DM Brainiac's Blood Lords

Game Master Brainiac

Maps on Google Slides

Reputation: Builders League 18, Carters Consortium 6, Celebrants 16, Export Guild 28, Reanimators 16, Tax Collectors Union 4, Proclaimers 3


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LE elf dhampir rogue/alter ego/shadowdancer 16 HP:182/182 | AC: 37 (nimble dodge) | F: +24 R: +30(improved evasion, acid/cold/fire 10); W: +25 | Perception +28 greater darkvision, low-light vision| speed 40 dagger +29 3d4+11 +3d6 sneak +2d6 precise - 1 enfeeble | hero points: 3 |

Darkvison!! Now the lights NEVER have to be on!


NE | Male Human Fighter 14 | HP: 239/239| AC: 36 | F: +25; R: +19 (+22); W: +23 | Perception +24 | Initiative +26 | Hero Points: 2/2 | Exploration:

Level-up overview:
LEVEL 8 TO 9
+14 HP (10 fighter, 3 con, 1 toughness)
+Ancestry Feat: General Training: Feather Step
+Combat Flexibility: Gain a fighter feat (up to 8th level) that you can change at the start of the day (Disorienting Opening)
+Juggernaut: Master in Fortitude saves, a success becomes a crit
+Skill Increase: Expert in Religion

LEVEL 7 TO 8
+17 HP (10 fighter, 3 con, 1 toughness, +3 barb feat)
+Fighter Feat: Blind-fight
+Skill Feat: Quick Climb
+Barb Feat: Wounded Rage (can enter Rage as a reaction when you take damage)

Apparently, I picked out my level 8 stuff, but never applied to my sheet *facepalm* will update the sheet today and have a closer look at his hp, ac, and other stats to make sure it's all correct.


HP 235, AC 36/38/40, F+25, R+23, W+21 Skeleton monk 15

Humerus Fetch, level 10!
+1 Str, +2 Dex, +2 Con, +1 Cha
+24 hp, I think. Will need to doublecheck because of the Con change.
+1 to everything (and +2 to Dex stuff)

+ monk feat: Stand Still [reaction] You strike out when your foe tries to flee. Make a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a move action, you disrupt that action.

+ skill feat: Shameless request: You can downplay the consequences or outrageousness of your requests using sheer brazenness and charm. When you Request something, you reduce any DC increases for making an outrageous request by 2, and if you roll a critical failure for your Request, you get a failure instead. While this means you can never cause your target to reduce their attitude toward you by making a Request, they eventually tire of requests, even though they still have a positive attitude toward you.

+ archetype feat: Corpse Tender Dedication (not sure how much I'll actually use this archetype, but we'll see where it takes us...): You can use Diplomacy to Make an Impression on mindless undead and to make very simple Requests of them; their mindless trait doesn't grant immunity to these mental effects. Most mindless undead are likely hostile toward you by default and must be kept at a safe distance to give you time to Make an Impression.

Will also let me become trained in another skill, since I'm already trained in Diplomacy. We'll go with Crafting, since that's one of the skills we've only got one person trained in.

+ general feat (missed from 7th level): Numb to Death: The first time each day that you regain Hit Points while you are dying, you regain additional Hit Points equal to your level, and you neither gain the wounded condition nor increase the value of this condition.


|HP: 233/233| AC: 34 | F: +25, R: +24, W: +27+ | Dip +28, Dec +26, Itm +24, Med/Prc/Rel/Soc +23, Lor/Occ +19 | Lvl 1: 4/4, 2: 3/4, 3: 4/4, 4: 4/4, 5: 4/4, 6: 4/4, 7: 2/4, 8: 2/3, Focus: 4/3+1 | HeP 1/3 | Active conditions:

Caraid got more Charisma, which put him to 20, then buffed all his save stats.

Picked up a level 5 heal spell.
Also got a useful focus spell which gives a willing undead fast healing 11 for a minute - so 110HP for one focus point.

He also got the feat to make Aily better at initiative.


