Age of Ashes (Team Alseta)

Game Master Delta Arena

Running through the fist Pf2e AP! Come forth brave adventurers and answer the call for heroes. Google Drive Folder


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Elf Investigator 3 | HP 30/30 | AC 19 | Fort +5, Ref +9, Will +10 | Perception +10 (Low-light vision) | 35' speed | Prepared Spells: Void Warp, Light | Investigations - Cinderclaws (how unleash Dahak), Slime (how to get rid of it) | Conditions: That's Odd | ◆◇↺
Netkin Bigpot wrote:
I do agree that we'll need to rethink some stuff after this battle, like getting better ranged weapons (for those who are not limited to a sling!), and thinking of a way to repair the construct. I didn't realise I'd need a repair kit, oops

If we survive this battle, we'll have 6 shortbows' worth of ranged weapons for those with martial proficiency. And a certain seer foresaw an alchemist's need for a repair kit, so she purchased one in town. :)

Grand Archive

M Hafling(-ish) Alchemist (3) HP 36/36, AC 19/ Saves: Fort +9, Ref +9, W +7/ Perception +7/ Initiative +0/ HL: 1/1/ VV: 2/5 / Hero Point 1/3/ IM 0/1/ CONST. HP 24/24 / AC 18
Ellaeaanda wrote:
Netkin Bigpot wrote:
I do agree that we'll need to rethink some stuff after this battle, like getting better ranged weapons (for those who are not limited to a sling!), and thinking of a way to repair the construct. I didn't realise I'd need a repair kit, oops
If we survive this battle, we'll have 6 shortbows' worth of ranged weapons for those with martial proficiency. And a certain seer foresaw an alchemist's need for a repair kit, so she purchased one in town. :)

My hero <3 <3 <3

Ellaeaanda, what are we planning to do? Keep on attacking the half-orc and hope he falls? Or should Netkin already run to safety?

I think the hobgoblin is still too close to the shaft to risk healing the others


Elf Investigator 3 | HP 30/30 | AC 19 | Fort +5, Ref +9, Will +10 | Perception +10 (Low-light vision) | 35' speed | Prepared Spells: Void Warp, Light | Investigations - Cinderclaws (how unleash Dahak), Slime (how to get rid of it) | Conditions: That's Odd | ◆◇↺
Netkin Bigpot wrote:
Ellaeaanda, what are we planning to do? Keep on attacking the half-orc and hope he falls? Or should Netkin already run to safety?

I’m waiting for Delta Arena’s ruling on the Seek action because that’ll affect my options. Currently I’m hoping to snipe the half-orc while playing hide-and-seek with the hobgoblin, but we’ll see.

I think Netkin should run and hide now because (a) he’s low on HP, and (b) bombs are his best offense, but we don’t want to hit Cerrus with splash damage. It’d be great if he could hide close to the shack entrance—ideally so that, when it's safe, he could Stride inside the shack, Battle Medicine Ardoinel, Close Door in one turn. With the door closed Netkin would be safe from arrows, and it should take at least a full turn for the enemies to close to melee range.


Female Tiefling (Looks like a standard elf but short, has horns hidden by a head scarf) | HP 30/30 | AC 21 | Fort +5; Ref +11; Will +8 | Perc +8 | Rapier +10 1d6+4 Starknife +9 1d4+4 Sneak Attack 1d6 Rogue 3

I like the above plan, if we can get it to work out. It should work out right? Yeah? Let us hope so.

Grand Archive

M Hafling(-ish) Alchemist (3) HP 36/36, AC 19/ Saves: Fort +9, Ref +9, W +7/ Perception +7/ Initiative +0/ HL: 1/1/ VV: 2/5 / Hero Point 1/3/ IM 0/1/ CONST. HP 24/24 / AC 18
Ellaeaanda wrote:
Netkin Bigpot wrote:
Ellaeaanda, what are we planning to do? Keep on attacking the half-orc and hope he falls? Or should Netkin already run to safety?

I’m waiting for Delta Arena’s ruling on the Seek action because that’ll affect my options. Currently I’m hoping to snipe the half-orc while playing hide-and-seek with the hobgoblin, but we’ll see.

