Elf

Daeron Woodblood's page

294 posts. Organized Play character for Ilmakis.


Classes/Levels

Male elf ranger 4 |HP:32/32|AC20/FF15/T15|Init +4 +2 underground|F+3R+8W+3*+2 vs enchantment|Perception +11 +2 vs human, +2 underground

About Daeron Woodblood

PFS Number: # 754-45
Ranger 4
XP: 9
Fame : 14
Prestige: 3

Completed Adventures:

#5-12: A Bitter Bargain (DotS 1/3) (CORE)
#0-02: The Hydra's Fang Incident (GM) (CORE)
#5-15: Race to Seeker's Folly (DotS 2/3) (CORE)
#AP79: Mummy's Mask (#1) (GM) (CORE)
#5-16: Sanctum of the Sages (DotS 3/3) (CORE)
#8-07: Tome of Righteous Repose (CORE)
#9-04: The Unseen Inclusion (CORE)

Daeron Woodblood
Male elf ranger 4
N Medium humanoid (elf)
Init +4; Senses low-light vision; Perception +11
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Defense
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AC 20, touch 15, flat-footed 15 (+5 armor, +4 Dex, +1 dodge)
hp 32 (4d10+4)
Fort +4, Ref +8, Will +3; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee longspear +5 (1d8+1/×3)
Ranged mwk composite longbow +9 (1d8+1/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with longspear)
Special Attacks combat style (archery), favored enemy (humans +2)
Ranger Spells Prepared (CL 1st; concentration +3)
. . 1st—resist energy
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Statistics
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Str 12, Dex 18, Con 11, Int 14, Wis 14, Cha 10
Base Atk +4; CMB +5; CMD 20
Feats Dodge, Endurance, Point-Blank Shot, Precise Shot
Traits ancient historian, fast-talker
Skills Bluff +8, Craft (alchemy) +6, Disable Device +7, Knowledge (dungeoneering) +9, Knowledge (geography) +6, Knowledge (history) +11, Knowledge (local) +3, Knowledge (nature) +6, Knowledge (planes) +5, Linguistics +3, Perception +11, Spellcraft +8 (+10 to identify magic item properties), Stealth +10, Survival +9 (+11 to avoid becoming lost), Swim +5; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Ancient Osiriani, Common, Draconic, Elven, Ignan, Osiriani
SQ elven magic, favored terrain (underground +2), hunter's bond (companions), track +2, wild empathy +4
Combat Gear cloak of the hedge wizard (divination)[UE], wand of cure light wounds, wand of longstrider (50 charges), alchemist's fire (2); Other Gear +1 mithral chain shirt, arrows (20), longspear, mwk composite longbow (+1 Str), wayfinder[ISWG], backpack, bedroll, crowbar, masterwork thieves' tools, silk rope (50 ft.), waterskin, 1,759 gp, 9 sp
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Special Abilities
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Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. humans foes.
Favored Terrain (Underground +2) (Ex) +2 to rolls when in underground terrain.
Hunter's Bond (Companions) (2 rounds) (Ex) As a move action, grant half favored enemy bonus to allies in 30 ft.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Track +2 Add the listed bonus to Survival checks made to track.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.

buys:

#0-02:
Wand of Cure Light Wounds 2PP
#5-12:
masterwork darkwood composite longbow (Str +1)
mithral chain-shirt
#5-15:
Wayfinder 250gp
#5-16:
Upgrade mitral chain-shirt to +1
Bought a wand of long strider (2PP)

Faction Card:

Season 8
#5-12 Explore an ancient site during the course of an adventure. To qualify, the original occupants must have abandoned the site at least 1,000 years ago, and it must cover at least 2,500 square feet (a 50-ft.-by-50-ft. area). (1/2)
#0-02 Serve as the GM for an adventure that grants 1 or more XP, and apply the Chronicle sheet to this character. (1/3 | 0/2)
#5-15 Explore an ancient site during the course of an adventure. To qualify, the original occupants must have abandoned the site at least 1,000 years ago, and it must cover at least 2,500 square feet (a 50-ft.-by-50-ft. area). (2/2)
#AP79 Serve as the GM for an adventure that grants 1 or more XP, and apply the Chronicle sheet to this character. (2/3 | 0/2)
#5-16 Recover a gem worth at least 400 gp plus 100 gp per level you possess during an adventure. A gem-like wondrous item such as an elemental gem or a pearl of power fulfills this goal, but its market price must be at least twice this value. (1/1)
#9-04 Recruit a named NPC scholar, archaeologist, extraplanar authority, or similar figure to join the Scarab Sages. Recruitment requires a Diplomacy or Knowledge (local) check (DC = 15 + your character level). -> Obahar (1/2)

Boon:
Seeking the Sages (Osirion Faction): You are in pursuit of the legacy of the Jeweled Sages, which Amenopheus believes is very close at hand. Having this boon contributes to events later in the Destiny of the Sands storyline and does not grant any benefits at this time.
Seeking the Sages (Osirion Faction): You are in pursuit of the legacy of the Jeweled Sages, which Amenopheus believes is very close at hand. Having this boon contributes to events later in the Destiny of the Sands storyline and does not grant any benefits at this time.
Mythic Legacy: Although your mythic power was short-lived, you have retained a small reserve of that legendary essence for use later. When you activate this ability as a free action, choose one feat that you have. For one round (or as long as it takes to complete a skill check modi ed by the feat), you gain the bene ts of the mythic version of that feat as if you had also expended one use of mythic power. When you use this boon, cross it o your Chronicle sheet.
Savior of the Sages (Osirion Faction): With your help, the Osirion faction has realized its goal of rebuilding the order of the Jeweled Sages. Like the order, you are able to linger at the edge of death yet awaken again when conditions are right, and your time studying the sages’ secrets has made you an expert in Osirian history. Your effective Constitution score for determining when you would die from hit point damage increases by 1, and you gain a +1 bonus on Constitution checks to stabilize. In addition, you gain a +1 bonus on Knowledge (history) and Knowledge (religion) checks regarding Osirion and its gods. For each Seeking the Sages boon you have from earlier parts of this series, increase these bonuses by 1. (+3)
[ ] Righteous Redemption: Thanks to your work bringing a lost hero’s legacy to light, key leaders in the crusader nation of Lastwall have begun seeing Pathfinders less as ruffians and more as potential allies. Between adventures or while in Lastwall, you can check the box that precedes this boon to requisition one of the following: a satchel containing six flasks of holy water and an oil of bless weapon; two scrolls of lesser restoration; a combat-trained warhorse (heavy or light) with a military saddle, bit, bridle, and week of feed; a masterwork longsword; or a masterwork lance. This gear is yours to do with as you please, but it has an effective resale value of 0 gp.
[ ][ ][ ] Worthy Foe: Lastwall is the Inner Sea’s bulwark against countless evils, and you have proven yourself against a local villain. As a swift action, you can check a box that precedes this boon to gain one of two benefits against enemies that correspond to the threat you defeated. First, you can choose to gain a +2 bonus on attack and weapon damage rolls against such creatures, as well as a +2 dodge bonus to AC against such creatures’ attacks. Alternatively, you can gain a +2 bonus on caster level checks to overcome those creatures’ spell resistance, increase the save DC of your spells and abilities against those creatures by 1, and gain a +2 bonus on saving throws against those creatures’ spells and abilities. Either benefit lasts until the beginning of your next turn.
Scales: You gain the benefits above against dragons and humanoids with the reptilian subtype.

PLANAR SAGE (2+ goals): You are versed in the ancient cultures and the bound elementals that helped built their wonders. You are trained in Knowledge (history and planes) and treat your bonus on these checks as though it were 3 plus the number of goals you have completed. If your own skill bonus is higher, you instead gain a +2 bonus on that check.