NE male dhampir elf psychic 16 HP 118/118 | AC 34 | F +20 R +24 W +25 (R)| Perc +24 | 1: 2/2, 2: 2/2, 3: 0/2, 4: 2/2, 5: 1/2, 6: 2/2, 7: 2/2 8: 2/2 Speed 30 ft | focus 2/3| Hero 0 | Active Conditions: Smoke 148/148 (AC 37)

+ DEX, INT, WIS, CHA

Gained Deception training.

Class Feat:
Thoughtful Summoning

Archetype:
Reanimator Dedication

Skill:
Disturbing Knowledge

Looking forward to Reanimator, just cause I think it's fun.


HP 235, AC 36/38/40, F+25, R+23, W+21 Skeleton monk 15
Caraid wrote:
Also got a useful focus spell which gives a willing undead fast healing 11 for a minute - so 110HP for one focus point.

Aw, boss, you like me. You really, really like me.


|HP: 233/233| AC: 34 | F: +25, R: +24, W: +27+ | Dip +28, Dec +26, Itm +24, Med/Prc/Rel/Soc +23, Lor/Occ +19 | Lvl 1: 4/4, 2: 3/4, 3: 4/4, 4: 4/4, 5: 4/4, 6: 4/4, 7: 2/4, 8: 2/3, Focus: 4/3+1 | HeP 1/3 | Active conditions:
Humerus Fetch wrote:
Caraid wrote:
Also got a useful focus spell which gives a willing undead fast healing 11 for a minute - so 110HP for one focus point.
Aw, boss, you like me. You really, really like me.

Yes. It was absolutely you I had in mind when I took that spell.


HP 235, AC 36/38/40, F+25, R+23, W+21 Skeleton monk 15

Thanks, boss!


NE | Male Human Fighter 14 | HP: 239/239| AC: 36 | F: +25; R: +19 (+22); W: +23 | Perception +24 | Initiative +26 | Hero Points: 2/2 | Exploration:

Level-up overview:
LEVEL 9 TO 10
+27 HP (10 fighter, 13 con, 1 toughness, +3 barb feat)
+Ability Boosts: +1 STR, +2 CON, +2 INT, +2 WIS
+Fighter Feat: Disruptive Stance
+Skill Feat: Rapid Mantel
+Dedication Feat: Fast Movement (+10ft status bonus to movement speed when raging)
+Skill (INT increase): Occult (Trained)


HP 235, AC 36/38/40, F+25, R+23, W+21 Skeleton monk 15

Humerus, level 11 monk!
+1 to everything
+15 hp
+ General feat: Incredible Investiture (can invest 12 items)
+ incredible movement +20 feet (so +5 feet)
+ second path to perfection (save to master, success is crit success): Will
+ skill increase: Stealth to expert


NE male dhampir elf psychic 16 HP 118/118 | AC 34 | F +20 R +24 W +25 (R)| Perc +24 | 1: 2/2, 2: 2/2, 3: 0/2, 4: 2/2, 5: 1/2, 6: 2/2, 7: 2/2 8: 2/2 Speed 30 ft | focus 2/3| Hero 0 | Active Conditions: Smoke 148/148 (AC 37)

Telvir, level 11 psychic

+1 to everything
+23 HP
+General Feat: Toughness
+Extrasensory Perception (Expert)
+Weapon Expertise
+Wall of Wills (Will to master, success is crit success)
+6th Level Spells: Poltergeist's Fury, Vampiric Exsanguination (1 slot)
+Retrain: Starlit Span to Cutting Insult


LE elf dhampir rogue/alter ego/shadowdancer 16 HP:182/182 | AC: 37 (nimble dodge) | F: +24 R: +30(improved evasion, acid/cold/fire 10); W: +25 | Perception +28 greater darkvision, low-light vision| speed 40 dagger +29 3d4+11 +3d6 sneak +2d6 precise - 1 enfeeble | hero points: 3 |

Level 11 Rogue/Shadowdancer

master in performance
expert in rogue class DC
+1d6 sneak attack damage
skill feat entourage (Aily has a maid corp now)
general feat fleet


HP 235, AC 36/38/40, F+25, R+23, W+21 Skeleton monk 15

Oof. There are 20 pages of loot to go through. Fortunately, they actually go pretty quickly, and it was fun to catch up. Here's everything we've gotten since the last update through to the end of Book 3 and this post.

