Special Attacks blessings 4/day
Strength: Swift strength surge 1 round +1 to hit
War: war mind - standard to use 1 minute: +10 movement, +1 Dodge, +1 to hit+1 on saves
hatred +1 to hit Goblioniods and Orcs
sacred weapon (1d6, +0, 1 rounds/day)
Str 16, Dex 12, Con 16, Int 8, Wis 16, Cha 8
Base Atk +1; CMB +4; CMD 15 (19 vs. bull rush, 19 vs. trip)
Feats Steel Soul, Weapon Focus (greatsword)
Traits fate's favored, glory of old
Appraise -1 (+1 to assess nonmagical metals or gemstones),
Knowledge Religion +3
Profession Brewer +7
Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones
Languages Common, Dwarven
SQ stonesinger: +1 level for earth spells
Materwork Banded mail
Heavy Steel Shield
cold iron light flail
Wand of Cure Light (50)
Wand of Bless (49)
Wand of Summon Monster lvl 3 (9)
Alchemist's Fire X2
Scroll - Comprehend Languages
Scroll - Funerary Weapon
Scroll - Hide from Undead
Oil - Bless Weapon
Holy Weapon Balm
Mission Specific Gear
Holy Water X2
Chime of Opening
flint and steel
hemp rope (50 ft.)
holy text (Gorum)
spell component pouch
trail rations (5)
wooden holy symbol of Gorum,
435 gp, 8 sp, 1 cp
Blessings (4/day) (Su) Pool of power used to activate Blessing abilities.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Fervor (1d6, 4/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Sacred Weapon (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Steel Soul Hardy's save vs. spells and spell-like abilities becomes +4