GM Euan's Jade Regent

Game Master Euan

Roll20 Map - Tracking Sheet
The Crown of the World


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Male Dwarf
Moose:
Appr+6,Arc +12, Heal +8, Geog +10, Local+9, Nat +12, Perc +17, Driver 14,+6 SenseMot/Surv, Spellcraft +12
Mukluk Muletender wrote:

..4086.0 gp to spend

…6674.0 Divvy
-…600.0 caravan blues fees
———————-
10160.0 to spend

10160.0 to spend

-6000.0 crafting supplies headband
-3000.0 rod of lesser extend
-.750.0 crafting supplies for 2*wand of clw
-..10.0 various mule treats and special gifts for Moose
------------------
..400.0 to spend


F

Level 6 Purchases:

440.2 gp
+6074 gp
-4000 +2 belt of str
-1000 boots of the cat
-750 oil of daylight
764 gp


Roll20 Map - Tracking Sheet

Level Up!

I do believe you should now be level 7.

Please note the things that have changed or been added, and put it all in a spoiler so those who don't want to know your build can remain in the dark. For those of you with character sheets off site, please send me your updated sheets for reference if applicable. Thanks.


Male Dwarf
Moose:
Appr+6,Arc +12, Heal +8, Geog +10, Local+9, Nat +12, Perc +17, Driver 14,+6 SenseMot/Surv, Spellcraft +12

Re: crafting: Mukluk should have been able to upcraft his headband and is available for new commissions. Please speak to MM or Moose about what you might need.

crafting maths:

Creating an item requires 8 hours of work per 1,000 gp in the item’s base price (or fraction thereof), with a minimum of at least 8 hours.

The DC to create a magic item is 5 + the caster level for the item.

DC for headband = 5+8=13...+5 for rushed = 18.

-----

As for crafting more complex items I am shortening that time as well. I’ll look carefully at the item and consider all its variables, including price. Then I’ll hand-wave the duration to a few days - a week at most. Basically, the speed of plot. Crafting while traveling does reduce your headway, it’s assumed you’re crafting every morning and evening (4 hours a day). You can double that by crafting faster (+5 to the craft DC).

MM's spellcraft: 12, take 10 = 22.

Last level: Dec 14, 2024.

Muky #7:

+5 hp
+3 spells
+feats: Extend Spell & Spell Penetration

+4 mad skills
========
+1 Perception
+1 Spellcraft
+1 Know (Arcana)
+1 Know (Nature)

+2 obscure skills
========
+1 Know (Geography)
+1 Know (Eng)


Rory and Storm @ 7th lvl.:

Rory
+ 8 HP
+ 1 BAB,
7th lvl feat: Craft wands
Bonus trick: spell: air walk
Third level spells, + 1 3rd lvl spell per day:
+1 1st lvl spell known: Endure Elements
+ 2 3nd lvl spells known: Greater Magic Fang Call Lightning + summon natural ally
Skills @ 9: + 1 Craft (leather) Handle animal, perception Profession: (Tanner), Ride, stealth, Survival, and + 2 to Escape Artist, + 2

Storm : 7th level, you can instead choose to increase the companion’s Dexterity and Constitution by 2. (that’s it this level)


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Male Dwarf
Moose:
Appr+6,Arc +12, Heal +8, Geog +10, Local+9, Nat +12, Perc +17, Driver 14,+6 SenseMot/Surv, Spellcraft +12
Durgan Far-Walker wrote:
If you don't have Summon Monster I as a spell known, then it's +10 DC (+5 for not knowing the spell, +5 for not being an inquisitor). Possible?

The DC to create a magic item is 5 + the caster level for the item.

The Baldric is lvl 10, so 15 base, then +5 for no inquisitor, but I'd bet my left nipple ring someone in the caravan has summon monster in the caravan.

GM Evilan confirmed Koya has Summon Monster.

So, with Koya's help, the DC is 20, and MM's take 10 crafting is 22. Unless I've math'd or rule'd wrong, this should be easily done.


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F

Kisaiya Level 7:

Taking a level of samurai (yojimbo) with Order of the Warrior

+1 BAB

+2 Fort

+8 HP

New Class Features: Resolve, Challenge, Order of the Warrior Edicts, Resolute Defense

New Feat: Shielded Gauntlet Master

Skills Ranks

+1 swim
+1 climb
+2 diplomacy
+1 knowledge (history)
+1 profession (cook)

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