* rod of wonder given to Mithralline she handed it to Telvir to hold for her
* From Nathnelma: +1 striking dagger and two uses of dust of disappearance
* scrolls of mirror’s misfortune and replicate, as well as two moderate healing potions and a pouch with 200 gp. The bedclothes are particularly nice and new; they fetch 600 gp in total if sold, but they weigh 5 Bulk.
* scroll of banishment and a scroll of spell immunity (5th level).
* greater dancing scarf Aily took
* cape of the mountebank, except it leaves shifting shadows instead of puffs of smoke Aily took this

From the (old, undead benefactor of Thornhearth:
* keyring is a loop of braided platinum worth 100 gp.
* spiritsight crossbow
* +1 resilient breastplate with a motif of thorny roses.
* One of the banners is sewn with gold thread and is worth 300 gp.

* necklace of fireballs type III Telvir claimed it[/url]
* Tablets that could get us some reputation.

* merchants reward: 350 gp in various trade goods
* skeletal claw talisman [ooc]Telvir claimed
* 200 gp worth of coins, jewels, and textiles

* bronze scroll tube adorned with brilliant gems worth 300 gp
* scrolls of bralani referendum, radiant heart of devotion, and soulshelter vessel.
* The Rhino has a +1 striking wounding greatsword. You can gather two +1 weapons and four +1 striking weapons from the other soldiers. You also find 200 gp, a +2 weapon potency rune, and victory plate within the camp. I recommended wounding rune for Ceceka; Aily suggested I take the +2 potency rune (which it doesn't look like I ever did, but can).
* gloaming arc Gave to Aily
* greater persona mask I think Aily claimed it
* Iron Taviah's curiosities worth 900 gp
* +1 striking light mace. She also carries a large shoulder bag. Carefully packed within is her entire home--her shadow manse Caraid said we didn't take it


LE elf dhampir rogue/alter ego/shadowdancer 16 HP:182/182 | AC: 37 (nimble dodge) | F: +24 R: +30(improved evasion, acid/cold/fire 10); W: +25 | Perception +28 greater darkvision, low-light vision| speed 40 dagger +29 3d4+11 +3d6 sneak +2d6 precise - 1 enfeeble | hero points: 3 |

It looks like Aily has been greedy. If there is anything she took that others would want, please let me know and we can redistribute.

And

THANK YOU for gathering the loot up.


HP 235, AC 36/38/40, F+25, R+23, W+21 Skeleton monk 15

OK, new day, so let's dig into this a little more (and ignore my missing tags and typos -- grr!):

I think we agreed most of the loot made the most sense for Aily. The scarf, cape, mask and gloaming arc all were fitting for the character and made sense for the build.

Scrolls I believe Telvir casts occult and Caraid casts divine; assuming that's correct, these should go to:
* mirror’s misfortune Telvir
* replicate Telvir
* banishment both can use
* spell immunity (5th level) both can use
* bralani referendum Caraid
* radiant heart of devotion Caraid
* soulshelter vessel both can use

Weapons, armor, runes
* +1 striking dagger I suggest Caraid take as a backup/emergency weapon (if he gets swallowed whole?), replacing his mundane dagger
* spiritsight crossbow Caraid could take to replace his mundane crossbow; he doesn't use that, though, so ?? It's worth 450 gp
* +1 resilient breastplate I'd say give Humerus the runes
* +1 striking wounding greatsword I recommended Ceceka take the wounding rune, but doesn't look like he has it on the sheet; can sell the +1 striking runes for 50 gp
* two +1 weapons and four +1 striking weapons I suggest Ceceka and Telvir both take a +1 striking dagger for emergency purposes; I think we can sell the rest, which would be for 135 gp
* +2 weapon potency rune Aily suggested I take this, but I don't think I ever did. Ceceka has a +2 potency rune on his weapon, but I don't know if it was this one. Ceceka, do you know where your rune came from?
* victory plate Ceceka claimed
* gloaming arc Aily

Other
* two moderate healing potions I suggest one to Ceceka for emergencies, one for Aily, since she's mobile; reminder that this will kill Humerus! :D
* rod of wonder Telvir
* greater dancing scarf Aily
* cape of the mountebank, except it leaves shifting shadows instead of puffs of smoke Aily
* necklace of fireballs type III Telvir
* Tablets that could get us some reputation Could go with Builders League, Celebrants, Carters Consortium; BL currently is our second-best faction; Carters are second worst (I don't know if this even really matters)
* skeletal claw talisman Telvir
* greater persona mask Aily

