GM Top's Dungeon Delver's (Inactive)

Game Master Pete H.

Current Scenario: 3-21 The Temple of Empyreal Enlightenment

Dwarf Info
Dwarf Maps


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Spell Templates | Citadel Core | Forts GM Torch |

Ghost Dot here please. A ghost dot is when you make a post, submit it, then delete it before it is locked in. This puts the game on your campaigns tab so you can track posts a ton better.

Scarab Sages

Experienced Pathfinder Agent

You have been stationed at the Grand Lodge in Absalom, awaiting assignment for a mission of utmost importance. And waiting... and waiting.

It has been two freaking weeks, did they forget about you? Most of you finished up orientation and training with ease and expected an assignment almost immediately. But the message is the same every morning, Nothing today agent, please check back tomorrow. Feel free to fill your day with training or side jobs.

So that's what you do, day after day. And today seems no different. A drizzling rain beats down upon your heads. With an exasperated sigh, you pop into the lodge and head to the desk.

The usual charming dwarf Jed greets you in your native tongue (unless you traded that away for the ability to kill someone with just your left thumb), {"Morning (inserts your name). Dreng dredged up a mission for ya. Probably just make-work, but who knows with him. Either way, it's an official mission. Meet him at the alley between these two addresses."}

And with that, you are off!

Character Introductions, GO! You also have a nice backlog of two weeks time in the city if you want to fluff out what you have been doing or even make a dayjob roll.

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

'Bout time...one can only make so many cartridges before going a bit batty... a dour(for a dwarf) says as he heads to the lodge. His long gun shows signs of abuse, wear and tear and even a few axe dings in it. He wears a pair of goggles on his head as he heads to the alley. He lights up a big cigar and smokes it as he goes, not caring if the smoke makes others cough or complain.

gotta play the 5 CHA somehow, right? want me to roll day job here or in discussion

Grand Lodge

Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1

Perhaps one of the most slender dwarfs you have met introduced himself as 'The Magi'. In addition to his black and charcoal hued garb, he constantly wears an Oni mask, reminiscent of the ogre magi of the far east. Thus far, he has been tight-lipped about his past or family. When engaged in conversation, his answers are usually short and pointed. Perceptive observers note that his responses are perfunctory at best, as if he has not spent much time interacting in a group setting.

When notified that there is finally an assignment, he merely nods and heads off toward the briefing.

Silver Crusade

Male CG Dwarf Spiritualist (Priest of the Fallen) 3 | HP 27/27 | AC 17 T 13 FF 14 | CMB +1, CMD 14 | F: +5, R: +4, W: +7 (+1 v. spells, SLAs, poison)| Init: +5 | Perc: +10 (darkvision 60 ft.), SM: +9 | Speed 20 ft. | Spells 1st 3/4 | Reroll 0/1 | Active conditions: None

A sandy-haired dwarf peeks his head up from a table full of scrawled notes. There are at least half a dozen pages, in various states of completion, and half of them seem to end in the middle of a word. "Work? Gotcha." he responds to Jed as he gathers up his notes. He then turns to no one in particular and says, "Looks like we'll have to take a rain check on this... and from the looks of it, emphasis on the rain." He rolls up his papers, placing them untidily into a scroll case, and gathers up his gear to depart the Lodge.

Liberty's Edge

Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum

It's been a long two week and Dran has just about given up trying to teach the local tavern owners how to brew a proper stout. It's too watery, or its too sweet, or they burn the hops, or the color is off, or it tastes like mule piss, or it lacks the proper kick. It's almost like these human's don't want ta learn proper brewing from a dwarf. Its been a long two weeks.

As Dran enters the Grand Lodge he is pleases to see a gathering of other dwarves. He wears a holy symbol prominently about his stout nexk and the same symbol is painted on a shield on his back. He is armed with a greatsword carrying the blade with one hand almost like he is reluctant to release it. A flail of black metal hangs at his belt. And he clanks as he walks due to the scale mail he wears. Well met cousins. he greets, perhaps a little too loud. Has it finally happened? Are we to be givin something ta do worthy of a song?

