Chivane

Shandra Redclaw's page

196 posts. Organized Play character for Ilmakis.


Race

Fighter 5

Classes/Levels

AC 23 (24 with shield) | HP 68/68| F +11 R +10 W +11 | Init +11 Perception, +10 Stealth| low-light vision

About Shandra Redclaw

Shandra Redclaw (Criminal)
Female half-elf Fighter (Wizard) 5
Common, LN, Medium, Human, Elf, Humanoid
Perception +11;
Languages Common, infernal, elven
Skills Acrobatics +8, Arcana (Expert) +12, Athletics +11, Crafting +2, Deception +0, Diplomacy +0, Intimidation +7, Herbalism Lore +10, Underground Lore +10, Medicine +9, Nature +1, Occultism +2, Performance +0, Religion +9, Society +10, Stealth (Expert) +10, Survival +9, Thievery +1
Feats Double Slice, Unconventional Weaponry (Sawtooth Saber), Experienced Smuggler, Wizard Dedication, Streetwise, Ancestral Paragon(Natural Ambition - Sudden Charge), Basic Wizard Spellcasting, Combat Medicine, Assurance* (Stealth), Nimble Elf.
Str 19 (+4), Dex 12 (+1), Con 14 (+2), Int 16 (+3), Wis 14 (+2), Cha 10 (+0)
Other Items Half-Plate, Sawtooth Saber (x2), Low Grade Cold Iron Sawtooth Saber, Low Grade Silver Sawtooth Saber, +1 striking rune, Composite Longbow; other Gear adventurer's pack (backpack, a bedroll, two belt pouches, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks’ rations, soap, 5 torches, and a waterskin), grappling hook, arrows (20), sheath x3, doubling rings, healer's tools.
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AC 23; Fort +11; Ref +10; Will +11
HP 68 Hero Points 1
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Speed 30 feet (25 in armor)
Melee [1] +1 Striking cold iron Sawtooth Saber +16 (2d6+4 S, Agile, Finesse, Twin, Uncommon)
[1] +1 Striking silver Sawtooth Saber +16 (2d6+4 S, Agile, Finesse, Twin, Uncommon)
[2] Double Sclice +16/+16 (2d6+4/2d6+6)
Ranged [1] Composite Longbow +10 (1d8+2 P [100ft.], Deadly d10, Propulsive, Volley 30 ft.)
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Spellbook
Cantrips
Electric Arc, Light, Prestidigitation, Shield
1st-level spell
True Strike
Longstrider

Next purchase level 6 : Endless Grimoire

Spell preared Shield, Prestidigitation, True Strike

Crit Specialization (sword)
The target is made off-balance by your attack, becoming flat-footed until the start of your next turn.

Spell School 3 points
1 Point: When selecting your free consumable item at the beginning of the adventure, you can choose one of the items on the school’s list of options.
2 Points: You become trained in one of the Lore skills associated with that school, listed below. At 5th level, you gain a bonus skill feat selected from the list below.
Spells: For the Lore skill, choose from Academia Lore, Architecture Lore, or Herbalism Lore. For the bonus skill feat, choose from Arcane Sense, Assurance, Quick Identification, or Recognize Spell.
3 Points: When selecting your free consumable item at the beginning of the adventure, you gain both one item of your level or lower from the options available, and you gain a second item whose item level is no greater than half your level (minimum 1).

Items :
- Holy water, lesser bomb*, lesser antidote, lesser antiplague, minor healing potion
- Burning hands, charm, fear, harm, heal, mage armor, magic fang, magic missile, magic weapon, soothe

Boons
Devil’s Keep (Advanced) You are the rightful master of the infernal keep known as Diggen’s Rest. Once per adventure, you can use the following reaction.
Infernal Detonations [reaction] Trigger A creature within 30 feet of you targets you or an ally with an attack; Effect The creature
takes fire damage equal to 1d6 + your level (basic Reflex save). The DC of the Reflex save is equal to your spell DC or
your class DC, whichever is higher.
Diggen the Liar You refused to release the ghost of Diggen Thrune and instead turned the captive spirit over to Zarta Dralneen at the Grand Lodge. This boon will have a special effect in a future scenario.
Sand Slide [reaction] Uses 3 [ ] [ ] [ ]; Trigger You would fail (but don’t critically fail) a Reflex save to avoid a trap’s effects; Effect You Step and then Drop Prone in your new location. You gain a +2 circumstance bonus to your triggering Reflex save. If this would have been enough to resist the trap’s effects initially, you succeed at the save instead.
Engraved Wayfinder (Slotless): To celebrate your success as a Pathfinder agent, Janira gave you a compass lid engraved with your name and a Glyph of the Open Road, symbol of the Pathfinder Society. You can attach this lid to any compass, including a wayfinder, to personalize it.
□ Society Connections (Downtime): Your connections with leaders within the Pathfinder Society help you find opportunities, both new missions and support for your other endeavors. Check the box that precedes this boon when you Earn Income during Downtime to attempt a task of level _X_. If you critically fail the check, you still earn the result of a failure for that task.
▫▫▫River Kingdoms Politician (General): You have made yourself, one way or another, a known quantity in the realm of River Kingdoms politics. Upon completing an adventure set in the River Kingdoms or Razmiran, you may check a box next to this boon when using your downtime to Earn Income to participate in the political intrigues of the region, allowing you find an Earn Income task of up to your level +1. Once all three boxes next to this boon are checked, this boon has a special effect in a future adventure
▫▫Valais’s Assurance (General, Limited-Use) Valais Durant is the leader of the Radiant Oath, in no small part because of her kindness and willingness to share her power with those in need. You may check a box next to this boon and spend an action to use the champion focus spell lay on hands, heightened appropriately for your level. This does not cost a focus point.
Muesello’s Magnificent Message Mark
In appreciation for your efforts to clear his name of crimes against the Grand Princess of Taldor, Venture-Captain Muesello gave you a magical rune. He taught you how to inscribe the rune on any wayfinder you own, including non-standard wayfinders such as fashionable wayfinders. You can freely transfer the rune to another wayfinder you own at a later time. Inscribing or transferring the rune takes 10 minutes. The rune has no monetary value and cannot be sold.
A wayfinder inscribed with Muesello’s Magnificent Message Mark gains the following activation.

Activate [one-action] command; Frequency once per day; Effect The wayfinder casts message

Bot me:

In Combat, Shandra will attack with double slice (2 actions) and protect herself with shield.
If unable to have 3 actions, she will privilege attacking, using sudden charge if necessary.
If she can't move and attack, she will use her bow
Outside combat, she will try any roll for which she's trained.