About Sarang Goldentongue
Male Vesk Diplomat Operative (Detective) 3
LN Medium humanoid (vesk)
Init +4; Senses low-light vision; Perception +8
DEFENSE
EAC 15; KAC 18
Fort +2; Ref +5; Will +3
OFFENSE
Speed 30 ft.
SP 21 HP 24 RP 3
Melee +5 Natural Weapon (1d3+7 B; analog)
Melee +5 Pistol Whip (1d6+6 B; analog, operative)
Ranged +4 Arc-Pistol Static (1d4+1 E; non-lethal, stun)
STATISTICS
Str 16 (+3); Dex 14 (+2); Con 12 (+1); Int 8 (-1); Wis 10 (+0); Cha 13 (+1)
Skills Acrobatics (Dex) +9, Athletics (Str) +10, Bluff (Cha) +9, Culture (Int) +8, Diplomacy (Cha) +9, Disguise (Cha) +7, Engineering (Int) N/A, Intimidate (Cha) +9, Life Science (Int) N/A, Medicine (Int) +N/A, Mysticism (Wis) N/A, Perception (Wis) +8, Physical Science (Int) +N/A, Piloting (Dex) +4, Profession (Diplomat) +7, Sense Motive (Wis) +12, Sleight of Hand (Dex) +8, Stealth (Dex) +9, Survival (Wis) +2
Feats Skill Focus (Culture, Sense Motive), Heavy Armor Proficiency.
Languages Vesk, Azlanti, x, x
Other Abilities
Combat Gear mk 1 serums of healing (0), pulsecaster pistol Other Gear Hidden Soldier Armor, Tool kit (diguise kit; professionnal), Clothing Ceremonial, Clothing everyday, Clothing professionnal, Clothing formal, Working tools, hygiene kit, 100 credits.
ABILITIES
Operative’s edge +2
specialization Detective (Culture, Sense Motive +4)
trick attack +1d8
Armor Savant Vesk use armor in a way that complements their uniquely sturdy physiology. When wearing armor, they gain a +1 racial bonus to AC. When they’re wearing heavy armor, their armor check penalty is 1 less severe than normal.
Natural Weapon Vesk are always considered armed. They can deal 1d3 lethal damage with unarmed strikes and the attack doesn’t count as archaic. Vesk gain a unique weapon specialization with their natural weapons at 3rd level, allowing them to add 1–1/2 × their character level to their damage rolls for their natural weapons (instead of just adding their character level, as usual).
Observant Some vesk learn to watch their environment and other creatures around them for signs of danger. Vesk with this racial trait select either Perception or Sense Motive. They gain a +3 racial bonus to checks with the chosen skill. Once this choice is made, it cannot be changed.
Pistol Whip (Operative Exploit)
You can use a small arm to make a melee attack. Treat this as an attack using Improved Unarmed Strike (whether or not you have that feat), but the attack is not archaic, deals lethal damage, and has the operative weapon special property. If you have an ability that gives you a special version of Weapon Specialization that allows you to add 1-1/2 × your level to natural or unarmed attacks as damage (such as vesk natural weapons), you add your level to pistol whip unarmed strikes; otherwise you add half your level as normal for an operative weapon. When you make an unarmed attack, you must decide before making the attack roll whether you are making a normal unarmed attack or using pistol whip to attack with a small arm.
Quick Trick
You can make a trick attack as a standard action. You cannot make any other attack during a round when you do this, and cannot take any action that affects or modifies your attack or the weapon you are attacking with.
This replaces quick movement.