GM Top's Dungeon Delver's
(Inactive)
Game Master
Pete H.
Current Scenario: 3-21 The Temple of Empyreal Enlightenment
Dwarf Info
Dwarf Maps
Spell Templates by GM Tiger | Citadel Core | Forts GM Torch |
Apparently the summoning trap wasn't that dangerous, as so far they have been obliterated at a solid pace.
Ander blasts one back to hell. Dran chops the second one in half so hard, his blade leaves a wicked mark on the floor. And even Bilos manages to whack the third softly with a newspaper.
Round 1: Whoops!
Buffs: NA
Bilos
Ander
Dran
Green
The Phantom
Kaztor
Red
The Magi
Halali
Grunigon
Blue (-1 HP)
Bold may act! K: Nature to ID. Can we get a 1 round flawless victory?!?
Male Jealousy Phantom (Marshal) of Bilos 1 | HP 5/11 | Ecto: AC 14 T 12 FF 12 DR 5/slash | Incor: AC 15 T 15 FF 13 | CMB+2, CMD 14 | F: +1, R: +4, W: +2| Init: +2 | Perc: +4 (darkvision 60 ft.) | Speed 30 ft. | Inspire 3/3 | Current State: Ectoplasmic | Active conditions: None
We are sure going to try. Draken will walk(!) over and smack the last creature with a phantasmal drumstick.
Mallets of the Wardrummer: 1d20 + 2 ⇒ (10) + 2 = 12 (Slam, but with history.)
Bludgeoning Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Male CG Dwarf Spiritualist (Priest of the Fallen) 3 | HP 27/27 | AC 17 T 13 FF 14 | CMB +1, CMD 14 | F: +5, R: +4, W: +7 (+1 v. spells, SLAs, poison)| Init: +5 | Perc: +10 (darkvision 60 ft.), SM: +9 | Speed 20 ft. | Spells 1st 3/4 | Reroll 0/1 | Active conditions: None
"Lazy phantom always taking 10...
Spell Templates by GM Tiger | Citadel Core | Forts GM Torch |
Draken plays a merry tune with his mallets on the head of the fiendish vermin. And when he is done, only pieces of shell remain. And a few seconds later, those melt back into whatever devilish plane they came from.
Combat over!
Male Paladin 3 (Torag) | HP 34/34 | AC 19/10/19| F+8,R+3,W+7 (+2 to poison, spell, SLA | Init+0, Perc+1(+3 v stonework) | Speed 20 | Darkvision 60’ | CMD 15 (19 v trip and bullrush if on the ground) | Temp:
Kaz double moves to engage with the black creature. ”im going to punch this gnome right in the snoot,” he yells.
If someone would be so kind as to move me up to it, please.
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Female Dwarf UnMonk 1 / Unsworn 2| hp 25/28 | AC 23 T 16 FF 21 (+2 dodge vs flyers) | F:+5 R:+4 W:+6; hardy, +2vs electricity | CMD 25 | Init +2 | Perc +9 (+2 vs flyers), darkvision
"The boys set the trap off" Halali remarks to the Magi. "Ah, look. The Toragian. Toragite? How does it go, Kaz?"
"Oh. I did not know that Torag advocated violence against sedentary householders. Learn something new every day."
Moved you Kaz :)
Male Paladin 3 (Torag) | HP 34/34 | AC 19/10/19| F+8,R+3,W+7 (+2 to poison, spell, SLA | Init+0, Perc+1(+3 v stonework) | Speed 20 | Darkvision 60’ | CMD 15 (19 v trip and bullrush if on the ground) | Temp:
”For ignoring us calling his attention and then him setting off some magical trap against us, I think Torag would understand just a punch or two!”
Male N Dwarf Rogue (Sylvan Trickster) 3 | HP 27/27 | AC 14 T 12 FF 12 | CMB +3, CMD 15 +4 vs Bullrush or Trip | F: +4, R: +5, W: +3 | Init: +4 | Perc: +7 (darkvision 60 ft.), SM: +7 | Speed 20 ft. | Active conditions: None
"If it's a concern I'll smack him. The creator hasn't ever given me any sign that he notices anything I do." He strolls up to the gnome and swings his mace trying to knock the book out of his hands.
to hit the book: 1d20 + 2 ⇒ (14) + 2 = 16
Male CG Dwarf Spiritualist (Priest of the Fallen) 3 | HP 27/27 | AC 17 T 13 FF 14 | CMB +1, CMD 14 | F: +5, R: +4, W: +7 (+1 v. spells, SLAs, poison)| Init: +5 | Perc: +10 (darkvision 60 ft.), SM: +9 | Speed 20 ft. | Spells 1st 3/4 | Reroll 0/1 | Active conditions: None
Will Save: 1d20 + 6 + 4 ⇒ (1) + 6 + 4 = 11
"I don't know what you are talking about, Magi. This is the real Fimbrik, even if he is a master of ignoring everything around him." Bilos starts reading over his shoulder, which is something the dwarf cannot often do.
Spell Templates by GM Tiger | Citadel Core | Forts GM Torch |
Grunigon prevents the paladin from striking an unarmed person by striking him first. His weapon passes clean through the book without facing any resistance, proving once and for all that it is one hundred percent an illusion.