I think Netkin should run and hide now because (a) he’s low on HP, and (b) bombs are his best offense, but we don’t want to hit Cerrus with splash damage. It’d be great if he could hide close to the shack entrance—ideally so that, when it's safe, he could Stride inside the shack, Battle Medicine Ardoinel, Close Door in one turn. With the door closed Netkin would be safe from arrows, and it should take at least a full turn for the enemies to close to melee range.

Yeah, I was hoping I could rush into the shack and close the door behind me in a couple of turns as well! Let's do that!


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Ellaeaanda wrote:
Netkin Bigpot wrote:
Ellaeaanda, what are we planning to do? Keep on attacking the half-orc and hope he falls? Or should Netkin already run to safety?

I’m waiting for Delta Arena’s ruling on the Seek action because that’ll affect my options. Currently I’m hoping to snipe the half-orc while playing hide-and-seek with the hobgoblin, but we’ll see.

I think Netkin should run and hide now because (a) he’s low on HP, and (b) bombs are his best offense, but we don’t want to hit Cerrus with splash damage. It’d be great if he could hide close to the shack entrance—ideally so that, when it's safe, he could Stride inside the shack, Battle Medicine Ardoinel, Close Door in one turn. With the door closed Netkin would be safe from arrows, and it should take at least a full turn for the enemies to close to melee range.

Oh no, I'm sorry, I only checked the game thread yesteday and missed the question here.

The way I understand seek is that the diameter of the area is 30ft, it doesn't need to be within 30ft of you. That's why there can be penalties if you seek far away. In this case I would say you are close enough to seek red, you'd take penalties to seek purple. Also remember that they are Hidden, not Undetected, which means that you still know which square they are in.

If you want to change your turn based on this, I'm good with that.

Grand Archive

M Hafling(-ish) Alchemist (3) HP 36/36, AC 19/ Saves: Fort +9, Ref +9, W +7/ Perception +7/ Initiative +0/ HL: 1/1/ VV: 2/5 / Hero Point 1/3/ IM 0/1/ CONST. HP 24/24 / AC 18

Honestly, where's that halfling luck when you need it x)

If I try to get inside the shack right now, I'll probably get killed, so I see little other options than to send the construct against the half-orc and use my last action to run deeper into the forest. Anyone sees a better strategy?


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Elf Investigator 3 | HP 30/30 | AC 19 | Fort +5, Ref +9, Will +10 | Perception +10 (Low-light vision) | 35' speed | Prepared Spells: Void Warp, Light | Investigations - Cinderclaws (how unleash Dahak), Slime (how to get rid of it) | Conditions: That's Odd | ◆◇↺
Netkin Bigpot wrote:
If I try to get inside the shack right now, I'll probably get killed, so I see little other options than to send the construct against the half-orc and use my last action to run deeper into the forest. Anyone sees a better strategy?

Let me go first and see if I have any luck against the half-orc. How much damage do your bombs do?

Grand Archive

M Hafling(-ish) Alchemist (3) HP 36/36, AC 19/ Saves: Fort +9, Ref +9, W +7/ Perception +7/ Initiative +0/ HL: 1/1/ VV: 2/5 / Hero Point 1/3/ IM 0/1/ CONST. HP 24/24 / AC 18

You're all going to hate me, and I will deserve it.

I didn't realise I know had the caster level for Moderate bombs.

So, depending on the bomb, between 2d6 and 2d8. I can use a Versatile Vial to make a Moderate bomb on the spot.

I added the 4 four formulas I got from levelling up twice as well.

So sorry >w< But maybe now we can plan something actually useful!!

I can toss my strongest bomb at the half-orc (hoping it hits), and run away, Ellaeaanda.


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Elf Investigator 3 | HP 30/30 | AC 19 | Fort +5, Ref +9, Will +10 | Perception +10 (Low-light vision) | 35' speed | Prepared Spells: Void Warp, Light | Investigations - Cinderclaws (how unleash Dahak), Slime (how to get rid of it) | Conditions: That's Odd | ◆◇↺

I think Fate has intervened to save Netkin. Cerrus did about 13 damage to the half-orc from before, so adding the damage from Ellaeaanda gives a total of about 34 damage to the half-orc, which should kill it.

