Follower of Szuriel

Ash Beshisda's page

131 posts. Organized Play character for Ilmakis.


Race

human soldier 5

Classes/Levels

EAC22 - KAC24 | SP40/40 HP39/39 RP7/7 | Init +5 | Perc +1 SM +1| F +5, R +5, W +5

About Ash Beshisda

Scenario Played:

#Quests: Into the Unknown
#1-01: The Commencement (GM)
#1-09: Live Exploration Extreme!
#1-12: Ashes to Discovery (GM)
#1-10: The Half Alive Street (GM bonus Exo-Guardian)
#FRPGD: Skitter Shot
#1-16: Dreaming of the Future
#1-11: In Pursuit of the Scoured Past (GM)
#1-28: It Rests Beneath
#AP: Against the Aeon Throne, Part 2 (GM)
#1-25: The Beacon Code Dilemma

Female human mercenary Soldier 5
LN Medium humanoid (human)
Init +5; Perception +1
DEFENSE
EAC 22; KAC 24
Fort +5; Ref +5; Will +5
OFFENSE
Speed 25 ft.
SP 40 HP 37 RP 7
Melee Powered Fist +9 (1d10+9, B)
Ranged Artillery laser, azimuth +11 (1d10+5 F; Burn 1d6; penetrating), Pyre-Class Flamethrower +11 (1d10+5(+3) F; Burn 1d8; Blast (30), Unwealdy, Analog)

STATISTICS
Str 18 (+4); Dex 20 (+5); Con 12 (+1); Int 15 (+2); Wis 10 (+0); Cha 10 (+0)
Skills Acrobatics (Dex) +1, Athletics (Str) +4, Bluff (Cha) +0, Computers (Int) +10, Culture (Int) +10, Diplomacy (Cha) +0, Disguise (Cha) +0, Engineering (Int) +6, Intimidate (Cha) +8, Perception (Wis) +0, Piloting (Dex) +12, Profession (Mercenary) +10, Sense Motive (Wis) +0, Stealth (Dex) +0, Survival (Wis) +5
Feats Skill Synergy (Computer, Culture), Weapon Focus (Heavy Weapon), Deadly Aim*, Divine Blessing (Abadar), Mobility*, Powered Armor Proficiency, Technomantic Dabbler
Languages Eoxian, Common, Infernal, Azlanti, Celestial, Dwarf, Goblin, Jinsul
Other Abilities Guard, Gear Boost (Brutal Blast), Guard's Protection.
Armor Training (Ex) - 1st Level
You reduce the armor check penalty of armor you wear by 1 (to a minimum of 0) and increase the maximum Dexterity bonus allowed by your armor by 1.
Brutal Blast (Ex) You gain a +2 insight bonus to damage rolls with weapons that have the blast special property (such as a scattergun). This extra damage applies only to creatures within 10 feet of you; creatures farther away take the normal amount of damage. This bonus increases by 1 for every 4 soldier levels you have.
Guard's Protection (Ex) - 5th Level
When an ally adjacent to you is damaged by an attack, you can use your reaction to intercede. You take half the damage, and your ally takes the other half. This has no effect on spells, and any conditions delivered by the attack apply to both of you. In addition, you are now proficient with powered armor.
Combat Gear Artillery laser azimuth, Doshko Tactical, Pyre-Class Flamethrower; Other Gear Hidden Soldier Armor, Battle Hardness, Clothing (professionnal), Toolkit (hacking) Toolkit (professional), mk 1 synaptic accelerator (Dexterity); credstick (3,376 credits)

Spell-like abilities (CL 5th)
at will - token spell, mending
1/day - Supercharge Weapon

Boon:

Hero of the Stars (Starship Boon; Limited Use): You defeated the dreaded Besmaran pirate ship, Lawblight, showcasing your determination during an intense starship combat. This boon activates anytime your starship is reduced to 0 or fewer Hull Points. Your starship immediately regains a number of Hull Points equal to its tier × 5. A starship can never regain more than 30 Hull Points in this manner. A starship can never have more than one of these boons attached to it. When this boon activates, cross it off your Chronicle sheet.
Starfinder Insignia (Slotless Boon): Venture-Captain Arvin presented you with a commemorative insignia in gratitude for your services to the Starfinder Society. Although it appears to be an ordinary medal showing the symbol of the Starfinder Society, this insignia can store as much information as a common tier-1 datapad. Unless told about this secret, a non-Starfinder must succeed at a DC 20 Perception or Sense Motive check to realize the insignia is a storage device. This insignia is worth 0 credits and cannot be sold.
[ ] [ ] [ ] Faction’s Friend (Social Boon; Limited Use): By assisting various factions of the Starfinder Society, you have proven yourself as a dependable asset. By slotting this boon, if you would fail to earn Fame at the end of an adventure by failing to fulfill a success condition, you can check one of the boxes on this boon. Doing so reminds your current championed faction of your past exploits, and you still earn 1 Reputation (but no Fame) with that faction as if you had successfully fulfilled the condition. You can use this boon only if you would also gain at least 1 XP for completing the adventure.
Marked Field Agent (Slotless Boon): Having met the amalgam of intelligences known as Guidance, you have successfully completed your induction into the Starfinder Society. The Society offered you a subdermal implant as part of your commencement. You receive this augmentation for free. If you declined to receive the augmentation, cross this boon off your Chronicle sheet.
Star Sugar Heartlove!!! (Slotless Boon; Limited Use): During your commencement missions, you had the chance to pick up your own copy of the latest album from sugar-pop sensation Strawberry Machine Cake. This album is already a Pact Worlds hit and has quadrupled in price. You can resell the album for 200 credits prior to the start of your next adventure. If you sell the album, cross this boon off your Chronicle sheet. Alternatively, you can decide to keep the album, which might somehow prove useful in the future.
Budding Media Celebrity (Social Boon): Following your stint on Live Exploration Extreme!, your face and name appear in images, videos, and memes across countless media platforms. This recognition lasts only a few days before the next major media phenomenon arises, but you can use this to launch your media career. If you have the icon theme, you gain a +5 bonus to Profession checks when performing a Day Job check. If you do not have the icon theme, when you slot this boon, you can gain the icon’s celebrity ability in place of your own theme’s 6th-level ability.
Dwarven Admittance (Personal Boon; Limited Use): Your heavily publicized encounters with dwarves has inspired a new generation of dwarven Starfinders—possibly even recruited from the Marbleheart clan found in Salvation’s End. You can apply this boon in one of two ways. Select one of the following uses, and cross the other use off this Chronicle sheet.
New Character: You can play a dwarf character, beginning at 1st level as normal. Other than access to this additional race, all character creation rules are the same as those outlined in the Starfinder Society Roleplaying Guild Guide. A copy of this Chronicle sheet must be the first Chronicle sheet for the given character.
Existing Dwarf: You can apply this boon to an existing dwarf character in your possession that you earned from another source. You can increase one ability score that is a 14 or lower by 2. Cross this boon off your Chronicle sheet, but keep a copy with the character you apply this change to. A character can earn this benefit from this boon only once.
[X]Salvation’s Delver (Slotless Boon; Limited Use): Salvation’s End has proven an incredible find with untold potential for further exploration, and discovering this would not have been possible without your efforts. You can check the box that precedes this boon when purchasing a mk 1 synaptic accelerator (Starfinder Core Rulebook 212) to buy it at the discounted price of 1,200 credits.
[ ][ ][ ] Contractor’s Respect (Social Boon; Limited Use): By successfully completing a mission to investigate an abandoned outpost in Near Space, you also earned the esteem of a prominent organization within the Pact Worlds. You can call upon the resources of this organization by slotting this boon. The organization loans you a set of armor or a nonconsumable weapon (but fully loaded with conventional ammunition) for the duration of the adventure. The loaned equipment must have an item level equal to or less than your character level + 1, up to a maximum item level of 8. The item must be returned to the organization at the end of the adventure. Whenever you slot this boon, you must check one of the boxes.
This boon might have additional uses based on the organization you have influenced. How this influence will play out in the future is not yet clear. You will be told if this boon is important to a future scenario prior to slotting your boons. When all the boxes are checked, you can no longer earn loaned equipment while slotting this boon, as your preferred standing with this organization is expended.
For tracking purposes, your GM should mark the name of your hiring organization here: Church of Desna
Star Monster Slayer (Starship Boon): You defeated a spacefaring monster known as a Besmaran whelp. Since this battle, you’ve mastered the art of battling against living starship-sized enemies when operating a starship of your own. While this boon is slotted, you gain a +2 bonus to all skill checks made in a starship combat against an enemy living starship. Any of your fellow crewmates who don’t have this boon slotted instead gain a +1 bonus to their skill checks against enemy living starships—the direct result of your guidance during the battle.
Dream Whispers (Ally Boon): Because you researched its dreamspun tales, the Liavaran Dreamer known as Whisperer of Solar Winds has taken an interest in you. When you slot this boon, the Dreamer imparts some knowledge to you in the form of a cryptic comment that may prove helpful later in your mission. Once per adventure, anytime you miss an attack or fail a saving throw, you can call upon the Dreamer’s mysterious message. You immediately count your roll as being 2 higher, which may allow you to hit your target or to succeed on your save. If you roll a natural 1 on your attack or save, you cannot use this ability.
Private Vault (Slotless Boon; Vanity): The staff of the Communion Vaults takes note of your actions in helping to resolve Whisperer of Solar Winds’ dreamspun tales. The staff provide you with a reasonable space of your own within the Communion Vaults. This 20-by-20-foot square chamber can be used to store any major magical finds you’ve recovered or purchased during your travels. You can bring any number of creatures into this space whenever you like. While this chamber is mostly a personal accomplishment and an area you can show off to others, it does have one tangible benefit: the entire area within your vault is warded by a nondetection effect (caster level 10th).
Athaeum Insight (Social Boon): By spending some time on the library world Athaeum, you’ve gained a small sliver of magical insight to carry with you on your journeys. When you slot this boon, you always count as being trained in the Culture skill, even if you do not pave a skill rank in it. This does not grant any bonuses to Culture skill checks but does allow you to attempt those skill checks untrained while the boon is slotted. In addition, once per session, you can reroll the result of any skill check to recall knowledge.
Iteration-177’s Attention (Ally Boon): During your journey to Athaeum, you attended a unique dinner hosted by the android known as Iteration-177. They came to a decision about your personality based on a memory you provided (or refused to provide). How this decision will play out in the future is not yet clear, but you have nevertheless made an impression on the mysterious android. You will be told if this boon is important to a future scenario prior to slotting your boons. Your GM will cross out all results save that which you earned from the dinner.
• Choleric (PCs who chose an angry or violent memory)
• Melancholic (PCs who chose an analytical, wise, or quiet memory)
• Phlegmatic (PCs who chose a relaxed or peaceful memory)
• Sanguine (PCs who chose an active, enthusiastic, or social memory)