Only the translucent outline of the gnome remains, though it continues reading.
Where too next?
Male Paladin 3 (Torag) | HP 34/34 | AC 19/10/19| F+8,R+3,W+7 (+2 to poison, spell, SLA | Init+0, Perc+1(+3 v stonework) | Speed 20 | Darkvision 60’ | CMD 15 (19 v trip and bullrush if on the ground) | Temp:
”An illusion? Well at least that makes some sense. Wonder why he’d do such a thing though? Maybe he left a clue around for Society members smart enough to know where to look? I say we look around and check. And remember, no stealing from the gnome. We are just looking for Society stuff, not taking his personal things.”
Spell Templates by GM Tiger | Citadel Core | Forts GM Torch |
With those orders given, it is time to loot search the place!
The bedroom (D3) is boring and mostly empty. There is a desk and a bed and some chairs. The desk does not produce any documents of interest. But the meeting room (D2) finally pays off.
Firstly, the room itself contains enough chairs, pillows, and desks to accommodate at least six visitors. A neatly penned letter is prominently visible on the table in the southwest corner (see maps slide page 2). Underneath the letter is a hastily scrawled note with the name 'Karina Clamp' on it. For those looking to steal things, there also appears to be two old potions sitting on the northwest windowsill. They could sell for a nice chunk of change, or even be useful.
Female Dwarf UnMonk 1 / Unsworn 2| hp 25/28 | AC 23 T 16 FF 21 (+2 dodge vs flyers) | F:+5 R:+4 W:+6; hardy, +2vs electricity | CMD 25 | Init +2 | Perc +9 (+2 vs flyers), darkvision
"Face it, Kaztor. This gnome hasn't been here for centuries. He's a contemporary of Selmius Foster. What's that make him? Four, maybe five hundred years old? He's either dead, or re-settled somewhere far away."
dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5
Or...he's a spirit that haunts his old house....ooowooowooo! Ander says, pretending to be scared. He laughs as he slings his rifle.
So... Karina Clamp...anyone have the faintest idea of who that might be? he asks as he looks about.
Hey...anyone seen an ashtray? Gotta stub this one out. I suppose I can wait til we're outside...
He grabs the two flasks.
Looks like good sipping whiskey to me...we'll save them for later...
Male Paladin 3 (Torag) | HP 34/34 | AC 19/10/19| F+8,R+3,W+7 (+2 to poison, spell, SLA | Init+0, Perc+1(+3 v stonework) | Speed 20 | Darkvision 60’ | CMD 15 (19 v trip and bullrush if on the ground) | Temp:
”I don’t like the idea of taking his stuff. How long do gnomes live anyway? If he’s just on vacation and we pocket his potions, that’s bad of us. I’ll not be using those, and I’ll have to point out in my report about this,” Kaz warns.
Male N Dwarf Rogue (Sylvan Trickster) 3 | HP 27/27 | AC 14 T 12 FF 12 | CMB +3, CMD 15 +4 vs Bullrush or Trip | F: +4, R: +5, W: +3 | Init: +4 | Perc: +7 (darkvision 60 ft.), SM: +7 | Speed 20 ft. | Active conditions: None
Grunigon looks at the illusion for a clue. Was the text of the book readable? The title? Anything odd about the gnome himself, other than being a gnome? "How long will this thing last? Or could it be permanent?"
Spell Templates by GM Tiger | Citadel Core | Forts GM Torch |
The illusion appears to be quite a powerful permanent presence. The book doesn’t seem to give any clues, as it is on the mating habits of hissing cockroaches.
It may help to reread the older notes for clues on how to proceed.
Male Paladin 3 (Torag) | HP 34/34 | AC 19/10/19| F+8,R+3,W+7 (+2 to poison, spell, SLA | Init+0, Perc+1(+3 v stonework) | Speed 20 | Darkvision 60’ | CMD 15 (19 v trip and bullrush if on the ground) | Temp:
”Karina Clamp was a name given to us on some of the early clues. Seems like when we find her name, we need to use to word Wiffle. What a goofy gnome password,” Kaz mutters.
dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5
[b]Don't "goofy" and "gnome" mean the same thing?]/b]
Female Dwarf UnMonk 1 / Unsworn 2| hp 25/28 | AC 23 T 16 FF 21 (+2 dodge vs flyers) | F:+5 R:+4 W:+6; hardy, +2vs electricity | CMD 25 | Init +2 | Perc +9 (+2 vs flyers), darkvision
"She's on the Wall of Names, back at the Grand Lodge" Halali answers Kaz as she stifles a giggle at Ander's 'spooky' antics.
"Looks like that's our next stop."

Spell Templates by GM Tiger | Citadel Core | Forts GM Torch |
Kaztor promises to report his allies to the society, but isn't going to turn them in to the guards at least.
Halali suggest checking the Wall of Names, and with nothing else better to do the dwarfpack heads there.
