
Classes/Levels |
AC 28 T12 FF26 | HP 34/34| F +6 R +3 W +4 | Init +2, Perc +15 | See Invisibility, Mage Armor, Shield |
About Mr. Henry
Mr. Henry CR –
Biped
LE Medium outsider (devil)
Init +2; Senses darkvision 60 ft.; Perception +15
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Defense
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AC 20, touch 12, flat-footed 18 (+2 Dex, +8 natural)
hp 34 (4d10+12)
Fort +6, Ref +3, Will +4; +4 bonus vs. poison
Defensive Abilities evasion; Resist acid 10, cold 10, fire 10
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Offense
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Speed 30 ft.
Melee bite +8 (1d6+14), 2 claws +8 (1d4+10)
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Statistics
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Str 20, Dex 14, Con 14, Int 7, Wis 10, Cha 11
Base Atk +4; CMB +7; CMD 21
Feats Power Attack, Toughness
Skills Bluff +15, Disable Device +11, Intimidate +6, Perception +15, Use Magic Device +4; Racial Modifiers +8 Bluff, +8 Perception
Languages Common
SQ devil save bonus
Other Gear +1 amulet of mighty fists, backpack, bedroll, flint and steel, masterwork thieves' tools, mess kit[UE], noble's outfit (2), pot, soap, waterskin
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Devil Save Bonus +4 to save vs. poison.
Energy Resistance, Acid (10) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.