Razelago

Malaak Goodman's page

122 posts. Organized Play character for Ilmakis.


Race

Verthani Technomancer 4

Classes/Levels

EAC13 - KAC13 | SP24/24 HP24/24 RP7/7 | Init +1 | Perc +0 SM +0| F +2, R +2, W +4

About Malaak Goodman

Scenario Played:

#1-01 The Commencement
#1-12 Ashes of Discovery [gm]
#1-34 Siege of Enlightenment

Male Verthani (Corporate Agent) Technomancer 4
CN Medium humanoid (verthani)
Init +1; Perception +0
DEFENSE
EAC 13; KAC 13
Fort +2; Ref +2; Will +4
OFFENSE
Speed 30 ft.
SP 24 HP 24 RP 7
Melee punch +2 (1d3+1 B; analog)
Ranged Azimuth Pistol +4 (1d4+2 F; burn 1d4), Energy ray +3 (1d3+2 (E/F/A/C))
STATISTICS
Str 8 (-1); Dex 12 (+1); Con 12 (+1); Int 20 (+5); Wis 10 (+0); Cha 13 (+1)
Skills Acrobatics (Dex) +1, Athletics (Str)-1, Bluff (Cha) +1, Computer (Int) +12, Culture (Int) +8, Diplomacy (Cha) +10, Disguise (Cha) +1, Engineering (Int) +9, Intimidate (Cha) +1, Life Science (Int) +11, Medicine (Int) +8, Mysticism +7, Perception (Wis) +0, Physical Science (Int) +11, Piloting (Dex) +1, Profession (Corporate Lawyer) +11, Sense Motive (Wis) +0, Stealth (Dex) +0, Survival (Wis) +0
Feats Proficiency (Small Weapon), Skill Focus (Diplomacy), Minor Stage Magic, Spell Focus*, Weapon Specialization*, Spell Penetration.
Languages Common, Verthani, Celestial, Infernal, Abyssal, Eoxian, Goblin, Drow, Terran, Auran.
Other Abilities Spell Cache, Magic Hack, Techlore +1, Harmful Spell, Technomantic Talent (Evocation x2), Deconstructivist,
Combat Gear Azimuth pistol ; Other Gear Vesk Brigandine, Clothing (professional), Toolkit (professional), Clothing (everyday), Clothing (Uniform), Clothing (Ceremonial), Tookit (Engineering), Toolkit (Hacking), Toolkit (Linguist), Toolkit (Trapsmith, Battery Standard), Society Subdermal Graft, Synergizing Symbiote MkI (Int), credstick (1,000 credits)
Spell Cache As the culmination of your early study of the fundamental forces of the galaxy, you have created a spell cache that allows you to store and access spells. Your spell cache could be a device such as a handheld computer or technological implant; an item such as a ring or staff; or a symbol such as a brand, tattoo, or other permanent modification to your body. While you don’t need your spell cache to cast your spells, once per day, you can activate your spell cache to cast any one spell you know and are capable of casting, even if you’ve expended all your spell slots for that spell’s level.
If your spell cache is damaged, it is restored to full Hit Points the next time you prepare spells. If the spell cache is lost or destroyed, you can replace it after 1 week with a special ritual that takes 8 hours to complete.
Techlore You rewire your mind to give you greater insight into the nature of magic and technology. You gain a +1 insight bonus to Computers and Mysticism checks. This bonus increases by 1 at 6th level and every 3 levels thereafter.

Spelllike abilities (CL3)
3/day ghost sound (DC11)

Technomancer Spells (CL4):

Level 0 DC16 (at will)

  • Daze
  • Energy Ray
  • Detect Magic
  • Mending
  • Token Spell
  • Telepathic Message

    Level 1 DC17 (5/day)

  • Identify
  • Grease
  • Magic Missile
  • Supercharge Weapon

    Level 2 DC18 (3/day)

  • Conduit of Destruction
  • Microbot Assault

    Dataphile
    11 Fame Tier 1

    ▫ ▫ ▫ Faction’s Friend (Social Boon; Limited Use): By assisting various factions of the Starfinder Society, you have proven yourself as a dependable asset. By slotting this boon, if you would fail to earn Fame at the end of an adventure by failing to fulfill a success condition, you can check one of the boxes on this boon. Doing so reminds your current championed faction of your past exploits, and you still earn 1 Reputation (but no Fame) with that faction as if you had successfully fulfilled the condition. You can use this boon only if you would also gain at least 1 XP for completing the adventure.
    Marked Field Agent (Slotless Boon): Having met the amalgam of intelligences known as Guidance, you have successfully completed your induction into the Starfinder Society. The Society offered you a subdermal implant as part of your commencement. You receive this augmentation for free. If you declined to receive the augmentation, cross this boon off your Chronicle sheet.
    Star Sugar Heartlove!!! (Slotless Boon; Limited Use): During your commencement missions, you had the chance to pick up your own copy of the latest album from sugar-pop sensation Strawberry Machine Cake. This album is already a Pact Worlds hit and has quadrupled in price. You can resell the album for 200 credits prior to the start of your next adventure. If you sell the album, cross this boon off your Chronicle sheet. Alternatively, you can decide to keep the album, which might somehow prove useful in the future.
    ▫ ▫ ▫ Contractor’s Respect (Social Boon; Limited Use): By successfully completing a mission to investigate an abandoned outpost in Near Space, you also earned the esteem of a prominent organization within the Pact Worlds. You can call upon the resources of this organization by slotting this boon. The organization loans you a set of armor or a nonconsumable weapon (but fully loaded with conventional ammunition) for the duration of the adventure. The loaned equipment must have an item level equal to or less than your character level + 1, up to a maximum item level of 8. The item must be returned to the organization at the end of the adventure. Whenever you slot this boon, you must check one of the boxes.
    This boon might have additional uses based on the organization you have influenced. How this influence will play out in the future is not yet clear. You will be told if this boon is important to a future scenario prior to slotting your boons. When all the boxes are checked, you can no longer earn loaned equipment while slotting this boon, as your preferred standing with this organization is expended.
    For tracking purposes, your GM should mark the name of your hiring organization here: __[i]Hellknight of the Order of the Nail
    ___
    Star Monster Slayer (Starship Boon): You defeated a spacefaring monster known as a Besmaran whelp. Since this battle, you’ve mastered the art of battling against living starship-sized enemies when operating a starship of your own. While this boon is slotted, you gain a +2 bonus to all skill checks made in a starship combat against an enemy living starship. Any of your fellow crewmates who don’t have this boon slotted instead gain a +1 bonus to their skill checks against enemy living starships—the direct result of your guidance during the battle.
    Copaxi Linguist (Slotless Boon): So long as you have this boon, all of your Starfinder Society Roleplaying Guild characters have access to the Copaxi language and can select it any time they would learn a new language.
    Victory over Authority (Social Boon): During your mission to the Acalata system, you and your crewmates managed to drive off or destroy a starship belonging to the Gideron Authority. The Gideron Authority eventually learns of what has transpired, and your name becomes known throughout their military hierarchy as a formidable opponent. How this influence will play out in the future is not yet clear. You will be told if this boon is important to a future scenario prior to slotting your boons.