Inside the grounds of the Grand Lodge lies their destination. The monument is a curving wall of black glass that stands atop a small hill at the western edge of the lodge's grounds. Trees surround the hill, providing ample shade and privacy for those visiting the wall to remember fallen comrades. Carved into the wall are the name and date of death of every Pathfinder killed in the course of duty since the wall's construction, and most entries also include a sentence or two summarizing either the agent's greatest accomplishments or how they died.
It is a great honor to be on the wall, though a greater honor could be to survive to old age...
The three names mentioned in the letters are quickly located (See Maps Page 2).
You may make a Trained Knowledge History OR Local OR Religion check to recognize the significance of the underlined portion of the epitaph.
dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5
kn. local: 1d20 + 5 ⇒ (12) + 5 = 17one per name or total?
The names sound familiar...give me a few moments...it might come to me.. the gundwarf says as he finally puts his well used cigar in an ashtray and fishes out a fresh one. He sniffs it and gets out a match and lights it. A large cloud of bluish smoke heads upwards. he then puffs out a mouthful of smoke and racks his brain.
Gotta remember to grab some more before I forget...running low...
dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5
By Gorum, I've got it! Ander says excitedly, so much so that the heater drops off his cigar.
Drat! anyways, we need to go to the Shrine of The Failed...we might find out more there! he spins as he fishes out another match and lights up his butt.
Female Dwarf UnMonk 1 / Unsworn 2| hp 25/28 | AC 23 T 16 FF 21 (+2 dodge vs flyers) | F:+5 R:+4 W:+6; hardy, +2vs electricity | CMD 25 | Init +2 | Perc +9 (+2 vs flyers), darkvision
"The Shrine of the Failed? Failed what? Well, anyway, lead on Shooter!"
Male N Dwarf Rogue (Sylvan Trickster) 3 | HP 27/27 | AC 14 T 12 FF 12 | CMB +3, CMD 15 +4 vs Bullrush or Trip | F: +4, R: +5, W: +3 | Init: +4 | Perc: +7 (darkvision 60 ft.), SM: +7 | Speed 20 ft. | Active conditions: None
Curious about the illusion Grunigon checks to see if the chair is real. If real he sits down on the illusion of the gnome to see if the book disappears.
When the others are getting ready to go he quits the 'fun' and follows. "I would say 'stupid gnome' and magic, but.... same-same!"

Spell Templates by GM Tiger | Citadel Core | Forts GM Torch |
Fortunately, the chair is indeed real and Grunigon doesn't risk falling on his booty. His large frame completely covers the gnome and book, which are both part of the figment. Both remain when he gets up to leave.
The wall of names was a quick visit and the pathdwarfinders head off to, hopefully, their final destination (dun dun dun?).
Arriving at the Shrine of the Failed, questions are answered. This apparently is the place dedicated to those who died attempting the test of the Starstone. The main entrance is locked up and no one is around, due to a idiotic heroic attempt at godhood going on at the nearby cathedral.
The dwarves can hear occasional cheers erupting as the attempter amps up the crowd.
Fortunately though, the side door is open which provides legal access to the basement area. And not surprisingly, the basement is empty sans a select number of shrines. Each of which suggests a type of gift to be left. Each shrine's nameplate also has has a nice feature, it slides to the side, revealing a chalkboard behind it that allows people to leave messages.
Shrines are to Mellag (rot), Oggo (sixteen poses), Plokkis (spoiled food and wastefulness), Silmor (blades), Spuchasta (hallucinatory incense and herbs), The Muted God (silence and serenity) and Yepyari (clouds and tornados).
Male Paladin 3 (Torag) | HP 34/34 | AC 19/10/19| F+8,R+3,W+7 (+2 to poison, spell, SLA | Init+0, Perc+1(+3 v stonework) | Speed 20 | Darkvision 60’ | CMD 15 (19 v trip and bullrush if on the ground) | Temp:
”Would those chalkboards be the appropriate place to use the dumb ‘wiffle’ password the gnome mentioned?”
dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5
Don't rightly know...might be worth a shot... Ander says with a shrug. He grabs a piece of chalk and starts writing..
W-i-f-f...it is two F;s right? L-e...
Spell Templates by GM Tiger | Citadel Core | Forts GM Torch |
Map is up, place your characters wherever you wish.
Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
Dran wanks in looking about.
Male CG Dwarf Spiritualist (Priest of the Fallen) 3 | HP 27/27 | AC 17 T 13 FF 14 | CMB +1, CMD 14 | F: +5, R: +4, W: +7 (+1 v. spells, SLAs, poison)| Init: +5 | Perc: +10 (darkvision 60 ft.), SM: +9 | Speed 20 ft. | Spells 1st 3/4 | Reroll 0/1 | Active conditions: None
Bilos looks around as well.
Which shrine is which?
Female Dwarf UnMonk 1 / Unsworn 2| hp 25/28 | AC 23 T 16 FF 21 (+2 dodge vs flyers) | F:+5 R:+4 W:+6; hardy, +2vs electricity | CMD 25 | Init +2 | Perc +9 (+2 vs flyers), darkvision
Dran Stoneheart wrote: Dran wanks in looking about. If Paizo were a British company the profanity filter would have kicked in here ;)
"The Muted God... I'm sure I read about that one in a Pathfinder Chronicle. But we want the tornado one, that's what was written on the Wall of Names. There's our link."