Coins/valuables
200 gp in coins
600 gp in bedclothes
keyring worth 100 gp
Banner worth 300 gp
350 gp in various trade goods
200 gp worth of coins, jewels, and textiles
bronze scroll tube adorned with brilliant gems worth 300 gp
Iron Taviah's curiosities worth 900 gp
200 gp
3,150 gp total, so that's 630 gp for each of us. That's BEFORE any additional sale of gear we may do.

Please make sure your sheets reflect the items you claimed


|HP: 233/233| AC: 34 | F: +25, R: +24, W: +27+ | Dip +28, Dec +26, Itm +24, Med/Prc/Rel/Soc +23, Lor/Occ +19 | Lvl 1: 4/4, 2: 3/4, 3: 4/4, 4: 4/4, 5: 4/4, 6: 4/4, 7: 2/4, 8: 2/3, Focus: 4/3+1 | HeP 1/3 | Active conditions:

It's probably worth noting that I am utterly indifferent to Caraid's gear, so if anyone else wants to buy anything then come and ask me for the money - I absolutely don't care! :)

Definitely sell the xbow - divine lance is much better so I won't ever use it. If anyone needs a striking rune then do take it from the dagger, but if literally no-one else wants it then I'll take it.


HP 235, AC 36/38/40, F+25, R+23, W+21 Skeleton monk 15

We have enough striking runes for everyone already. But we can sell the crossbow.


LE elf dhampir rogue/alter ego/shadowdancer 16 HP:182/182 | AC: 37 (nimble dodge) | F: +24 R: +30(improved evasion, acid/cold/fire 10); W: +25 | Perception +28 greater darkvision, low-light vision| speed 40 dagger +29 3d4+11 +3d6 sneak +2d6 precise - 1 enfeeble | hero points: 3 |

Aily can't use healing potions either. Dhampir and all.


HP 235, AC 36/38/40, F+25, R+23, W+21 Skeleton monk 15

Oh, right. Best never give one to Humerus, because he won't remember that.

That said, I still think it makes sense for her to have one to potentially feed to Caraid someone.


LE elf dhampir rogue/alter ego/shadowdancer 16 HP:182/182 | AC: 37 (nimble dodge) | F: +24 R: +30(improved evasion, acid/cold/fire 10); W: +25 | Perception +28 greater darkvision, low-light vision| speed 40 dagger +29 3d4+11 +3d6 sneak +2d6 precise - 1 enfeeble | hero points: 3 |

That is a good idea!


NE male dhampir elf psychic 16 HP 118/118 | AC 34 | F +20 R +24 W +25 (R)| Perc +24 | 1: 2/2, 2: 2/2, 3: 0/2, 4: 2/2, 5: 1/2, 6: 2/2, 7: 2/2 8: 2/2 Speed 30 ft | focus 2/3| Hero 0 | Active Conditions: Smoke 148/148 (AC 37)

Thanks for handling loot, Jacob. I'll make sure my sheet is up to date


|HP: 233/233| AC: 34 | F: +25, R: +24, W: +27+ | Dip +28, Dec +26, Itm +24, Med/Prc/Rel/Soc +23, Lor/Occ +19 | Lvl 1: 4/4, 2: 3/4, 3: 4/4, 4: 4/4, 5: 4/4, 6: 4/4, 7: 2/4, 8: 2/3, Focus: 4/3+1 | HeP 1/3 | Active conditions:

We all get an extra 45gp from selling the crossbow and 28.5 more from some useless loot Caraid got ages back.

So 703.5gp in total each.


HP 235, AC 36/38/40, F+25, R+23, W+21 Skeleton monk 15

During our downtime, I will spend some of my gold on armbands of athleticism to boost my Athletics check.

I've got 240 gp left. I could potentially get one of the property runes to add some damage to my blows (flaming, frost, shock, etc.) if someone (Caraid) wants to loan/give me cash.

