's page

295 posts. Organized Play character for Ilmakis.


Full Name

Gratius Laelius

Classes/Levels

AC13(T11,FF12) CMD18| HP 28/28| F +6 R +3 W +4 | Init +1, Perc +9, Sense Motive +1 |

Strength 18
Dexterity 13
Constitution 13
Intelligence 12
Wisdom 12
Charisma 10

About Gratius Laelius

PFS Number: # 22523-31
Fighter 2 / Ranger 1
XP: 6
Fame : 11
Prestige: 5

Completed Adventures:

#module : Master of the Fallen Fortress (CORE)
#5-01: The Glass River Rescue (CORE)
#4-19: The Night March of Kalkamedes (CORE) - GM
#2-21: The Dalsine Affair (CORE)
#6-10: The Wounded Wisp (CORE)

Gratius
Male half-elf fighter 2/ranger 1
LN Medium humanoid (elf, human)
Init +1; Senses low-light vision; Perception +9
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Defense
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AC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex)
hp 28 (3d10+6)
Fort +6, Ref +3, Will +4; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee kukri +7 (1d4+4/18-20) or
. . mwk cold iron glaive +9 (1d10+6/×3) or
. . mwk silver morningstar +8 (1d8+4) or
. . longsword +7 (1d8+4) or
. . sap +7 (1d6+4 nonlethal)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork cold iron glaive)
Special Attacks favored enemy (humans +2)
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Statistics
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Str 18, Dex 13, Con 13, Int 12, Wis 12, Cha 10
Base Atk +3; CMB +7; CMD 18
Feats Combat Reflexes, Iron Will, Magical Aptitude, Skill Focus (Use Magic Device), Weapon Focus (Glaive)
Traits arcane archivist, classically schooled, indomitable faith
Skills Acrobatics +1, Climb +8, Perception +9, Profession (soldier) +5, Spellcraft +10, Stealth +5, Survival +5, Use Magic Device +12; Racial Modifiers +2 Perception
Languages Common, Elven, Infernal
SQ elf blood, track +1, wild empathy +1
Combat Gear wand of cure light wounds, wand of detect magic (49 charges), wand of longstrider (50 charges), wand of summon monster i (CL 3rd, 9 charges), alchemist's fire (2); Other Gear leather armor, heavy wooden shield, kukri, mwk cold iron glaive, mwk silver morningstar, longsword, sap, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), pot, soap, trail rations (5), waterskin, 1,403 gp, 3 sp
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Special Abilities
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Combat Reflexes (2 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. humans foes.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Track +1 Add the listed bonus to Survival checks made to track.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

buys:

#Master of the Fallen Fortress
- wand of summon monster I (CL3) 9 charges 135gp
#5-01
- wand of cure light wounds 2PP
#4-19
- wand of detect magic 375p
- wand of long strider 2PP

Faction Card:

GM 1/5

Background:
Gratius was a guard of one of the Egorian Academy of Magic. He serves there a long time as a simple guard, sometime thinking at the time when Aroden was still a god.
As a citizen of Cheliax, Asmodeus was his primary god, but Aroden has his heart's favor.
When he heard of the Harbringers of Fate, and their effort to help Aroden's return he join them and quit his post.
Their last ploy ended not well and he sees the wrongness of their attempt. Unable to get back his job, he decided to join the Pathfinder Society who give him the possibility to get back in his time.

Boons:
Champion of Time: (character #22523-28)
You survived the Society’s ill-advised jaunt through time and survived. You gain one of the following boons depending on your role in the victory. Each references traits that appear on pages 327–330 of Pathfinder RPG Advanced Player’s Guide. Record the number of the character who earns this trait below, and include a copy of this Chronicle sheet with that character.