Night Wyvern

Ombonth's page

165 posts. Organized Play character for Ilmakis.


Race

Vanguard 5

Classes/Levels

EAC19(20) - KAC21(22) (+1 with shield) | SP60/60 HP 41/41 RP6/7 | Init +0 | Perc +8 SM +0| F +9, R +4, W +5 | Speed 30ft. fly 30ft. (average) | EP 1

About Ombonth

Scenario Played:

AP#25 The Chimera Mystery
#2-03: Meeting of Queens
#
#2-01: Pact World Warriors
AP#26

BOT ME!:

- Outside combat : Aystif do the talking, Ombonth grunts
- In combat
-- if not in hand to hand combat -> double move or move and uses one of his breath weapon.
-- in hand to hand combat -> strike twice with his Entropic Strike
-- Always use a reaction to take an AoO, only use mitigate as a reaction to not go into HP

Male Dragonkin <Death Touched> Vanguard 5
LN Large dragon
Init +0; Perception +10; Darkvision, Low-light vision;
DEFENSE
EAC 19; KAC 21 +1 enhancement bonus to AC while having 1EP
Fort +9; Ref +4; Will +5
+2 racial bonus to saving throws against effects that cause paralysis, +2 insight bonus to saving throws against spells and spell-like abilities
Immunity sleep effects
OFFENSE
Speed 30 ft.; fly 30ft. (average)
SP 60 HP 41 RP 7
Melee Entropic strike +10 (1d6+10; operative, A&B)
Ranged Azimuth Pistol +5 (1d4+2 F; burn 1d4)
STATISTICS
Str 18 (+4); Dex 10 (+0); Con 21 (+5); Int 10 (+0); Wis 13 (+1); Cha 10 (+0)
Skills Acrobatics (Dex) +5, Athletics (Str) +9, Bluff (Cha) +0, Computer (Int) N/A, Culture (Int) +8, Diplomacy (Cha) +0, Disguise (Cha) +0, Engineering (Int) N/A, Intimidate (Cha) +10, Life Science (Int) +4, Medicine (Int) N/A, Mysticism +9, Perception (Wis) +10, Physical Science (Int) N/A, Piloting (Dex) +0, Profession (Holovid Star)(Wis) +5, Sense Motive (Wis) +1, Stealth (Dex) +0, Survival (Wis) +1
Feats Weapon Focus (Advanced Melee Weapon), Improved Combat Maneuver* (trip), Iron Will, Spellbane
Languages Common, Draconic, Triaxan, Eoxian, Vesk
Other Abilities Reactive (1/day), Entropic Attunement (Force)
Combat Gear <N/A> ; Other Gear Defiance Series, Squad, Clothing (professional), Toolkit (professional), Clothing (everyday), Clothing (Formal), Toolkit (Linguist), credstick, serum of healing mkI, Synergizing Symbiote (Hybrid) MK 1 (Constitution), Mk1 Ring of Resistance, Wirmling Dragon Gland, Vesk Overplate I [Mobility Enhancer Mk1], (141 credits)
Breath Weapon (DC17) - 1d6+7 -
As a standard action, a dragonkin can breathe a 30-foot cone of flame that deals 1d6 fire damage. At 3rd level, a dragonkin adds 1-1/2 × his character level to the damage. A creature in the cone can attempt a Reflex save for half damage. A dragonkin can’t use this ability again until he has taken a 10-minute rest to recover Stamina Points.
Vanguard Aspect Exergy
Vanguard Discipline Flatten Bullets
Vanguard Discipline Entropy Shield

Second Seeker (Jadnura)
7 Fame Tier 1

BOON
- Swarm Foe (Social Boon): You managed to assist in stopping a Swarm incursion onto Absalom Station. While the Swarm were prevented a foothold, you fought only the nascent stages of a Swarm attack. When you slot this boon, you gain a +1 bonus to attack and damage rolls made against Swarm creatures. In addition, once per session when you have this boon slotted, you can reroll a single saving throw made to resist any effects caused by a Swarm creature.
- Furry Friend (can take the feat Squox Companion)
- ▫ ▫ ▫ ▫ Making Connections (Social Boon): Your heroic actions have earned you a positive reputation that precedes you wherever you travel within the Pact Worlds. You can check a box that precedes this boon just before you attempt any skill check to influence another creature while in the Pact Worlds to gain a +2 circumstance bonus to that check. When you check the final box, cross this boon off your Chronicle sheet.