Potions and scrolls
scroll comprehend languages
scroll monkey fish
scroll obscuring mist
scroll remove fear
scroll 5x lesser restoration
4 CP; 7 SP; 701GP
gm reroll 1/1
stunning fist 1/1
Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Darkvision: Dwarves can see in the dark up to 60 feet.
Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Lorekeeper: +2 Know (history) about Dwarves and their enemies.
Sky Sentinel: +1 racial bonus to hit and +2 dodge bonus to AC vs flyers. Enemies gain no bonus to hit for being on higher ground. +2 Perception vs flyers.
Stability: Dwarves receive a +4 racial bonus to their Combat Manoeuvre Defense when resisting a bull rush or trip attempt while standing on the ground.
Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.
orisons + spells (see above)
minor spirit: each day when Halali prepares spells she gains a witch or shaman hex of her choice, until she next prepares spells
spirit animal (familiar)
Faction Journal Card:
familiar (spirit animal):
3 XP 5 Fame 3 Prestige
1. The Wounded Wisp; 1xp, 2PP
2. The Confirmation; 1xp, 2PP
3. Master of the Fallen Fortress; 1xp, 1PP
Explore, Report, Cooperate: 2 only, get a clue about a secondary success condition
Prized Find: if you would miss your second PP on a mission, expend this boon to gain 1PP.
Confirmed Field Agent: can get a wayfinder for 1PP
Friend of Janira Gavix: +1 to Knowledge checks in the Grand Lodge