Any suggestions on best one to get?


|HP: 233/233| AC: 34 | F: +25, R: +24, W: +27+ | Dip +28, Dec +26, Itm +24, Med/Prc/Rel/Soc +23, Lor/Occ +19 | Lvl 1: 4/4, 2: 3/4, 3: 4/4, 4: 4/4, 5: 4/4, 6: 4/4, 7: 2/4, 8: 2/3, Focus: 4/3+1 | HeP 1/3 | Active conditions:

In the old days I'd have said avoid Frost cause undead are immune but I don't think that's true any more...

So whichever one you think is better. Maybe shock? It lends itself to jokes about Humerus being shocking. ;)


NE male dhampir elf psychic 16 HP 118/118 | AC 34 | F +20 R +24 W +25 (R)| Perc +24 | 1: 2/2, 2: 2/2, 3: 0/2, 4: 2/2, 5: 1/2, 6: 2/2, 7: 2/2 8: 2/2 Speed 30 ft | focus 2/3| Hero 0 | Active Conditions: Smoke 148/148 (AC 37)

Leveled Up!

+1 to everything
+HP

Class Feat: Signature Spell Expansion (See Invisibility)
Archetype Feat: Deadly Secrets (Subjugate Undead)
Skill Feat: Slippery Prey

Level 6 Spell: Collective Transposition


HP 235, AC 36/38/40, F+25, R+23, W+21 Skeleton monk 15

Humerus, level up! To level 12!
+1 to everything
+15 hp

Class feat: Stance Savant (enter a stance as a free action when we roll initiative)
Free archetype feat: Corpse Tender's Font (can cast harm 1/day, but only affect mindless undead -- which unless you count Humerus means I probably won't use this that much, but I'm not quite sure what to do with H's free archetype feats. I may end up retraining this dedication -- I think probably just going with a basic multiclass feat would be smarter.)
Skill feat: Powerful Leap: When you Leap, you can jump 5 feet up with a vertical Leap, and you increase the distance you can jump horizontally by 5 feet.


LE elf dhampir rogue/alter ego/shadowdancer 16 HP:182/182 | AC: 37 (nimble dodge) | F: +24 R: +30(improved evasion, acid/cold/fire 10); W: +25 | Perception +28 greater darkvision, low-light vision| speed 40 dagger +29 3d4+11 +3d6 sneak +2d6 precise - 1 enfeeble | hero points: 3 |

Rogue level 12
class feat: precise debilitations (more damage or off guard as options for debilitations)
archetype: feat: shadow illusions (make illusions out of shadows, so Aily just became MORE creepy!)
And master level in crafting now, so she is an awesome cook and can mend your socks
Lastly
Skill feat: virtuosic performer (dance)


HP 235, AC 36/38/40, F+25, R+23, W+21 Skeleton monk 15

Humerus Fetch, level 13!

+1 to everything
Ranks for defense and offense go to master (so +2 to attacks and AC, +3 total)
+15 hp
+ Ancestry feat: Rejuvenation token (https://2e.aonprd.com/Feats.aspx?ID=3539), which basically can be used to bring me back from being killed/destroyed.
+ skill increase: Stealth to Master (gotta keep up with Aily)
Skeletal resistance goes to resistance 3.


LE elf dhampir rogue/alter ego/shadowdancer 16 HP:182/182 | AC: 37 (nimble dodge) | F: +24 R: +30(improved evasion, acid/cold/fire 10); W: +25 | Perception +28 greater darkvision, low-light vision| speed 40 dagger +29 3d4+11 +3d6 sneak +2d6 precise - 1 enfeeble | hero points: 3 |

Aily level 13
ancestry: form of the bat (once an hour, turn into a bat for 10 minutes)

rogue: improved evasion (crit fails on ref are fails instead, half damage on failed ref vs dmging effects), incredible senses(legendary perception), light armor expertise (exert on armor and unarmored defense), weapon mastery(master in simple/rogue weapons)

skills: intimidation to expert (cause all her experts are already masters)
skill feat: intimidating glare (cause that SCREAMS Aily)

I debated heavily Daywalker, just for the pregnancy but turning into a bat is just SO COOL.