Grand Archive

M Hafling(-ish) Alchemist (3) HP 36/36, AC 19/ Saves: Fort +9, Ref +9, W +7/ Perception +7/ Initiative +0/ HL: 1/1/ VV: 2/5 / Hero Point 1/3/ IM 0/1/ CONST. HP 24/24 / AC 18

I think that Fate might have intervened to save us all!


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”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Magus 3 | HP 40/40 | AC 18 | F +9 R +5 W +7 | Perc +5 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None

Or is it Dahak? *dun dun DUNNNNN!*


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Half-orc is totally dead.

Netkin, I'll need to update my notes as well. Also, another friendly reminder that you can heal at a distance by throwing your vials thanks to your Chirurgeon research field.


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Netkin Bigpot wrote:
I think that Fate might have intervened to save us all!

Taking a look at your recipes, I don’t think you can have bomber’s eye elixir, as it is a Level 4 item. Looks good other than that, I have updated my notes on them.

Grand Archive

M Hafling(-ish) Alchemist (3) HP 36/36, AC 19/ Saves: Fort +9, Ref +9, W +7/ Perception +7/ Initiative +0/ HL: 1/1/ VV: 2/5 / Hero Point 1/3/ IM 0/1/ CONST. HP 24/24 / AC 18

Well spotted, thanks! I switched it for Dread Ampoule


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”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Magus 3 | HP 40/40 | AC 18 | F +9 R +5 W +7 | Perc +5 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None

The tide is turning! :D


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Elf Investigator 3 | HP 30/30 | AC 19 | Fort +5, Ref +9, Will +10 | Perception +10 (Low-light vision) | 35' speed | Prepared Spells: Void Warp, Light | Investigations - Cinderclaws (how unleash Dahak), Slime (how to get rid of it) | Conditions: That's Odd | ◆◇↺
Ardoinel Oreflame wrote:
The tide is turning! :D

Hopefully some other players will be able to post soon. :)

Grand Archive

M Hafling(-ish) Alchemist (3) HP 36/36, AC 19/ Saves: Fort +9, Ref +9, W +7/ Perception +7/ Initiative +0/ HL: 1/1/ VV: 2/5 / Hero Point 1/3/ IM 0/1/ CONST. HP 24/24 / AC 18

I will do my best! ><


Elf Investigator 3 | HP 30/30 | AC 19 | Fort +5, Ref +9, Will +10 | Perception +10 (Low-light vision) | 35' speed | Prepared Spells: Void Warp, Light | Investigations - Cinderclaws (how unleash Dahak), Slime (how to get rid of it) | Conditions: That's Odd | ◆◇↺

@GM: Sorry, I just want to confirm that the hobgoblin's 2nd attack roll (listed as 25) is correct? If we remove the -2 range penalty and the -5 multiple attack penalty, that would give a roll of 32, meaning an attack modifier of at least +12, which seems high to me? Or maybe the hobgoblin is just at a much higher level than us--I think this is feasible if she's level 5.


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The 2nd attack roll is correct. She has Flurry, which reduces the map against her hunted prey to -3, and she also ignores the first increment of the range penalty against her hunted prey. This turns the -7 to a -3 against her hunted prey.

That's also why she is so deadly at melee with her twin takedown.


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Elf Investigator 3 | HP 30/30 | AC 19 | Fort +5, Ref +9, Will +10 | Perception +10 (Low-light vision) | 35' speed | Prepared Spells: Void Warp, Light | Investigations - Cinderclaws (how unleash Dahak), Slime (how to get rid of it) | Conditions: That's Odd | ◆◇↺
Alseta GM Delta Arena wrote:

The 2nd attack roll is correct. She has Flurry, which reduces the map against her hunted prey to -3, and she also ignores the first increment of the range penalty against her hunted prey. This turns the -7 to a -3 against her hunted prey.

That's also why she is so deadly at melee with her twin takedown.

Thank you for explaining! I forgot about Flurry and the other Ranger abilities.

Looks like we'll need everyone to attack her at once since she can only Hunt Prey against one of us at a time.

Grand Archive

M Hafling(-ish) Alchemist (3) HP 36/36, AC 19/ Saves: Fort +9, Ref +9, W +7/ Perception +7/ Initiative +0/ HL: 1/1/ VV: 2/5 / Hero Point 1/3/ IM 0/1/ CONST. HP 24/24 / AC 18

Okay, which strategy would be best?