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Spell Templates by GM Tiger | Citadel Core | Forts GM Torch |
Bilos Nizhnyy wrote: Bilos looks around as well.
Which shrine is which?
That probably woulda helped, but didn't have time to add those notes when I put up the map. I will at least mark the tornado one Halali thinks will work with a red X.
Everyone looks at Dran. This doesn't seem to be the time for that, but maybe he is using it like a dowsing rod?
dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5
anything interesting over there? Another spectral gnome? Ander chuckles as he saunters over.
Male Jealousy Phantom (Marshal) of Bilos 1 | HP 5/11 | Ecto: AC 14 T 12 FF 12 DR 5/slash | Incor: AC 15 T 15 FF 13 | CMB+2, CMD 14 | F: +1, R: +4, W: +2| Init: +2 | Perc: +4 (darkvision 60 ft.) | Speed 30 ft. | Inspire 3/3 | Current State: Ectoplasmic | Active conditions: None
"Just a spectral dwarf, going through the walls to look for things instead of enjoying an afterlife in Torag's best pubs."
Male Paladin 3 (Torag) | HP 34/34 | AC 19/10/19| F+8,R+3,W+7 (+2 to poison, spell, SLA | Init+0, Perc+1(+3 v stonework) | Speed 20 | Darkvision 60’ | CMD 15 (19 v trip and bullrush if on the ground) | Temp:
Kaz laughed at seeing the revealed secret tunnel. ”This is a right fun adventure, now that we don’t have to deal with that miserable gnome anymore! Remember, we aren’t common thieves. Mind your manners down here.”. With that, he leads the group into the tunnel once they were ready to proceed.
Male CG Dwarf Spiritualist (Priest of the Fallen) 3 | HP 27/27 | AC 17 T 13 FF 14 | CMB +1, CMD 14 | F: +5, R: +4, W: +7 (+1 v. spells, SLAs, poison)| Init: +5 | Perc: +10 (darkvision 60 ft.), SM: +9 | Speed 20 ft. | Spells 1st 3/4 | Reroll 0/1 | Active conditions: None
"Back into your body. Who knows what we will find here."
Bilos enters not-first.
Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1
Magi nods at Kaztor's reminder. This is supposed to be a holy place.
Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
GM TOP wrote: Bilos Nizhnyy wrote: Bilos looks around as well.
Which shrine is which?
That probably woulda helped, but didn't have time to add those notes when I put up the map. I will at least mark the tornado one Halali thinks will work with a red X.
Everyone looks at Dran. This doesn't seem to be the time for that, but maybe he is using it like a dowsing rod? lol
dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5
Huh...didn't see that coming... Ander says, a bit surprised at seeing the opening.
Well, daylight's wasting...not that matters to dwarves...since we can see in the dark and such...but you catch my drift... he says as he heads to the opening, rifle at the ready.
Never know...might be a big rat or some such critter...
Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
Spell Templates by GM Tiger | Citadel Core | Forts GM Torch |
The group moves up, carefully ready for anything.
Inside, they hear claws scraping across stone tiles, but can't see anything. It sounds like a very very big rat.
There is definitely something here. So make any prep you want. I moved everyone into the tunnel, but there is a big room ahead with rock pillars and such.
dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5
cocked, locked and ready to rock...Leeeeroyyyyyyy,,,,mmmmJenkinssssss!
Female Dwarf UnMonk 1 / Unsworn 2| hp 25/28 | AC 23 T 16 FF 21 (+2 dodge vs flyers) | F:+5 R:+4 W:+6; hardy, +2vs electricity | CMD 25 | Init +2 | Perc +9 (+2 vs flyers), darkvision
"Anything moving inside here could have been waiting for centuries." Halali readies her three-section-staff.
Male Paladin 3 (Torag) | HP 34/34 | AC 19/10/19| F+8,R+3,W+7 (+2 to poison, spell, SLA | Init+0, Perc+1(+3 v stonework) | Speed 20 | Darkvision 60’ | CMD 15 (19 v trip and bullrush if on the ground) | Temp:
Kaz will continue leading the group down the tunnel, holding his shield and hammer at the ready.
Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1
Magi follows behind Ander.
Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
Before entering the bigger room Dran will cast Divine Favor.
Male N Dwarf Rogue (Sylvan Trickster) 3 | HP 27/27 | AC 14 T 12 FF 12 | CMB +3, CMD 15 +4 vs Bullrush or Trip | F: +4, R: +5, W: +3 | Init: +4 | Perc: +7 (darkvision 60 ft.), SM: +7 | Speed 20 ft. | Active conditions: None
Grunigon follows at the rear of the group. So many in the group makes his "combat training" mostly useless....
Recent threads in Play-by-Post

Spell Templates by GM Tiger | Citadel Core | Forts GM Torch |
Hello all,
Here is a good place to discuss party composition and eventually OOC stuff. I'll also have the GM assistant introduce themselves as the Seventh Dwarf (played by TriShadow).
There is no requirement that you play the exact PC you applied with, though I'd suggest at least giving it a go for the first mission. But since one can easily tweak a PC before they hit level 2 in PFS play, it wouldn't surprise me if you all did some of that.
