Classes/Levels |
Bard 3 | AC 16 T 12 FF 14 | HP -1/22 | F +4 R +7 W +5 | Init +2, Perc +7 | "Archeologist's Luck" 08/11 |
Strength |
17 |
Dexterity |
14 |
Constitution |
13 |
Intelligence |
10 |
Wisdom |
10 |
Charisma |
14 |
About Nesterok
PFS Number: # 22523-19
Half-orc Bard (archeologist) 3
XP: 6
Fame : 10
Prestige: 8
Nesterok
Half-orc bard (archaeologist) 3 (Pathfinder RPG Ultimate Combat 32)
N Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 22 (3d8+4)
Fort +4, Ref +7, Will +5
Defensive Abilities trap sense +1, uncanny dodge
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Offense
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Speed 30 ft.
Melee mwk cold iron falchion +6 (2d4+4/18-20) or
. . whip +5 (1d3+3 nonlethal)
Space 5 ft.; Reach 5 ft. (15 ft. with whip)
Special Attacks archaeologist's luck 11 rounds/day (+1)
Bard (Archaeologist) Spells Known (CL 3rd; concentration +5)
. . 1st (4/day)—feather fall, feather step[APG] (DC 13), grease, timely inspiration[APG] (DC 13)
. . 0 (at will)—daze (DC 12), detect magic, mending, message, prestidigitation, read magic
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Statistics
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Str 17, Dex 14, Con 13, Int 10, Wis 10, Cha 14
Base Atk +2; CMB +5; CMD 17
Feats Lingering Performance[APG], Power Attack
Traits fate's favored, maestro of the society
Skills Acrobatics +6, Diplomacy +8, Disable Device +4, Intimidate +10, Knowledge (arcana) +1, Knowledge (dungeoneering) +1, Knowledge (engineering) +1, Knowledge (Enter Choice) +1, Knowledge (geography) +1, Knowledge (history) +1, Knowledge (local) +5, Knowledge (nature) +1, Knowledge (nobility) +1, Knowledge (planes) +1, Knowledge (religion) +5, Perception +7, Perform (oratory) +10; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ bardic knowledge +1, clever explorer +1, orc blood
Combat Gear wand of cure light wounds (8 charges used), alchemist's fire (5); Other Gear lamellar (leather) armor[UC], mwk cold iron falchion, whip, backpack, bedroll, belt pouch, flint and steel, Grelots, ink, inkpen, journal[UE], masterwork thieves' tools, masterwork tool, mess kit[UE], mirror, pot, silk rope (50 ft.), soap, trail rations (5), waterskin, 2,428 gp, 5 sp, 5 cp
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Special Abilities
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Archaeologist's Luck +1 (11 rounds/day) (Ex) Gain Luck bonus to attack, damage, saves, and all skills.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Clever Explorer +1 (Ex) Half time to use disable device.
Darkvision (60 feet) You can see in the dark (black and white only).
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.