Profession Brewing: 1d20 + 7 ⇒ (13) + 7 = 20

Liberty's Edge

Male N Dwarf Rogue (Sylvan Trickster) 3 | HP 27/27 | AC 14 T 12 FF 12 | CMB +3, CMD 15 +4 vs Bullrush or Trip | F: +4, R: +5, W: +3 | Init: +4 | Perc: +7 (darkvision 60 ft.), SM: +7 | Speed 20 ft. | Active conditions: None

Grunigon walked wearily into the room. It had been a hard day pumping bellows and fetching tools for the smithy. Crap work for a dwarf but he'd never taken the time to learn metal work like a proper dwarf. He avoided eye contact mostly and simply got a mug of ale to ease his dry throat and wait. Could there be word today? Some task worthy of a proud dwarf, even one not worthy of the pride that he kept hidden. Everything about him is average, for a human he'd be near invisible in a crowd. Among dwarves, he looks odd, dirty leather armor and light weapons, head down. Sitting quietly in a corner he drinks slowly and listens.

Hearing the greeting from the holy warrior, likely to other than himself Grunigon barely nods. If the dwarf knew him he certainly wouldn't be calling him cousin....

The Concordance

active effects:
mage armour, pfe
Female Dwarf UnMonk 1 / Unsworn 2| hp 25/28 | AC 23 T 16 FF 21 (+2 dodge vs flyers) | F:+5 R:+4 W:+6; hardy, +2vs electricity | CMD 25 | Init +2 | Perc +9 (+2 vs flyers), darkvision

"Isn't 'Magi' in the plural? Where are the rest of you?" A woman with a Garundi accent asks the masked dwarf, bluntly.

"I am called Halali. Sky-seeker. Let's go outside yes? The job's not going to do itself."

So saying, Halali steps out into the rain. "Ahhh. That feels better!" She pulls down her hood, revealing a weathered brown face marred by a large burn-scar, and lets the rain wash over her. "The wind and the rain! This is auspicious. Our endeavour is blessed."

Halali checks her pack and her weapons - a three-sectioned-staff at her waist, a small axe looped through her belt. Her more observant colleagues no doubt notice several steel spikes woven into the braids of her hair. She wears no armour.

Silver Crusade

Male Paladin 3 (Torag) | HP 34/34 | AC 19/10/19| F+8,R+3,W+7 (+2 to poison, spell, SLA | Init+0, Perc+1(+3 v stonework) | Speed 20 | Darkvision 60’ | CMD 15 (19 v trip and bullrush if on the ground) | Temp:

Yet another dwarf turns up for the mission. This one is wearing a sturdy suit of scale mail, with traditional Dwarven weapons, a Warhammer and a battle axe. His shield is strapped to his back and a hold symbol most of the group would recognize hangs at his neck, Torag, or course.

He was smoking a cigar as well, but unlike some of the other dwarves, this one actually seems to have a smile of his face. His red beard gleamed with several shiny rings tied into it at various places. ”Greetings, all. Looks like we’ve finally been blessed with a mission?! Hopefully we get to smash some evildoers,” he grins.

Liberty's Edge

Male N Dwarf Rogue (Sylvan Trickster) 3 | HP 27/27 | AC 14 T 12 FF 12 | CMB +3, CMD 15 +4 vs Bullrush or Trip | F: +4, R: +5, W: +3 | Init: +4 | Perc: +7 (darkvision 60 ft.), SM: +7 | Speed 20 ft. | Active conditions: None

Grunigon starts to grin at the words of the new dwarf, but remembers himself and turns back to his mug and drains it. If he was invited along with this mission it was probably something like hunting rats in the sewers.... Sadly he remembers doing exactly that not too long ago, and he remembers the infected wounds that he had gotten from that work. The pay had barely covered the chirurgeon's pay to treat those wounds. Maybe he should have tried to learn how to treat wounds?