My gut feeling is we have a lot of divine stuff rolling and minimal arcane/rogue/charisma stuff. But I don't know enough about your builds to make any strong judgements there. I also strongly believe that most groups can get away with missing a LOT of things in PFS1 Play, so if certain stuff isn't there, don't fret too much. At least at low levels. And at high levels there are a ton more workarounds.
Also, ghost dot into gameplay. I'll get an intro up for our first repeatable in the next couple days so proper introductions can occur, but for now a ghost dot works.
Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1
Good Day Terrific Tunnelers!
TriShadow here. I have a 1 xp vigilante warlock, so I will give that a go. It adds some arcane to our options. It also saves me from having to make a new PFS character. Currently he is a human, but I will convert him into a dwarf in short order.
Hi all. Thanks for the chance to play.
I proposed a dwarven Warpriest but do not mind changing for party balance. I do already have a warpriest in PFS but he is a sacred fist. I could have fun with most any class.
I must admit TriShadow that I have not even read the vigilante class. Is Warlock an archtype?
I will create an alias and get to doing the crunch. Will not dot until that alias is built.
Male N Dwarf Rogue (Sylvan Trickster) 3 | HP 27/27 | AC 14 T 12 FF 12 | CMB +3, CMD 15 +4 vs Bullrush or Trip | F: +4, R: +5, W: +3 | Init: +4 | Perc: +7 (darkvision 60 ft.), SM: +7 | Speed 20 ft. | Active conditions: None
One rogue here though!
Did I miss the build details? Point build? Or roll? Background skills used, etc. ??
Are there default rules for PFS play? Haven't done much of that.
Female Dwarf UnMonk 1 / Unsworn 2| hp 25/28 | AC 23 T 16 FF 21 (+2 dodge vs flyers) | F:+5 R:+4 W:+6; hardy, +2vs electricity | CMD 25 | Init +2 | Perc +9 (+2 vs flyers), darkvision
Hey dwarf friends!
@Grunigon, you'll need to refer to the PF1 Guide to Organised Play - download for free here
There are links to several other useful sources of information here
I'm still in the process of building Halali, but I'm almost certain she'll start as Unchained Monk.

Spell Templates by GM Tiger | Citadel Core | Forts GM Torch |
Halali Wowote wrote: Hey dwarf friends!
@Grunigon, you'll need to refer to the PF1 Guide to Organised Play - download for free here
I'm still in the process of building Halali, but I'm almost certain she'll start as Unchained Monk.
When you download the guide, pages 25 and 26 are about all you 'need' to get started. And I'll even do a shortform synopsis here.
20 point build, no base stats over 18, none under 7 (before racial adjustments). 2 traits, no drawbacks. Limited to Society Legal options and ones where you own the book or pdf. But everyone is assumed to own the Core book. 150 gold to spend on gear. Background skills are not used.
_____________________
Generally speaking, society play has a set of advantages and a set of disadvantages. I'll run through a few of the basic ones here, but I'm trying not to overwhelm anyone with data. Frankly speaking, this is just pathfinder. The minutia is just that, minutia. Any game you play will have tons of it. Society play just has its own set, which fortunately is pretty consistent (now).
Advantages
Your character exists outside the campaign here, more or less. If you leave or if it collapses, you can take this society pc and join another society game, either in person or PbP or even through Discord. Said character's progress is tracked through chronicle sheets you receive after every scenario (and reported online, though officially the chronicle is the most important thing to track).
Factions and Faction Journal Cards and Boons and Prestige! Some scenarios give decent boons that can be used in a variety of situations. A lot are very situational, but there are some really powerful ones too. All scenarios give Prestige points that can be used to purchase items, remove conditions or saved for emergency situations (even up to total resurrections). Faction Journal Cards are another way to gain special bonuses, plus factions help with building character backgrounds, in game RP and provide an extra set of traits when building a PC.
Disadvantages
We have a little less leeway to make decisions about what is allowed. I have to generally stick to the scenario as written and you have to stick to the legal character options.
Anyway, we can talk at great length about this stuff, but for now let's just wait to see if there are any specific questions.
Great to see you all jumping in already!
Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1
Skorn wrote: I must admit TriShadow that I have not even read the vigilante class. Is Warlock an archtype? Yep. They are 3/4 casters with access to the wizard spell list. I may go with a level of snakebite brawler and eventually into Arcane Trickster as early as 5th or as late as 7th.
Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
This the alias from Skorn.
Sounds fun. Assuming I stay Warpriest I too will be a 3/4 caster. Will work on that tonight. The warpriests I have seen self buff as swift actions and charge into battle. They are sorta more casty paladins with less of a code of conduct.
Male CG Dwarf Spiritualist (Priest of the Fallen) 3 | HP 27/27 | AC 17 T 13 FF 14 | CMB +1, CMD 14 | F: +5, R: +4, W: +7 (+1 v. spells, SLAs, poison)| Init: +5 | Perc: +10 (darkvision 60 ft.), SM: +9 | Speed 20 ft. | Spells 1st 3/4 | Reroll 0/1 | Active conditions: None
Hello, I am playing Bilos, who is also a 3/4 caster.
