Abra Lopati

Sven Marsh's page

215 posts. Alias of Ilmakis.


Race

Human Divine Hunter

Classes/Levels

AC29 T18 FF24 CMD31| HP 109/109| F +14 R +17 W +12 | Init +6, Perc +30 |

Gender

Spells (Used):
Level 1 : 1/7 | Level 2 : 2/6 | Level 3 : 1/5 | Level 4 : 1/4 | Level 5 : 0/2

About Sven Marsh

Sven Marsh
Male human (Azlanti) hunter (divine hunter) 14 (Pathfinder RPG Advanced Class Guide 26, 95)
LG Medium humanoid (human)
Init +6; Senses Perception +30
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Defense
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AC 24, touch 18, flat-footed 19 (+6 armor, +2 deflection, +5 Dex, +1 insight)
hp 109 (14d8+36)
Fort +14, Ref +17, Will +12
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Offense
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Speed 30 ft.
Melee scimitar +11/+6 (1d6+1/18-20)
Ranged +3 adaptive impervious seeking darkwood composite longbow +13/+13/+8 (1d8+10/×3)
Hunter Spell-Like Abilities (CL 14th; concentration +20)
. . At will—raise animal companion (neg level when cast)[UM]
Hunter (Divine Hunter) Spells Known (CL 14th; concentration +20)
. . 5th (3/day)—death ward, hunter’s blessing, summon nature's ally V, wall of thorns
. . 4th (5/day)—cure serious wounds, dispel magic, flame strike (DC 19), freedom of movement, summon nature's ally IV, summon nature's ally IV (animals only)[D]
. . 3rd (5/day)—bloody claws[APG] (DC 18), cure moderate wounds, darkvision, fly[D], greater magic fang, named bullet[UC], summon nature's ally III
. . 2nd (6/day)—barkskin, bloodhound[APG], feather fall[D], flame blade, gust of wind (DC 17), lesser restoration, summon nature's ally II, wind wall
. . 1st (7/day)—aspect of the falcon[APG], calm animals[D] (DC 16), delay poison, faerie fire, feather step[APG] (DC 16), gravity bow[APG], resist energy, summon nature's ally I
. . 0 (at will)—create water, detect magic, enhanced diplomacy, guidance, light, mending
. . Domain Animal (Feather subdomain)
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Statistics
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Str 12, Dex 20, Con 14, Int 12, Wis 20, Cha 8
Base Atk +10; CMB +11; CMD 29
Feats Boon Companion, Deadly Aim, Huntmaster[ARG], Manyshot, Point-Blank Shot, Precise Shot, Rapid Shot, Spirit's Gift[ACG], Target Of Opportunity[UC]
Traits arcane temper, deadeye bowman
Skills Acrobatics +7, Climb +7, Diplomacy +13, Fly +13, Handle Animal +16 (+18 with selected animal type), Heal +10, Knowledge (dungeoneering) +3, Knowledge (geography) +11, Knowledge (nature) +11 (+13 with selected animal type), Knowledge (religion) +11, Perception +30, Sense Motive +7, Spellcraft +18, Stealth +24, Survival +22, Swim +5; Racial Modifiers +6 Perception, +2 Sense Motive
Languages Azlanti, Common, Giant
SQ animal companion (celestial cheetah named Whitestripe), animal companion (celestial cheetah named Whitestripe), animal focus (14 minutes/day, double), bonus trick (2), domain (feather[APG]), eyes of the hawk, greater empathic link, nature training, speak with master, swift tracker, track +7, wild empathy +13, woodland stride
Combat Gear cat burglar's boots, stag's helm, wand of cure light wounds; Other Gear +3 hosteling darkleaf cloth studded leather, +3 adaptive impervious seeking darkwood composite longbow, arrows (120), blunt arrows[APG] (20), scimitar, dusty rose prism ioun stone, scarlet and blue sphere ioun stone, belt of mighty constitution +2, bronze skinning knife, cloak of resistance +3, efficient quiver, headband of inspired wisdom +4, ring of protection +2, 1,222 gp
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Special Abilities
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[/b]animal companion (celestial cheetah named Whitestripe) Ex If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Companion (Ex) Gain an animal companion.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Bat (90 feet) (Su) When assuming this aspect, gain darkvision with listed range, or blindsense at higher levels.
Bonus Trick (Ex) Animal companion gains an extra trick.
Boon Companion (Animal Companion) +4 levels to calc familiar/animal comp abilities (max of your HD).
Bull +4 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Deadly Aim -3/+6 Trade a penalty to ranged attacks for a bonus to ranged damage.
Eyes of the Hawk (+6 Perception/+2 Init.) (Su) +2 Initiative during a surprise round.
Greater Empathic Link (Su) Can communicate telepathically with animal companion in 1 mile.
Hunter (Divine Hunter) Domain (Feather) Add Fly to your list of class skills. In addition, whenever you cast a spell that grants you a fly speed, your maneuverability increases by one step (up to perfect).
Huntmaster (Small Cats) +2 bonus to Handle Animal/Knowledge Nature with selected animal type.
Manyshot You can shoot two arrows as the first attack of a full attack action.
Nature Training (Ex) Hunter levels count as druid/ranger levels for feats, traits, and options to improve animal companions.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Second Animal Focus (14 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Speak with Master (Ex) You can communicate verbally with your familiar.
Spirit's Gift (Stone, Animal Companion) You commune with a spirit of your choice, and it grants your animal companion or familiar a boon.

Prerequisite: Animal companion class feature or familiar class feature.

Benefit: At the start of the day, you can choose to
Swift Tracker (Ex) Tracking penalties when moving at normal speed or faster are reduced.
Target of Opportunity When an ally hits with a ranged attack, you may make an attack as an immediate action
Tiger +4 (Su) When assuming this aspect, gain listed enhancement bonus to Dex.
Track +7 Add the listed bonus to survival checks made to track.
Wild Empathy +13 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.

Consumables:

Charge Used : Wand of Cure Light Wounds (2/50)
Arrows Used : 10/120
Blunt Arrows Used : 0/20

Attaques:

Quote:

[dice=+3 adaptive impervious seeking darkwood composite longbow (Many Shot) + deadly aim]+14+2-2;[/dice]

[dice=Damages]2d8+24[/dice]
[dice=+3 adaptive impervious seeking darkwood composite longbow (Rapid Shot) + deadly aim]+14+2-2;[/dice]
[dice=Damages]1d8+12[/dice]
[dice=+3 adaptive impervious seeking darkwood composite longbow (second attack) + deadly aim]+14+2-2;[/dice]
[dice=Damages]1d8+12[/dice]