Spell Templates | Citadel Core | Forts GM Torch |

Coming to the meeting place—an odd choice of venue, as it is a street corner far from the Grand Lodge—a lone beggar garbed in baggy robes approaches. The only figure visible in the constant drizzle, the beggar sticks out his hands for currency.

“Have you any coin to spare, fine folk?”

The question hangs in the air for only a scant moment before the figure pulls back his hood to reveal the wizened face of Venture-Captain Drandle Dreng. He gives a crooked smile, soaked head to toe from his unprotected time in the rain. His clothes smell faintly of cabbage. “Sorry about that,” he says with a wink. “I always like to play a little joke on agents when I stumble across them during my jaunts into town. Now, why did I summon you fine folk here again…?” Dreng shakes his head from side to side, as though trying to knock water out of his ears, despite the constant downpour.

“Ah yes, the Wounded Wisp! I’m undercover now and can’t stray far from the site I’m watching, but I need someone to retrieve a package for me from that fine establishment. It’s among Absalom’s most storied taverns, you see, and one that holds a special place of privilege in the Society’s lore as the place where the organization began. Well, I could drone on and on about it, but standing out in the rain is doing none of us any favors.” As if anticipating agreement, the bedraggled venture captain produces a small slip of folded paper from one of his many stitched pockets. Dreng quickly shows a glimpse of the page’s contents: a map detailing the location of the Wounded Wisp bar.

“The bartender is a woman by the name of Heryn Gale, a fine lady who came to own the Wisp after the passing of her father from—oh, bah, it’s really getting too cold for me to give a proper history lesson! If you could just go to the Wisp, and tell Heryn you’re there to pick up my parcel, it would be most appreciated. I’ll be around here for several more hours at least.”

You are welcome to question the VC, though we shall see if he has any answers for you. A (trained or untrained) Knowledge History check may also grant insight into the Wounded Wisp and the Pathfinder Society's association with it.

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

Well, here ya go...a few copp....er..what? Ander says as he almost drops his cigar when he sees who the panhandler is. He listens intently as the Venture Captain gives a rundown. He fishes out a few copper coins to keep his cover intact.

Go get yerself a hot meal...and maybe a bath... he says with a wink.

Silver Crusade

Male CG Dwarf Spiritualist (Priest of the Fallen) 3 | HP 27/27 | AC 17 T 13 FF 14 | CMB +1, CMD 14 | F: +5, R: +4, W: +7 (+1 v. spells, SLAs, poison)| Init: +5 | Perc: +10 (darkvision 60 ft.), SM: +9 | Speed 20 ft. | Spells 1st 3/4 | Reroll 0/1 | Active conditions: None

"You're sending a bunch of dwarves to a tavern? Isn't that a little on the nose?"


Spell Templates | Citadel Core | Forts GM Torch |
Bilos Nizhnyy wrote:
"You're sending a bunch of dwarves to a tavern? Isn't that a little on the nose?"

Dreng squints through the rain, than releases a big guffaw!

"HAH! Oh those buggers at the lodge sure do have a sense of humor. An all-dwarf pack, hilarious. Where the hell did they dig you all up from?"

The Concordance

active effects:
mage armour, pfe
Female Dwarf UnMonk 1 / Unsworn 2| hp 25/28 | AC 23 T 16 FF 21 (+2 dodge vs flyers) | F:+5 R:+4 W:+6; hardy, +2vs electricity | CMD 25 | Init +2 | Perc +9 (+2 vs flyers), darkvision

Halali leaves her hood down, and smiles as the rain runs down her hair and her scarred face. Soon enough she is soaked through and it only seems to make her happier. She walks with a spring in her step.

"Don't curse the rain" she tells V-C Dreng with quite inappropriate firmness. "It is a blessing. A good omen for our quest."

knowledge (history): 1d20 + 5 ⇒ (17) + 5 = 22

"You need not bother with the lesson. I will tell the others all about the Wisp on the way."

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

kn. local: 1d20 + 4 ⇒ (7) + 4 = 11

couldn't edit my post earlier...got bad gateway error...again....


Spell Templates | Citadel Core | Forts GM Torch |

Halali recalls quite a bit, but is holding her tongue until they are away from the VC.

