Here is Horvan, a human warrior with an awkward and developing connection to occult items. Its not his fault really. Its just that sometimes when he picks something up it speaks to him. That scare him and he usually puts the thing right back down.
Horvan is only 1d6 + 8 ⇒ (4) + 8 = 12 years old. He still has some growing to do and although pretty strong for his size he barely fits into his older brother's armor. He can lift his brother's sword though. And now that his brother had gone and become a scribe he likely will not want any if his old adventuring gear back.
Horvan is pretty smart and does well in the small school His folks were well traveled and were always going on about learning and even spoke multiple languages at home.
I built Horvan on a 20 point build but then applied a young template to it manually using -2 Str, Con and Wisdom and +2 Dex. He laos has only one trait. I'll create an alias when/if selected to join. :)
Human warrior 1
CG Medium humanoid (human child - 12 years old)
Init +2; Senses Perception +4
AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex, +2 shield) hp 11 (1d10+1)
Fort +2, Ref +2, Will -1
Hero Points = 2
Speed 30 ft. (20 ft. in armor)
cold iron longsword +3 (1d8+2/19-20) or
morningstar +3 (1d8+2)
javelin +3 (1d6+2)
Str 14, Dex 14, Con 10, Int 17, Wis 8, Cha 9
Base Atk +1; CMB +3; CMD 15
Feats: Weapon Focus, Power Attack
Skills Acrobatics -2 (-6 to jump), Climb +2, Handle Animal +3, Perception +4, Ride +2, Survival +0, Swim +2
Languages Common, Draconic, Elven, Sylvan
Combat Gear alchemist's fire; Other Gear lamellar (leather) armorUC, heavy wooden shield, cold iron longsword, javelin (3), morningstar, backpack, bedroll, belt pouch, flint and steel, mess kitUE, soap, torch (10), trail rations (5), waterskin, 13 gp, 3 sp
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.