NE male dhampir elf psychic 16 HP 118/118 | AC 34 | F +20 R +24 W +25 (R)| Perc +24 | 1: 2/2, 2: 2/2, 3: 0/2, 4: 2/2, 5: 1/2, 6: 2/2, 7: 2/2 8: 2/2 Speed 30 ft | focus 2/3| Hero 0 | Active Conditions: Smoke 148/148 (AC 37)

Level 13
Ancestry: Night Magic (obscuring mist and animal form (wolf))

Defense to expert
Weapon Specialization

Society to Master

Spells:
True Target
Telekinetic Bombardment


HP 235, AC 36/38/40, F+25, R+23, W+21 Skeleton monk 15

FYi, I'm on vacation through Thursday. I may have some changes to post, but I'm not sure. Feel free to bot me (GM or players) if necessary.


|HP: 233/233| AC: 34 | F: +25, R: +24, W: +27+ | Dip +28, Dec +26, Itm +24, Med/Prc/Rel/Soc +23, Lor/Occ +19 | Lvl 1: 4/4, 2: 3/4, 3: 4/4, 4: 4/4, 5: 4/4, 6: 4/4, 7: 2/4, 8: 2/3, Focus: 4/3+1 | HeP 1/3 | Active conditions:

Humerus carries things.

Humerus falls over.

Humerus makes a joke that might be funny if he only realised.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

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Aily Yor wrote:
Aily's spirit ripped apart making her want to scream, but she doesn't. Instead she moves slowly to Caraid to request more healing.

And honey I know you'll be there to relieve me / The love you give to me will free me / If you don't know the thing you're dealing / Oh I can tell you, darling, that it's sexual healing...


NE male dhampir elf psychic 16 HP 118/118 | AC 34 | F +20 R +24 W +25 (R)| Perc +24 | 1: 2/2, 2: 2/2, 3: 0/2, 4: 2/2, 5: 1/2, 6: 2/2, 7: 2/2 8: 2/2 Speed 30 ft | focus 2/3| Hero 0 | Active Conditions: Smoke 148/148 (AC 37)

Level 14!

Specialized Beastmaster Companion
Greater Deathly Secrets - Malignant Sustenance
Skill Training: Crafting

Smoke became a Daredevil companion, so his Dex increased and he has Deny Advantage.


HP 235, AC 36/38/40, F+25, R+23, W+21 Skeleton monk 15

Humerus Fetch, Level 14!
+1 to everything
+15 hp
Monk feat: Mountain Quake: You stomp, shaking the earth beneath you. Creatures on the ground within a 20-foot emanation take damage equal to your Strength modifier (minimum 0), with a basic Fortitude save against your class DC. On a failure, they also fall prone. After you use this action, you can't use it again for 1d4 rounds.

Special If you have this feat, the Dexterity modifier cap to your AC while using Mountain Stance increases from +1 to +2.

Skill feat: Evangelize: You point out a detail that incontrovertibly supports your faith, causing a listener's mind to whirl. Attempt a Diplomacy check and compare the result to the Will DC of a single target that can hear you and understands your language; that target is then temporarily immune to Evangelize with respect to your deity or philosophy for 1 day. A creature that already agrees with you is unaffected, and at the GM's discretion, a target that genuinely changes its perspective to support your faith as a result of the argument is also otherwise unaffected.

Critical Success The target is stupefied 2 for 1 round.
Success The target is stupefied 1 for 1 round.
Failure The target is unaffected.

Archetype feat: Imbue Mindlessness: You grasp the mind of an undead creature and temporarily wipe it as empty as a zombie's brain. You can target any undead with your divine innate harm spell, not just mindless undead. When you target one non-mindless undead creature with this spell, you can transform its effects. Instead of harm's normal effects, the target must attempt a Will save.
(NOTE: My read on this is I CAN transform its effects, but I don't have to. This would let me use my harm spell to heal myself. But let me know if you disagree. Not that I think stupefied would be a huge issue for Humerus.)


LE elf dhampir rogue/alter ego/shadowdancer 16 HP:182/182 | AC: 37 (nimble dodge) | F: +24 R: +30(improved evasion, acid/cold/fire 10); W: +25 | Perception +28 greater darkvision, low-light vision| speed 40 dagger +29 3d4+11 +3d6 sneak +2d6 precise - 1 enfeeble | hero points: 3 |

Aily picks up...