As well as six other characters, because his spiritualist archetype gives him a choice of phantoms.
Because I have seven characters to build now, I probably won't be discussing much for the first couple of days. However, if there are skills the party is missing, I can probably pitch in a little bit with phantom emotional focus selections.
Female Dwarf UnMonk 1 / Unsworn 2| hp 25/28 | AC 23 T 16 FF 21 (+2 dodge vs flyers) | F:+5 R:+4 W:+6; hardy, +2vs electricity | CMD 25 | Init +2 | Perc +9 (+2 vs flyers), darkvision
Halali will have some casting ability. To enter the Storm Kindler prestige class she needs access to level 2 spells, as well as 3 ranks in Fly which typically requires some ability to fly every day.
Her caster level at level 11 will be somewhere between 7 and 9. I'm undecided on her casting class as yet.
Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
I believe I am ready to go. Dran is a front liner.
Does not take long to spend 150 gold. lol
Male N Dwarf Rogue (Sylvan Trickster) 3 | HP 27/27 | AC 14 T 12 FF 12 | CMB +3, CMD 15 +4 vs Bullrush or Trip | F: +4, R: +5, W: +3 | Init: +4 | Perc: +7 (darkvision 60 ft.), SM: +7 | Speed 20 ft. | Active conditions: None
Wow! Team of dwarves and I hear caster, caster, caster! Where's the group of tanks that I usually see with dwarves!
Well, I'm not a caster but will get Witch hexes.
Hey, GM! Thanks for the selection.
Here’s another of the tanks!
It might take me a day or two to get the Paladin build together, but this sounds like great fun!
Male Paladin 3 (Torag) | HP 34/34 | AC 19/10/19| F+8,R+3,W+7 (+2 to poison, spell, SLA | Init+0, Perc+1(+3 v stonework) | Speed 20 | Darkvision 60’ | CMD 15 (19 v trip and bullrush if on the ground) | Temp:
Actually, I got Kaztor together quicker than I thought!
dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5
here I am...if we need a rogue, i can quickly make one...i'm not stuck on being a shooter to begin with...just throwing that out there...i'm flexible
and i'm changing my avatar pic...just realized Kaztor has the same one...
Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1
We have a rogue, and I may dip into UnRogue next level (as part of a long-term plan to go Arcane Trixter). So, go with your heart's desire Ander!
dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5
ahh...i missed that Grunigon was a rogue...ok...sticking to my boomstick
Spell Templates by GM Tiger | Citadel Core | Forts GM Torch |
I'm working up a document to help track stuff, take a look here or at the top of the page.
Fill in/update your details on page two as you get the information.
I am also accepting submissions for 'team name' or 'campaign name' or both. Let's see what you creative geniuses come up with!
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FYI, I changed the name of the Campaign to start with GM TOP's..., so it may have moved on your campaign tabs.
Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
Team Name: The Delvers? Too Deep?
Male Paladin 3 (Torag) | HP 34/34 | AC 19/10/19| F+8,R+3,W+7 (+2 to poison, spell, SLA | Init+0, Perc+1(+3 v stonework) | Speed 20 | Darkvision 60’ | CMD 15 (19 v trip and bullrush if on the ground) | Temp:
Would someone be kind enough to transfer Katz’s pic over to the GM’s page? I’m a phone poster and I can never do it right.
Thanks!
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Spell Templates by GM Tiger | Citadel Core | Forts GM Torch |
Done. We were actually waiting on Ander's new pic, so I just swapped your name in there.
Also, Dran's name suggestion made me immediately think of possible team name of Delvers of Dungeons, Dames, and Dudes.
So yeah, that's where my brain is usually. Just so you know. :P
Male Paladin 3 (Torag) | HP 34/34 | AC 19/10/19| F+8,R+3,W+7 (+2 to poison, spell, SLA | Init+0, Perc+1(+3 v stonework) | Speed 20 | Darkvision 60’ | CMD 15 (19 v trip and bullrush if on the ground) | Temp:
That is pretty clever, Top! Gets my vote!
Male N Dwarf Rogue (Sylvan Trickster) 3 | HP 27/27 | AC 14 T 12 FF 12 | CMB +3, CMD 15 +4 vs Bullrush or Trip | F: +4, R: +5, W: +3 | Init: +4 | Perc: +7 (darkvision 60 ft.), SM: +7 | Speed 20 ft. | Active conditions: None
I like it except for the pause. How about flipping the first? Dungeon Delvers Dames and Dudes
Male CG Dwarf Spiritualist (Priest of the Fallen) 3 | HP 27/27 | AC 17 T 13 FF 14 | CMB +1, CMD 14 | F: +5, R: +4, W: +7 (+1 v. spells, SLAs, poison)| Init: +5 | Perc: +10 (darkvision 60 ft.), SM: +9 | Speed 20 ft. | Spells 1st 3/4 | Reroll 0/1 | Active conditions: None
Do we have any dames, other than my phantoms?
My whole crew is dotted in. Now to finish statting everyone.
Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
Spell Templates by GM Tiger | Citadel Core | Forts GM Torch |
We do have at least one female dwarf, yes.