Halali:
The Wounded Wisp was a bar once frequented by the original members of the Pathfinder Society before the Society was even formed. Inside the Wisp, acquaintances would share stories about their adventurous exploits with one another.

Many volumes of the Pathfinder Chronicles came together under the Wisp’s roof. Famous Pathfinders like Eando Kline and the Seeker Osprey often stopped by for a drink while they relaxed in Absalom between assignments. Though not officially affiliated with the Society, the bar maintains good relations with Pathfinders, offering discounts and prompt service. The owners have always kept themselves and the Wisp afloat through the generosity of Society agents who spend coin at the establishment.

Selmius Foster was one of the founding members of the Pathfinder Society, known to have frequented the Wisp often and occasionally taken up residence in a spare room between his travels. His celebrated exploits first appeared in Volume 1 of the Pathfinder Chronicles.

Ander wracks his brain a bit about the name.

Ander:
You recall a nearby Calistrian temple nicknamed 'The Whispy Wound', but nothing about any 'Wounded Wisp' bar. It must be a real s~%!hole if you have never even heard of the name.

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

He said the "Wounded Wisp" right? Did he get the name right? I know there's a place with a similar name...but it sure isn't a tavern...that's for sure. Maybe he's mistaken... Ander says as he scratches his head after they leave Shaine to his panhandling. He takes a long puff off his cigar, making sure it's still lit with the rain coming down. he blows out a huge cloud of blue smoke.

Grand Lodge

Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1

We've been waiting weeks...for this?

Silver Crusade

Male CG Dwarf Spiritualist (Priest of the Fallen) 3 | HP 27/27 | AC 17 T 13 FF 14 | CMB +1, CMD 14 | F: +5, R: +4, W: +7 (+1 v. spells, SLAs, poison)| Init: +5 | Perc: +10 (darkvision 60 ft.), SM: +9 | Speed 20 ft. | Spells 1st 3/4 | Reroll 0/1 | Active conditions: None

"Well, if there's drinking to be done, I know who I need to bring with me."

Bilos spends a minute chanting in what seems like an archaic dialect of Dwarve, drawing short-lived sigils in the puddles at his feet, and before him appears a shimmering form - yet another dwarf, but ghostly.

Silver Crusade

Male CG Dwarf Spiritualist (Priest of the Fallen) 3 | HP 27/27 | AC 17 T 13 FF 14 | CMB +1, CMD 14 | F: +5, R: +4, W: +7 (+1 v. spells, SLAs, poison)| Init: +5 | Perc: +10 (darkvision 60 ft.), SM: +9 | Speed 20 ft. | Spells 1st 3/4 | Reroll 0/1 | Active conditions: None

"A delivery, Draken," Bilos responds, but, seeing a disappointed look forming, quickly adds, "but our first stop is a tavern of some note here. Just remember that the lasses don't like when you pass through them, no matter how into their cups they are."

Liberty's Edge

Male Jealousy Phantom (Marshal) of Bilos 1 | HP 5/11 | Ecto: AC 14 T 12 FF 12 DR 5/slash | Incor: AC 15 T 15 FF 13 | CMB+2, CMD 14 | F: +1, R: +4, W: +2| Init: +2 | Perc: +4 (darkvision 60 ft.) | Speed 30 ft. | Inspire 3/3 | Current State: Ectoplasmic | Active conditions: None

"Ah, ye again," the summoned spirit grumbles. "Can;t hardly sit for an ale at Magrim's table without ya askin for help with summat. So what sort of dreary duty do ye have for me this damp eve?"

The Concordance

active effects:
mage armour, pfe
Female Dwarf UnMonk 1 / Unsworn 2| hp 25/28 | AC 23 T 16 FF 21 (+2 dodge vs flyers) | F:+5 R:+4 W:+6; hardy, +2vs electricity | CMD 25 | Init +2 | Perc +9 (+2 vs flyers), darkvision

"Damp is good." Mutters Hilali.

Why is everyone so upset about rain? It's like they want to go back underground.

