Mage Slayer

Nesterok's page

136 posts. Organized Play character for Ilmakis.


Classes/Levels

Bard 3 | AC 16 T 12 FF 14 | HP -1/22 | F +4 R +7 W +5 | Init +2, Perc +7 | "Archeologist's Luck" 08/11

Strength 17
Dexterity 14
Constitution 13
Intelligence 10
Wisdom 10
Charisma 14

About Nesterok

PFS Number: # 22523-19
Half-orc Bard (archeologist) 3
XP: 6
Fame : 10
Prestige: 8

Completed Adventures:

#5-08: The Confirmation (GM)
#3-23: The Goblinblood dead (GM)
#Module : The Godsmouth Heresy
#7-01: Between the Line (GM)

Nesterok
Half-orc bard (archaeologist) 3 (Pathfinder RPG Ultimate Combat 32)
N Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 22 (3d8+4)
Fort +4, Ref +7, Will +5
Defensive Abilities trap sense +1, uncanny dodge
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Offense
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Speed 30 ft.
Melee mwk cold iron falchion +6 (2d4+4/18-20) or
. . whip +5 (1d3+3 nonlethal)
Space 5 ft.; Reach 5 ft. (15 ft. with whip)
Special Attacks archaeologist's luck 11 rounds/day (+1)
Bard (Archaeologist) Spells Known (CL 3rd; concentration +5)
. . 1st (4/day)—feather fall, feather step[APG] (DC 13), grease, timely inspiration[APG] (DC 13)
. . 0 (at will)—daze (DC 12), detect magic, mending, message, prestidigitation, read magic
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Statistics
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Str 17, Dex 14, Con 13, Int 10, Wis 10, Cha 14
Base Atk +2; CMB +5; CMD 17
Feats Lingering Performance[APG], Power Attack
Traits fate's favored, maestro of the society
Skills Acrobatics +6, Diplomacy +8, Disable Device +4, Intimidate +10, Knowledge (arcana) +1, Knowledge (dungeoneering) +1, Knowledge (engineering) +1, Knowledge (Enter Choice) +1, Knowledge (geography) +1, Knowledge (history) +1, Knowledge (local) +5, Knowledge (nature) +1, Knowledge (nobility) +1, Knowledge (planes) +1, Knowledge (religion) +5, Perception +7, Perform (oratory) +10; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ bardic knowledge +1, clever explorer +1, orc blood
Combat Gear wand of cure light wounds (8 charges used), alchemist's fire (5); Other Gear lamellar (leather) armor[UC], mwk cold iron falchion, whip, backpack, bedroll, belt pouch, flint and steel, Grelots, ink, inkpen, journal[UE], masterwork thieves' tools, masterwork tool, mess kit[UE], mirror, pot, silk rope (50 ft.), soap, trail rations (5), waterskin, 2,428 gp, 5 sp, 5 cp
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Special Abilities
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Archaeologist's Luck +1 (11 rounds/day) (Ex) Gain Luck bonus to attack, damage, saves, and all skills.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Clever Explorer +1 (Ex) Half time to use disable device.
Darkvision (60 feet) You can see in the dark (black and white only).
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.

Appearance:

soon

Background:
Nesterok was born a slave in Katapesh, but he earned his liberty while saving his master life from a raid of Andoran's freebooter. Even it was mostly by chance, his master thanks him with liberty.
He stayed at his master's service a few years after, learning the art of Oratory while being his bodyguard.
He decided to quit his master after meeting a Pathfinder who tell him stories about his adventures through Golarion and the concept of the Pathfinder Society. It was time for him to truly live his life.
He went for Absalom and passed 3 years in training in waiting to pass his confirmation.

Buys:

#5-08: Wand of Cure Light Wounds 2PP
Masterwork Falchion 375gp