The hobgoblin does way less damage with a bow, but if we want to win Netkin must be able to heal Reda and Ardoinel quickly and without dying. The hobgoblin cannot have the opportunité to engage him in melee.

Netkin is close enough to Resa to drop some heals on her this round, either throuugh Versatile Vials or Treat Wounds. I am also close enough to run into the snack, slam the door behind me, and heal Ardoinel next round.

Ellaeaanda is, unfortunately, too far away to heal at this point.

What's the best plan?


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Elf Investigator 3 | HP 30/30 | AC 19 | Fort +5, Ref +9, Will +10 | Perception +10 (Low-light vision) | 35' speed | Prepared Spells: Void Warp, Light | Investigations - Cinderclaws (how unleash Dahak), Slime (how to get rid of it) | Conditions: That's Odd | ◆◇↺
Netkin Bigpot wrote:

Okay, which strategy would be best?

The hobgoblin does way less damage with a bow, but if we want to win Netkin must be able to heal Reda and Ardoinel quickly and without dying. The hobgoblin cannot have the opportunité to engage him in melee.

Netkin is close enough to Resa to drop some heals on her this round, either throuugh Versatile Vials or Treat Wounds. I am also close enough to run into the snack, slam the door behind me, and heal Ardoinel next round.

Ellaeaanda is, unfortunately, too far away to heal at this point.

What's the best plan?

Don’t worry about Ellaeaanda—she has lots of hero points. I’m looking forward to taking a well-deserved rest for a while. :)

My suggestion is to Stride twice to get inside the shack and then heal Ardoinel. Once Ardoinel is conscious he can act right away and close the door for you. You can look out the windows to keep track of what’s happening outside.

If the hobgoblin goes for you the worst he can do is Stride, Open Door, Strike with shortbow. If he tries to Hunt Prey on you or Ardoinel that’ll eat an action and makes it safer for Cerrus.

Grand Archive

M Hafling(-ish) Alchemist (3) HP 36/36, AC 19/ Saves: Fort +9, Ref +9, W +7/ Perception +7/ Initiative +0/ HL: 1/1/ VV: 2/5 / Hero Point 1/3/ IM 0/1/ CONST. HP 24/24 / AC 18

Let's do this!

(Sorry for the false hope, Resa, you're next I promise)


”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Magus 3 | HP 40/40 | AC 18 | F +9 R +5 W +7 | Perc +5 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None

So I'm back?


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Female Tiefling (Looks like a standard elf but short, has horns hidden by a head scarf) | HP 30/30 | AC 21 | Fort +5; Ref +11; Will +8 | Perc +8 | Rapier +10 1d6+4 Starknife +9 1d4+4 Sneak Attack 1d6 Rogue 3

Alas, the angel of death calls for my soul, but I shall struggle to linger on for you my friends. For I know tis not your fault that evil stands against us!

lol i'd rather us get safe than not. And its always fun to be challenged!


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Ardoinel Oreflame wrote:
So I'm back?

Not yet, I'm afraid. But Netkin could potentially heal both of you in one turn now that you are both adjacent.

Grand Archive

M Hafling(-ish) Alchemist (3) HP 36/36, AC 19/ Saves: Fort +9, Ref +9, W +7/ Perception +7/ Initiative +0/ HL: 1/1/ VV: 2/5 / Hero Point 1/3/ IM 0/1/ CONST. HP 24/24 / AC 18

I tried, but the Dice God was against me D:


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”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Magus 3 | HP 40/40 | AC 18 | F +9 R +5 W +7 | Perc +5 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None

I'm confused, what exactly happened?


Human Male Thaumaturge 3 | HP 38/38 | AC 20 | Fort +8 ; Ref +8 ; Will +7 | Perc +7; Init: +9 | ◆◇↺

Since this combat is on a razor's edge, I took a few minutes to figure out HP for the party.

Ardoinel: 2 HP
Cerrus: 27 HP
Ellaeaanda: 0 HP, dying 3
Netkin: 21 HP
Resa: 14 HP (I think)

I definitely could be incorrect about this, so please correct if I'm wrong.