Silver Crusade

Male Paladin 3 (Torag) | HP 34/34 | AC 19/10/19| F+8,R+3,W+7 (+2 to poison, spell, SLA | Init+0, Perc+1(+3 v stonework) | Speed 20 | Darkvision 60’ | CMD 15 (19 v trip and bullrush if on the ground) | Temp:

”Well, I can certainly think of a worse way to spend an afternoon than doing some work in a tavern. Might have time to have a pint ourselves once we get the package,” Kaz pointed out cheerily.

Liberty's Edge

Male N Dwarf Rogue (Sylvan Trickster) 3 | HP 27/27 | AC 14 T 12 FF 12 | CMB +3, CMD 15 +4 vs Bullrush or Trip | F: +4, R: +5, W: +3 | Init: +4 | Perc: +7 (darkvision 60 ft.), SM: +7 | Speed 20 ft. | Active conditions: None

Know-History untrained: 1d20 + 2 ⇒ (13) + 2 = 15

Grunigon watches and listens. He considers what he knows of the Wounded Wisp.... a little, and shrugs. It could hardly matter for the 'mission'. But why would he need a pack of.... He glances around the room, seven dwarves to go and pick up a package?

"Nobody wants to ask the obvious question? Why does it take seven dwarves to pick up a package? That's gotta be a very interesting package!" He gulps the last.... well, he tips up his mug and drains the last few drops, then sets it back on the table. Shouldering his pack he starts for the door. "Are we going?"

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

Damp isn't very helpful when you're trying to keep your powder dry. My musket only works when the powder goes "boom"...not when it goes "squish"...and cigars...pain in the butt keeping lit in the rain... Ander says as he knocks off a chunk of ash from his cigar.

Liberty's Edge

Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum

Don't be getting ya hopes up now. The stout here tastes like muddy water. I tried ta tell the lads what was brewing it what all they was doin wrong but they would na listen Dran laments. The red is not too off, if ya have a taste for such.

Liberty's Edge

Male Jealousy Phantom (Marshal) of Bilos 1 | HP 5/11 | Ecto: AC 14 T 12 FF 12 DR 5/slash | Incor: AC 15 T 15 FF 13 | CMB+2, CMD 14 | F: +1, R: +4, W: +2| Init: +2 | Perc: +4 (darkvision 60 ft.) | Speed 30 ft. | Inspire 3/3 | Current State: Ectoplasmic | Active conditions: None

"All ale is good ale when there is enough of it! Though "enough" is a lot more in this century. Onward!"

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

A mug of ale wouldn't hurt at all...and maybe a nice hot bowl of stew to take a bit of the dampness out of my bones...

Grand Lodge

Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1

THe warlock wordlessly nods in agreement with Ander.


Spell Templates | Citadel Core | Forts GM Torch |

Dreng chuckles at Halali's defense of the weather, "I suppose you are right. It does allow certain activities to be easier. Always use the weather to your advantage."

He shrugs at the 'obvious question', "Hey, I didn't pick you lot. I figure they just wanted to get seven dwarves out of..." He trails off as an eight dwarf appears, though this one is a bit less substantial.

"Damn, you all better get outta here before the alley fills up."

The VC disappears into the rain muttering, "Those bastards are gonna get it. I ask for a couple newbies to do a simple fetch mission and they give me all the damn dwarves in the city!"

Excellent work all! More to come in the next bit or so. Feel free to post though. The next scene will be the Wounded Wisp.

Grunigan:
You recall hearing that the Wounded Wisp was a bar once frequented by the original members of the Pathfinder Society before the Society was even formed. Inside the Wisp, acquaintances would share stories about their adventurous exploits with one another.

The Concordance

active effects:
mage armour, pfe
Female Dwarf UnMonk 1 / Unsworn 2| hp 25/28 | AC 23 T 16 FF 21 (+2 dodge vs flyers) | F:+5 R:+4 W:+6; hardy, +2vs electricity | CMD 25 | Init +2 | Perc +9 (+2 vs flyers), darkvision

Along the way to the Wisp, Halali shares what she knows. Everyone feel free to open Halali's spoiler tag here

"That's an Alkenstar weapon, right?" Halali asks Ander. "Never seen one before. No call for firearms out in the Sodden Lands" she smiles and lifts her face to the rain again. "But I admit I am curious to see it in action."

