Sylph

Wind's's page

99 posts. Organized Play character for Ilmakis.


Race

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 |

Classes/Levels

improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

About Wind's

Winds
Female sylph bloodrager (urban bloodrager) 9 (Pathfinder Player Companion: Heroes of the Street 24, Pathfinder RPG Advanced Class Guide 15, Pathfinder RPG Bestiary 2 258)
N Medium outsider (native)
Init +7; Senses darkvision 60 ft.; Perception +12
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Defense
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AC 19, touch 18, flat-footed 12 (+1 deflection, +7 Dex, +1 natural; +2 deflection vs. evil)
hp 72 (9d10+14)
Fort +9, Ref +12, Will +9; +4 vs. [air] or [electricity] spells, or electricity damage; +2 resistance vs. evil
Defensive Abilities improved uncanny dodge, restrained magic; Resist acid 4, cold 3, electricity 5, fire 2
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Offense
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Speed 40 ft., fly 40 ft. (good)
Melee mwk cold iron guisarme +12/+7 (2d4+3/×3)
Ranged +1 greenwood composite longbow +13/+13/+8 (1d8+9/×3) or
. . hornbow of the jarlsblood +13/+13/+8 (2d6+9/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork cold iron guisarme)
Special Attacks blood casting, bloodrage (21 rounds/day)
Spell-Like Abilities (CL 9th; concentration +11)
. . 1/day—feather fall
Bloodrager (Urban Bloodrager) Spells Known (CL 9th; concentration +11)
. . 2nd (2/day)—bull's strength, false life, heroism, scorching ray, see invisibility
. . 1st (3/day)—burning hands (DC 13), endure elements, frostbite[UM], shield, shocking grasp, windy escape[ARG]
. . Bloodline Destined
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Statistics
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Str 14, Dex 24, Con 12, Int 10, Wis 10, Cha 14
Base Atk +9; CMB +11; CMD 29
Feats Airy Step[ARG], Deadly Aim, Eschew Materials, Iron Will, Point-Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (longbow), Wing of Air[ARG]
Traits armun kelisk scholar (plane of air), fate's favored, the pessimist
Skills Acrobatics +13 (+17 to jump), Bluff +4, Climb +8, Diplomacy +16 (+18 vs. geniekind), Disable Device +10, Disguise +4, Fly +11, Intimidate +4, Knowledge (arcana) +8, Knowledge (local) +11 (+14 to identify a creature with the air subtype), Knowledge (planes) +13 (+15 vs. geniekind, +16 to identify a creature with the air subtype), Linguistics +5 (+7 to learn about Azlanti sentence construction and idioms), Perception +12, Perform (wind instruments) +4, Spellcraft +5, Survival +0 (+2 to navigate Jungles of Mwangi Expanse, +2 to avoid becoming lost), Swim +6
Languages Aquan, Auran, Common, Ignan, Sylvan, Terran
SQ breeze-kissed[ARG], certain strike, controlled bloodrage, destined strike +4, fast movement, fated bloodrager +2
Combat Gear blunt arrows[APG] (50), cold iron arrows (50), durable arrow (50), oil of daylight, runestone of power (1st)[ACG], silver durable arrow (50), wand of cure light wounds, wand of glitterdust (2/4 charges), wand of mage armor (42/50 charges), wand of shield (23/50 charges), alchemist's fire (2), weapon blanch (adamantine)[APG] (4), weapon blanch (ghost salt) (3); Other Gear +1 greenwood composite longbow (+2 Str), hornbow of the jarlsblood, mwk cold iron guisarme, amulet of natural armor +1, belt of incredible dexterity +4, cloak of resistance +2, cracked opalescent white pyramid ioun stone, efficient quiver, headband of alluring charisma +2, ring of protection +1, wayfinder[ISWG], backpack, belt pouch, blanket[APG], cleats[APG], climber's kit, flint and steel, jewelry[UE], masterwork thieves' tools, noble's outfit, pathfinder chronicles, volume 1, pot, silk rope (50 ft.), skeleton key[UE], snowshoes[APG], soap, trail rations (5), waterskin, 15,022 gp, 5 sp, 5 cp
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Special Abilities
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Airy Step +2 bonus vs. effects with air or electricity descriptor. Ignore first 30 feet of any fall.
Blood Casting (Su) Cast bloodrager spells while in bloodrage.
Bloodrage (21 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Breeze-Kissed (1/day) +2 AC versus nonmagical ranged attacks. Bull rush/trip with air 1/day within 30 ft.
Certain Strike (1/rage) (Su) Reroll one attack before the results are revealed.
Controlled Bloodrage Gain lesser bonus split as desired, but without normal drawbacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -3/+6 Trade a penalty to ranged attacks for a bonus to ranged damage.
Destined Strike +4 (3/day) (Su) As a free action, gain insight bonus to one melee attack.
Energy Resistance, Acid (4) You have the specified Energy Resistance against Acid under specific conditions.
Energy Resistance, Cold (3) You have the specified Energy Resistance against Cold under specific conditions.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (2) You have the specified Energy Resistance against Fire under specific conditions.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Fated Bloodrager +2 (Sp) Gain luck bonus to AC and saving throws when raging
Improved Uncanny Dodge (Lv >= 13) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 13+.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Restrained Magic (Su) Grant any in spell's area +2 to save vs. your spell, on success not affected.
Wings of Air +4 bonus vs effects with air or electricity descriptor
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Completion Benefit: You gain a +1 sacred bonus to will save (+4 against possession effects). Once per adventure as a move action, you can cast protection from evil (CL 1st) on yourself.

Note the Hornblow is a +1 Cyclonic Adaptative Greenwood Orc Hornbow (strength +2)

Dark Archive Season 8 Rewards
Enduring Scholar 1/adventure before rolling a saving throw against a spell, you can apply a bonus of +5.
Archivist 1/adventure Yoou may apply a +4 bonus on any Knowledge or Linguistic check. You learn a bonus langague (????)
Master Librarian you may requisition up to 3 alchemical or magical items (except wands or scroll with multiple spells) whose total value does not exceed 100 times you character level.

Student of Scrolls
Diverse Training
Oft-lectured
Essential Field Agent
Vault of the Ten