Axe Lord

Dran Stoneheart's page

303 posts. Organized Play character for Skorn.


Full Name

Dran Stoneheart

Race

Warpriest 3| HP 28/28 | AC 20/ T 11 FF /19 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3

Classes/Levels

Dwarven Warpriest of Gorum

Gender

Male

Size

M

Age

51

Special Abilities

Warpriest Stuff

Alignment

CG

Deity

Gorum

Languages

Common, Dwarven

Occupation

Priest

Strength 16
Dexterity 12
Constitution 16
Intelligence 8
Wisdom 16
Charisma 8

About Dran Stoneheart

Male dwarf warpriest of Gorum 3 (Pathfinder RPG Advanced Class Guide 60) CN Medium humanoid (dwarf)
Init +1; Senses darkvision 60 ft.; Perception +3 (+5 to notice unusual stonework)

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Defense
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AC 19/21, touch 11, flat-footed 18 (+8 armor, +1 Dex, /shield +2)
hp 28 (3d8+10)
Fort +7, Ref +5, Will +6; +2 vs. poison, +4 vs. spells and spell-like abilities, +1 trait bonus vs. spells, spell-like abilities, and poison
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee cold iron light flail +5 (1d8+3) or
mwk greatsword +7 (2d6+4/19-20) or
spear +5 (1d8+4/×3)
Range: spear +2 (1d8+4/×3)

Special Attacks blessings 4/day (Strength: strength surge, War: war mind), fervor 4/day (1d6), hatred, sacred weapon (1d6, +0, 3 rounds/day)
Warpriest Spells Prepared (CL 2nd; concentration +5)
1st—divine favor X3, protection from evil
0 (at will)—create water, detect magic, enhanced diplomacy, guidance

Special Attacks blessings 4/day
Strength: Swift strength surge 1 round +1 to hit
War: war mind - standard to use 1 minute: +10 movement, +1 Dodge, +1 to hit+1 on saves
hatred +1 to hit Goblioniods and Orcs
sacred weapon (1d6, +0, 1 rounds/day)

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Statistics
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Str 16, Dex 12, Con 16, Int 8, Wis 16, Cha 8
Base Atk +2; CMB +5; CMD 16 (20 vs. bull rush, 19 vs. trip)

Feats: Lightning Reflexes, Power Attack, Steel Soul APG, Weapon Focus (greatsword)
Traits fate's favored, glory of old

Skills;
Acrobatics -4,
Appraise -1 (+1 to assess nonmagical metals or gemstones),
Diplomacy +3
Heal +8
Knowledge Religion +4
Perception +3
Profession Brewer +7
Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones

Languages Common, Dwarven

SQ stonesinger: +1 level for earth spells

Gear

Armor:
+1 Full Plate
Heavy Steel Shield

Weapons:
MW greatsword
spear
cold iron light flail

Magic:
+1 Cloak of Resistance
Wand of Cure Light (48)
Wand of Bless (49)
Wand of Summon Monster lvl 3 (9)

Consumables:
oil (5)
Alchemist's Fire X2
Scroll - Comprehend Languages
Scroll - Funerary Weapon
Scroll - Hide from Undead
Oil - Bless Weapon
Holy Weapon Balm

Other Gear
belt pouch
flint and steel
hemp rope (50 ft.)
holy text (Gorum)
spell component pouch
trail rations (5)
waterskin
wooden holy symbol of Gorum,
435 gp, 8 sp, 1 cp

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Special Abilities
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Blessings (4/day) (Su) Pool of power used to activate Blessing abilities.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Fervor (1d6, 4/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Power Attack -1/+2/+3 You can subtract from your attack roll to add to your damage.
Sacred Weapon (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Steel Soul Hardy's save vs. spells and spell-like abilities becomes +4
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.