Liberty's Edge

Male N Dwarf Rogue (Sylvan Trickster) 3 | HP 27/27 | AC 14 T 12 FF 12 | CMB +3, CMD 15 +4 vs Bullrush or Trip | F: +4, R: +5, W: +3 | Init: +4 | Perc: +7 (darkvision 60 ft.), SM: +7 | Speed 20 ft. | Active conditions: None

Grunigon trudges with the others into the street. Nobody had reacted to him being included and he wasn't going to change that. Maybe there'd be better ale at the Wisp, if they had time to try it?

"Time's wasting! Maybe this will be slightly interesting! I wonder why they didn't just check to see if any agents might already be there and just have them retrieve.... Nah! Don't need to be thinking on that question."

Hearing Halali's question he asks, [b]"What's an Alkenstar weapon? Oh! Firearms. The really noisy slug shooters? Heard of them but never seen one work. Could be interesting."

Silver Crusade

Male Paladin 3 (Torag) | HP 34/34 | AC 19/10/19| F+8,R+3,W+7 (+2 to poison, spell, SLA | Init+0, Perc+1(+3 v stonework) | Speed 20 | Darkvision 60’ | CMD 15 (19 v trip and bullrush if on the ground) | Temp:

”Yep. I never ‘got’ the whole firearms thing. Probably trickier than a simple crossbow. Just not for me, y’know. Never was interested in anything more complicated than an axe or a hammer. If a hammer is good enough for Torag, should be fine enough for one such as me, I figure,” Kaz grins as he walks with the group to the Wisp.


Spell Templates | Citadel Core | Forts GM Torch |

But while Ander doesn't recall the exact establishment, he easily uses the map to put them on the right block.

Built from dark, discolored wood, the exterior of the Wounded Wisp is the image of an iconic dive bar. Stained and barred windows obscure direct vision into the establishment, though ruddy yellow light bleeds from a window in the front hall. The only distinguishing feature on the Wisp's exterior is a thick wooden sign hanging from above the bar's entrance. A brass ring fitted onto the sign anchors a lantern, dancing in the gusting wind like a will-o-wisp.

Map is up! Pogs are up!

Looking just inside the door, the first to enter sees a long wooden hallway heading north into the building itself. The walls are covered in numerous decorations and trophies left by successful Pathfinders who’ve donated minor paraphernalia to the bar.

Liberty's Edge

Male N Dwarf Rogue (Sylvan Trickster) 3 | HP 27/27 | AC 14 T 12 FF 12 | CMB +3, CMD 15 +4 vs Bullrush or Trip | F: +4, R: +5, W: +3 | Init: +4 | Perc: +7 (darkvision 60 ft.), SM: +7 | Speed 20 ft. | Active conditions: None

Reaching the Wisp Grunigon stays at the front of the pack moving in. He isn't sure what to expect, but the number of the group being sent does seem odd to him. Maybe there was more to this? "Come along gents!"

No weapon out but watching out for any dangers.
perception to spot anything odd....: 1d20 + 8 ⇒ (9) + 8 = 17

Liberty's Edge

Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum

Dran pushes in with the group. Was here two days back. A brewer has gotta keep up with the local offerings after all.

Grand Lodge

Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1

The warlock walks along the wall, looking for any familiar names of famous Pathfinders.

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

Yeah, they started in Alkenstar, if I remember correctly. Not too sure about the history. But a few of the smarter ones figgered out how to make the powder that makes these things go boom. I can make it, but the process isn't foolproof. Get a bad batch of the stuff, and your weapon's as useful as a sword made of yarn. I always think of it as an updated crossbow, just load and pull the trigger. But, crossbows don't blow up in yer face...which has happened the odd time...hence the goggles... he says as he taps the eyewear on his head.

