Sajan Gadadvara

Ganju Nuhmari's page

40 posts. Organized Play character for Ilmakis.


Classes/Levels

Cleric 5 | AC 18 T 11 FF 17 | HP 21/21 | F +4 R +2 W +7 | Init +1, Perc +10 |

About Ganju Nuhmari

PFS#22523-18

Ganju Nuhmari
Male Human (Vudrani) Cleric 4
N Medium Humanoid (human)
Init +1; Senses Perception +5
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Defense
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AC 18, touch 11, flat-footed 17 (+5 armor, +2 shield, +1 Dex)
hp 9 (1d8+1)
Fort +3, Ref +1, Will +6
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Offense
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Speed 20 ft.
Melee Heavy Shield Bash -5 (1d4-1/x2)
Cleric Spells Prepared (CL 1):
1 (2/day) Protection from Evil, Bless, Cure Light Wounds
0 (at will) Stabilize, Guidance, Light
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Statistics
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Str 8, Dex 12, Con 12, Int 10, Wis 19, Cha 14
Base Atk +0; CMB -1; CMD 10
Feats Extra Channel, Selective Channeling
Traits Exalted of the Society, Tomb Raider (Perception)
Skills Acrobatics -5 (-9 jump), Climb -7, Diplomacy +6, Escape Artist -5, Fly -5, Heal +8, Knowledge (religion) +4, Perception +5, Profession (librarian) +8, Ride -5, Stealth -5, Swim -7
Languages Common, Vudrani
SQ aura, cleric channel positive energy 1d6 (8/day) (dc 12), domains (restoration, tactics inquisition), inquisitor's direction (7/day), restorative touch (7/day), spontaneous casting
Other Gear Kikko armor, Heavy wooden shield, Cleric's kit, 97 GP
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Special Abilities
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Positive Energy 1d6 (8/day) (DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Restoration) Associated Domain: Healing
Cleric Domain (Tactics Inquisition) Deities: Gorum, Irori, Torag.

Granted Powers: It is the cold and tactical mind that often wins the day. A proper, carefully considered sacrifice can inspire one's allies to serve your cause.
Exalted of the Society You may channel energy 1 additional time per day.
Inquisitor's Direction (7/day) (Su) Forego all actions for the round, 1 ally in 30 ft gains haste for 1 round.
Restorative Touch (7/day) (Su) Remove the dazed, fatigued, shaken, sickened, or staggered conditions by touch.
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.