| Classes/Levels |
PV 36/36 AC22 T10 FF22 (Darvision 60ft. Perception +3 Sense Motive +7; +0 Init; Fort +6, Ref +1, Will +7) |
| Strength |
18 |
| Dexterity |
10 |
| Constitution |
14 |
| Intelligence |
10 |
| Wisdom |
16 |
| Charisma |
8 |
About Yama nô Oni
Yama nô Oni
Male oni-spawn tiefling warpriest of Yamatsumi 4 (Pathfinder RPG Advanced Class Guide 60, Pathfinder RPG Advanced Race Guide 168)
N Medium outsider (native)
Init +0; Senses darkvision 60 ft.; Perception +3
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Defense
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AC 22, touch 10, flat-footed 21 (+10 armor, +2 natural)
hp 36 (4d8+13)
Fort +6, Ref +1, Will +7
Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +7 (1d4+4/19-20) or
. . masterwork darkwood tetsubo +9 (1d10+6/×4)
Special Attacks blessings 5/day, sacred weapon +1 (1d6, 4 rounds/day), Fervor (1d6, 5/day), channel positive energy 1d6 (2/day, DC15)
Spell-Like Abilities (CL 4st; concentration +7)
. . 1/day—alter self
Warpriest Spells Prepared (CL 4st; concentration +7)
. . 2nd—bull's strength, cure moderate wounds
. . 1st—cure light wounds, divine favor, divine favor, shield of faith
. . 0 (at will)—detect magic, enhanced diplomacy, read magic, stabilize
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Statistics
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Str 19, Dex 10, Con 14, Int 10, Wis 16, Cha 8
Base Atk +3; CMB +7; CMD 17
Feats Armor Of The Pit[ARG], Power Attack*, Toughness, Weapon Focus (tetsubo)
Traits militia, fate's favored
Skills Acrobatics -5 (-9 to jump), Diplomacy +3, Disguise +1, Intimidate +5, Knowledge (local) +1, Knowledge (planes) +3, Knowledge (religion) +5, Profession (Astronomer) +7, Sense Motive +7, Spellcraft +4, Survival +7
Languages Common, Tien, Infernal
SQ blessings (protection: aura of protection, increased defense, strength: stength of will, strength surge), prehensile tail
Other Gear full plate, dagger, darkwood tetsubo, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text, mess kit, pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Yamatsuni, 87 gp
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Special Abilities
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Blessings (5/day) (Su) Pool of power used to activate Blessing abilities.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Militia +1 trait bonus to attack rolls when you flank a foe.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Sacred Weapon (4 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
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