Now...about that drink... he says as he heads right for the bar.

Silver Crusade

Male Paladin 3 (Torag) | HP 34/34 | AC 19/10/19| F+8,R+3,W+7 (+2 to poison, spell, SLA | Init+0, Perc+1(+3 v stonework) | Speed 20 | Darkvision 60’ | CMD 15 (19 v trip and bullrush if on the ground) | Temp:

Kaz makes his way to the bar, looking for whoever might be Heryn. Assuming he finds a female bartender, he asks about the package. ”Heryn, I presume? Dreng told us to ask for you as you have a package we need to deliver.”. He waits before saying anything else.

Liberty's Edge

Male Jealousy Phantom (Marshal) of Bilos 1 | HP 5/11 | Ecto: AC 14 T 12 FF 12 DR 5/slash | Incor: AC 15 T 15 FF 13 | CMB+2, CMD 14 | F: +1, R: +4, W: +2| Init: +2 | Perc: +4 (darkvision 60 ft.) | Speed 30 ft. | Inspire 3/3 | Current State: Ectoplasmic | Active conditions: None

"Onward! To libations!"

Silver Crusade

Male CG Dwarf Spiritualist (Priest of the Fallen) 3 | HP 27/27 | AC 17 T 13 FF 14 | CMB +1, CMD 14 | F: +5, R: +4, W: +7 (+1 v. spells, SLAs, poison)| Init: +5 | Perc: +10 (darkvision 60 ft.), SM: +9 | Speed 20 ft. | Spells 1st 3/4 | Reroll 0/1 | Active conditions: None

Bilos follows his phantom and the rest of the Pathfinders into the Wisp, grumbling, "Did you forget again that you can't drink ale from the Material Plane?"

The Concordance

active effects:
mage armour, pfe
Female Dwarf UnMonk 1 / Unsworn 2| hp 25/28 | AC 23 T 16 FF 21 (+2 dodge vs flyers) | F:+5 R:+4 W:+6; hardy, +2vs electricity | CMD 25 | Init +2 | Perc +9 (+2 vs flyers), darkvision

Halali puts her hood up again as she enters the Wisp. She takes a seat near Ander as the bar, and is about to order an ale when Kaztor asks for Heryn. Well he's all business she thinks.

"I thought at least we'd wet our throats first" she grumbles to the marksman beside her.

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

Aye...I'm at least getting a drink while he chats away... Ander says as he waves to a server and holds up two fingers.

Oh...did you want something too? he says with a grin. Kidding...

The Concordance

active effects:
mage armour, pfe
Female Dwarf UnMonk 1 / Unsworn 2| hp 25/28 | AC 23 T 16 FF 21 (+2 dodge vs flyers) | F:+5 R:+4 W:+6; hardy, +2vs electricity | CMD 25 | Init +2 | Perc +9 (+2 vs flyers), darkvision

"Are you buying me a drink, Shooter?" Halali asks, surprised.

"I'll have an ale. Dark and... fruity. Thank you."

Is he flirting? With me? Or just generous with his coin?

Silver Crusade

Male CG Dwarf Spiritualist (Priest of the Fallen) 3 | HP 27/27 | AC 17 T 13 FF 14 | CMB +1, CMD 14 | F: +5, R: +4, W: +7 (+1 v. spells, SLAs, poison)| Init: +5 | Perc: +10 (darkvision 60 ft.), SM: +9 | Speed 20 ft. | Spells 1st 3/4 | Reroll 0/1 | Active conditions: None

Bilos puts Draken into incorporeal form and lets him figure out how to drink or wench without a body. In the meantime, he heads for the counter with Kaztor.


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Spell Templates | Citadel Core | Forts GM Torch |

The smell of smoke and spilled ale assails the senses in this wide-open area. Walls of dark-stained wood make up the sides of the Wounded Wisp, while well-used wooden tables are spread throughout the space. A raised area in the back of the establishment houses several additional tables and eating areas for groups seeking more than just a good drink. An austere bar supported by kegs instead of wooden panels commands the northern end of the room. A stained-glass cabinet stands behind the bar, its dark panes cracked in several spots, yet not so opaque as to conceal the several dozen types of hard liquor within.