Character Introductions are now available in gameplay. I'll give at least 24 hours for those before beginning the mission briefing. Don't worry though, if you haven't finalized stuff on your PC, you still have time. I really only want everything finished by the time the briefing is over.
A decent header is nice, I see some of you have them already. As for what I 'need' in one, it's really only the three types of AC, your CMD and your max HP. Those are the stats I check when doing most combat posts.
A lot of players do something like Bilos has though, which is nice. It is also a great place for players to track conditions and modifiers.
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I also added another page to the Character Information link at the top. Initiatives, Perceptions and Marching Order. Fill it in as you can. Discuss marching order here if it isn't that obvious who goes where.
dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5
changed my avatar...thought i did, but must have not hit save changes...
Female Dwarf UnMonk 1 / Unsworn 2| hp 25/28 | AC 23 T 16 FF 21 (+2 dodge vs flyers) | F:+5 R:+4 W:+6; hardy, +2vs electricity | CMD 25 | Init +2 | Perc +9 (+2 vs flyers), darkvision
Halali is ready to go :)
Is Bilos' portrait supposed to be upside down?
ETA; I've put Hilali at the front of the marching order because she's melee, but she can go anywhere really.
Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1
Dran wrote: or it tastes like mule piss Those must have been lean years to resort to that.
Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
If you have smelled something you have a pretty good idea what it is gonna taste like. lol
Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1
Halali wrote: "Isn't 'Magi' in the plural? Where are the rest of you?" Originally, the character had the Oni Enforcer archetype. The idea was that the mask was part of the description stating, An oni enforcer seeks to transmute himself into a destructive spirit and terrorize his enemies. So, he would have been plural, The Vigilante, the 'secret identity', and the Oni Spirit.
Female Dwarf UnMonk 1 / Unsworn 2| hp 25/28 | AC 23 T 16 FF 21 (+2 dodge vs flyers) | F:+5 R:+4 W:+6; hardy, +2vs electricity | CMD 25 | Init +2 | Perc +9 (+2 vs flyers), darkvision
That all makes sense - and will do to Halali if The Magi is willing to explain it to her :)
I plan on expressing Halali's dumped CHA5 as bookish condescension. She's scholarly, if no genius, and doesn't get why people don't see what she sees. And she's tactless enough to tell them.
Halali feels more at home standing in the midst of a thunderstorm than amongst people - but maybe she'll warm to a group of dwarves. Or not. Dwarves who are wrong tend also to be stubborn :o
Spell Templates by GM Tiger | Citadel Core | Forts GM Torch |
The maps are up now. I keep a link in my header and a link at the top of the page. The current map page 1 shows the general location of the mission. Page 2 has a nicely detailed map of Absalom and a picture of Dreng.
This will be my last big post of the week. I have a busy weekend, but that should give everyone a bit of time to post responses. I'll try to get any knowledge check results up and respond to any questions, but we shall see!
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And to Ander's question in gameplay, you can roll your dayjob in gameplay or discussion either at the start of the session or at the end. Once rolled, I log the results in the player info doc. I use that document when creating your chronicle sheets and reporting games, so most needed information is kept there. And I do allow rerolls to be used for Dayjobs, I'll usually post a reminder about this near the end in case anyone has one leftover and wants to use it.
Male CG Dwarf Spiritualist (Priest of the Fallen) 3 | HP 27/27 | AC 17 T 13 FF 14 | CMB +1, CMD 14 | F: +5, R: +4, W: +7 (+1 v. spells, SLAs, poison)| Init: +5 | Perc: +10 (darkvision 60 ft.), SM: +9 | Speed 20 ft. | Spells 1st 3/4 | Reroll 0/1 | Active conditions: None
Profession (Scribe): 1d20 + 8 ⇒ (20) + 8 = 28
The voices in Bilos' head quiet long enough for him to create a perfect document for his client.
Female Dwarf UnMonk 1 / Unsworn 2| hp 25/28 | AC 23 T 16 FF 21 (+2 dodge vs flyers) | F:+5 R:+4 W:+6; hardy, +2vs electricity | CMD 25 | Init +2 | Perc +9 (+2 vs flyers), darkvision
I changed Halali's surname whilst I still could. Skyseeker feels more identifiable somehow.
Spell Templates by GM Tiger | Citadel Core | Forts GM Torch |
Updated to Skyseeker.
Bilos, do you wish to have your phantom act on a separate initiative or act on your turn? And do the Phantoms have darkvision? BTW, nice DJ roll!
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I have how I handle certain situations in my GM profile. Like how I handle perception rolls.
This is your character so other than initiative I'm not going to be doing rolls for you (the exception being during botting). However, I tend to assume 'take 10' for Perception is done unless a specific roll or alternate action is taken. I'll check those rolls and the take 10s against certain hazards or hidden enemies before moving the group along. So feel free to roll your own perceptions as your character would for things. But if you don't then your character is still considered to be at least passively and averagely looking for dangers and shiz.
