Berserker Cannibal

Ragnar Gurnison's page

299 posts. Organized Play character for Ilmakis.


Full Name

Trade Prince Ragnar Gurnison

Race

AC27 (FF26/T14)

Classes/Levels

(Darvision 60ft. Perception +12; +1 Init; Fort +10, Ref +6, Will +11)

Remaining Ressources:
Spells level 1 : 7/7 level 2 : 7/7 level 3 : 6/6 level 4 : 3/3 | Alter Self(Sp) 1/1

Gender

HP75/75

Strength 20
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 10
Charisma 16

About Ragnar Gurnison

background:

Ragnar was born in the hard lands of the mammoth's lords, in one of the biggest tribes. His birth was celebrate because he was blessed by the gods themself as he was born angel.
The shamans of the tribe will promised him a great destiny and they were right until the tribe meet some evil fey from Irrisen.
The young Ragnar just had his scars from the totem he choose, the mighty bear and as a future leader of his tribe he conducted a team of youngster. During the raid of the fey he tried a bold move but just when he gave his orders the spirit of the War took him. He began speaking by the voice of the gods and none of his comrades understood him !
The result was catastrophic and he was enslaved as a result. He was brought in Irrisen at Chillblight. He spent many years here until he meet a rogue Pathfinder who buy him from his captors and teach him the way to be a member of the Shadow Lodge.
When Grand Master Torch call for reunification he was ready to join the Pathfinder with his mentor.

PFS Number: # 22523-12
Faction: The Exchange Qadira (ex Shadow Lodge)
Fighter 1 / Oracle 5 / Divine Scion 3
XP: 26
Fame : 48
Prestige: 22

Completed Adventures:

#39 (DM)
#4-01 (DM)
#2-02 (DM)
#3-09
#3-11 (DM)
#3-13 (DM)
#4-23 (DM)
#5-01 (DM)
#Bonekeep level 2
#4-07
#M: Fangwood keep
#31 (DM)
#M: From Shore to Sea
#2-25
#5-10
#5-07 (DM)
#50
#2-18 (DM)
#3-20
#3-22
#Bonekeep level 3
#6-97: Siege of Serpents

CN medium outsider (native)
Init : +1 Senses : Darkvision 60ft., Perception +11
== DEFENSE ==
AC 27, touch 14, flat-footed 26 (+12 armor, +1 Dex, +2 Natural, +1 Insight, +1 Luck)
HP : 75 (1d10+8d8+25)
Fort +10 Ref +6 Will +11
+1 save against transmutation effects
== OFFENSE ==
Speed : 30ft. (20ft. in armor)
Melee : Masterwork cold iron Greatsword +13/+8 (2d6+18/19-20) or Sap +10/+5 (1d6+11) or +1 Adamantine Greatsword +13/+8 (2d6+19/19-20) or +1 Inubrix Greatsword +12/+6 (1d8+17)
Ranged : Sling +7 (1d4+7)
== STATISTICS ==
Str 20/22, Dex 12, Con 14, Int 10, Wis 10, Cha 16
Base Atk +6; CMB +14; CMD 25 (FF 23)

Feats :
Tribal Scars (Bearpelt) (PotN), Power Attack (PRB), Weapon Focus (Greatsword)(PRB), Iron Will (PRB), Weapon Specialization (Greatsword) (PRB), Greater Weapon Focus (Greatsword)(PRB)

Skills :

  • Acrobatics -4
  • Appraise +4
  • Bluff +2
  • Climb +0
  • Diplomacy +8
  • Intimidate +14
  • Know. planes +10
  • Know. Religion +8
  • Linguistics +1
  • Perception +12
  • Sense Motive +0
  • Spellcraft +8
  • Stealth -4
  • Survival +0
  • Swim +0

Traits :

  • Chillblight Emissary
  • Defender of the Society

special Abilities:
Chillblight Emissary:You gain DR 1/cold iron but become sickened for 1 round if damaged by a cold iron weapon.
Alter Self(Sp): When you cast this spell, you can assume the form of any Small or Medium creature of the humanoid type. If the form you assume has any of the following abilities, you gain the listed ability: darkvision 60 feet, low-light vision, scent, and swim 30 feet.
Small creature: If the form you take is that of a Small humanoid, you gain a +2 size bonus to your Dexterity.
Medium creature: If the form you take is that of a Medium humanoid, you gain a +2 size bonus to your Strength.
Battlefield Clarity(Ex):Once per day, as an immediate action, whenever you fail a saving throw that causes you to become blind, deaf, frightened, panicked, paralyzed, shaken, or stunned, you may attempt that saving throw again, with a +4 insight bonus on the roll. You must take the second result, even if it is worse.
Surprising Charge (Ex): Once per day, you can move up to your speed as an immediate action.
Opposition Alignment (Ex) (Evil): gains a +1 bonus on caster level checks made to overcome spell resistance of creatures with the Evil alignment subtype.
Domain Specialization (Su) (War): true strike 3/day; +1 profane bonus on weapon damage rolls
Damage Reduction (1/cold iron), Damage Resistance, Acid (5), Damage Resistance, Cold (5), Damage Resistance, Electricity (5), 1/day : Battlefield Clarity (Ex), Surprising Charge (Ex), Alter Self (Sp), Opposition Alignment (Ex), Domain Specialization (Su) [War].