Borrow Memories: Knowing how someone thinks makes it much easier to know where they’ll be, or even replace them altogether. You can cast mind probe as an innate occult spell once per day, using your class DC or spell DC, whichever is higher.

Defensive Roll: Dropping into a roll to disperse the force of the blow, you can partially evade a lethal attack and stay conscious. You take half damage from the triggering attack.

Battle Cry: When you roll initiative, you can yell a mighty battle cry and Demoralize an observed foe as a free action. If you’re legendary in Intimidation, you can use a reaction to Demoralize your foe when you critically succeed at an attack roll.

Became a master in intimidation


|HP: 233/233| AC: 34 | F: +25, R: +24, W: +27+ | Dip +28, Dec +26, Itm +24, Med/Prc/Rel/Soc +23, Lor/Occ +19 | Lvl 1: 4/4, 2: 3/4, 3: 4/4, 4: 4/4, 5: 4/4, 6: 4/4, 7: 2/4, 8: 2/3, Focus: 4/3+1 | HeP 1/3 | Active conditions:

Multiclassed into Dandy - got skill boosts.

Feat - can add one spell from any tradition to my repertoire. Any recommendations?

Skill feat - courtly graces.

+1 to stuff.


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HP 235, AC 36/38/40, F+25, R+23, W+21 Skeleton monk 15

Humerus, level 15!
Attribute boosts: +1 to Strength and Charisma (to 20/+5), Dex and Con (both to 19/4.5, so no effect).
+1 to everything
+15 hp
Greater Weapon Specialization: Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you’re an expert, 6 if you’re a master, and 8 if you’re legendary.

Third Path to Perfection (fortitude): You have made great progress in your personal studies of enlightenment. Choose one of the saving throws you selected for path to perfection or second path to perfection. Your proficiency rank for the chosen type of save increases to legendary. When you roll a critical failure on the chosen type of save, you get a failure instead. When you roll a failure on the chosen type of save against an effect that deals damage, you take half damage.

+5 speed

Skill increase: Athletics to Legen ... wait for it! ... dary!


LE elf dhampir rogue/alter ego/shadowdancer 16 HP:182/182 | AC: 37 (nimble dodge) | F: +24 R: +30(improved evasion, acid/cold/fire 10); W: +25 | Perception +28 greater darkvision, low-light vision| speed 40 dagger +29 3d4+11 +3d6 sneak +2d6 precise - 1 enfeeble | hero points: 3 |

Aily the 15th
+1 con (16), wis(18), chr(20), 1.2 on dex (21)
I do love that Humerus's charisma is equal to Aily's :) Aily would not if she allowed herself to recognize it.

LENGENDARY skill to performer

skill feat LEGENDARY performer (Your fame has spread throughout the lands. Creatures who have any listed skill in Society have heard of you and usually have an attitude toward you one step better than normal, depending on your reputation and the creature’s disposition)

general feat ancestral paragon (nimble elf raising speed to 40)

class abilities, greater weapon specialization and double debilitation

and got a wonderous figurine (obsidian steed) which turns into a nightmare which she will call sparkle princess the third... probably not but maybe.


NE male dhampir elf psychic 16 HP 118/118 | AC 34 | F +20 R +24 W +25 (R)| Perc +24 | 1: 2/2, 2: 2/2, 3: 0/2, 4: 2/2, 5: 1/2, 6: 2/2, 7: 2/2 8: 2/2 Speed 30 ft | focus 2/3| Hero 0 | Active Conditions: Smoke 148/148 (AC 37)

Level 15:
Ability Boosts: Int (21), Dex (19), Cha (18), Wis (19)
Skill Boost: Intimidation
Skill Feat: Scare to Death

Master Spellcaster
8th Rank Spells: Falling Sky, Maze


HP 235, AC 36/38/40, F+25, R+23, W+21 Skeleton monk 15

Have we done much with loot lately? I realized I'm still working with a striking rune instead of a greater striking. Feels like I should be updating that.


|HP: 233/233| AC: 34 | F: +25, R: +24, W: +27+ | Dip +28, Dec +26, Itm +24, Med/Prc/Rel/Soc +23, Lor/Occ +19 | Lvl 1: 4/4, 2: 3/4, 3: 4/4, 4: 4/4, 5: 4/4, 6: 4/4, 7: 2/4, 8: 2/3, Focus: 4/3+1 | HeP 1/3 | Active conditions:

Have we tracked loot at all in the last book? I think there were a couple of bits that went to Ceceka and Aily and we all got the level 15 item at the end but that's all I can remember.


