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Shriakhan's page

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About Shriakhan

Shriakhan
Female gnome cavalier (emissary) 1/oracle (dual-cursed oracle) 4 (Pathfinder RPG Advanced Player's Guide 32, 42, Pathfinder RPG Ultimate Combat 36, Pathfinder RPG Ultimate Magic 58)
LN Small humanoid (gnome)
Init +0; Senses darkvision 60 ft.; Perception +2
Defense
AC 24, touch 16, flat-footed 19 (+5 armor, +5 Dex, +3 shield, +1 size)
hp 49 (5 HD; 4d8+1d10+19)
Fort +8, Ref +2, Will +5; +2 vs. illusions, +3 bonus vs. the spells and spell-like abilities of challenged foe
Offense
Speed 20 ft.
Special Attacks challenge 1/day (+1 damage, +3 to save vs. targets spells and on bluff/sense motive)
Spell-Like Abilities (CL 5th; concentration +10)
1/day—detect poison, enhanced diplomacy, frostbiteUM, guidance
Oracle (Dual-Cursed Oracle) Spells Known (CL 4th; concentration +9)
2nd (4/day)—cure moderate wounds, hold person (DC 17), oracle's burdenAPG (DC 18)
1st (8/day)—burning hands (DC 16), cause fear (DC 17), comprehend languages, cure light wounds, ill omenAPG, shield of faith
0 (at will)—create water, detect magic, enhanced diplomacy, guidance, read magic, stabilize
Mystery Nature
Statistics
Str 8, Dex 10, Con 16, Int 14, Wis 10, Cha 21
Base Atk +4; CMB +2; CMD 17
Feats Extra RevelationAPG, Extra RevelationAPG, Monstrous Mount, Mounted Combat
Traits beast bond, isgeri orphan
Skills Acrobatics +0 (-4 to jump), Bluff +11, Craft (alchemy) +7, Diplomacy +14, Handle Animal +13, Intimidate +9, Knowledge (history) +6, Knowledge (nature) +3, Knowledge (planes) +6, Knowledge (religion) +7, Linguistics +9, Perception +2, Ride +9, Sense Motive +4, Spellcraft +6
Languages Aklo, Azlanti, Common, Draconic, Gnome, Goblin, Ignan, Infernal, Sylvan, Thassilonian, Worg
SQ fey magic, mount (worg named Woolfie), oracle's curses (blackened, legalistic), order of the tomeUC, revelations (bonded mount, misfortuneUM, natural divination, nature's whispers), vow to self
Combat Gear oil of carry companion, oil of carry companion, wand of cure light wounds; Other Gear +1 darkleaf cloth lamellar (leather) armorUC, +1 darkwood heavy wooden shield, cloak of resistance +1, headband of alluring charisma +2, iron unholy symbol of AsmodeusUE, noble's outfit, portable alchemist's labAPG, jewelry (worth 100 gp), 4,840 gp
Special Abilities
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Blackened Your hands and forearms are shriveled and blackened. You take a –4 penalty on weapon attack rolls
Darkvision (60 feet) You can see in the dark (black and white only).
Fey Magic (Favored Terrain [Urban]) Gain spell-like abilities in selected terrain.
Legalistic The shackles of Hell impose savage consequences should you violate a covenant, but also imbue you with remarkable guile. Whenever you break your word (either purposefully or unintentionally), you become sickened for 24 hours or until you meet your ob
Misfortune (Ex) At 1st level, as an immediate action, you can force a creature within 30 feet to reroll any one d20 roll that it has just made before the results of the roll are revealed. The creature must take the result of the reroll, even if it's worse than the o
Mount (Ex) Gain the services of a special animal companion.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Natural Divination (2/day) (Su) You can gain a bonus to a save, skill check, or initiative roll which must be used within 24h.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Tome's Challenge +1 (1/day) (Ex) +1 to damage target, -2 AC vs. others when used, +3 to save vs. spells/SLA cast by challenge target and bluff/sense motive vs. same.
Vow to Self (1/day) +4 morale bonus to one roll to keep a promise.

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WOOLFIE
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Woolfie CR –
Worg (Pathfinder Campaign Setting: Inner Sea Combat)
N Medium magical beast
Init +3; Senses darkvision 60 ft., low-light vision, scent; Perception +6
Defense
AC 23, touch 13, flat-footed 20 (+4 armor, +3 Dex, +6 natural)
hp 47 (5d10+20)
Fort +7, Ref +7, Will +3
Defensive Abilities evasion
Offense
Speed 50 ft.
Melee bite +9 (1d8+13 plus trip)
Statistics
Str 20, Dex 16, Con 16, Int 6, Wis 14, Cha 10
Base Atk +5; CMB +8; CMD 23
Feats Mobility, Power Attack, Toughness, Weapon Focus (bite)
Tricks Aid, Air Walk, Attack, Attack, Attack, Attack Any Target, Break Out, Combat Riding, Combat Riding, Come, Come, Come, Defend, Defend, Deliver, Detect, Down, Down, Fetch, Flank, Get Help, Guard, Guard, Heel, Heel, Heel, Maneuver (Grapple), Menace, Riding, Seek, Serve, Stay, Stay, Track, Watch
Skills Acrobatics +9 (+17 to jump), Linguistics -1, Perception +6
Languages Common, Goblin
Other Gear darkleaf cloth lamellar (leather) armorUC
Special Abilities
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Darkvision (60 feet) You can see in the dark (black and white only).
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Trip: Bite (Ex) You can make a trip attempt on a successful attack.