Journey to the Scoured Stars: Segment 2 (Unidentified Boon): You uncovered hidden truths about the history of the Scoured Stars by journeying to the library world of Athaeum. This boon represents your character’s involvement in this critical step toward solving the Scoured Stars mystery. Other boons representing future steps toward unraveling the mystery of the Scoured Stars will appear in future scenarios, and collecting these boons will result in a unique bonus, to be detailed on a future Chronicle sheet.

Drift Maven (Starship Boon): Your experience with Drift travel grants you an edge when operating a starship on that plane. While in the Drift, you gain the following benefit based on your starship role.
Captain: After starships are placed on the map at the start of a starship combat, you can immediately move your starship 1d4+1 hexes and choose your facing before the encounter begins.
Engineer: When you use the divert action to send power to the starship’s engines, you increase the speed by 1d2+2 that round.
Gunner: Increase the range of weapons you fire by 2 hexes.
Pilot: You gain a +2 bonus to Piloting checks to perform the back off, barrel roll, flip and burn, flyby, and slide stunts.
Science Officer: In any round in which you use the target systems action, any gunnery check that scores a critical hit deals additional damage equal to twice the number of ranks you have in the Computers skill.
Triunite Technotheurgy (Slotless Boon; Limited Use): You have performed a service for the church of Triune, and the faithful are willing to return the favor at a future date. When you would spend one or more Fame when using the Basic Purchasing Plan boon (Starfinder Society Roleplaying Guild Guide 27), you can cross out this boon to gain one of the following benefits: decrease the Fame cost by 25% (rounded up, maximum discount 3 Fame) or increase the spell’s caster level by 3. If you are treated as a construct—such as by being an android—instead decrease the Fame cost by 50% (rounded up, maximum discount 5 Fame) or increase the spell’s caster level by 5.