LE elf dhampir rogue/alter ego/shadowdancer 16 HP:182/182 | AC: 37 (nimble dodge) | F: +24 R: +30(improved evasion, acid/cold/fire 10); W: +25 | Perception +28 greater darkvision, low-light vision| speed 40 dagger +29 3d4+11 +3d6 sneak +2d6 precise - 1 enfeeble | hero points: 3 |

I know we got some runes, I think aily ended up with ones, and the item as a reward. But other than that I cannot remember


HP 235, AC 36/38/40, F+25, R+23, W+21 Skeleton monk 15

I should have time in a week or so to go back through and see what we can calculate. (I'm a little behind on a project, but aiming to finish it by May 12.)


LE elf dhampir rogue/alter ego/shadowdancer 16 HP:182/182 | AC: 37 (nimble dodge) | F: +24 R: +30(improved evasion, acid/cold/fire 10); W: +25 | Perception +28 greater darkvision, low-light vision| speed 40 dagger +29 3d4+11 +3d6 sneak +2d6 precise - 1 enfeeble | hero points: 3 |

Aily is now a legendary sneak, meaning she is "always sneaking unless she choose to be seen, even when there’s nowhere to hide" No one notices the help until they need something.

For her class feat she picked up dispelling strike, so when she stabs someone she gets to attempt a dispel of an active spell on the victim

For her archetype feat, she picked up additional shadow magic so she can generate darkness when she wants. Not much of a benefit when we fight mostly undead and they can all see in the dark, BUT it is cool and fitting.


HP 235, AC 36/38/40, F+25, R+23, W+21 Skeleton monk 15

Huh. Just noticed I never went back to look at our treasure. Will try to do that at some point.

Humerus, level 16!
+1 to everything
+15 hp

Class feat: Shattering Strike: The force of your considered blow shatters objects and defenses alike. Make an unarmed Strike. It bypasses the target's resistances. If the target has Hardness, the Strike treats the Hardness as if it were half its value.

Skill feat: Cloud jump: Your unparalleled athletic skill allows you to jump impossible distances. Triple the distance you jump on a successful Long Jump (so you could jump 90 feet with an Athletics result of 30). When you successfully High Jump, use the distance jumped and distance limit for a Long Jump but don’t triple the distance.

You can jump a distance greater than your Speed by spending additional actions when you Long Jump or High Jump. For each additional action spent, add your Speed to the distance limit.

Archetype feat: Command Corpse: You gain the Command Undead feat, but you can use it only to transform the effects of harm spells you cast on mindless undead. These spells can control creatures with a level equal to or lower than your level – 1 (instead of your level – 3).


NE male dhampir elf psychic 16 HP 118/118 | AC 34 | F +20 R +24 W +25 (R)| Perc +24 | 1: 2/2, 2: 2/2, 3: 0/2, 4: 2/2, 5: 1/2, 6: 2/2, 7: 2/2 8: 2/2 Speed 30 ft | focus 2/3| Hero 0 | Active Conditions: Smoke 148/148 (AC 37)

Finally updated my profile:

Constant Levetation (I'm always flying)
Amazing Beastmaster Companion (Smoke is an ever gooder boy)
Skeptic's Defense [reaction] Trigger You are targeted by or are in the area of a mental spell or effect.
You don't believe in any mental twaddle, and you're certainly not afraid of it. You scoff and verbally refute the triggering effect, attempting a counteract check using your Intimidation modifier with a counteract level of half your level rounded up. If you succeed, you ignore the triggering effect, though any other creatures that were also targeted or in the area are still affected. If the source of the effect you successfully counteracted understands your language and has an Intelligence modifier of –3 or higher, that creature becomes stupefied for 1 round.

New Spells: Falling Sky, Spirit Song

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