Grand Archive

M Hafling(-ish) Alchemist (3) HP 36/36, AC 19/ Saves: Fort +9, Ref +9, W +7/ Perception +7/ Initiative +0/ HL: 1/1/ VV: 2/5 / Hero Point 1/3/ IM 0/1/ CONST. HP 24/24 / AC 18

21 HP for Netkin


Human Male Thaumaturge 3 | HP 38/38 | AC 20 | Fort +8 ; Ref +8 ; Will +7 | Perc +7; Init: +9 | ◆◇↺

Thanks! Updated my post with that info.

Grand Archive

M Hafling(-ish) Alchemist (3) HP 36/36, AC 19/ Saves: Fort +9, Ref +9, W +7/ Perception +7/ Initiative +0/ HL: 1/1/ VV: 2/5 / Hero Point 1/3/ IM 0/1/ CONST. HP 24/24 / AC 18

And I think that, unless she has healed herself at some point, the hobgoblin has taken more than 30 damage already (I think - I'm not sure!)

We may take her down still!


Elf Investigator 3 | HP 30/30 | AC 19 | Fort +5, Ref +9, Will +10 | Perception +10 (Low-light vision) | 35' speed | Prepared Spells: Void Warp, Light | Investigations - Cinderclaws (how unleash Dahak), Slime (how to get rid of it) | Conditions: That's Odd | ◆◇↺

I tried going through the posts to add up damage to the hobgoblin--here's what I found.

From Ardoinel:
4 (strike) + 2 (persistent)

From Ellaeaanda:
4 (1st void warp)

9 or 18 (2nd void warp)
--The reason I'm not sure is because this post says she's enfeebled, which only happens on a crit fail, but the fort save in that post would be just a regular fail

5 (longbow)

So either 24 or 33 damage by my count. And she's level 4, so I'm guessing a total of 50-something hit points.


Elf Investigator 3 | HP 30/30 | AC 19 | Fort +5, Ref +9, Will +10 | Perception +10 (Low-light vision) | 35' speed | Prepared Spells: Void Warp, Light | Investigations - Cinderclaws (how unleash Dahak), Slime (how to get rid of it) | Conditions: That's Odd | ◆◇↺
Ardoinel Oreflame wrote:
I'm confused, what exactly happened?

You and Resa are now conscious, thanks to Netkin. You can each take 3 actions to get ready for the hobgoblin.

Why does this feel like the Alamo?


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Cerrus' HP count is correct according to my count as well.

The Hobgoblin has taken 34 hp of damage according to my math. Not sure why I have a 1 damage difference with Ellaeaanda's count, but hey, 1 extra damage on her.

As for her HP total, I can't confirm or deny, but Ellaeaanda is an investigator for a reason.

It has been a way more intense encounter than I thought it would be XD


Human Male Thaumaturge 3 | HP 38/38 | AC 20 | Fort +8 ; Ref +8 ; Will +7 | Perc +7; Init: +9 | ◆◇↺

To add on, the door to the west(?) is closed. The door to the east is open. Ardoinel would have heard Cerrus say there is a potion on his belt for someone to use. Given the current HP of the party, Ardoinel is probably the best person to use it.

Grand Archive

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M Hafling(-ish) Alchemist (3) HP 36/36, AC 19/ Saves: Fort +9, Ref +9, W +7/ Perception +7/ Initiative +0/ HL: 1/1/ VV: 2/5 / Hero Point 1/3/ IM 0/1/ CONST. HP 24/24 / AC 18

Cerrus and Resa have regained a decent amount of HPs, and the hobgoblin is only a few hits away from unconsciousness

We can win this, I believe in us!


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No door to the east, that was the faulty information from dubious knowledge.

Grand Archive

M Hafling(-ish) Alchemist (3) HP 36/36, AC 19/ Saves: Fort +9, Ref +9, W +7/ Perception +7/ Initiative +0/ HL: 1/1/ VV: 2/5 / Hero Point 1/3/ IM 0/1/ CONST. HP 24/24 / AC 18
Ellaeaanda wrote:
It's so relaxing being unconscious--no stress about what actions to take. :)

Tell me about it - Netkin can't get no rest :')

Quick question: can I control the construct from within the shack? If I can pull it back into the fight (even if it gets destroyed), it has 2 attacks which could do some damage... Provided they land!