Equipment :
+2 Full plate, Cold Iron masterwork Greatsword, Light hammer, sling, sling bullet (10) Pathfinder's kit, Sap, Cloak of Resistance +3, antitoxine, alchemist's fire (4), antiplague, cold weather outfit, Wand of Cure Light Wounds (35/50), Wand of Infernal Healing (50/50), Belt of giant strength +2, amulet of natural armor +2, Oil of bless weapon (3), Masterwork tool (Intimidate), Inherited (Enhanced Diplomacy) Bone Wayfinder (dusty rose prism ioun stone), Scabbard of vigor (masterwork cold iron Greatsword), Jingasa of the Fortunate soldier, Scroll of Heroism x2 (1 used), Potion of remove Blindness, Potion of Fly.
5490gp

Spells:
3/day : Cure Critical Wounds, Death Ward
6/day : Cure Serious Wounds, Magic Circle Against Evil, Daylight
7/day : Restoration, lesser, Cure Moderate Wounds, Fog Cloud, Grace, Remove Paralysis
7/day : Cure Light Wounds, Bless, Shield of Faith, Enlarge Person, Remove Fear, Liberating Command, Divine Favor
At will : Enhanced Diplomacy, Stabilize, Mending, Detect Magic, Guidance, Purify food and drink

Prestige Awards:
Master of Trade (Fame 20, 4 PP) Using faction contacts and mercantile experience, you can always get yourself the best deal when buying goods. Once per game session, you may make any single purchase you could normally make at a 10% discount. This discount is not available on spellcasting services or material components.
Trade Prince (Fame 20, 1 PP) You gain the honorific title of “trade prince” or “trade princess,” and become specialized in Appraise.

Boon:
Resisting the Blackcove Taint: You have resisted the warping taint of the waters around Blackcove and now your body is more resistant to forces that try to make it into something else. You gain a +1 bonus on saves against transmutation.
Friend in the Business (Qadira faction): As trade between Qadira and Rahadoum, which has a strong magic item industry, you have better access to such articles. Treat your Fame score as though it were 1 higher for the purpose of purchasing wondrous items. This boon does not stack with the benefits of any other boon or effect that allows you to increase your effective Fame score when making purchases.
Riftwarden Magic: In gratitude for your heroism, the Riftwardens have shared several of their organizations’ spells with the Pathfinder Society. So long as you possess this boon, all of your Pathfinder Society Organized Play characters have access to the following spells from Pathfinder Player Companion: Demon Slayer’s Handbook as if they appeared on the Additional Resources page: anti-summoning shield, protection from outsiders, and telepathic censure.
Spirit of the Shadow Lodge:Although the Shadow Lodge has officially dissolved, you firmly believed that its core principles are an ongoing project that requires continued intention and dedication. Having banded together with like-minded individuals, you have formed an informal coalition that embraces the true spirit of the Shadow Lodge as you have always understood it.
You gain 20% discount on all spellcasting services (round up the final price) you purchase in their entirety to heal a fellow Pathfinder or restore a Pathfinder to life. In you instead contribute gold to assist a fellow Pathfinder in purchasing such a spellcasting service, treat yur contribution as 20% greater.
In addition, so long as you have earned at least 6 Prestige Point as a member of the Shadow Lodge, you continue to purchase Shadow Lodge prestige awards and boons from Pathfinder Campaign Setting: Pathfinder Society Field Guide
Zahra’s tactics In thanks for saving her from a fate of madness and servitude to the Mad Marid Moukadeem, Zahra grants you additional training in fighting genies in the future. You may, as a swift action, gain a +1 insight bonus on a single attack and damage roll against a genie. This ability may be used three times, each time crossing off one of the uses here. You may stack these uses on a single attack should you so choose, granting a +3 bonus on that attack and damage roll. [ ][ ][ ]
Cornered Fury Your trials within Round Mountain have given you the will to fight viciously when cut off from friends and allies, a trait many ratfolk possess. Whenever you are reduced to half or fewer of your total hit points, and have no conscious ally within 30 feet, you gain a +2 morale bonus on melee attack rolls and to Armor Class. If you possess the Cornered Fury alternate racial trait (Pathfinder RPG Advanced Race Guide 150), these bonuses do not stack.

expenses:

#Fangwood Keep : Belt of Giant Strength (10%off) 3600gp
#31 : +1 Adamantine Greatsword (10%off) 4545gp
wand of comprehend language 2PP
#From Shore to See : Full plate +1 -> +2 3000gp
Bone Wayfinder Inherited 5PP
Ioun stone (10%off) 4500gp
#2-25 : Wand of Infernal Healing 2PP
Scabbard of vigor (10%Off) 1620gp
#5-10 : Jingasa of the Fortunate soldier (10%Off) 4500gp
Cloak of resistance +1 -> +2 3000gp
#50 : First Aid Gloves (10%Off)
#2-18 : ioun stone (), cracked (10%Off) 1800gp
Wand of shield 2PP
#3-22 :
- Scroll of Stoneskin (10% off) 855 gp
- Scroll of Heroism x2 2PP
- Potion of Fly 750 gp
- Potion of Remove Blindness 750gp
- Antitoxin x1
- Antiplague x1