Male CG Dwarf Spiritualist (Priest of the Fallen) 3 | HP 27/27 | AC 17 T 13 FF 14 | CMB +1, CMD 14 | F: +5, R: +4, W: +7 (+1 v. spells, SLAs, poison)| Init: +5 | Perc: +10 (darkvision 60 ft.), SM: +9 | Speed 20 ft. | Spells 1st 3/4 | Reroll 0/1 | Active conditions: None
I am used to companions having their own initiative, but I am perfectly happy to have them act together if that's an option.
I just know Bilos does not want to be in front and does not want to be far from his phantom (unless it is scouting in incorporeal form).
Spell Templates by GM Tiger | Citadel Core | Forts GM Torch |
Naw, it's cool. Most companions I've seen in pathfinder are animal companions and most players with those prefer to have them on the same initiative to be able to use commands easily so that's how I usually see it done.
That said, you certainly have the option to do a different initiative, especially with a phantom being able to act independently more like an eidolon. So might as well stick with separate initiatives imo.
Male CG Dwarf Spiritualist (Priest of the Fallen) 3 | HP 27/27 | AC 17 T 13 FF 14 | CMB +1, CMD 14 | F: +5, R: +4, W: +7 (+1 v. spells, SLAs, poison)| Init: +5 | Perc: +10 (darkvision 60 ft.), SM: +9 | Speed 20 ft. | Spells 1st 3/4 | Reroll 0/1 | Active conditions: None
Good to know the temporal distortions on the boards persist even though we closed the time rift in the special. Imagine my characters are talking to each other in the correct order. Or are so drunk that they don't notice they aren't. Your choice.
Male Paladin 3 (Torag) | HP 34/34 | AC 19/10/19| F+8,R+3,W+7 (+2 to poison, spell, SLA | Init+0, Perc+1(+3 v stonework) | Speed 20 | Darkvision 60’ | CMD 15 (19 v trip and bullrush if on the ground) | Temp:
Kaz would be good being towards the front of the marching order.
Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
Dran as well. His strength is melee.
Female Dwarf UnMonk 1 / Unsworn 2| hp 25/28 | AC 23 T 16 FF 21 (+2 dodge vs flyers) | F:+5 R:+4 W:+6; hardy, +2vs electricity | CMD 25 | Init +2 | Perc +9 (+2 vs flyers), darkvision
Beerbeard wrote: He then realizes, sadly, that no one can hear him because of his incorporeal state. Incorporeals can be heard, as long as they want to be. Phantoms can't be heard if they're not manifested of course.
Female Dwarf UnMonk 1 / Unsworn 2| hp 25/28 | AC 23 T 16 FF 21 (+2 dodge vs flyers) | F:+5 R:+4 W:+6; hardy, +2vs electricity | CMD 25 | Init +2 | Perc +9 (+2 vs flyers), darkvision
I've been assuming that everyone here has played Wounded Wisp before - am I right?
Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
I am pretty sure I have, but do not recall any details. Might not have even played it. Why?
Female Dwarf UnMonk 1 / Unsworn 2| hp 25/28 | AC 23 T 16 FF 21 (+2 dodge vs flyers) | F:+5 R:+4 W:+6; hardy, +2vs electricity | CMD 25 | Init +2 | Perc +9 (+2 vs flyers), darkvision
Just wondering really. I've played Wounded Wisp several times but never GM'd it, but I gather there are one or two alternative options for a group that has all played it before.
Male N Dwarf Rogue (Sylvan Trickster) 3 | HP 27/27 | AC 14 T 12 FF 12 | CMB +3, CMD 15 +4 vs Bullrush or Trip | F: +4, R: +5, W: +3 | Init: +4 | Perc: +7 (darkvision 60 ft.), SM: +7 | Speed 20 ft. | Active conditions: None
Male Paladin 3 (Torag) | HP 34/34 | AC 19/10/19| F+8,R+3,W+7 (+2 to poison, spell, SLA | Init+0, Perc+1(+3 v stonework) | Speed 20 | Darkvision 60’ | CMD 15 (19 v trip and bullrush if on the ground) | Temp:
dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5
yep...played it a bunch of times...
Male CG Dwarf Spiritualist (Priest of the Fallen) 3 | HP 27/27 | AC 17 T 13 FF 14 | CMB +1, CMD 14 | F: +5, R: +4, W: +7 (+1 v. spells, SLAs, poison)| Init: +5 | Perc: +10 (darkvision 60 ft.), SM: +9 | Speed 20 ft. | Spells 1st 3/4 | Reroll 0/1 | Active conditions: None
Ran once. played three times.
Good to know the forum's time warp is still in effect.
Male CG Dwarf Spiritualist (Priest of the Fallen) 3 | HP 27/27 | AC 17 T 13 FF 14 | CMB +1, CMD 14 | F: +5, R: +4, W: +7 (+1 v. spells, SLAs, poison)| Init: +5 | Perc: +10 (darkvision 60 ft.), SM: +9 | Speed 20 ft. | Spells 1st 3/4 | Reroll 0/1 | Active conditions: None
I have a rules question. My archetype says:
Priest of the Fallen wrote: A priest of the fallen can channel only one herogod phantom per 24 hours, but once channeled, a hero-god phantom remains until a new one is channeled. Does this mean that I can only summon the phantom once per 24 hours, or that I can do it as often as I like but cannot change which one I pick until the next day?
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