Halali and Ander head straight up to the bar to order ales and figure things out about each other.

A drunk at one of the tables dives for cover as the insubstantial dwarf phantom drifts right through him. He jumps up, looking for a fight but his friends quickly calm him down. No one is actually sure or not if the whispy dwarf is friend or foe or just their boozemagination, but it seems to be headed to the bar at least.

The bartender puts one finger up to Kaztor, "Let me serve these thirsty dwarves, then I can help with that." She pours two mugs of a frothy beverage, drops them in front of the two dwarves on a date, "First two on the house plus y'all look like pathfinders. We like their kind here."

She steps back to the corner and leans in towards the straightforward paladin, "I got the package for Dreng, but as you can see we are busy. I can't leave the bar to go get it and I can't let anyone down there without an employee present. But if you can wait about an hour, my replacement will show and I'll take you down. For now though, you can have some ale on the house and mingle. A lot of the society regulars are here today if you want to chat them up. It never hurts to network, that's how I got this job."

Drinks are on the house until Heryon's replacement arrives. You can mingle with the clientele if you wish, there are a few obvious pathfinders present to RP with or I can make stuff up... or both.

Grunigon and anyone else looking around for things that might stand out:
You recognize five familiar faces that you have seen around the lodge these last two weeks. They are probably also pathfinders or at least pathfinder affiliated. A female halfling. A male human Sarenrite. Two muscular half orcs (one male, one female) in the middle of a drinking competition with each other. An older book-type looking male human.

The Magi finds a few clippings from pathfinder chronicles and a couple relics that are probably duplicates of the real thing. He spends a few minutes reading a story about Carlosss the Invincible, the first Vishkanya pathfinder in society history who singlehandedly defeated a lich and saved an entire city, before retiring to open his own magic college in the lich's keep. It's probably mostly BS, but the story was captivating.

Liberty's Edge

Male N Dwarf Rogue (Sylvan Trickster) 3 | HP 27/27 | AC 14 T 12 FF 12 | CMB +3, CMD 15 +4 vs Bullrush or Trip | F: +4, R: +5, W: +3 | Init: +4 | Perc: +7 (darkvision 60 ft.), SM: +7 | Speed 20 ft. | Active conditions: None

Grunigon listens while the bar tender explains things. As usual hurry up and wait seems to be the phrase of the day.

Glancing around for a place out of the way where he can cool his heels he notices a couple people that he recognizes. Not interested in trying to drink half orcs under the table, or constantly looking up for conversation with either human he casually moves over to the female halfling. "Would you mind if I take a seat here? Sounds like I've an hour to kill and I'd prefer doing it with pleasant conversation rather than drinking in a corner. My name is Grunigon, but I have to sadly admit that I don't recall your name. ??"

Liberty's Edge

Male Jealousy Phantom (Marshal) of Bilos 1 | HP 5/11 | Ecto: AC 14 T 12 FF 12 DR 5/slash | Incor: AC 15 T 15 FF 13 | CMB+2, CMD 14 | F: +1, R: +4, W: +2| Init: +2 | Perc: +4 (darkvision 60 ft.) | Speed 30 ft. | Inspire 3/3 | Current State: Ectoplasmic | Active conditions: None

"Oooh, this looks fun! A gold piece on the woman!" cheers Draken.

He then realizes, sadly, that no one can hear him because of his incorporeal state.

Silver Crusade

Male CG Dwarf Spiritualist (Priest of the Fallen) 3 | HP 27/27 | AC 17 T 13 FF 14 | CMB +1, CMD 14 | F: +5, R: +4, W: +7 (+1 v. spells, SLAs, poison)| Init: +5 | Perc: +10 (darkvision 60 ft.), SM: +9 | Speed 20 ft. | Spells 1st 3/4 | Reroll 0/1 | Active conditions: None

Bilos walks towards the bookish man and asks if he minds company.

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