EAC20 - KAC23 | SP 35/35 HP36/36 RP6/6 | Init +0 | Perc +8 SM +8 (+1d6+1)| F +2, R +4, W +4
About Gargalus
male half-orc Gladiator Envoy 5
CN Medium humanoid (human, orc)
Init +0; Perception +8
DEFENSE
EAC 20; KAC 23
Fort +3; Ref +4; Will +4
OFFENSE
Speed 20 ft.
SP 35 HP 36 RP 7
Melee spear, tactical +9 (1d6+10 S, analog block), Greataxe tactical +9 (1d12+10 S, analog)
Ranged -
STATISTICS
Str 20 (+5); Dex 10 (+0); Con 13 (+1); Int 12 (+1); Wis 10 (+0); Cha 19 (+4)
Skills Acrobatics (Dex) +0, Athletics (Str) +5, Bluff (Cha) +8, Culture (Int) +9, Computer (Int) +9, Diplomacy (Cha) +12, Disguise (Cha) +4, Engineering (Int) +9, Intimidate (Cha) +15, Medicine (Int) +5, Perception (Wis) +8, Profession (Gladiator) +12, Sense Motive (Wis) +8, Stealth (Dex) -4
Feats Heavy armor proficiency, Weapon Focus (Basic Melee), Weapon Specialization*, Improved Demoralize Languages akitonian, common, drow, dwarf, morlamow, orc, shobhad
Other Abilities Get'Em, Spell Gem Understanding, Additional Skill Expertise (Engineering), Expertise (1d6+1) (Sense Motive, Intimidation, Engineering, Computer), Watch Out!
Combat Gear Spear, tactical, Greataxe, tactical ; Other Gear Personal Upgrade Mk1 (Strength), Defiance Elite [Jetpack], ring of resistance mk I, Clothing (professionnal), Toolkit (Engineering), Toolkit (Hacking), Toolkit (Trapsmith), Toolkit (professional), credstick (2,828 credits)
THEME KNOWLEDGE (1ST)
Your experience in the arenas has exposed you to countless warrior cultures, and you both recognize strange martial arts and know how to impress others with your own unique style. Reduce the DC of Culture checks to recall knowledge about entertainment combat, fighting styles, and gladiatorial traditions by 5. Intimidate is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Intimidate checks. In addition, you gain an ability adjustment of +1 to Constitution at character creation.