If I can get a clear view of the hobgoblin, I could also make a bomb and chuck it at her for 2 actions. A Dread Ampoule (could frighten her) or a Moderate Alchemist's Fire (2d8 damage) could be especially useful.


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I'm okay with you commanding it from inside the shack.


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Human Male Thaumaturge 3 | HP 38/38 | AC 20 | Fort +8 ; Ref +8 ; Will +7 | Perc +7; Init: +9 | ◆◇↺

Wooo!! Very glad to make it through that combat.

Busy and tiring weekend following by chaperoning a kiddo's field trip, so I don't have time to post.

Question for the group: do we want to keep the hobgoblin alive for questioning?


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Elf Investigator 3 | HP 30/30 | AC 19 | Fort +5, Ref +9, Will +10 | Perception +10 (Low-light vision) | 35' speed | Prepared Spells: Void Warp, Light | Investigations - Cinderclaws (how unleash Dahak), Slime (how to get rid of it) | Conditions: That's Odd | ◆◇↺
Cerrus Falto wrote:
Wooo!! Very glad to make it through that combat.

You are not alone in that sentiment. :)

Cerrus Falto wrote:
Question for the group: do we want to keep the hobgoblin alive for questioning?

I think she's dead, Jim. My understanding is that we would've needed to make nonlethal attacks to keep her alive.

Grand Archive

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M Hafling(-ish) Alchemist (3) HP 36/36, AC 19/ Saves: Fort +9, Ref +9, W +7/ Perception +7/ Initiative +0/ HL: 1/1/ VV: 2/5 / Hero Point 1/3/ IM 0/1/ CONST. HP 24/24 / AC 18

Yeah, what a relief !! :)

Just so you know, guys, I'll be going on holidays from Tuesday 13th to Saturday 17th included, with limited posting abilities and no access to maps :) Feel free to bot me if you needed!


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Elf Investigator 3 | HP 30/30 | AC 19 | Fort +5, Ref +9, Will +10 | Perception +10 (Low-light vision) | 35' speed | Prepared Spells: Void Warp, Light | Investigations - Cinderclaws (how unleash Dahak), Slime (how to get rid of it) | Conditions: That's Odd | ◆◇↺

Thanks Netkin. We'll cover for you if necessary.

For my own part, just to give you all advance notice, I'll be away from June 17 - July 13. Internet access will be unreliable at best, and I will definitely not have computer access, so expect zero posting during this time. Please bot me during this absence.


”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Magus 3 | HP 40/40 | AC 18 | F +9 R +5 W +7 | Perc +5 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None

Question, Resa: you stated in your description your horns are usually hidden by a headscarf. Is this the first time you've mentioned them to the rest of the party?


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Sorry for the very late respond. I have been going through a very stressful situation and it has been draining me big time. I'm gonna try to be more consistent with my replies.

I absolutely loved all the rp from everyone. Really enjoyed reading all the posts.


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Now for the rant about Repairing the construct.

Reapir makes no sense as a mechanic for healing the construct. The DC scales with the level of the construct, which is to say Netkin's level DC, but the amount healed doesn't scale. Meanwhile, the construct's HP and damage taken do scale as the creatures become more powerful.

Maybe I am misunderstanding something. After all, it says to Repair when it drops to 0 and becomes Broken. It doesn’t mention how it should be repaired otherwise.

I would just treat it as a treat wounds with crafting. What does everyone think about it?


”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Magus 3 | HP 40/40 | AC 18 | F +9 R +5 W +7 | Perc +5 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None

*shrug* Makes sense to me.


Elf Investigator 3 | HP 30/30 | AC 19 | Fort +5, Ref +9, Will +10 | Perception +10 (Low-light vision) | 35' speed | Prepared Spells: Void Warp, Light | Investigations - Cinderclaws (how unleash Dahak), Slime (how to get rid of it) | Conditions: That's Odd | ◆◇↺
Alseta GM Delta Arena wrote:
I would just treat it as a treat wounds with crafting. What does everyone think about it?

That sounds reasonable to me. I sincerely hope the situation is improving and that the stress abates quickly.

For the +1 rapier and +1 leather armor: I think Resa would get the most use out of these.

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