Prepared Spells (domains : War and Domination): (CL 5, Concentration +11)
SPELL0 (DC14)
Spell 0 : Detect Magic
Spell 0 : Purify Food and Drink
Spell 0 : Cure minor wounds
Spell 0 : Cure minor wounds
Spell 0 : Cure minor wounds
SPELL1 (DC15)
Spell1 : Shield Of Faith
Spell1 : Obscuring mist
Spell1 : Bless
Spell1 : Faith Healing
Domain Spell : Command (DC16)
SPELL2 (DC16)
Spell2 : Interfaith blessing
Spell2 : Resist Energy
Spell2 : Hold Person (DC17)
Domain Spell : Spiritual Weapon
SPELL3 (DC17)
Spell3 : ?
Spell3 : Prayer
Domain Spell : Suggestion
Rebuke Undead (6/6) : 1d20+5 (2d6+8)
Equipment : Defense
Full Plate +2 (PHB)
Ring of Protection +2 (PHB)
Vest of Resistance +1 (Complete Arcane)
+1 Heavy Steel Shield (PHB)
Heavy wooden shield (PHB) Offense
Heavy Flail masterwork (PHB)
Morgenstern
Light crossbow (10/10 bolts)
Dagger
+2 Silver Mace
Other
Silver Unholy Symbol of Hextor
Backpack with ...
Periapt of Wisdom +2
Gauntlet of Ogre Power +2
Lich Phylactery
Staff of Life (5 charges)
Wand of Cure Light Wounds (0/48)
Scroll:
Bless
Cure Moderate Wounds
Cure Serious Wounds
Dispel Magic
Lesser restoration
Resist Energy
LAW DEVOTION (DOMAIN):
The power of law assists you in combat.
Benefit: Once per day as a swift action, you can summon the power of law to aid you. Upon activating this ability, you immediately gain a +3 sacred (if your deity is good or neutral) or profane (if your deity is evil) bonus on your attack rolls or to your AC until your next action. At the beginning of your next action, you can reallocate the bonus if desired. This effect lasts for 1 minute.
The bonus increases to +5 when you attain 10th level, and to +7 when you attain 15th level.
Special: You can select this feat multiple times, gaining one additional daily use each time you take it.
Special: If you have the ability to turn or rebuke undead, you gain one additional daily use of this feat for each three daily turn or rebuke uses you expend.
Class Feature:
Bonus Domain: If you are a cleric, you gain the War domain as a third domain. If you already have the War domain, you can instead choose any other domain granted by your deity as your third domain. If you have no cleric levels, you can add the War domain spells to your class spell list, but I you do not gain its domain ability or any extra spell slots for domain spells.
Combat Feats: You can permanently sacrifice one or two of your domain granted powers to acquire an equal number of feats from the list of fighter bonus feats, as long as you meet I the prerequisites' for them. You may not sacrifice your War domain ability for this purpose. You must choose whether or not to make this exchange when you first become an ordained champion, and you cannot later change your mind.
Continued Advancement: levels in ordained champion stack with levels of other appropriate classes for the purpose of turning or rebuking undead, and for all level-dependent domain granted powers.
Modified Spontaneous Casting (Ex): If you have cleric levels, you lose the ability to spontaneously cast cure or inflict spells. Instead, you can swap out previously prepared cleric spells for any spells of equal or lower level from the War domain. This alteration applies even to levels you gain as a cleric after becoming an ordained champion.
Smite At 2nd level, you can spend one daily use of your turn/rebuke undead ability as a swift action to turn your next melee attack into a smite. You gain a bonus equal to your Charisma modifier on attack rolls, and you deal extra damage equal to your total effective turning or rebuking level. Your smite attack is not limited by alignment.
(Feat) Dread Tyranny:
Races of Destiny, p. 154
[Initiate]
A devoted student of Hextor's militant teachings, you are skilled at intimidating and dominating weaker beings. Prerequisite
STR 13, Cleric level 3rd, deity Hextor,
Benefit
Add Intimidate to your list of cleric class skills. You add your Strength bonus in addition to your Charisma bonus on Intimidate checks. Furthermore, when you use a lethal weapon to deal nonlethal damage, you lessen the penalty on attack rolls by 2 (-2 penalty instead of -4). In addition, you may add the following spells to your cleric spell list:
2nd Scare: Frightens creatures of less than 6 HD.
4th Evard's Black Tentacles: Tentacles grapple all within 15-ft. spread.